Progression of Skills In Computing |
| Year 1 | Year 2 | Year 3/4 | Year 4/5 | Year 5/6 |
Text and Multimedia | - Work with others and with support to contribute to a digital class resource which includes text, graphic and sound.
| - Generate their own work, (with help where appropriate with multimedia) combining text, graphics and sound.
- Save and retrieve and edit their work.
| - Record and present information integrating a range of appropriate media combining text and graphics in printable form and sound and video for on-screen presentations which include hyperlinks.
- Begin to show an awareness of the intended audience and seek feed-back.
| - Use advanced tools in word processing / DTP software such as tabs, appropriate text formatting, line spacing etc appropriately to create quality presentations appropriate for a known audience.
| - Multimedia work shows restrained use of effects that help to convey meaning rather than impress.
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Digital Images (photos, paint, animation) | - Use a range of simple tools in a paint package / image manipulation software to create / modify a picture.
| - Use a range of tools in a paint package / image manipulation software to create / modify a picture to communicate an idea.
- Create a simple animation to tell a story.
| - Manipulate digital images using a range of tools in appropriate software to convey a specific mood or idea.
| - Make a short film / animation from images (still and / or moving) that they have sourced, captured or created.
| - Use images that they have sourced / captured / manipulated as part of a bigger project (eg presentation or document).
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Sound and music (inc sound recorders) | - Choose suitable sounds from a bank to express their ideas.
- Record short speech.
| - Compose music from icons.
- Produce a simple presentation incorporating sounds the children have captured, or created.
| - Create a simple podcast, selecting and importing already existing music and sound effects as well as recording their own.
| - Create multiple track compositions that contain a variety of sounds.
| - Create and share more sophisticated podcasts and consider the effect that their podcasts will have on the audience.
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Electronic Communication | - Contribute ideas to a class email to another class / school etc.
| - Work collaboratively by email to share and request information of another class or story character.
| - Begin to understand the need to abide by school e-safety rules.
| - Share ICT work they have done electronically by email or uploading to authorised sites.
- Where possible seek and respond to feedback.
| - Abide by school rules for e-safety.
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Research and E Safety | - As a class exercise children explore information from a variety of sources (electronic, paper based, observations of the world around them, etc.).
- They show an awareness of different forms of information
| - Children use a search engine to find specific relevant information to use in a presentation for a topic.
- They save and retrieve their work.
| - Using another curriculum area as a starting point, children ask their own questions then use ICT sources to find answers, making use of search engines, an index, menu, hyperlinks as appropriate.
- Children use the information or resources they have found.
- Children talk about using ICT to find information / resources noting any frustrations and showing an emerging understanding of internet safety.
| - Make use of copy and paste, beginning to understand the purpose of copyright regulations and the need to repurpose information for a particular audience.
- They show an understanding that not all information on the internet is accurate.
- Develop a growing awareness of how to stay safe when using the internet (in school and at home) and that they abide by the school's internet safety policy.
| - Independently and with due regard for safety, search the internet using a variety of techniques to find a range of information and resources on a specific topic.
- Use appropriate methods to validate information and check for bias and accuracy.
- Repurpose and make appropriate use of selected resources for a given audience, acknowledging material used where appropriate.
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Control (algorithms) | - Control simple everyday devices to make them produce different outcomes.
| - Control a device, on and off screen, making predictions about the effect their programming will have.
- Children can plan ahead.
| - Children are able to type a short sequence of instructions and to plan ahead when programming devices on and off screen.
| - Engage in Logo based problem solving activities that require children to write procedures etc. and to predict, test and modify.
- Use control software to control devices (using output commands) or to simulate this on screen. Predict, test and refine their programming.
| - Independently create sequences of commands to control devices in response to sensing (i.e. use inputs as well as outputs).
- Design, build, test, evaluate and modify the system; ensuring that it is fit for purpose.
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Handling information (databases and graphs) | - As a class or individually with support, children use a simple pictogram or painting program to develop simple graphical awareness / one to one correspondence.
| - Use a graphing package to collect, organise and classify data, selecting appropriate tools to create a graph and answer questions.
- Enter information into a simple branching database, database or word processor and use it to answer questions.
- They save, retrieve and edit their work.
| - Children use a simple database (the structure of which has been set up for them) to enter and save and save information on a given subject.
- They follow straight forward lines of enquiry to search their data for their own purposes.
- They talk about their experiences of using ICT to process data compared with other methods.
| - Children work as a class or group to create a data collection sheet and use it to set up a straight forward database to answer questions.
- Enter information and interrogate it ( by searching, sorting, graphing etc).
- Begin to reflect on how useful the collected data and their interrogation was and whether or not their questions were answered.
| - Independently solve a problem by planning and carrying out data collection, by organising and analysing data involving complex searches using a database, and by drawing conclusions and presenting findings.
- The need for accuracy is demonstrated and strategies for spotting implausible data are evident.
- Children should be able to talk about issues relating to data protection and the need for data security in the world at large (eg health, police databases).
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Modelling and simulations (spreadsheets, adventure games and simulations) | - Make simple choices to control a simple simulation program.
| - Children are able to play an adventure game and use a simple simulation, making choices and observing the results.
- Their conversation shows they understand that computers are good at replicating real life events and allowing them to explore contexts that are otherwise not possible.
| - Use models and simulations to find things out and solve problems. Recognise that simulations are useful in widening experience beyond the classroom.
- Make simple use of a spreadsheet to store data and produce graphs.
| - Set up and use a spreadsheet model to explore patterns and relationships. Make predictions.
- Know how to enter simple formulae to assist this process.
| - Set up and use their own spreadsheet, which contains formulae to investigate mathematical models. Ask "what if …" questions and change variables in their model.
- Understand the need for accuracy when creating formulae and check regularly for mistakes, by questioning results.
- Relate their use of spreadsheets to model situations to the wider world.
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Data logging (science and maths) |
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| - Begin to use a data logger to sense physical data (sound, light, temperature).
| - Use a data logger confidently, connected to the computer or remotely, to capture continuous or intermittent data readings.
- Interpret the results and use these in their investigations.
- Realise the advantages of using ICT to collect data that might otherwise be problematic.
| - Children are able to identify their own opportunities for data logging and carry out their own experiments.
- They check and question results and are able to spot trends in data and identify when problems may have occurred.
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Understanding Technologies (individual technologies) | - Show an awareness of the range of devices and tools they encounter in everyday life
| - Show an awareness of a range of inputs to a computer (IWB, mouse touch screen, microphone, keyboard, etc)
| - Begin to show discernment in their use of computing devices and tools for a particular purpose and explain why their choice was made.
| - Make choices about the devices and tools they use for specific purposes and explain them in relation to the context.
- Begin to show an awareness of specific tools used in working life.
| - Evaluate the tools available to them including any that are unfamiliar or new and use them to solve problems.
- Demonstrate an awareness of the appropriateness of outcomes depending on choices regarding tools and devices.
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Understanding Technologies (networks) | - Show an awareness that what they create on a computer or tablet device can be shown to others via another device (e.g. printer, projector, Apple TV)
| - Begin to show an awareness that computers can be linked to share resources
| - Show an understanding that their password is the key to accessing a personalised set of resources and files (e.g. My Documents).
- Show an awareness of where passwords are critical in everyday use (e.g. parents accessing bank details)
| - Show an understanding of the school network and how it links computers to resources in school and beyond.
- Compare this with other networks they may encounter at home or in the wider world (e.g. banks)
| - Show an understanding of how filtering and monitoring tools affect their use of the school network and Internet and compare this with their experience of access outside school.
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Understanding Technologies (the internet) |
| - Use websites and demonstrate an awareness of how to manage their journey around them (e.g. using the back/forward button, hyperlinks)
| - Show an awareness that not all the resources/tools they use are resident on the device they are using.
- Begin to show an understanding of URLs.
| - Perform a search using different search engines and check the results against each other, explaining why they might be different.
- Show an awareness of the need for accuracy in spelling and syntax to search effectively.
| - Use collaborative tools and e-mail showing a sensitivity for this type of remote collaboration and communication
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Outcomes | - Children recognise that a range of technology is used in places such as homes and schools.
- They select and use technology for particular purposes.
- Children can use the keyboard and mouse.
- Children can access an app.
- Children should be able to confidently login and use a range of technology/programs e.g. Beebots, computer, camera.
- They use different technology/programs appropriately to type, locate, identify and create.
| - Children create simple pictures increasing my mouse skills
- They know how to stay safe when working online.
- Children can understand how code moves a sprite and how to write an algorithm for movement.
| - Children demonstrate a safe use of the Internet, awareness of privacy.
- Competent use of Excel spreadsheets, word documents and editing.
- Accomplished at collecting, analysing, evaluating, presenting data and information.
- Understanding of Binary.
- Children should be confident in using the internet safely (search engines) and who to report concerns to.
- Understand the meaning of algorithms and how they work, detecting and correcting simple errors.
| - Children should be confident in using the internet safely (search engines) and who to report concerns to.
- Understand the meaning of algorithms and how they work, detecting and correcting simple errors.
- Children will know how to use a variety of different programs to achieve a desired outcome.
- They will be able to identify and debug algorithms in order to create a game.
- Children will be able to use spreadsheets to collect and calculate data and present it in a variety of ways.
- They know how to stay safe online and how to behave responsibly online.
| - Children will know how to use a variety of different programs to achieve a desired outcome.
- They will be able to identify and debug algorithms in order to create a game.
- Children will be able to use spreadsheets to collect and calculate data and present it in a variety of ways.
- They know how to stay safe online and how to behave responsibly online.
- Children are able to use logical reasoning to explain how simple algorithms work in different programs and be able to apply their knowledge and understanding.
- Children should be able to use search technologies effectively and independently.
- Children should be able to understand computer networks, including the internet and be able to use them safely, respectfully and responsibly.
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