MYBI 2019 Local League Rules

8U Softball

1. Minimum Playing Time Rules 

1.1. 8U Softball: All players will play the entire game (tournament play may vary).

1.1.1. Teams will field all players. No more than six players will be positioned in the infield (pitcher, catcher, four infielders). All remaining players will be positioned in the outfield.

1.1.2. All players must be in the batting order. Players arriving late will be placed at the end of the lineup upon arrival.

1.1.3. Every player must play at least one inning in the infield and one inning in the outfield.

2. Stealing (by the rulebook except as noted by the following):

2.1. 8U Softball: No stealing or advancing on a passed ball.

3. Bunting (by the rulebook except as noted by the following):

3.1 Bunting is not allowed!

3.1.1 (2016)* Fake Bunt-Slash Bunt – A batter is out for illegal action when the player fakes a bunt and then takes a

full swing, thus eliminating a player from fake bunting the ball. Penalty: Batter is out, the ball is dead, no runners may advance.

4. Infield Fly Rule (by the rulebook except as noted by the following):

4.1. The infield fly rule will not be called.

5. Mandatory No-Contact Rule 

5.1. There is NOT a must-slide rule in MYBI. However, the mandatory no-contact rule will be strictly enforced. If any player appears to not have avoided contact with another payer on the way to any base (including home) in such a fashion as to create a potentially dangerous situation, the umpire reserves the right to call her out. This rule replaces the old must-slide rule. It is the runner’s responsibility to avoid contact if possible.

6. Contact Rule 

6.1. If a runner attempting to reach any base intentionally and maliciously runs into the defensive player, she will be called out and ejected from the game. It is the runner’s responsibility to avoid contact if possible.

7. Pitching/Catching: 

7.1. An 11-inch leather softball will be used for game play.

7.2. 8U Softball (6 pitches per batter-or 3 swinging strikes) Balls pitched in the dirt are a no pitch.

7.2.1. Pitching machine speed is set and agreed upon by coaches before the first game. (32 mph)

7.2.2. Pitching machine distance is set at 35 feet. This is the first rubber.

7.3 Pinch Runner must be used for the catcher when on base with 2 outs. Pinch runner will be the last out of that inning.

8. 8U Softball League Game Rules (Play by the book except as previously noted and/or noted by the following):

8.1. When using a pitching machine, one umpire will be used, stationed and feeding the ball  at the pitching machine.

8.2. During any inning, the batting team may score runs to catch and pass the fielding team by five runs. Then the fielding team comes to bat. If already leading, five additional runs may be scored before returning to the field. (Example: If the bases are loaded and the batter hits the ball over the fence, this will be scored as a single, and only one run scores for a total of five.) This does not apply to the final or extra innings.

8.3. Games will be called based on the ten run rule after the 4th inning is complete. (3 ½ if home team is leading).

8.4. Teams must have seven players to play a game. Automatic outs will be counted for the eight batter ONLY if a team is short players. If a team has less than seven players at any time during a game, they will forfeit the game.

8.5. Any ball off the machine is in play unless it rolls into foul territory between home and the bases. If it hits the machine and goes foul beyond the bases it is a fair ball.

8.6. Runners may not advance on overthrows to infielders making a play at a base. This includes runners at all bases. Runners may not advance on overthrows to the pitcher at any time. Once a ball crosses into the infield, runners must stop at the base they are running to. The intent of this rule is to prevent overaggressive base coaching.

9. Time Limits 

9.1. Time limit is 1 hour 30 minutes.

9.2. No inning will begin after the time limit is reached, but any inning in progress will be complete. The next inning begins when the third out of an inning occurs for time limit purposes.

10. Ties 

10.1. The International Tie-Breaker Rule will be used in the event of extra innings. Under this rule, each team starts the inning with the player who completed the last official at bat as a base runner on second base with no outs. Each subsequent inning will start the same until a winner has been determined. Maximum of two extra innings.

10.2. Games can end in a tie only If a game is called due to weather, light, or other reasons before the end of the 4th inning (3 ½ if the home team is leading) or with the score tied, play will be continued on the first available makeup date.

10.3. A league official will determine the next available time and inform both teams.

11. Paperwork 

11.1. The managers must complete a media report and submit it to the Eagle Herald.

11.2. If no official book is kept, the home team’s scorebook is the official book.

11.3. The managers will record final scores in the equipment room after each game.

11.4. The managers must fill out an umpire report and place it in the umpire-in-chief’s mailbox. The losing manager may also fill out a report.

12. Care of Fields After Games 

12.1. After the final game of the day, both teams should return equipment from their dugout to the equipment shed. Both teams must bring in the bases and replace the base plugs.

12.2. Each team should clean the area in and around their dugout after each game.

12.3. Pitching mound and base areas should be raked after field use.

12.4. Umpires will bring in the pitching machine and cord from their fields.

13. Umpire Calls 

13.1. There is no arguing with a judgment call by an umpire. A judgment call involves balls or strikes, fair or foul, safe or out. Only a rule interpretation may be contested. If a manager wishes to question a rule interpretation, they must follow these steps in order:

13.1.1. Call a timeout.

13.1.2. Calmly discuss with the umpire and the opposing team’s manager the rule interpretation in question.

13.1.3. Agree with the umpire’s interpretation and proceed with play or, if you are not satisfied with the umpire’s decision, inform the head umpire that you are playing under protest. If this option is chosen, the umpire will then continue the game under protest and will file a written report of the situation to the umpire-in-chief within 24 hours.

14. Safety 

14.1. All batters, base runners, on-deck players, and batboys/batgirls must wear helmets with face guards.

14.2. Only players and coaches are allowed in the dugouts. One adult must be in the dugout at all times. Two adult base coaches are allowed provided there is one adult in the dugout. Each team is allowed one manager and two coaches. Three adults maximum are allowed per dugout. The league board of directors will consider exceptions.

14.3 All players in the positions of 1st base, 3rd base and pitcher are required to wear a face mask.

15. Discipline 

15.1. First Offense

15.1.1. If a manager, coach, or player is ejected from a game for any reason, he or she will receive a one-game suspension with a letter of reprimand from the league.

15.2. Second Offense

15.2.1. Players will be suspended for three games. Further offenses will be evaluated by the league board of directors on a case-by-case basis.

15.2.2. Managers and coaches will be dismissed from their position and receive a lifetime ban from Marinette Youth Baseball/Softball.

15.3. Player, Manager, or Fan Ejection: Any player, manager, or fan that is ejected from the game must leave the premises. Managers are asked to inform their players and fans of this rule and are also to assist the umpire in enforcing this rule with their fans.