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Demon Hunter Arena Tournament Rulebook
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Demon Hunter Arena Tournament
Official Tournament Rulebook

Last Updated: May 22, 2026


Table of Contents

  1. Introduction and Purpose
  2. Team Eligibility
  3. Overall Competition Format
  4. Awarded Prize
  5. Player Equipment & Peripherals
  6. Tournament Structure & Process
  7. Match Readiness Information
  8. Match Process
  9. Interruption of Gameplay & Match Process
  10. Disciplinary Regulation & Team Personnel Conduct
  11. The Right of Tournament Officials


  1. Introduction and Purpose

  1. Background
    The official rules (“Rules”) of the Demon Hunter Arena Tournament apply to all invited participants, including players, managers, as well as other related personnel.

  2. Purpose
    The purpose of these Rules is to maintain the integrity of the Demon Hunter Arena Tournament and to foster a fair and competitive environment. By establishing a standardized framework, these Rules provide clarity and consistency for all parties involved. They are designed to ensure that Teams compete on equal terms, that Team Members understand their responsibilities, and that the tournament is conducted in a professional and transparent manner.

  3. Acknowledgement and Acceptance
    All Team Members are deemed to have agreed to all rules and regulations in the rulebook of the Demon Hunter Arena Tournament, the League of Legends Code of Conduct, Legal Jibber Jabber, the Esports Global Code of Conduct, and Riot Games’ Terms of Service for the duration of the tournament.
  4. Application
    This Competition Ruleset applies exclusively to official Demon Hunter Arena Tournament matches. It does not extend to other competitions, tournaments, or organized League of Legends play administered by employees, representatives, contractors, or agents of the tournament (“Tournament Officials”).
  5. Disciplinary Action
    Tournament Officials may impose penalties on Teams, Team Members, or other associated personnel who violate these Rules, the Code of Conduct, or any related policies. Penalties may include warnings, prize deductions, loss of side selection, game forfeiture, disqualification, or other measures deemed appropriate at the sole discretion of Tournament Officials. Tournament Officials also reserve the right to make such penalties public.
  6. Due Diligence Requirements
    Teams must fulfill all due diligence requirements prior to participation in the Demon Hunter Arena Tournament. Failure to meet these requirements by the deadlines set by Tournament Officials may result in disqualification or other penalties as determined by Tournament Officials.
  7. Official Language
    English is the official language of the Demon Hunter Arena Tournament. All official communications, documents, and disciplinary proceedings will be conducted in English. It is the responsibility of each Team and its Team Members to ensure all relevant parties fully comprehend these communications. In the event of any conflict in interpretation between the English version of this Ruleset and any translation, the English version shall prevail.
  1. Team Eligiblity

  1. Entry into the Demon Hunter Arena Tournament is granted to registered team on Demon Hunter Arena Tournament Registration Form from eligible region (Indonesia, Malaysia, Singapore, Philippines and Thailand)
  2. All players on a team can be from varied eligible regions. A player will be considered eligible for a region if they are either a national or hold legally recognized permanent residency status.
  3. Players must be at least 16 years of age to compete. Players under the age of 18 are required to obtain written parental or guardian consent in order to participate.
  4. Players must join Demon Hunter Arena Tournament discord.
  1. Overall Competition Format

  1. Tournament Format

The Open Qualifier uses a points-based format. Teams score points based on their placement each game (1st = 6 pts, 6th = 1 pt). *Lobbies reshuffle after every game. The top 50% percentile teams qualify to the next round based on overall point standings after 3 games.

*Lobbies reshuffled by using Snake Seeding method, Team’s seeding will be determined by standings.

The Final will feature the last six teams in a Checkmate format to crown the champions. Once a team reaches 15 points, they enter the check status. If a team in check places 1st in a match, they immediately win the tournament. The final round will be played 6 games maximum.

Placement

Points

1st

6

2nd

5

3rd

4

4th

3

5th

2

6th

1

  1. Tiebreakers
    In case of equal total points between team(s) standings ranking will be determined using tiebreakers rules as below

  1. Tiebreaker #2: Summary of number of times the team has placed 1st placement and Top 3 placement.

    Example Team A placed 1st, 2nd, 3rd. Team A will have a total of 4pts on TB#2 (1st are counted as 1st and Top 4)

    Team A’s TB#2 breakdown
    - Number of times placed 1st = 1
    - Number of times placed Top 3 = 3 (1st, 2nd, 3rd)
    Team A will have a total of 4pts on TB#2
  2. Tiebreaker #3: Number of times the team placed on various placements. Prioritize 1st > 2nd > … > 6th.

    Example:
    Team B placed 6th, 3rd ,1st (1 + 4 + 6)
    Team C placed 3rd, 4th, 3rd.(4 + 3 + 4)
    both team has 11 total pts and tied on Tiebreaker #2 (3pts on TB#2). Team B will have higher ranking due to having “1st” in their record in that round.
  3. Tiebreaker #4: Latest placement on that round. For example, Team D placed 1st on Game 1, 2nd on Game 2 and 4th on Game 3. Latest placement for Team C are “4th”
  1. Tournament Schedule
    The tournament schedule outlined below. Tournament Officials at their sole discretion, may modify the schedule (i.e. in the situation of registered team are more or lesser  than scheduled round)

  1. Every player should join the game lobby at least 5 minutes before scheduled start time.
  2. Every game should be played not later than 10 minutes after the scheduled start time.

Tournament Schedule

Date

Time (GMT)

Round

Format

Advances

+6

+7

+8

Thursday

Jun 4, 2026

19:00

20:00

21:00

Open Qualifier Day 1

(384 Teams)

3 Games

Points-based format.

Shuffle Lobby
after each game.

Total points after each round

(3 Games)

will not carry over to the next round.

Top 192

Friday

Jun 5, 2026

19:00

20:00

21:00

Open Qualifier Day 2

(192 Teams)

3 Games

Top 96

Saturday

Jun 6, 2026

15:00

16:00

17:00

Open Qualifier Day 3

(96 Teams)

3 Games

Top 48

18:00

19:00

20:00

Open Qualifier Day 3

(48 Teams)

3 Games

Top 24

Sunday

Jun 7, 2026

15:00

16:00

17:00

Open Qualifier Day 4

(24 Teams)

3 Games

Top 12

18:00

19:00

20:00

Open Qualifier Day 4

(12 Teams)

3 Games

Top 6

Sunday

Jun 14, 2026

(Broadcast)

18:30

19:30

20:30

Final

(6 Teams)

Maximum 6 Games

Checkmate

-

  1. Awarded Prize

  1. Prize money will be distributed within 90 days after the conclusion of the tournament. Prizes will be awarded according to the following distribution (amounts listed are before tax deductions):

Placement

Prize

1st

1,000 USD

2nd

700 USD

3rd

600 USD

4th

500 USD

5th

400 USD

6th

300 USD

Total

3,500 USD

  1. Sponsored Trip to MSI 2026
    The first-place team will win a sponsored trip to MSI 2026 in Daejeon, South Korea from July 9-13, including flights, accommodation, and tickets for three (3) to the Lower Bracket Final and Grand Final. Travel support will only be provided for up to three players.

    The winning team must confirm the names of all travelers within the requested timeframe and will be responsible for arranging their own visa applications and entry requirements. All travelers must also sign a waiver and any required travel documents prior to departure.

  1. In-Game Rewards
    The team participating in a match will receive In-Game Rewards. These rewards are limited to only 3 players per team and teams must participate in every scheduled match. Teams who forfeit or do not show up to a match will not be eligible to receive rewards. These rewards will be distributed after the tournament ends.
  1. Top 97-192: 1x Fiendish Frenzy Orb
  2. Top 49-96: 2x Fiendish Frenzy Orb
  3. Top 25-48: 3x Fiendish Frenzy Orb
  4. Top 13-24: 4x Fiendish Frenzy Orb
  5. Top 7-12: 5x Fiendish Frenzy Orb
  6. Top 1-6: 6x Fiendish Frenzy Orb

  1. Player Equipment & Peripherals

  1. Player or Team-owned Equipment
    Players must complete the set up of their keyboards, mice, headsets and other equipment within the allotted Setup Time.  Players and Teams will be responsible for any issues arising from their failure to complete these tasks.
  2. Computer Programs and Usage
  1. Voice Chat
    Starting from the Finals, voice chat will be provided exclusively through Tournament Official-provided programs. Use of third-party voice chat software (e.g., Team-owned ts3 servers) is prohibited without prior approval from Tournament Officials. Tournament Officials will monitor a Team’s audio and voice chat during their participation.
  2. Player Webcam
    Starting from the Finals, Players will be required to verify their identity via webcam prior to each match and may be required to remain on camera for the duration of play. Exceptions or leniency may be granted at the discretion of Tournament Officials.
  3. Macro Programs
    All macro programs, including software macros and hardware implemented macros stored in on-board memory of the hardware, external to the League of Legends client are strictly prohibited.
  4. Native Programs
    Players may use the native programs, such as mouse controllers, monitor adjustment, only before and after Matches, not during. Tournament Officials may restrict access to these native programs in case of misuse.
  1. Consumable Restrictions
    The following consumables are prohibited:
  1. Food and alcoholic drinks.
  2. All forms of tobacco products, including but not limited to cigarettes, cigars, pipe tobacco, and smokeless tobacco (chewing tobacco, snuff, etc.).
  3. Any other products that mimic the use of cigarettes (with or without nicotine) such as electronic cigarettes and vapes.
  1. Tournament Structure & Process
    The Demon Hunter Arena Tournament is operated by the Tournament Officials (or its affiliates) and the designated Tournament Organizer(s) (collectively referred to as the “Tournament Officials”).

  1. Definitions
  1. Game
    A Game is an instance of competition between six Teams on a Arena  map designated by the Tournament Officials that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (i.e. placed first in the arena game mode) or (b) awarded game victory. A game is deemed to last from the beginning of the ban/pick phase until a winner is determined.
  2. Match
    A Match is a set of games that is played until teams have qualified or final standings are concluded.
  1. Rolling Schedule
    All matches in Demon Hunter Arena Tournament will have estimated start times. However, teams are required to be available to play their match up to three hours in advance of their estimated time, or as otherwise directed by Tournament Officials.
  2. Changes to Schedule & Competition Format
    Tournament Officials at their sole discretion, may modify the schedule and competition format of the tournament at any given time, which includes but not limit to re-order or reschedule Matches to a different date, set a new Roster Lock period, change the deadline of Team Roster submission and side selection, or change the tournament format. Should the schedule and competition format be modified, Tournament Officials will notify all Teams as soon as reasonably possible.
  3. Roles of Tournament Officials
  1. Referees are responsible for making judgments on all match-related issues, questions, and situations that occur before, during, and after a match. The judgments made by a Referee in accordance with this Competition Ruleset are final and binding, and the Referee holds primary responsibility for such decisions.
  2. Referees’ responsibilities include, but are not limited to:
  1. Referee Behaviour
    Referees are required to conduct themselves in a professional and impartial manner at all times. Referees must avoid showing bias towards any Player, Team, Coach, or other individuals involved in the competition.
  2. Finality of Judgment
    A Referee’s judgment made during a match is final and binding. Even if a judgment is later determined to be incorrect, it cannot be overturned during the Match. However, if a Team files an objection, or if other reasonable cause arises, Tournament Officials may review and evaluate the decision to ensure proper procedures were followed. If it is determined that the Referee failed to apply the proper procedure or made an unreasonable decision, or if other reasonable grounds exist, Tournament Officials reserve the right to invalidate the Referee’s decision either during or after the Match.

    All final decisions made by Tournament Officials are not subject to appeal and shall not give rise to any claim for monetary damages or other legal or equitable remedies. Tournament Officials retain the final authority in all decisions regarding the competition.
  1. Tournament Realm & Competitive Patches
    All official Matches of the tournament will be played on the Live Server unless otherwise stated.
  2. Champion Availability
    Newly released Champions will be restricted for the patch during which they are released on the live server and will become available starting from the subsequent patch if no specific issues arise. For Champions undergoing major reworks, the restriction period will also be determined at the discretion of Tournament Officials.
  3. Additional Guidelines & Requirements
    Tournament Officials may impose additional restrictions, requirements or obligations at any time before, during or after a Match. Such rules will take effect immediately and may include, but are not limited to:
  1. Match Readiness Information
    Before any official matches in Demon Hunter Arena Tournament, all Teams have to provide information prior to the match they compete at a given deadline, including but not limited to information about their Starting Lineup, side and opponent selection (if applicable). Late submission of such information may be subject to penalties from the Tournament Officials. Tournament Officials may, at their sole discretion, modify the type of information needed and deadline of submission at any given time, and will notify all Teams as soon as reasonably possible. Teams must keep the match readiness information confidential until the deadline set by Tournament Officials. 

  1. Match Standby
  1. Check-In (1 Hour Prior to Match)
    A Team representative must notify Tournament Officials of the Team’s attendance and declare any last-minute substitutions.
  1. For the first match of the day, Teams must check in at least 1 hour before the scheduled start time.
  2. For subsequent matches, Teams must check in no later than the start of Game 1 of the preceding match.
  1. Ready (30 Minutes Prior to Match)
    All Starting Players must be present in their designated Discord channel and ready to join the game lobby no later than 30 minutes before the scheduled match time.
  1. Rolling Schedule: Teams must be prepared to play by the start of the preceding match, defined as the moment that match enters Champion Select.
  1. Substitute Players
  1. Substitute Players are required to be on standby at the same times as the Starting Players, in the event of an emergency, tardiness, or absence of a Starting Player.
  2. During each series, Teams will be allowed up to 5 minutes between games to make substitutions.
  3. Only Players officially listed on the registered Team roster are eligible to serve as substitutes.
  1. Tardiness Penalty
    Failure of a Starting Player or Substitute Player to be present on time may result in penalties, including loss of side selection, game forfeiture, or other disciplinary measures at the discretion of Tournament Officials.
  2. In-Game Readiness
    Champions and Spell selection are solely players responsible. The game can’t be remade regarding wrong picks. except the team has clear evidence that an error occurs.
  1. Match Process

  1. Pre-Match Setup
  1. Pre-Match Obligations
    Players will be informed of any Pre-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters. Players are required to fulfill these Pre-match obligations.
  2. Pre-Match Schedule
    All Teams are required to comply with any pre-match schedule provided by Tournament Officials. Such schedules may include, but are not limited to, technical checks, webcam verification, and test matches or scrimmages conducted in the days leading up to the tournament.
  3. Game Settings & Setup Time
    Players will be given a designated period prior to the start of each game to complete all required preparations (“Setup Time”). Teams are expected to begin setup at the time designated by Tournament Officials, and Players must finish all necessary configurations within the allotted Setup Time. During Setup Time, Players must:

Players and Teams will be responsible for any issues arising from their failure to complete these tasks.

  1. In-Game Lobby Order
    Players must be in the following order of positions: Top, Jungle, Mid, Bot and Support.
  2. Technical Support
    If a Player experiences technical issues with their equipment, game client, or Tournament Realm account during Setup Time, they must immediately notify a Referee through the designated voice channel or Discord chat. A Referee will be present in the official Discord server to provide technical support and assist in resolving such issues.
  3. Use of Communication Program
  1. Discord Server
    All Players must use the designated Discord server for team communication during online matches. All five starting Players are required to join their Team’s assigned voice channel before the start of Champion Select. Failure to do so will be penalized as if the Player were absent from the game lobby.
  2. Permitted Users
    Only the five starting Players and the Team’s official Coach may be present in the channel. Each Team voice channel will also be monitored by a Referee.
  3. Champion Select
    One Player may share their screen via Discord during Champion Select. Screen sharing outside of this phase is prohibited. The Coach must leave the voice channel immediately after Champion Select and may only rejoin once the game has concluded.
  1. Timeliness of Match Start
    Teams and Players must complete the setup within the allotted Setup Time to ensure that the match will begin at the scheduled time, and shall not cause any delay of the match. Any delays may result in penalties, but the Referee may, at their discretion, postpone the Match start if necessary.

    The Referee will decide how the official game lobby will be created. Players will be directed by the Referee to join the game lobby in the following order of positions: Top, Jungle, Mid, Bot and Support.

    Tournament Officials will notify Teams to prepare for Match initiation (“Team Ready State”). During this time, all Players must exit any native programs, ensure proper lobby order, and be ready to enter the Match. Failure to enter Team Ready State on time may result in penalties.
  2. Confirmation of Completion of Pre-Match Setup & Player Ready State
    No less than five (5) minutes before the Match is scheduled to begin, the Referee will confirm with Players that their setup is complete. Team’s Captain Player or Team’s Representative Player will declare the “Ready” signal to the Referee. Once the signal is given, Tournament Officials will consider the Team ready for the Match. After this confirmation, Players will be fully responsible for any equipment or setting issues, except for those unexpected causes on the part of the Tournament Officials.

    Once both Teams in a Match have confirmed completion of setup, all settings will be locked, and no pauses or delays will be allowed for minor setting adjustments.
  1. In-Match Process
  1. Game Start
    Once every Team in a Match has confirmed completion of setup, Tournament Officials will instruct the lobby owner to start the game. The Player who is the lobby owner is not allowed to start the game without the permission from the Tournament Officials.
  2. Game Map

If any technical, functional or other issues arise, Tournament Officials may, at their sole discretion, change the Game Map.

  1. Game Type
    The competition format on Game Type may vary depending on the match, as described in the Event-Specific Ruleset. However, if technical or other issues arise, Tournament Officials may, at their sole discretion, change the Game Type.
  1. Arena (3v3v3v3v3v3)
    In this Game Type, Players face off against their opponents across multiple maps (Rings) over the course of several rounds, whittling down your opponent's team health until only one Team stands victorious.
  1. Spectators
    Only the Team’s Starting Lineups are allowed in the game lobby. No additional spectators, except Tournament Officials are permitted.
  2. Champion Lock-in
    During the Ban/Pick phase, Players must complete their selection and lock-in the selected Champion that is banned or picked for the match before the timer runs out toward the end of that Player’s Ban/Pick phase. Failure to lock-in a Champion which results in a delay of Match Process (i.e. Restart of Match Lobby), may result in penalties.
  3. Champion Selection Error
    In the event of an erroneously-selected Ban/Pick a Champion, the Team in error must immediately notify the Tournament Officials before the next selection is locked by either Teams. If notified in time, the process will be restarted from the error point. If not, the erroneous selection will be deemed irrevocable. If a Team randomly picks or bans a Champion, in which the Player fails to not lock in the selection within the given time, then the erroneous selection will be deemed irrevocable.
  4. Trading Phase
    After completing the Ban/Pick phase, Players must complete all in-game settings, including but not limited to:

Players must complete all the in-game settings and be ready at twenty (20) seconds before the end of Trading Phase, or they may be subject to penalties.

  1. No-Surrender Rule
    Players shall not use the surrender (/ff) option in any official match under any circumstances, unless explicitly approved by a Tournament Official.
  1. Post-Match Process
  1. Results
    At the conclusion of each game, Players are required to submit a screenshot of the final result screen. Referees will verify the screenshot and record the official result of the Match.
  2. Next Game
    Tournament Officials will inform the Players of the time remaining before the next Game in the Match. Teams are required to follow all instructions and requests by Tournament Officials during the transition between games. Lateness in getting ready for the subsequent Games of a Match could result in penalty from Tournament Officials, including but not limited to fine(s) and forfeiture of the Match.
  3. Next Match
    Teams will be informed of the Match schedule prior to the start of the tournament. If changes occur, Tournament Officials will inform the new Match schedule to Teams as soon as reasonably possible.
  4. Post-Match Obligations
    Players will be informed of any post-Match obligations, which includes, but is not limited to, media appearances, interviews, or further discussions regarding the Match. Coaches and Players will be required to fully cooperate with any requests made by Tournament Officials in fulfilling these obligations.

  1. Interruption of Gameplay & Match Process

  1. Definition of Terms & Process
  1. Unintentional Disconnection
    An “unintentional disconnect” refers to the situation when a Player unintentionally loses connection to the game due to problems or issues with the LoL client, platform, network, or PC. If a disconnection or any other failure occurs which interrupts the loading process and prevents a Player from joining the game, the game must be immediately paused. Tournament Officials, at their sole discretion, will provide further instructions on the match process as outlined in this section.
  2. Intentional Disconnection
    Intentional Disconnections are not allowed. Players may experience an intentional disconnection when their actions (e.g. quitting the game) cause them to lose connection to the game. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. In the case of an Intentional Disconnection, Tournament Officials are not required to enforce stoppages.
  3. Game of Record
    A game of record (“
    GOR”) refers to a game where all ten (10) Players have loaded in and meaningful interaction between opposing teams have occurred. Once a game achieves GOR status, incidental restarts will no longer be permitted, and the game will be considered “official”. After GOR is established, game remakes will only be allowed only under limited conditions. GOR is typically established under the following conditions:
  1. Prompt Reporting
    Upon identifying a bug, including hardware failures, the affected Player must pause the game as soon as practically possible.

If a Player verbally requests that the Referee pause the game, even if the game is not immediately paused, the Player will be considered to have made a Prompt Report. If circumstances make it impractical to pause immediately, such as an active engagement between two Teams, the Referee may still consider the report as a Prompt Report if they determine it was impractical to pause the game until the engagement ended.

However, if there is a significant delay between the bug occurrence and its discovery or the bug is reported after the game ends, it will not be considered to be a Prompt Report, even if the above conditions and methods are satisfied. A restart, or remake may not be offered unless a Prompt Report occurs.

  1. Unsuccessful Execution
    In case that an unpredicted incident happens, the Tournament Officials will not accommodate to any appeal for indemnification or compensation, in such situation but not limited to:
  1. Game Bug
    A bug refers to an error, flaw, failure or fault that produces an incorrect or unexpected result, or causes a game or hardware device to behave in unintended ways. Tournament Officials will provide a known Bug List associated with each patch to all Teams, prior to the start of the Match.
    Players may not exploit bugs for competitive advantage. The determination of whether the bug provides a competitive advantage is at the sole discretion of the Tournament Officials, who have the authority to take necessary actions to maintain the tournament’s competitive integrity.
  1. Bug List
    The Tournament Officials will provide a list of predefined bugs for competitive play in each patch, that indicates the known bug which could happen during a game. If no updated list is provided, the previous patch’s list will remain in effect.
  2. Minor Bug
    A minor bug is defined as an inconvenience that does not significantly hinder gameplay. Examples include bugs that alter game stats or gameplay mechanics in a manner that, while not optimal, can be played through if necessary.
  3. Critical Bug
    A critical bug significantly affects a Player’s ability to compete or significantly alters game stats or gameplay mechanics, or the gameplay environment (i.e., the game User Interface (UI) has an error) becomes untenable. Tournament Officials will determine, at their discretion, if the bug meets the criteria of a critical bug.
  4. Play Through Bug
    A play through bug is a bug that does not significantly hinder gameplay and can be mitigated through other in-game functions or simple actions like restarting the game client. Known bugs, which are bugs informed by the Tournament Official in advance of a match, fall and under this category, pause or remake will be offered for them.
  5. Unknown Bugs
    An unknown bug is not listed in the bug list for the current patch. If an unknown bug significantly impacts gameplay and has no reasonable mitigation steps, Tournament Officials will decide whether it qualifies for a play through, restart, or remake.
  1. Game Restart vs. Game Remake
  1. Game Restart
  1. A Game Restart refers to the replay of the same game with identical champion selections, bans, sides, and all other settings.
  2. Restarts are applied in situations where Tournament Officials determine that competitive integrity can be fully restored by simply replaying the game under the original conditions.
  3. Before GOR: Champion draft must be repeated; Summoner spells, runes, and side selection are carried over (with minor corrections allowed if unrelated).
  4. After GOR: All gameplay elements (champions, bans, spells, runes, side) are binding and must be identical.
  1. Game Remake
  1. A Game Remake refers to the creation of a new game when the original game cannot be continued or fairly replayed.
  2. Remakes are applied in situations where Tournament Officials determine that a critical bug, technical failure, or other circumstance is either replicable, irreparable, or otherwise incapable of being resolved by a Restart.
  3. Tournament Officials retain sole discretion in determining when a Remake is required.
  4. Before GOR: Tournament Officials may either carry over previous settings or require a full redraft.
  5. After GOR: No gameplay elements are retained; a complete redraft is required.
  1. Conditions by Game of Record (GOR)
  1. Before GOR
  1. If a Player’s runes, Summoner spells, or GUI (Graphical User Interface) settings are not applied correctly and cannot be corrected in-game.
  2. If the game lobby or client experiences a misconfiguration or technical failure that prevents the match from beginning as intended.
  3. Game Restart: If Tournament Officials determine that the issue can be resolved by replaying the match under the same setup, the game will be Restarted.
  4. Game Remake: If Tournament Officials determine that replaying the match cannot resolve the issue (for example, in the case of a persistent or replicable bug, or where a champion or skin must be disabled), the game will instead be Remade.
  1. After GOR
  1. If the game experiences a verified critical bug that significantly hinders gameplay or alters game statistics or mechanics.
  2. If technical or environmental conditions (e.g., connectivity failures, power outages, or other disruptions) make fair continuation of the match impossible.
  3. Game Restart: If Tournament Officials determine that fairness can be restored by restarting the game with the same setup, the game will be Restarted.
  4. Game Remake: If Tournament Officials determine that fairness cannot be restored in this manner (for example, where the bug is replicable, a champion must be disabled, or the issue persists), the game will be Remade.
  1. General Conditions
  1. Reporting
    In all cases, Players are required to immediately pause the game if able and notify Tournament Officials through the designated communication channel if they believe they have experienced a critical bug or technical failure. Delayed reporting for competitive advantage will result in the issue being declared invalid.
  2. Verification of Incident
    Before a restart or remake is allowed, Tournament Officials, at its sole discretion, must determine that the bug is both critical and verifiable.
  1. Critical: meaning it significantly hinders a Player’s ability to compete; and
  2. Verifiable: meaning it can be conclusively demonstrated and is not attributable to Player error.
  3. Only once both conditions are satisfied will Tournament Officials determine whether a Restart or Remake is appropriate.
  1. Restart/Remake Process
  1. If one Team is significantly disadvantaged by the issue, that Team will be offered the option to accept or decline the Restart/Remake within a time frame designated by Tournament Officials.
  2. If both Teams are significantly disadvantaged, either Team may request the Restart/Remake, subject to approval by Tournament Officials.
  1. Champion Bug
    In cases where a champion-specific bug is identified, the affected champion may be declared ineligible for the remainder of the day’s matches unless the bug can be conclusively tied to a specific, removable element (e.g., a skin).
  1. Hardware Malfunction
    Hardware malfunction refers to any unintentional failure of any piece of hardware, including server failure, monitor or PC failure or player peripheral failure. Player-induced failures (e.g., intentional damage) are not considered hardware malfunctions. Tournament Officials will determine whether the malfunction was intentional or unintentional.
    Tournament Officials will also determine whether the hardware malfunction constitutes a minor bug (e.g., a monitor loses power temporarily while the Player is not engaged with the opposite Team), a critical bug (e.g., a keyboard stops working, causing a Player death) or a terminal situation (e.g., the game server crashes), and follow the appropriate standard above.
  2. Game Resume
    After any situation that results in an interruption of the gameplay and/or match process, such as a Pause, Players are not permitted to resume the game themselves. After determining that the game can be resumed, Tournament Officials will ask both Teams to confirm readiness to resume play through in-game chat. Once both Teams confirm readiness, Tournament Officials will resume the game.
  1. Disciplinary Regulation & Team Personnel Conduct

  1. General Obligations
    Team Personnel must at all times observe the highest standards of personal integrity and sporting conduct. All Team Personnel are required to behave in a respectful and professional manner in all interactions with other competitors, referees, tournament administrators, the media, sponsors, fans and other persons.
  2. Riot Games Esports Global Code of Conduct
    Each team entity shall comply with and ensure that all players, coaches, trainers, team managers, team owners, and other team representatives, and any other esports professional registered with Riot (the foregoing collectively, “Esports Professionals”) of the team entity complies with the Riot Games Esports Global Code of Conduct. Each team acknowledges and agrees that a breach of, or failure to comply with the Riot Games Esports Global Code of Conduct by any Esports Professional shall be deemed a breach of, or failure to comply with the Riot Games Esports Global Code of Conduct by the team entity, in each instance even in cases where the team entity was not, itself, at fault.
  3. Prize Deductions
    Any deductions imposed on a Team or Team Member by the Tournament Officials will be deducted from the respective Team’s prize pool earnings.
  4. Additional Provisions 
    The following provisions apply in addition to the Riot Games Esports Global Code of Conduct and all other relevant rules.
  1. Document or Miscellaneous Requests
    Documentation or other reasonable items may be required at various times throughout the tournament period as requested by Tournament Officials. If the documentation is not completed to the standards set by the Tournament Officials then a team may be subject to penalties. Penalties may be imposed if the information requested is not received and completed at the required time.
  2. Player Behavior Check
    Every Player’s live server in-game penalties will be checked upon registration to the Demon Hunter Arena Tournament, as well as periodically during the tournament to ensure that players have complied with the Riot Games Terms of Service. Players may face sanctions under the Code of Conduct in addition to consequences established in the Riot Games Terms of Service.
  3. Spectator Monitors and External Feeds
    Players on the Starting Roster are strictly prohibited from viewing or attempting to view any livestream, broadcast, or device displaying an observer-level perspective of the Game (i.e., a neutral map view). Viewing or attempting to view spectator streams or external feeds may be considered a breach of the Riot Games Esports Global Code of Conduct.
  1. Disciplinary Actions
    Riot Games, its affiliates or the Tournament Officials shall be entitled to undertake such disciplinary procedures as it determines in relation to any breach of, or failure to comply with, these Rules, Riot Games Esports Global Code of Conduct and any other rules by the team or Esports Professionals, and to impose such fines, suspensions, disqualifications and other disciplinary actions (or combinations thereof) as the Riot determines in its sole discretion (collectively, “Disciplinary Actions”); and such Disciplinary Actions (i) may be publicly disclosed by Riot as determined in its sole discretion, (ii) are reasonable and necessary in order to maintain the competitive integrity of the Riot or the goodwill associated with the game and the Riot, and (iii) are dealt with in compliance with the Riot Games Esports Global Code of Conduct and all relevant rules.
  2. Education
    Each Team is required to provide ongoing and regular education to its personnel on critical elements outlined in the Rules, including the Official Competition Ruleset and the Riot Games Esports Global Code of Conduct. This education must, at a minimum, cover detailed discussions on the prohibition of match-fixing and manipulation, betting, gambling, vulgar and hateful acts, harassment, and the obligation to report breaches of the Code of Conduct.
  1. The Right of Tournament Officials

  1. Finality of Decisions 
    The Tournament Officials at all times may act with the necessary authority to preserve the best interests of the tournament. This power is not constrained by the lack of any specific language in this document. Tournament Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the tournament. All final decisions regarding the interpretation of this Ruleset at any Sections, such as Tournament Schedules, Disciplinary Regulation or Match Process, lie solely at the fair and reasonable discretion of the Tournament Officials, the decisions of which are final. Tournament Officials' decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
  2. Rule Changes 
    This Ruleset may be amended or supplemented from time to time by the Tournament Officials in order to ensure fair play and competitive integrity of the tournament. The Tournament Officials shall inform Players and other persons involved of any amendments or supplementations.
  3. Match Records 
    The Tournament Officials is entitled to collect and use any and all records and data relating to matches, and Players, Coaches, Team Managers, Analysts and other Team Personnel, Teams, Team Entities and Team Entity owners shall faithfully cooperate with any requests made by the Tournament Officials in this regard.
  4. Team Names and Logos 
    The Tournament Officials may use Team names, logos, brands, trademarks or symbols for the purpose of operations, promotions, broadcasting and disclosures of the tournament.
  5. Portrait Right of Players and Coaches
    The Tournament Officials are entitled to use all personally identifiable characteristics and information, including names, videos, aliases, nicknames, abbreviations, descriptions, images, photos, animations, appearances, signatures, voices, records and personal background information, of Players and Coaches, for the purpose of operations, promotions, broadcasting and disclosures of the tournament, to the extent permitted by law.
  6. Participation in Official Tournament Schedule
    The Tournament Officials are entitled to require Players and Coaches to participate in the tournament’s schedule, including matches, promotional activities related to LoL and tournament’s promotion activities (including responding to media interviews, appearing in opening videos and other promotional videos, and shooting profile photos) and tournament-related content, and Players and Coaches are obligated to faithfully cooperate with such requests to the reasonable extent.
  7. Response to Dropouts
    If one or more Teams drop out from the tournament due to breakup, withdrawal, disqualification or any other reason, Tournament Officials may, at their discretion, change the tournament rules, format, schedule and ranking mechanism, among others.