Starting Strong With Gambits

A first glance at the impact of Gambits on the game



By NiNjiNiN
 

Gambit /ˈɡambɪt/

noun

  1. An act or remark that is calculated to gain an advantage, especially at the outset of a situation.

Table of Contents


Table of Contents

Introduction

About the Author

About this Article

Data & Results

The Impact of Gambits (G)

The Impact of Cosmic Gambits (C)

The Impact of Gambits & Cosmic Gambits (GC)

The Impact of Individual Gambits

Conclusion: The Impact of Gambits on the game

Closing Remarks

Addendum - All Tables & Charts!

Introduction


Greetings, my fellow Star Realms enthusiasts!

My name is NiNjiNiN and I was curious how Gambits impact games in terms of win rate and game speed. In order to investigate this a little, I played 100 games of each Base Set (Core Set, Colony Wars and Frontiers ), then played 100 more of each with Gambits, did the same with Cosmic Gambits, and finally the same with both Gambits and Cosmic Gambits and combined. For all these games, I tracked some stats, which resulted in a neat little dataset of 1200 games to look at. In this article I’ll be sharing some of my results - hopefully giving you all an enjoyable first glance at the impact of Gambits on the game!

About the Author

My name is Lucas, 31 years old and I hail from a tiny little country called The Netherlands. In Star Realms, I go by the name of NiNjiNiN. I started playing Star Realms in April of last year (2020), and I’ve been hooked ever since. I’ve gotten a few weekly #1’s, a monthly #1 and most notably I won the last 2020 Legend Series. All of this is not to brag, but I figured it would be relevant to give you all an impression of who I am as a player. I am by no means an authority on the game, but I expect I’m decent enough that my data isn’t hugely skewed by too many misplays.

Stats as per ///.

About this Article

This article is specifically meant to be a first glance at how Gambits affect games. My claim is explicitly not that my results are representative. I am aware of the limited sample size, number of formats and the fact that my (lack of) skill and play style have a huge impact on the results. For a truly ‘scientific’ analysis, way more data would have to be collected, among other things.

This also means this article will have a descriptive nature. There is simply not enough data for proper fact-finding, which means any attempt to explain results will mostly be speculation and semi-educated guesses - which is fun too, don’t get me wrong, but for this article it will be limited.

There’s a lot of stats and lists you can (and I did) produce - even with only 3 Base Sets and 3 Gambit ‘Sets’. Some data may be more interesting than others, so for the sake of readability I tried to prevent including too many long lists in this article. At the bottom of the article I’ll include most of the tables I produced - and feel free to ask me for any other stuff you might want to know.

Data & Results


As mentioned before, my data set consists of 4 ‘formats’ of each Base Set, of which each was played 100 games with, accumulating to 1200 total games played. The third table shows the results of the three Base Sets without any Gambits, which serve as a reference point for the rest of the games.

Data Set

100 games

100 games

100 games

100 games

100 games

100 games

100 games

100 games

100 games

100 games

100 games

100 games

Cumulative Results

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

1200

64%

70%

58%

21

30

General Statistics Base Sets

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

100

52%

63%

45%

22,6 turns

33

100

61%

54%

68%

21,2 turns

33

100

57%

78%

36%

23,2 turns

33

TOTALS

300

56,7%

65%

49,7%

22,3 turns

33

The Impact of Gambits (G)


Impact of Gambits (G) on Base Sets - Summary

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

WITHOUT

300

56,7%

65%

49,7%

22,3 turns

33

WITH

300

61%

68%

54%

20,7 turns

26

Effects:

+4,3%

+3%

+4,3%

-1,6 turns

-7 levels

Impact of Gambits (G) on Base Sets - Specified

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

100

52%

63%

45%

22,6 turns

33

100

56%

65%

48%

21,4 turns

27

Effects:

+4%

+2%

+3%

-1,2 turns

-6 levels

100

61%

54%

68%

21,2 turns

33

100

63%

71%

54%

19,8 turns

26

Effects:

+2%

+17%

-14%

-1,4 turns

-7 levels

100

57%

78%

36%

23,2 turns

33

100

63%

67%

59%

20,9 turns

25

Effects:

+6%

-11%

+23%

-2,3 turns

-8 levels

The Impact of Cosmic Gambits (C)


Impact of Cosmic Gambits (C) on Base Sets - Summary

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

WITHOUT

300

56,7%

65%

49,7%

22,3 turns

33

WITH

300

72%

76%

67%

19,9 turns

26

Effects:

+15,3

+11%

+17,3%

-2,4 turns

-7 levels

Impact of Cosmic Gambits (C) on Base Sets - Specified

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

100

52%

63%

45%

22,6 turns

33

100

67%

73%

59%

20,1 turns

28

Effects:

+15%

+10%

+14%

-2,5 turns

-5  levels

100

61%

54%

68%

21,2 turns

33

100

77%

83%

70%

19,7 turns

24

Effects:

+16%

+29%

+2%

-1,5 turns

-9 levels

100

57%

78%

36%

23,2 turns

33

100

72%

73%

71%

20,1 turns

27

Effects:

+15%

-5%

+35%

-3,1 turns

-6 levels

The Impact of Gambits & Cosmic Gambits (GC)


Impact of Gambits and Cosmic Gambits (GC) on Base Sets - Summary

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

WITHOUT

300

56,7%

65%

49,7%

22,3 turns

33

WITH

300

68%

70%

64%

19,8 turns

31

Effects:

+11,3%

+5%

+14,3%

-2,5 turns

-2 levels

Impact of Gambits and Cosmic Gambits (GC) on Base Sets - Specified

Format

Total Games

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

Avg. Opponent level

100

52%

63%

45%

22,6 turns

33

100

70%

80%

56%

20,1 turns

30

Effects:

+18%

+17%

+11%

-2,5 turns

-3  levels

100

61%

54%

68%

21,2 turns

33

100

65%

61%

69%

19,2 turns

34

Effects:

+4%

+7%

+1%

-2 turns

+1 level

100

57%

78%

36%

23,2 turns

33

100

68%

70%

66%

20,3 turns

29

Effects:

+11%

+8%

+30%

-2,9 turns

-4 levels

The Impact of Individual Gambits
 

I’m sure at this point people are asking themselves: “What are the best gambits in the game?”. The answer to that question depends on many factors, such as: format, gambit combo, opponent gambits, skill and play style - just to name a few. Unfortunately, my data set is probably too small to make representative statements about individual Gambits, so I’m just including some stats here as an indication - but take them with a grain of salt.

If we ignore all variables except cold hard total win rate, the best gambits in the game are Exploration, Two-Pronged Attack, and Veteran Pilots. Interesting to see is that when going 1st, Veteran Pilots takes the lead, but when going 2nd, Veteran Pilots is kicked out of the top 3, and is replaced with Glorious Return. What is also interesting, is that these are all gambits from . When looking at the complete ranking, the top 5 consists entirely out of gambits. In the top 10, only 3 Gambits are from .

Highest Win Rate Gambits - Overall

Rank #1

Rank #2

Rank #3

Exploration

Two-Pronged Attack

Veteran Pilots

Total Games

Win Rate

Total Games

Win Rate

Total Games

Win Rate

90

80%

110

76%

90

76%

More stats on this subject:

Table IV: Individual Gambit Win Rate - All Formats Total

Table V: Individual Gambit Win Rate - (G) Total / Individual Gambit Win Rate - (C) Total

Table VI: Individual Gambit Win Rate (GC) - Total

Table VII: Individual Gambit Win Rate - (G) - by format

Table VIII: Individual Gambit Win Rate - (C) - by format

Table IX: Individual Gambit Win Rate - (GC) - by format

‘Fastest’ Gambits - Overall

Rank #1

Rank #2

Rank #3

Veteran Pilots

Asteroid Mining

Veteran Pilots

Total Games

Avg. Length

Total Games

Avg. Length

Total Games

Avg. Length

90

19,2 turns

99

19,5 turns

108

19,7 turns

More stats on this subject:

Table X: Individual Gambits - # of Turns - by Format

Table XI: Individual Gambit - # of Turns - by Gambit Set

Conclusion: The Impact of Gambits on the game


Impact of Gambits on Base Sets - Short(est) version

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+10,1%

9,5%

+12%

-2,1 turns

Impact of Gambits (all) on Individual Base Sets

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+12,3%

+9,6%

+9,3%

-2,1 turns

+7,3%

+17,7%

-3,6%

-1,6 turns

+10,7%

-2,7%

+29,3%

-2,5 turns

Total Avg.

+10,1%

+8,2%

+11,7%

-2,1 turns

Impact of Gambit Sets on Base Sets

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+4%

+3%

+4%

-1,3 turns

+15,3%

+14,7%

+17%

-2,4 turns

+11%

+10,7%

+14%

-2,5 turns

Total Avg.

+10,1%

+9,5%

+12%

-2,1 turns

Closing Remarks


So there you have it! A first glance of the impact of Gambits on the game. Hopefully some of you found this interesting or entertaining to read. I had a lot of fun playing the games and crunching the numbers, so hopefully I can keep expanding the database to be able to do more in-depth analysis.

The last thing I want to say on Gambits is: they are fun! They give players more choices, which always increases the depth of games. They also let you skip the more tedious first turns, and get you to the fun parts quicker. And, at least for me, they make you win more games!

A big shout out to everyone at the Summit Site Discord channel, and a special thanks to Darklighter and Megahauling for giving me a place to publish this article.

Addendum - All Tables & Charts!

Index:

Table I: Impact of Gambits on Core Set

Table II: Impact of Gambits on Colony Wars

Table III: Impact of Gambits on Frontiers

Table IV: Individual Gambit Win Rate - All Formats Total

Table V: Individual Gambit Win Rate - (G) Total / Individual Gambit Win Rate - (C) Total

Table VI: Individual Gambit Win Rate (GC) - Total

Table VII: Individual Gambit Win Rate - (G) - by format

Table VIII: Individual Gambit Win Rate - (C) - by format

Table IX: Individual Gambit Win Rate - (GC) - by format

Table X: Individual Gambits - # of Turns - by Format

Table XI: Individual Gambit - # of Turns - by Gambit Set

Table I: Impact of Gambits on Core Set

Impact of Gambits on Core Set

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+4%

+2%

+3%

-1,2 turns

+15%

+10%

+14%

-2,5 turns

+18%

+17%

+11%

-2,5 turns

Total Avg.

+12,3%

+9,6%

9,3%

-2,1 turns

Table II: Impact of Gambits on Colony Wars

Impact of Gambits on Colony Wars

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+2%

+17%

-14%

-1,4 turns

+16%

+29%

+2%

-1,5 turns

+4%

+7%

+1%

-2 turns

Total Avg.

+7,3%

+17,7%

-3,6%

-1,6 turns

Table III: Impact of Gambits on Frontiers

Impact of Gambits on Frontiers

Win Rate

Total

Win Rate

Going 1st

Win Rate

Going 2nd

Avg. Game

Length

+6%

-11%

+23%

-1,4 turns

+15%

-5%

+35%

-3,1 turns

+11%

+8%

+30%

-2,9 turns

Total Avg.

+10,7%

-2,7%

+29,3%

-2,5 turns

Table IV: Individual Gambit Win Rate - All Formats Total

Individual Gambit Win Rate - All Formats Total

Win Rate - Total

Win Rate - Going 1st

Win Rate - Going 2nd

Exploration

80%

Veteran Pilots

82%

Exploration

79%

Two-Pronged Attack

76%

Exploration

81%

Two-Pronged Attack

72%

Veteran Pilots

76%

Two-Pronged Attack

79%

Glorious Return

72%

Glorious Return

72%

Asteroid Mining

76%

Veteran Pilots

70%

Rapid Deployment

71%

Surprise Assault

75%

Acceptable Losses

68%

Rise to Power

70%

Rapid Deployment

75%

Rise to Power

68%

Acceptable Losses

69%

Energy Shield

74%

Political Maneuver

67%

Asteroid Mining

68%

Rise to Power

73%

Rapid Deployment

67%

Energy Shield

66%

Glorious Return

73%

Frontier Fleet

62%

Frontier Fleet

65%

Unlikely Alliance

73%

Energy Shield

59%

Hidden Base

65%

Hidden Base

72%

Smuggling Run

59%

Smuggling Run

63%

Acceptable Losses

69%

Asteroid Mining

58%

Surprise Assault

63%

Smuggling Run

68%

Hidden Base

56%

Political Maneuver

62%

Gray Market

67%

Bold Raid

54%

Unlikely Alliance

61%

Frontier Fleet

67%

Gray Market

50%

Bold Raid

61%

Bold Raid

66%

Surprise Assault

50%

Gray Market

59%

Salvage Operation

66%

Unlikely Alliance

48%

Salvage Operation

57%

Political Maneuver

57%

Salvage Operation

47%

Table V: Individual Gambit Win Rate - (G) Total / Individual Gambit Win Rate - (C) Total

Individual (G) Win Rate - Overall

Individual (C) Win Rate - Overall

Gambit

Total Games

Win Rate

Gambit

Total Games

Win Rate

Rise to Power

64

70%

Veteran Pilots

61

80%

Energy Shield

68

66%

Two-Pronged Attack

76

79%

Bold Raid

71

63%

Exploration

49

78%

Frontier Fleet

74

62%

Glorious Return

74

74%

Unlikely Alliance

71

61%

Rapid Deployment

62

71%

Surprise Assault

78

56%

Acceptable Losses

77

70%

Smuggling Run

48

56%

Asteroid Mining

73

68%

Political Maneuver

62

55%

Gray Market

69

65%

Salvage Operation

64

55%

Hidden Base

59

63%

Table VI: Individual Gambit Win Rate (GC) - Total

Individual (GC) performance - Overall

TOTAL

GOING 1st

GOING 2nd

Exploration

Asteroid Mining

Exploration

TG: 41

WR: 83%

TG: 15

WR: 87%

TG: 23

WR: 87

Surprise Assault

Surprise Assault

Frontier Fleet

TG: 30

WR: 80%

TG: 17

WR: 82%

TG: 9

WR: 78

Political Maneuver

Exploration

Surprise Assault

TG: 35

WR: 74%

TG: 18

WR: 78%

TG: 13

WR: 77

Smuggling Run

Smuggling Run

Political Maneuver

TG: 36

WR: 72%

TG: 17

WR: 76%

TG: 20

WR: 75

Rapid Deployment

Hidden Base

RTP

TG: 35

WR: 71%

TG: 16

WR: 75%

TG: 20

WR: 75

Frontier Fleet

Rapid Deployment

Veteran Pilots

TG: 34

WR: 71%

TG: 20

WR: 75%

TG: 18

WR: 72

Rise to Power

Two-Pronged Attack

Smuggling Run

TG: 34

WR: 71%

TG: 20

WR: 75%

TG: 19

WR: 68

Two-Pronged Attack

Unlikely Alliance

Glorious Return

TG: 34

WR: 71%

TG: 23

WR: 74%

TG: 15

WR: 67

Hidden Base

Political Maneuver

Rapid Deployment

TG: 29

WR: 69%

TG: 15

WR: 73%

TG: 15

WR: 67

Glorious Return

Acceptable Losses

Two-Pronged Attack

TG: 38

WR: 68%

TG: 20

WR: 70%

TG: 14

WR: 64

Acceptable Losses

Energy Shield

Hidden Base

TG: 35

WR: 66%

TG: 10

WR: 70%

TG: 13

WR: 62

Veteran Pilots

Glorious Return

Acceptable Losses

TG: 29

WR: 66%

TG: 23

WR: 70%

TG: 15

WR: 60

Asteroid Mining

Frontier Fleet

Energy Shield

TG: 26

WR: 65%

TG: 25

WR: 68%

TG: 10

WR: 60

Energy Shield

Salvage Operation

Salvage Operation

TG: 20

WR: 65%

TG: 24

WR: 67%

TG: 19

WR: 53

Unlikely Alliance

RTP

Bold Raid

TG: 32

WR: 63%

TG: 14

WR: 64%

TG: 17

WR: 47

Salvage Operation

Bold Raid

Asteroid Mining

TG: 43

WR: 60%

TG: 19

WR: 63%

TG: 11

WR: 36

Bold Raid

Veteran Pilots

Gray Market

TG: 36

WR: 56%

TG: 11

WR: 55%

TG: 12

WR: 33

Gray Market

Gray Market

Unlikely Alliance

TG: 33

WR: 45%

TG: 21

WR: 52%

TG: 9

WR: 33

Table VII: Individual Gambit Win Rate - (G) - by format

Individual Gambit (G) Win Rate

Unlikely Alliance

67%

Rise to Power

79%

Bold Raid

84%

Energy Shield

64%

Energy Shield

75%

Political Maneuver

83%

Rise to Power

62%

Frontier Fleet

70%

Rise to Power

74%

Smuggling Run

60%

Bold Raid

65%

Unlikely Alliance

65%

Frontier Fleet

59%

Salvage Operation

63%

Smuggling Run

59%

Surprise Assault

57%

Surprise Assault

62%

Frontier Fleet

59%

Salvage Operation

55%

Political Maneuver

52%

Energy Shield

56%

Political Maneuver

44%

Unlikely Alliance

52%

Surprise Assault

53%

Bold Raid

39%

Smuggling Run

50%

Salvage Operation

45%

Due to limited sample size, this table does not include Going 1st/Going 2nd categories.

Table VIII: Individual Gambit Win Rate - (C) - by format

Individual Cosmic Gambit (C) Win Rate

Veteran Pilots

82%

Exploration

94%

Two-Pronged Attack

100%

Two-Pronged Attack

80%

Glorious Return

90%

Gray Market

76%

Asteroid Mining

74%

Veteran Pilots

83%

Veteran Pilots

76%

Exploration

65%

Acceptable Losses

83%

Exploration

75%

Rapid Deployment

65%

Rapid Deployment

78%

Glorious Return

72%

Glorious Return

63%

Asteroid Mining

73%

Rapid Deployment

68%

Acceptable Losses

62%

Gray Market

68%

Hidden Base

67%

Hidden Base

57%

Two-Pronged Attack

65%

Acceptable Losses

63%

Gray Market

57%

Hidden Base

64%

Asteroid Mining

58%

Due to limited sample size, this table does not include Going 1st/Going 2nd categories.

Table IX: Individual Gambit Win Rate - (GC) - by format

Individual Gambit & Cosmic Gambit (GC) Win Rate

Frontier Fleet

90%

Exploration

91%

Rise to Power

92%

Energy Shield

88%

Two-Pronged Attack

86%

Smuggling Run

92%

Surprise Assault

88%

Hidden Base

79%

Surprise Assault

90%

Asteroid Mining

80%

Political Maneuver

76%

Exploration

87%

Glorious Return

80%

Rapid Deployment

75%

Glorious Return

87%

Political Maneuver

80%

Unlikely Alliance

70%

Asteroid Mining

73%

Veteran Pilots

80%

Smuggling Run

69%

Rapid Deployment

70%

Exploration

73%

Surprise Assault

67%

Veteran Pilots

67%

Rise to Power

70%

Salvage Operation

64%

Frontier Fleet

64%

Two-Pronged Attack

69%

Acceptable Losses

64%

Two-Pronged Attack

64%

Acceptable Losses

69%

Energy Shield

60%

Acceptable Losses

63%

Hidden Base

67%

Frontier Fleet

60%

Political Maneuver

63%

Rapid Deployment

67%

Veteran Pilots

58%

Salvage Operation

58%

Bold Raid

62%

Bold Raid

57%

Unlikely Alliance

56%

Unlikely Alliance

62%

Gray Market

55%

Bold Raid

50%

Salvage Operation

59%

Rise to Power

50%

Hidden Base

50%

Smuggling Run

55%

Glorious Return

38%

Energy Shield

43%

Gray Market

54%

Asteroid Mining

20%

Gray Market

22%

Due to limited sample size, this table does not include Going 1st/Going 2nd categories.

Table X: Individual Gambits - # of Turns - by Format

Individual Gambit # of Turns - by Formats

Surprise Assault

20,5

Political Maneuver

18,8

Surprise Assault

19,4

Salvage Operation

20,5

Smuggling Run

19,1

Salvage Operation

19,8

Smuggling Run

20,8

Surprise Assault

19,2

Frontier Fleet

20,5

Bold Raid

21,0

Frontier Fleet

19,5

Bold Raid

20,6

Unlikely Alliance

21,0

Salvage Operation

20,0

Energy Shield

21,2

Rise to Power

21,6

Rise to Power

20,0

Rise to Power

21,5

Frontier Fleet

21,6

Bold Raid

20,3

Smuggling Run

21,6

Political Maneuver

21,7

Unlikely Alliance

20,5

Unlikely Alliance

21,7

Energy Shield

22,5

Energy Shield

23,5

Political Maneuver

21,9

Hidden Base

19,1

Acceptable Losses

17,5

Acceptable Losses

18,4

Veteran Pilots

19,1

Veteran Pilots

18,1

Asteroid Mining

19,1

Acceptable Losses

19,3

Hidden Base

19,2

Rapid Deployment

19,3

Two-Pronged Attack

19,6

Asteroid Mining

19,3

Exploration

19,5

Exploration

19,9

Gray Market

19,6

Gray Market

19,7

Glorious Return

19,9

Rapid Deployment

20,0

Veteran Pilots

19,8

Asteroid Mining

20,2

Glorious Return

20,4

Hidden Base

21,3

Rapid Deployment

20,7

Two-Pronged Attack

20,5

Glorious Return

21,5

Gray Market

20,8

Exploration

22,0

Two-Pronged Attack

21,9

Frontier Fleet

17,6

Asteroid Mining

15,3

Acceptable Losses

21,1

Exploration

17,9

Unlikely Alliance

17,1

Asteroid Mining

19,0

Unlikely Alliance

17,9

Energy Shield

17,6

Bold Raid

21,0

Two-Pronged Attack

17,9

Smuggling Run

17,7

Energy Shield

22,7

Veteran Pilots

18,9

Gray Market

18,2

Exploration

19,4

Glorious Return

19,6

Rise to Power

18,4

Frontier Fleet

20,2

Bold Raid

19,8

Rapid Deployment

18,6

Gray Market

24,1

Gray Market

20,0

Bold Raid

18,7

Glorious Return

20,0

Hidden Base

20,2

Two-Pronged Attack

18,8

Hidden Base

20,2

Salvage Operation

20,3

Glorious Return

18,8

Political Maneuver

22,5

Smuggling Run

20,3

Veteran Pilots

19,2

Rapid Deployment

21,4

Political Maneuver

20,4

Frontier Fleet

19,2

Rise to Power

21,3

Rapid Deployment

20,5

Acceptable Losses

19,6

Surprise Assault

17,5

Rise to Power

20,9

Salvage Operation

20,0

Salvage Operation

20,7

Asteroid Mining

21,4

Political Maneuver

20,1

Smuggling Run

19,7

Energy Shield

21,8

Surprise Assault

20,1

Two-Pronged Attack

20,8

Acceptable Losses

21,8

Exploration

20,4

Unlikely Alliance

19,8

Surprise Assault

22,1

Hidden Base

20,8

Veteran Pilots

19,0

Table XI: Individual Gambit - # of Turns - by Gambit Set

Individual Gambit # of Turns - By Gambit Set

Surprise Assault

19,5

Acceptable Losses

18,7

Unlikely Alliance

18,1

Salvage Operation

20,1

Veteran Pilots

19,3

Frontier Fleet

18,8

Frontier Fleet

20,4

Asteroid Mining

19,7

Veteran Pilots

19,1

Smuggling Run

20,5

Hidden Base

19,9

Exploration

19,2

Bold Raid

20,6

Rapid Deployment

19,9

Smuggling Run

19,3

Rise to Power

21,1

Gray Market

20,1

Asteroid Mining

19,3

Unlikely Alliance

21,1

Exploration

20,4

Two-Pronged Attack

19,4

Political Maneuver

21,4

Two-Pronged Attack

20,6

Glorious Return

19,4

Energy Shield

22,2

Glorious Return

20,7

Surprise Assault

19,9

Gray Market

20,0

Rapid Deployment

20,1

Bold Raid

20,1

Energy Shield

20,2

Rise to Power

20,3

Political Maneuver

20,5

Salvage Operation

20,6

Hidden Base

20,9

Acceptable Losses

21,0