"D4" - A rules-lite Fantasy RPG

Core Mechanics:

Character Creation

Assign a d4, a d6, and a d8 to the following stats:

The following stats have the listed default values. You can subtract up to two points from one stat and add them to another (up to two points), as long as the total remains 20. (Note that HP, Luck, and Magic are listed with a 't' suffix to remind you to use tokens to represent those stats.)

Luck:

Spend Luck to:

Regain Luck (up to max) by:

Combat:

D4 - Character Advancement - Guidelines & Ideas

After each session you can do one of the following:

Fighter

Trip: Contested Str rolls to knock a foe over

Shove: Contested Str rolls to push a foe back

Rogue

Sneak Attack: +1d4 dmg to unaware foe

Acrobatic: best of two Dex rolls for acrobatics

Wizard

Fireball: dWits dmg to all in in 3x3 area

Levitate: Rise up to 30'

Cleric

Omen: Get a hint re: best action to take

Turn undead: dWits dmg to all undead in 4x4, turn

Martial Artist

Iron Fists: Punches do d4 dmg instead of d2

Stealthy: best of 2 DEX rolls when sneaking

Assassin

Stealthy: best of two Dex rolls when sneaking

Acrobatic: best of two Dex rolls for acrobatics

Bard

Hymn of Healing: cures HP = WITS roll

Enthrall: Wits vs. TN 4 to captivate audience

Paladin

Sword of Faith: floating sword w/ d8hit/dmg

Truthtelling: make creature tell truth for 1 enc.

Barbarian

Toughness: +1 DR, even when unarmored

Greater Rage: gain 5 temp HP while raging

Archer

Stealthy: best of 2 DEX rolls when sneaking

Twin shot: fire 2 arrows w/ 1 roll

Ranger

Tree shape: Turn into a tree for 1 enc.

Speak w/ Animals: Lasts for 1 enc.

Druid

Goodberries: amt=dWits: ea heals 1 HP, satiates

Wild shape: become a bear w/ d10 Str, +5HP

Battlemage

Zap!: Roll WITS vs TN 4 to hit for d6 damage

Magic Armor: DR+1, no move penalty for 1 enc.

Illusionist

Invisibility: lasts 1 enc, dispelled if you attack

Phantasm: contested Wits roll to terrify foe

Witch

Stinking Cloud: blinds/sickens in 3x3 (STR save vs TN 4), does 1 dmg/rnd while in cloud

Brew potion: either gain or lose d6 HPs

Necromancer

Gravedust: blinds/sickens in 3x3 (STR save vs TN 4), does 1 dmg/rnd while in cloud

Necrosis: target STR reduced by 1 die for 1 enc

Tavern-brawler

Scrounge: WITS roll to find mundane item in trash

Arm-wrestler: contested STR roll to get 1d4 gold

Ninja

Sneak Attack: +1d4 dmg to unaware foe

Acrobatic: best of two Dex rolls for acrobatics

Gadgeteer

Feat: Forge: create a +1 item. Cost: 50GP + 1 day

Spell: Automaton: fantasy robot w/ d6 Str/Dex/Wits and 4 HP/Move/Def helps you for 1 enc.

Sage

Feat: Loremaster: best of two WITS rolls for knowledge roll

Spell: Yyyzyzyrzap!: 1d4 dmg to 1 target (no save)