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WFRP 4e Additional Rules
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WFRP Official 4e Resources

  1. Character Creation
  1. Careers
  2. Species and Origins
  3. Additional Rules
  1. Creature Profiles
  1. Advancement Templates
  2. Artists and Entertainers
  3. Asrai and Eonirs
  4. Beastmen
  5. Beasts
  6. Citizens, Peasants and Craftsmen
  7. Cultists, Priests and Witch Hunters
  8. Daemons
  9. Dark Elves
  10.  Dragons
  11.  Flora and Fungi
  12.  Greenskins
  13.  Heretics & Servants of Chaos
  14.  High Elves
  15.  Lizardmen
  16.  Magical Creatures
  17.  Military and Militia
  18.  Nobility and Courtiers
  19.  Ogres
  20.  Rogues, Criminals and Dropouts
  21.  Sailors and Rivermen
  22.  Scholars and Erudites
  23.  Sorcerers and Witches
  24.  Skavens
  25.  Spirits & Undeads
  26.  Squigs
  27.  Trolls
  28.  Others
  1. Skills, Traits & Talents
  1. Skills
  2. Talents
  3. Traits
  4. Mutations
  1. Trappings
  1. Armour, Clothes & Accessories
  2. Consumables
  3. Basic Weapons
  4. Cavalry Weapons
  5. Fencing Weapons
  6. Brawling Weapons
  7. Two-Handed Weapons
  8. Polearms
  9. Flails
  10.  Parrying Weapons
  11.  Shields
  12.  Goblin Loonie
  13.  Traps
  14.  Crossbows
  15.  Blackpowder Weapons
  16.  Engineering Weapons
  17. Throwing Weapons
  18.  Entangling Weapons
  19.  Explosives
  20.  Blowpipe
  21.  War Machines and Artillery
  22.  Ammunition
  23.  Vehicles
  24.  New Trapping Qualities
  25.  Other
  1. Magic & Spells
  1. Additional Magic Rules
  2. Arcane Spells
  3. Aqshy (Lore of Fire)
  4. Azyr (Lore of Heavens)
  5. Chamon (Lore of Metal)
  6. Chaos
  7. Ghur (Lore of Beasts)
  8. Ghyran (Lore of Life)
  9. Hysh (Lore of Light)
  10.  Hedgecraft
  11.  Nurgle
  12.  Qhaysh (High Magic)
  13.  Shyish (Lore of Death)
  14.  Slaanesh (Petty Spells)
  15.  Slaanesh
  16.  Tzeentch (Petty Spells)
  17.  Tzeentch
  18.  Ulgu (Lore of Shadows)
  19.  Necromancy
  20.  Lore of the Great Maw Spells
  21.  Rituals
  22.  Skaven Petty Magic
  23.  Skaven Arcane Magic
  24.  Skaven Lore of Ruin
  25.  Skaven Lore of Plague
  26.  Skaven Lore of Stealth
  27.  Big Waaagh!
  28.  Little Waaagh!
  29.  Witchcraft
  30.  Dwarf Runes
  31.  Fimir Marsh Magic Spells

  1. Religion and Belief
  1. Additional Religion Rules
  2. Miracles of Sigmar
  3. Miracles of Ulric
  4. Miracles of Handrich
  5. Miracles of Manann
  6. Miracles of Mathlann
  7. Miracles of Myrmidia
  8. Miracles of Stromfels
  9. Miracles of River Gods
  10.  Miracles of Rhya
  11.  Miracles of Solkan
  12.  Miracles of the Spider-God

  1. Miscellaneous
  1. Conditions
  2. Diseases
  3. Endeavours
  4. Trade, Craft and Expeditions
  5. Other Rules
  1. Thanks
  2. Updated GM Screen
  3. Contact

Character Creation :

        Careers :

        Species and Origins :

Additional Rules :

Creature Profiles :

Advancement Templates :

        (Note : Tribal advancement can be applied to Orcs, Black Orcs, Savage Orcs, Goblins, Forest Goblins, Night Goblins, Hobgoblins, Gnoblars and Ogres. Clarifications regarding use of these templates for Ogres can be found page 73 of Tribes and Tribulations. Troll templates may be applied to the Basic Common Troll profile)

        Artists and Entertainers

Asrai and Eonirs

Beastmen :

        Beasts :

Citizens, Peasants and Craftsmen

Cultists, Priests and Witch Hunters

        Daemons :

        Dark Elves

        Dragons :

        Flora and Fungi :

        Greenskins :

        Heretics & servants of Chaos :

        High Elves :

        Lizardmen

        Magical Creatures :

Military and Militia

Nobility and Courtiers

        Ogres :

Rogues, Criminals and Dropouts

Sailors and Rivermen

Scholars and Erudites

Sorcerers and Witches

        Skavens :

        Spirits & Undeads :

        Squigs :

        Trolls :

        Others :

Skills, Traits & Talents :

        Skills :

        Talents :

        Traits :

        Mutations :

Trappings :

Note : Unique trappings are written in purple.

        Armour, Clothes & Accessories :

        Consumables :

        Basic Weapons :

        Cavalry Weapons :

        Fencing Weapons :

        Brawling Weapons :

        Two-Handed Weapons :

        Polearms :

        Flails :

        Parrying Weapons :

        Shields :

        Goblin Loonie :

        Traps :

        Crossbows :

        Blackpowder Weapons :

        Engineering Weapons :

        Throwing Weapons :

        Entangling Weapons :

        Explosives :

        Blowpipe :

        War Machines and artillery :

        New Trapping Qualities and Flaws :

        Ammunition :

        Vehicles :

        Other :

Magic & Spells :

        Additional Magic Rules :

        

        Arcane Spells :

        Aqshy (Lore of Fire) :

        Azyr (Lore of Heavens) :

        Chamon (Lore of Metal) :

        Chaos :

        Ghur (Lore of Beasts) :

        Ghyran (Lore of Life) :

        Hysh (Lore of Light) :

        Hedgecraft :

        Nurgle :

        Qhaysh (High Magic) :

        Shyish (Lore of Death) :

        Slaanesh (petty spells) :

        Slaanesh :

        Tzeentch (petty spells) :

        Tzeentch :

        Ulgu (Lore of Shadows) :

        Necromancy :

        Lore of the Great Maw Spells :

        Rituals :

        Skaven Petty Magic :

        Skaven Arcane Magic :

        Skaven Lore of Ruin

        Skaven Lore of Plague

        Skaven Lore of Stealth

        

        Big Waaagh! :

        Little Waaagh!  :

        Witchcraft :

        Dwarf Runes

        Fimir Marsh Magic Spells :

Religion and Belief :

        Additional Religion Rules :

        Miracles of Sigmar :

        Miracles of Ulric :

Miracles of Handrich

Miracles of Manann

        Miracles of Mathlann

        Miracles of Myrmidia :

        Miracles of River Gods

        Miracles of Rhya

        Miracles of Solkan

        Miracles of Stromfels

        Miracles of the Spider-God

Miscellaneous :

        Conditions :

Endeavours :

        

        Diseases :

        Trade, Craft and Expeditions :

        Other Rules :

Thanks :

Andres, Robak, BigFinn, Tyka, BartoszF and Gregor Hak from the Rat Catcher’s Guild Discord server

Updated GM Screen :

You can download my updated GM screen here. It includes all the updated rules from Up in Arms, Winds of Magic and Archives of the Empire Vol. 3.

It also includes all the creature traits, item qualities and conditions found in all official supplement.

Contact :

Discord : noober.