updated 8/16/19

Battlebots 2020 Rules

Violation of any of the following Rules may Result in Partial or Full Disqualification, as well as Disadvantages during the Tournament.

The Official(s) reserve the right to disqualify battlebots partially or fully, or add disadvantages for any reason as well as reserve the right to clarify rules that aren’t fully explained in the rules to their preference and best judgment.

Tournament Rules

  1. An alliance consists of a team of two competitors. Your alliance partner in one match may be your opponent in another
  2. Each match consists of a red alliance and a blue alliance
  3. Each Tournament is composed of qualifying matches and an elimination bracket for the finals
  4. Any penalty points incurred will be added to the opposing alliance’s points for that match
  5. The points your alliance earns will be added to your battlebot’s ranking points and then divided by the number of matches you have played to determine the ranking of your battlebot
  6. The top four ranked competitors will draft another competitor to be a part of their alliance for the elimination rounds
  7. The elimination matches will be best of three and will be arranged in a bracket format
  8. Competitors are given 2 minutes to repair their robot or perform maintenance between matches during the finals and in the event a competitor has a back-to-back match.
  9. Each robot must have two balloon(s) attached
  10. Balloon(s) and skewers will be inspected and issued by the battlebots officials to the participants three minutes prior to the start of robot inspection. The mounting of the balloon(s) and skewer is up to the participant and must comply with the rules.
  11. The issued balloon(s) will be approximately 5” in diameter
  12. The issued skewer will be approximately 14” long and 0.2” wide
  13. The field corner balloon(s) will be approximately 4” in diameter

Game Rules

  1. All Officials, Competitors, and Spectators must show good sportsmanship and respect to all others involved
  2. Any devices that interfere with wireless communications are prohibited
  3. Battlebots may not intentionally damage the field, other Battlebots, spectators, or anything else other than their opponent's balloon(s) or the field balloon(s)
  4. Spectators may not interact with the Battlebots during a match
  5. Operators may interact only their own Battlebot through the approved Robostorm Control System
  6. Battlebots participants are not allowed in any way to modify the electrical connections in the Robostorm Control System
  7. Battlebots may not have more than 4 motors and 4 servos
  8. An alliance consists of two battlebots partnered together
  9. A Match is when two alliances start on opposite sides of the field and attempt to pop the other battlebots balloon(s)
  10. A Match is two minutes, an Official may restart the match or declare a stalemate
  11. A Match is won when an alliance has more points than the other
  12. Any battlebots participant who enters the arena during a match will be penalized and possibly expelled from the tournament
  1. Participants may reach over the walls when the officials say that they may do so to reset their robots or place / remove them from the field
  1. The issued skewer must be firmly secured to the battlebot
  2. The skewer must be able to be easily mounted and removed
  3. If the issued balloon(s) become detached from a competitor’s battlebot, they are treated as popped.  Popping a free, detached robot balloon(s) will not earn any additional points
  4. 180° of the mounted balloon(s) must remain unobstructed
  5. The issued balloon(s) must be at least 2.5” above the field at all times during the match
  6. The issued balloon(s) may not be more than 18” above the field at any given time during the match
  7. The issued skewer may not be more than 16” above the field at any given time during the match
  8. Battlebots may not attach themselves to the field walls in any way
  9. Battlebots may not in any way leave the field or field walls
  10. Popping a balloon with anything other than the provided skewer is illegal
  11. Pinning is defined as preventing an opposing robot from moving and it has no way to escape.
  1. Pinning is not permitted for longer than 15 seconds.
  2. Pinning longer than 15 seconds will incur in a penalty
  1. A battlebot will be disabled when both of its onboard balloons are popped OR the match ends

Battlebot Rules

  1. Battlebots must not be larger than 12”x12”x14” in the X, Y and Z dimensions respectively during inspection and any point during a match.
  1. This does not include the Robostorm issued balloon(s) or skewer
  1. Battlebots must not weigh more than 5 lbs
  1. This does not include the Robostorm issued balloon(s) and skewer
  1. Battlebots may not contain hazardous substances, including but not limited to:
  1. Lead
  2. Mercury
  3. Radioactive substances
  4. Propane
  5. Butane
  6. Explosives
  1. Batteries
  1. The following batteries are allowed, but only if they are handled and used in a safe manner.  Incorrect use puts you at risk of Disqualification
  1. AA batteries
  2. Lithium-Ion/Polymer batteries
  3. Nickel Metal Hydride batteries
  4. Nickel Cadmium batteries
  1. Modifying battery components in any way is prohibited
  2. No more than 20 A of current may be drawn continuously from the battery
  1. Officials may choose to test the current draw at the battery
  1. The robot battery must connect to the control system via an xt30 connector
  1. Any electrical power on the Battlebots may not exceed 10v
  2. Heating elements are prohibited
  3. Battlebots may not include any parts intended to harm another Battlebot
  4. Battlebots may not intentionally interfere with communications to other Battlebots or the Field Management System
  5. Battlebots may not intentionally leave parts on the field
  6. A battlebots power source must go directly to the Robostorm Control System
  7. Entanglement devices are prohibited, including but not limited to:
  1. Nets
  2. Loose string or wire
  1. Battlebots may not in any way attach themselves to the field or the field walls
  2. Battlebots may not contain any sharp objects
  1. This does not include the Robostorm issued skewer
  1. Any liquid is prohibited
  1. With the exceptions of
  1. A small amount of oil or grease for the purpose of lubricating only
  1. The provided balloon must be mounted 2.5” above the field
  2. The provided skewer may not extend outside of a 19” box around the robot.  If the skewer can physically be extended past this limit, drivers will need to prove that software is in place to prevent the skewer from passing the 19” limit