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Deerisle 6.0 Status report - 6.0D Experimental
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Deerisle 6.0D - Experimental

Intro – Status Report “DeerIsle 6.0”

The upcoming 6.0D (Experimental) version marks another important milestone on the road to the final release of DeerIsle 6.0. This interim update is designed to bridge the current development stage with the final version.

The goal of Experimental 6.0D is to finalize optimizations, balancing adjustments, and stability/performance testing. At the same time, it gives players the opportunity to experience the new content early and actively contribute to the completion of 6.0 through their feedback.

This status report provides an overview of the current development progress, the content already implemented, and the next steps leading up to the final release of DeerIsle 6.0. It also includes all changes since the “Public Stable 5.9” version, giving a complete picture of the evolution towards 6.0.

DeerIsle – Next Update (Experimental 6.0D → Final 6.0)

Added: Mosquito 1-Person Helicopter (by Falcon) – vanilla flight vehicle.
Standalone flight vehicle system → can be disabled if other flight mods are used

        

Changed: STAG Equipment “PT-Variants” now only in sunken Diving Crates

Changed: Any STAG-Items (except STAG NBC) can now only be found on STAG-Zs (no longer in open world)

More STAG items &  variations (thanks to @HaZADUM)

Added: S.T.A.G. Facemask + Helmet

Changed: Spark Plug to all JMC_Boat_STAG (33% spawn chance)

Added: Enabled Temple Center Teleporter

Added: Eternally burning flame

Added: STAG Grenades variants

STAG-Grenade-S
STAG-Grenade-T
STAG-Grenade-B
STAG-Grenade-W

Added: Humvee spawns

Applied “Shakal” Snow Surface on Arctica (Melting snow under fireplace & Eatable snow)



Reworked/Expanded: Sandy Bay

Diving: Lung capacity (50% more diving time without Tank): 2000 → 3000

AreaTriggerEvents parameters reduced to 13

Slight increase in JMC_Boat_STAG acceleration/speed

Added: Rotten bunkers in Swamp - now as the main location for NBC equipment (high chance)

Changed: NBC on mobile containers on medium chance


Changed: SkullStaff inventory size → 1×12 (must be carried in Hand or Shoulder)

Added: Static AirCompressor added to OilRigs

Misc: Preparations for Endgame V6.0

Changed: Briefcase Key is now single-use (destroyed after opening)

Changed: KMUC Keycard now has 2-times usage before damaged

Added: STAG PunchedCard

Changed: JMC Prototype removed from Briefcase loot

Fixed: Diving system updated/fixed to latest version

Fixed: Gunshot sounds restored for weapons: ker98, avs36, ttgarand, higgins

Fixed: Misc. states of wrong holding item positions in hands

Fixed: Missing actions for STAG_CombatKnife (by @HaZADUM)

Fixed: One-way-shootable wall in Arctic Crypt

Fixed: 2× wall glitch in KMUC

Fixed: Impassable arch in Arctica Cave

Added: KMUC Ambient Music

Fixed: Temple exit teleport sending players under the map in swamp

Fixed: One-way-shootable wall in Alcatraz

Fixed: Wet/Gloss reflection on gravel ground surface

Fixed: Wet/Gloss reflection on beach ground surface

Added: Spark Plug added to ATVs (33% spawn chance)

Fixed: Lootspawn positions for Land_jmc_skeleton_old_5

Added: Missing naming for 4th Oilrig “Piper Alpha”

Fixed: Missing "Military" usage on Land_Airfield_Radar_Tall

Fixed: Added missing <usage> entries for:

static_mi8_civilian
Land_Wreck_Mi8_Civilian
Land_Ship_Medium2
Land_Boat_Small10_Red
Land_Boat_Small10_Blue
Land_Boat_Small9
Land_Boat_Small7
Land_Airport_Small_Hangar2
Land_Airfield_Radar_Tall

Fixed: Added ProTo (Lootspawn) entries for:

Land_dum_rasovna
Land_Sara_stodola
Land_Sara_stodola2
Land_Hotel_riviera1

Fixed: Cleanup of misaligned walls on Rogue OilRig

Fixed: Invisible barrier in Arctic Crypt

Changed: Reduced heli crash spawns

Fixed: around ~100 minor bugs (misplaced/overlapping/shimmering objects)

Added: More Ambient Soundtracks for misc. locations

…this document will get updated as we get closer to final 6.0…