Deerisle 6.0D - Experimental
The upcoming 6.0D (Experimental) version marks another important milestone on the road to the final release of DeerIsle 6.0. This interim update is designed to bridge the current development stage with the final version.
The goal of Experimental 6.0D is to finalize optimizations, balancing adjustments, and stability/performance testing. At the same time, it gives players the opportunity to experience the new content early and actively contribute to the completion of 6.0 through their feedback.
This status report provides an overview of the current development progress, the content already implemented, and the next steps leading up to the final release of DeerIsle 6.0. It also includes all changes since the “Public Stable 5.9” version, giving a complete picture of the evolution towards 6.0.
Added: Mosquito 1-Person Helicopter (by Falcon) – vanilla flight vehicle.
Standalone flight vehicle system → can be disabled if other flight mods are used
Changed: STAG Equipment “PT-Variants” now only in sunken Diving Crates
Changed: Any STAG-Items (except STAG NBC) can now only be found on STAG-Zs (no longer in open world)
More STAG items & variations (thanks to @HaZADUM)
Added: S.T.A.G. Facemask + Helmet
Changed: Spark Plug to all JMC_Boat_STAG (33% spawn chance)
Added: Enabled Temple Center Teleporter
Added: Eternally burning flame
Added: STAG Grenades variants
STAG-Grenade-S
STAG-Grenade-T
STAG-Grenade-B
STAG-Grenade-W
Added: Humvee spawns
Applied “Shakal” Snow Surface on Arctica (Melting snow under fireplace & Eatable snow)
Reworked/Expanded: Sandy Bay
Diving: Lung capacity (50% more diving time without Tank): 2000 → 3000
AreaTriggerEvents parameters reduced to 13
Slight increase in JMC_Boat_STAG acceleration/speed
Added: Rotten bunkers in Swamp - now as the main location for NBC equipment (high chance)
Changed: NBC on mobile containers on medium chance
Changed: SkullStaff inventory size → 1×12 (must be carried in Hand or Shoulder)
Added: Static AirCompressor added to OilRigs
Misc: Preparations for Endgame V6.0
Changed: Briefcase Key is now single-use (destroyed after opening)
Changed: KMUC Keycard now has 2-times usage before damaged
Added: STAG PunchedCard
Changed: JMC Prototype removed from Briefcase loot
Fixed: Diving system updated/fixed to latest version
Fixed: Gunshot sounds restored for weapons: ker98, avs36, ttgarand, higgins
Fixed: Misc. states of wrong holding item positions in hands
Fixed: Missing actions for STAG_CombatKnife (by @HaZADUM)
Fixed: One-way-shootable wall in Arctic Crypt
Fixed: 2× wall glitch in KMUC
Fixed: Impassable arch in Arctica Cave
Added: KMUC Ambient Music
Fixed: Temple exit teleport sending players under the map in swamp
Fixed: One-way-shootable wall in Alcatraz
Fixed: Wet/Gloss reflection on gravel ground surface
Fixed: Wet/Gloss reflection on beach ground surface
Added: Spark Plug added to ATVs (33% spawn chance)
Fixed: Lootspawn positions for Land_jmc_skeleton_old_5
Added: Missing naming for 4th Oilrig “Piper Alpha”
Fixed: Missing "Military" usage on Land_Airfield_Radar_Tall
Fixed: Added missing <usage> entries for:
static_mi8_civilian
Land_Wreck_Mi8_Civilian
Land_Ship_Medium2
Land_Boat_Small10_Red
Land_Boat_Small10_Blue
Land_Boat_Small9
Land_Boat_Small7
Land_Airport_Small_Hangar2
Land_Airfield_Radar_Tall
Fixed: Added ProTo (Lootspawn) entries for:
Land_dum_rasovna
Land_Sara_stodola
Land_Sara_stodola2
Land_Hotel_riviera1
Fixed: Cleanup of misaligned walls on Rogue OilRig
Fixed: Invisible barrier in Arctic Crypt
Changed: Reduced heli crash spawns
Fixed: around ~100 minor bugs (misplaced/overlapping/shimmering objects)
Added: More Ambient Soundtracks for misc. locations
…this document will get updated as we get closer to final 6.0…