The European governing body for the sport of Ultimate for the EFDF
The Captains and Spirit Meeting for Spring Invite Wroclaw 2023
version 1.0
Additional pre-game procedures for streamed games 3
Game time, hard cap, halftime cap procedure 4
Preserve the Spirit of the Game 6
Guidelines for Spirit scores 7
Electronic Spirit submission 7
There will be three Captains and SotG Meetings: one on 8.40 next to the TOC tent .
The aim of these meetings is to review, and not to debate, information that has been previously sent to all teams. If you have a question, raise your hand and we will call on you quickly. Both the Captains Meeting and the SotG Meeting are scheduled for 10 minutes.
Although very important information is given during both these meetings, we won’t do a roll call per team. We just hope that every team will have its team captain present, or another delegate. Equally, please make sure your Spirit captain is present for the part of the SotG Meeting.
We ask all players to read and to know the WFDF rules 2021. All players are encouraged to have a Standard WFDF Accreditation of the rules, captains are encouraged to complete the Advanced WFDF Accreditation. All players should remember to use the hand signals.
We endorse the WFDF Anti-Doping rules. In fact, our Spirit of the Game prohibits all kinds of doping and is the strongest anti-doping rule.
Spring Invite - Wroclaw is only possible because of the work put in by the TOC and countless volunteers both in front of and behind the scenes. These volunteers are here to allow all of you to have fun playing ultimate.
At no time and for no reason should any member of any team show disrespect towards tournament volunteers. The running of this event is the responsibility of the TOC and the EUF, not of the volunteers. Furthermore, we expect that you recognize the hard work that these volunteers are doing for your benefit. It shows great Spirit that you show them your appreciation by thanking them for a job well done.
As part of the check-in procedure a team representative shall report to the scorekeeper at the appropriate field at least 5’ minutes before their game is due to start.
Both captains should then flip discs to determine:
Both captains should also decide which game disc the teams will use. If the teams disagree, then a Discraft game disc will be used.
Teams are requested to have a Spirit circle 5 minutes before the game. The whole team must be involved in the pre-game Spirit circle, it is part of the game, it’s mandatory. The aim of this pre-game Spirit circle is to prevent problems during the game through clear and explicit communication of the expectations on the various aspects of Spirit of the Game. If the teams have played each other before, they should address previously experienced issues and state how they will try to avoid these situations.
The scorekeeper will blow the whistle 5 minutes before the game, calling the begin of the Spirit circle. The scorekeeper will blow the whistle 3 minutes after the beginning of the Spirit circle to signal that the game will start in 2 minutes. Game will be delayed if the pre-game Spirit circle doesn't start on time.
Examples of things you can do and topics you can talk about in this pre-game Spirit circle:
[Rules Knowledge & Use]
[Fouls & Body Contact]
[Fair Mindedness]
[Positive Attitude & Self Control]
[Communication]
The scorekeeper is responsible for giving signals to start the game and capping them when time runs out. Teams who don’t have seven players on the goal line when the signal to start play is given, shall be penalized according to the WFDF Championship Appendix. They will be assessed a timeout and the first point will be delayed 2 minutes.
We want to create a great product for the people watching at home. Streaming will start 15 minutes before the game. During this time we can broadcast earlier recorded material and live images.
Microphone
After the game
Please be aware that only people on the roster will be allowed to access the field that is streamed. All others must be in the grandstand.
Games will start on time, unless a previous game has overrun its time on the same field. Teams then have to wait until the previous game is completed. If a game starts late because of another game playing extra time on the scheduled field and another field is unavailable, then the scorekeeper shall note the begin time of the game and adjust all timings so that the game can run for its defined time.
Point cap is 15. Time cap is 55 minutes. When time is over, first finish the current point. If then no team has reached 15 points, 1 point is added to the highest score and this will be the new point limit, hard cap.
Halftime occurs after one team reaches 8 goals. If no team has reached 8 goals after 30 minutes, play continues until completion of the current point. If neither team has reached 8 goals, then 1 point is added to determine the new halftime target, halftime cap.
There is no Halftime just switch sides, included in the 55 minutes.
Spring Invite is played with the Ratio Rule A (article A6.2.) for games in the Mixed division, so the “prescribed ratio” rule:
At the start of the game, after the first disc flip, an additional disc flip happens with the winner selecting the personnel ratio for the first point. For the second and third points the ratio must be the reverse of the first point. For the fourth and fifth points the ratio must be the same as the first point. This pattern of alternating the ratio every two points repeats until the end of the game (half time has no impact on the pattern).
Additionally Elite Invite makes use of the “prescribed pull” rule A6.2.2:
A6.2.2.1. if the personnel ratio for a point has four (4) female players, a female player must undertake the pull at the start of that point.
A6.2.2.2. if the personnel ratio for a point has four (4) male players, a male player must undertake the pull at the start of that point
The scorekeeper is responsible for scoring and time keeping, including the timing between points and on disputes. They are not available for rule clarification or settling of disputes. That’s the responsibility of the players.
It is also the responsibility of all players in all teams to follow the scorekeeper’s instructions with complete cooperation. The team captains are responsible for the behavior of their team.
Neither players nor player equipment should be in the NoGo-area around and in front of the scorekeepers.
The team captains are responsible to keep that NoGo-area free.
All players and the coaching staff should remain behind the 3 meter restraining lines all the time. Team captains and coaches are both responsible for that. On the streamed fields all players on the sideline must move behind the camera.
Non-playing support staff and supporters should also remain behind the 3 meter restraining lines. Equipment should be far behind those 3 meter restraining lines.
A point starts when the previous goal is scored and acknowledged by the defending team. To indicate the time limits the scorekeeper will use the following signals
If both teams are ready at any time before the final signal is given, then play can restart and all remaining scorekeeper signals are dispensed with.
In a mixed division the relevant team has fifteen (15) seconds from the start of a point to indicate whether it will play with four (4) females or four (4) males
Each team has 2 timeouts per half to be taken at any time. As soon as a player makes the „T“-sign with the disc, the scorekeeper blows the whistle, calls „Time-out (team name)“ and starts the stopwatch.
If players start to dispute the scorekeeper starts the stopwatch.
Then the players involved should let the issue rest and continue playing as soon as possible, so the disc should be returned to the last non-disputed thrower.
There are 3 cases when the game clock is stopped.
The game clock is then restarted once the disc is checked in and play resumes.
Before both teams enter the regular after-game Spirit circle, we encourage teams to first conduct a short circle with only their own team, where all players can discuss which topics should be touched in the Spirit circle. This own circle shouldn’t take more than 3 minutes.
Then both teams gather for the regular after-game Spirit circle, which they end with high fives to salute their opponents. The winning team goes on the inside of the circle.
After the Spirit circle the captain must go to the scorekeeper and check the game report with the final result.
2 Pools of 5 play round robin on Saturday
Sunday: Crossover 2v3 and the winner gets into the bracket. 7-10 play lower bracket
Spirit of the Game is very important to the TOC and the EUF. We will do everything possible to make this event a high level tournament, while always holding SotG as the highest rule. Team captains are responsible for the behavior of their teams and are asked to remember this during the tournament. We all need to help prevent rude and ruthless behavior or even violent play. Any display of it will not be accepted.
Every ultimate player is responsible for the Spirit of the Game. The team captains and the Spirit captains have the duty to guide the team not only as a sports coaches, but also in cases of Spirit related issues, such as disagreements, or bad feelings on and off the field. Please be aware that sometimes the team captains need to step in when their team members do not behave within the guidelines of Spirit of the Game.
After every game your team is supposed to gather shortly to discuss and score the Spirit of the Game during that game with the WFDF SotG Scoring System. The objectives of the WFDF SotG Scoring System are:
Scoring SotG is a team effort. This helps in educating new players and reinforces the fundamentals of Spirit of the Game with the more experienced players. While scoring SotG can take upto 15 minutes the first few times, it will take only a few minutes after teams get used to it.
EUF encourages the teams to do it immediately after a game and it is the Spirit captain’s responsibility. Use the laminated 10-game score sheet your team has been given. The Spirit captain can then insert the Spirit scores on his own mobile device or can go to Tournament Headquarters to do so.
Teams must submit the SotG scores of the whole day latest before 22:00 of that same day. Scorekeepers are instructed not to allow teams to start their first game of the day, when that team is not in regular standing with the Spirit results. They will need an active GO from the SotG Director that all scores have been inserted. Meanwhile the standard penalties for delaying a game will be applied.
The system was designed in accordance with the expectation that teams generally display normal, good Spirit. Therefore the baseline in each category is “Good” which equals 2 points.
For each game, for each category, determine if the other team was better than, worse than, or the same as just a regular game and score accordingly. See the flip side of the laminated sheet for several examples.
Focus on each question and answer that question only. Do not start with an overall score in mind and work backwards to get that score. Give a real score that reflects the items detailed on the sheet. There might be many times that nothing out of the ordinary occurred at a game. As such, each category should get 2 points.
After discussing your opponent, some self-scoring of Spirit of the Game is highly encouraged. Did everybody in your own team show good Spirit during the game ? The EUF challenges teams to do at least three times during the week a self- scoring of SotG.
The Spirit score submission is done online via Ultiorganizer.
If you don’t have free roaming at the tournament location or you need assistance, please come to the Tournament Headquarters.
If one or both team captains have the feeling that the game becomes aggressive or non-spirited, he/she or they then can take a SotG timeout. Right after a call that stopped play or when a goal was scored, the team captain(s) must tell the scorekeeper that a SotG timeout will be taken. The scorekeeper then stops the game clock, because no game time will be taken for this action.
During this special, extra timeout the two captains and the two Spirit captains shall shortly discuss the course of the game and shall decide on actions to be taken during the rest of the game. Coaches also can be part of this discussion. A present TRG member can be asked to join to intermediate.
During this talk both teams stand in one Spirit circle without any conversation. After their talk the captains and the Spirit captains enter that Spirit circle and pass on their decision to their players. Then all players high five each other and play can resume.
In case a game involves a significant number of calls, especially when these remain disputed, the game should be brought to the attention of the Tournament Rules Group (TRG). The scorekeeper should contact Tournament Headquarters that will take care of sending an official. This person will have the authority to halt the game on the grounds of Spirit problems, first in the form of a Spirit of the Game timeout.
The TRG shall determine whether further action should be taken against teams or individuals.
Circumstances under which the scorekeeper should call for an outside official include:
The Tournament Rules Group (TRG) will arbitrate on-field and off-field disputes between players, staff and members of the public. At Spring Invite the TRG is chaired by the Felix Nemec. The TRG will meet daily to discuss any issues arising during the event, review SotG scores, upcoming games and make plans to communicate with teams on Spirit of the Games issues.
With the increased popularity and visibility of ultimate, it is more important than ever that our sport be presented in a positive way. EUF together with WFDF is working hard to improve the experience of players, staff and volunteers who attend any sanctioned EUF event.
The TRG will address formal requests, complaints or protests about any issue concerning on-field or off-field activities. Requests, complaints or protests may be brought to the attention of TRG by any team captain, Spirit captain or staff member. Requests, complaints or protests may be brought at any time during the period starting from the end of the Captains and Spirit Meeting to midnight on the final day of play at the tournament.
TRG members can and will be present at possibly difficult games during the tournament and might be asked for support in case of disputes.
The EUF applies the WFDF Code of Conduct. The TRG may, at its discretion, disqualify a player or even an entire team from any event or from the entire tournament, whenever that player or team: