1. Buy Attributes
2. Buy Specialties and Disadvantages
3. Buy Skills
4. Spheres & Spells
5. Warrior Adept Techniques
6. Arm and Equip Your Character
7. Secondary Attributes and Defenses

Character Creation Checklist
Below is a simple checklist for creating your character in Aeranos. While the gameplay is quick and precise, your character sheet will take a few minutes to fill out properly. Perform each of the following instructions in order to end up with a detailed and colorful character.
Purchasing Starting Attributes
- Starting characters get 20 points with which to buy attribute levels.
- Characters can't exceed 6 in any starting attribute.
Raising Attributes after Character Creation
- After character creation, new attribute levels cost 3x the new level, but have certain restrictions.
- Such advancements generally come over years of in-game time, and the GM is within rights to only allow an attribute to increase once every few “character” years. Depending on the amount of time a character’s story covers, he may well only increase an attribute once, before that character is retired from play.
Purchasing Starting Specialties & Disadvantages
- You get 15 Specialty points to buy Specialties. You don't have to spend all your specialty points, but any unspent points are lost. Note that this is the only time you can buy a Race Specialty. You should spend your points on Race first.
- You can take up to 10 points in disadvantages. It’s a good idea to take at least one of each type (Social, Combat, Exploration) for maximum Fate and Survival point potential.
Purchasing Specialties After Character Creation
- New Specialties must be purchased by the character AND the GM must approve of the purchase. This generally means there must be a compelling and story related reason for the new Specialty.
- Specialties cost double their initial experience points to buy after character creation.
Purchasing Starting Skills
- Starting characters get 18 skill points with which to buy skills.
- No skills may begin higher than level 3.

(If you bought the Gift of Light and Shadow Specialty)
Purchasing Caster Specialty at Character Creation
- Access to the Spellcraft skill
- Level 1 in a number of spheres equal to your Intelligence + Willpower. (Extra points past the standard eight can be stacked as level 2 spheres.)
- A Spellcaster Threshold equal to your WIL + Total Number of Sphere Levels + (Magical Threshold Specialty, if taken)
- 8 cantrips and 4 first level spells (from spheres you have at least 1 skill point in).
Purchasing Caster Specialty After Character Creation
- Access to the Spellcraft Skill.
- Level 1 in a number of spheres equal to your Intelligence.
- A Spellcaster Threshold equal to your WIL + Total Number of Sphere Levels + (Magical Threshold Specialty, if taken)
- 4 cantrips and 2 first level spells (from spheres you have at least 1 skill point in)
(If you bought the Gift of the Warrior Specialty)
Purchasing Warrior Specialty at Character Creation:
- Warrior Threshold equal to your Agility + Combined Brawl & Weapon skill ranks
- 6 pts. worth of level 1 Adept Techniques.
Rules 07 - Weapons and Armor
Weapons, armor and shields. There are no cost tables.
Be realistic for your character.
Likewise with basic adventuring equipment and gear.
In general, a character can carry a number of large items equal to their Strength. (i.e. longsword, slag rifle, backpack, shield, armor.) or twice as many small items (ie. shortsword, shard pistol, healer’s kit, etc.)
GM has final say.

Because specialties, disadvantages and equipment all affect these numbers, it’s best to wait until now to fill this out.