Terra Howard Software Engineer (previously Tyler Howard) | (613) 266-9461 |
EXPERIENCEUnity Technologies, RemoteJuly 2021 - PRESENT: Software Engineer Member of the Desktop Server team at Unity Technologies, primarily focused on the build process for standalone servers for online multiplayer games made with the Unity Engine.
Synacor, Buffalo, NYAugust 2015 - January 2018: Software Engineer IIJanuary 2018 - February 2019: Senior Software EngineerFebruary 2019 - April 2019: Engineering Team LeadApril 2019 - June 2021: Principal Software EngineerMember of full-stack web development team to configure and deploy Synacor products for clients. Major accomplishments include an email hosting migration project for 2 million users for a major ISP and rapidly standing up scalable Java-based microservices to assist a major client in meeting the manufacturers’ requirements for our clients’ applications for smart home devices. Products include:
5th Planet Games, Rocklin, CA — Software DeveloperJune 2013 - January 2015Primarily served as a member of one game’s team at any given time, but shifted as needed to meet critical feature ship dates. Launched one, maintained and patched the rest, responsible for weekly server builds and client and app store updates. Unity experience on unannounced and cancelled title. COMMERCIAL GAMESCurio Quest — 5th Planet GamesMobile and browser online pet battling game. Worked as full stack developer, with Java server backend and ActionScript 3 frontend. Unannounced, Cancelled Game made with Unity Engine — 5th Planet GamesMobile game that mixed puzzle and RPG elements. Worked on UI programming with Crazy Eddie’s GUI plugin and client/server communication with a REST API built using PHP. Dawn of the Dragons — 5th Planet GamesMobile and browser online game cooperative raiding game. Worked as full stack developer, with Java server backend and ActionScript 3 frontend. PROJECTSC++ Game EngineSeptember 2017 - PresentCustom game engine programmed in C++. Uses OpenGL and SDL libraries. Able to publish to web with Emscripten. Real-time Image Correction for Colorblind UsersAugust 2012 - May 2013Project in lieu of thesis for master’s program. Studied impact on framerate for post-processing shaders that adjust colors to enhance the experience for colorblind users. EDUCATIONThe Guildhall at SMU, Plano, TX — Master of Interactive Technology (Software Development concentration)August 2011 - May 2013Studied software development with a clear focus on skills required for game development. Most class assignments used C++. Southern Methodist University, Dallas, TX— B.S. of Computer ScienceAugust 2007 - May 2011 | SKILLS AND TOOLS
LANGUAGESC++ GLSL C# Java Javascript PHP MySQL |