Tyler Howard

Software Engineer

(214) 385-3114

tylerdavidhoward@gmail.com

www.tylerdavidhoward.com

www.impossibleroad.net

EXPERIENCE

Synacor, Buffalo, NY

August 2015 - January 2018: Software Engineer II

January 2018 - February 2019: Senior Software Engineer

February 2019 - April 2019: Engineering Team Lead

April 2019 - PRESENT: Principal Software Engineer

Member of full-stack web development team to configure and deploy Synacor products for clients. Major accomplishments include an email hosting migration project for 2 million users for a major ISP and rapidly standing up services to assist another client in meeting a deadline imposed by Google to get their Google Home application ready before Black Friday. Products include:

  • web portals
  • authentication systems for online streaming television
  • webmail hosting
  • backend services for identity management

5th Planet Games, Rocklin, CA — Software Developer

June 2013 - January 2015

Primarily member of one game’s team at any given time, but shifted as needed to meet critical feature ship dates. Launched one, maintained and patched the rest, responsible for weekly server builds and client and app store updates. Unity experience on unannounced and cancelled title.

COMMERCIAL GAMES

Curio Quest 5th Planet Games

Mobile and browser online pet battling game. Worked as full stack developer, with Java server backend and ActionScript 3 frontend.

Unannounced, Cancelled Game in Unity5th Planet Games

Mobile game that mixed puzzle and RPG elements. Worked on UI programming with Crazy Eddie’s GUI plugin and client/server communication with a REST API built using PHP.

Dawn of the Dragons 5th Planet Games

Mobile and browser online game cooperative raiding game. Worked as full stack developer, with Java server backend and ActionScript 3 frontend.

NON-COMMERCIAL GAMES

Odyssey The Guildhall at SMU (15 person team)

3D platformer made in Unreal Engine 3, with ActionScript 3 for Scaleform. Contributions include:

  • shader development
  • HUD and menus
  • Checkpoints and save data

PROJECTS

C++ Game Engine

September 2017 - Present

Custom game engine programmed in C++. Uses OpenGL and SDL libraries. Able to publish to web with Emscripten.

Real-time Image Correction for Colorblind Users

August 2012 - May 2013

Project in lieu of thesis for master’s program. Studied impact on framerate for post-processing shaders that adjust colors to enhance the experience for colorblind users.

EDUCATION

The Guildhall at SMU, Plano, TX — Master of Interactive Technology (Software Development concentration)

August 2011 - May 2013

Studied software development with a clear focus on skills required for game development. Most class assignments used C++.

Southern Methodist University, Dallas, TX— B.S. of Computer Science

August 2007 - May 2011

SKILLS AND TOOLS

  • Version control (Git, SVN)
  • Linux environments
  • JIRA
  • Agile process
  • OpenGL 4.1
  • WebGL 2
  • DirectX 11
  • Unreal 3, Unity engines
  • SDL
  • Emscripten

LANGUAGES

C++

GLSL
HLSL

C#

ActionScript 3

Java

Javascript

PHP

MySQL