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LCP 2026 Wild Card Official Ruleset
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LCP 2026 Wild Card Official Ruleset


LCP 2026 Wild Card Official Tournament Ruleset

Last Updated: July 14, 2026


Table of Contents

1. Introduction and Purpose

2. Player Eligibility

3. Team Eligibility

4. Team Responsibilities

5. Tournament Dates

6. Overall Competition Format

7. Tournament Schedule

8. Awarded Prize

9. Player Equipment & Peripherals

10. Tournament Structure & Process

11. Match Readiness Information

12. Match Process

13. Interruption of Gameplay & Match Process

14. Disciplinary Regulation & Team Personnel Conduct

15. The Right of Tournament Officials


  1. Introduction and Purpose

  1. Background
    The official rules ("Rules") of the League of Legends Championship Pacific 2026 Wild Card ("LCP 2026 Wild Card", "LCP Wild Card", or "Wild Card") apply to all participants, including players, coaches, managers, and team owners (collectively, "Team Members"), as well as any other personnel involved in the competition.
  2. Purpose
    The purpose of these Rules is to maintain the integrity of the LCP Wild Card and to foster a fair and competitive environment. By establishing a standardized framework, these Rules provide clarity and consistency for all parties involved. They are designed to ensure that Teams compete on equal terms, that Team Members understand their responsibilities, and that the tournament is conducted in a professional and transparent manner.
  3. Acknowledgement and Acceptance
    All Team Members are deemed to have agreed to all rules and regulations in the rulebook of the LCP Wild Card, the League of Legends Code of Conduct, Legal Jibber Jabber, the Esports Global Code of Conduct, LoL Esports Global Policies, Riot Games’ Terms of Service, and all applicable local laws and regulations for the duration of the tournament.
  4. Application
    This Competition Ruleset applies exclusively to official LCP Wild Card matches. It does not extend to other competitions, tournaments, or organized play administered by employees, representatives, contractors, or agents of the tournament (“Tournament Officials”). The LCP 2026 Wild Card consists of the following competitions:
  1. LCP 2026 Wild Card: Indonesia, Malaysia, & Singapore Qualifier
  2. LCP 2026 Wild Card: Philippines Qualifier
  3. LCP 2026 Wild Card: Thailand Qualifier
  4. LCP 2026 Wild Card: Regional Last Chance Qualifier
  5. LCP 2026 Wild Card Playoffs
  1. Disciplinary Action
    Tournament Officials may impose penalties on Teams, Team Members, or other associated personnel who violate these Rules, the Code of Conduct, or any related policies. Penalties may include warnings, prize deductions, loss of side selection, game forfeiture, disqualification, or other measures deemed appropriate at the sole discretion of Tournament Officials. Tournament Officials also reserve the right to make such penalties public.
  2. Due Diligence Requirements
    Teams must fulfill all due diligence requirements prior to participation in the LCP Wild Card. Failure to meet these requirements by the deadlines set by Tournament Officials may result in disqualification or other penalties as determined by Tournament Officials.
  3. Official Language
    English is the official language of the LCP Wild Card. All official communications, documents, and disciplinary proceedings will be conducted in English. It is the responsibility of each Team and its Team Members to ensure all relevant parties fully comprehend these communications. In the event of any conflict in interpretation between the English version of this Ruleset and any translation, the English version shall prevail.
  1. Player Eligibility

  1. Definition of LCP Wild Card Resident
    A player is considered an LCP Wild Card Resident if they:
  1. Are from one of the following APAC territories:
  1. Bangladesh, Bhutan, Brunei, Cambodia, India, Indonesia, Laos, Malaysia, Maldives, Mongolia, Myanmar, Nepal, Pakistan, Philippines, Singapore, Sri Lanka, Thailand, or Timor-Leste
  1. Satisfy at least one of the following criteria in the applicable territory:
  1. Citizen
  2. Lawful permanent resident
  3. Holder of other special status (e.g, refugee or asylum status)
  1. Definition of Native Resident
    A player is considered a Native Resident if they:
  1. Qualify as an LCP Wild Card Resident; and
  2. Satisfy at least one of the following criteria in the home region of the tournament:
  1. Citizen
  2. Lawful permanent resident
  3. Holder of other special status (e.g, refugee or asylum status)
  1. Minimum Age
  1. Players must be at least sixteen (16) years of age as of the start of the tournament.
  2. Players who have not reached the age of majority in their country of residence must provide any parental or legal guardian consents and documentation required by the Tournament Officials.
  3. Players who qualify for the LCP 2026 Promotion Series must be at least seventeen (17) years of age as of November 10, 2026, the first day of the LCP 2026 Promotion Series.
  1. Professional Player Restriction
    Players who are contracted to, rostered on, or currently competing in S-Tier (e.g., LCP, LCK) or A-Tier (e.g., PCS, VCS) League of Legends competitions are not eligible to participate in the LCP Wild Card.
  2. Game Account Requirements
  1. All players must have an active League of Legends account on the Southeast Asia (SEA) server that is not suspended or banned. The account must be owned by and registered to the player. Players must compete using the same account throughout the tournament.
  2. Player Riot IDs must not contain profanity, hate speech, discriminatory language, sexually explicit content, or other inappropriate material. Tournament Officials reserve the right, at their sole discretion, to determine whether a Riot ID is inappropriate and may require a player to change their Riot ID or deny eligibility to participate in the tournament.
  1. Team Eligibility

  1. Roster Requirements
  1. Teams must register a minimum of five (5) players and may register a maximum of seven (7) players, consisting of:
  1. Five (5) starting roster players, including one (1) designated team captain
  2. Up to two (2) substitute players
  1. Teams may also register up to three (3) additional personnel, consisting of:
  1. One (1) team manager
  2. One (1) coach
  3. One (1) analyst
  1. Residency Requirements
    Residency requirements apply only to rostered players and do not apply to non-player team personnel, including team managers, coaches, and analysts.
  1. LCP 2026 Wild Card: Indonesia, Malaysia, & Singapore Qualifier
  1. Open to teams with Native Residents of Indonesia, Malaysia, and Singapore.
  2. Teams may include up to two (2) Non-Native Residents, provided they qualify as LCP Wild Card Residents.
  1. LCP 2026 Wild Card: Philippines Qualifier
  1. Open to Native Residents of the Philippines.
  2. Teams may include up to two (2) Non-Native Residents, provided they qualify as LCP Wild Card Residents.
  1. LCP 2026 Wild Card: Thailand Qualifier
  1. Open to Native Residents of Thailand.
  2. Teams may include up to two (2) Non-Native Residents, provided they qualify as LCP Wild Card Residents.
  1. LCP 2026 Wild Card: Regional Last Chance Qualifier
  1. Open to all LCP Wild Card Residents.
  1. LCP 2026 Wild Card Playoffs
  1. All rostered players must qualify as LCP Wild Card Residents.
  1. Multiple Qualifier Participation
  1. Teams and/or players are permitted to compete in more than one qualifier, provided they satisfy all eligibility requirements. However, any team or player that has already qualified for the LCP Wild Card Playoffs may not participate in any subsequent qualifier tournaments.
  2. A player who has qualified for the LCP Wild Card Playoffs may not participate in any other qualifier, including as a member of a different team, even if they subsequently leave the team through which they qualified.
  1. Post-Qualification Roster Changes
  1. Teams that qualify for the LCP 2026 Wild Card Playoffs through a regional qualifier are permitted to make up to two (2) player roster changes following qualification.
  2. Tournament Officials will provide a roster change window and submission deadline to all qualified teams.
  1. LCP 2026 Wild Card: Indonesia, Malaysia, & Singapore Qualifier
  1. Roster Lock Period: 7 - 13 September 2026
  1. LCP 2026 Wild Card: Philippines Qualifier (7 days)
  1. Roster Lock Period: 7 - 13 September 2026
  1. LCP 2026 Wild Card: Thailand Qualifier (7 days)
  1. Roster Lock Period: 7 - 13 September 2026 (7 days)
  1. LCP 2026 Wild Card: Regional Last Chance Qualifier
  1. Roster Lock Period: 21 September 2026 (1 day)
  1. Any roster changes must continue to comply with the residency requirements of the qualifier through which the team qualified.
  2. All roster changes are subject to review and approval by Tournament Officials. Tournament Officials reserve the right, at their sole discretion, to approve or deny any proposed roster change if it is deemed detrimental to the integrity of the competition or for any other reason.
  1. Team Names and Sponsorships
  1. Team names and team tags must not contain profanity, hate speech, discriminatory language, sexually explicit content, or other inappropriate material. Team names must not impersonate, copy, or otherwise infringe upon the identity, trademarks, or intellectual property of any individual, organization, team, or brand.
  2. Team names containing sponsor branding may be subject to additional review and approval by Tournament Officials. Tournament Officials may prohibit sponsor branding that is inappropriate for the tournament or otherwise conflicts with Riot Games policies.
  3. Tournament Officials reserve the right, at their sole discretion, to determine whether a team name is inappropriate and may require a team to change its name or deny eligibility to participate in the tournament.
  1. Team Responsibilities

  1. Due Dilligence
  1. Teams are responsible for ensuring that all rostered players and team personnel satisfy the eligibility requirements set out in these Rules. Teams must provide accurate and complete information during registration and promptly notify Tournament Officials of any changes that may affect a participant's eligibility.
  2. Tournament Officials may request documentation or information at any time to verify eligibility. Failure to provide requested information, submission of false or misleading information, or failure to satisfy eligibility requirements may result in penalties, including disqualification, at the sole discretion of Tournament Officials.
  1. Media and Broadcast Requirements
  1. Teams must cooperate with Tournament Officials and comply with all reasonable requests related to tournament administration, broadcast operations, and promotional activities.
  2. Such requests may include, but are not limited to, the submission of player photographs, team logos, roster verification documents, participation in interviews or promotional content, camera checks, and other broadcast-related requirements.
  3. Failure to comply with these requirements may result in penalties, including disqualification, at the sole discretion of Tournament Officials.
  1. Communication Requirements
  1. All tournament communications will be conducted through the official tournament Discord server: discord.gg/lcpwildcard
  2. All rostered players and team personnel must join and remain in the official tournament Discord server for the duration of the competition. Teams are responsible for ensuring that a designated team representative is available to receive and respond to communications from Tournament Officials in a timely manner.
  3. Failure to maintain communication with Tournament Officials or comply with communication requirements may result in penalties, including disqualification, at the sole discretion of Tournament Officials.
  1. Tournament Dates

  1. LCP 2026 Wild Card: Indonesia, Malaysia, & Singapore Qualifier
    Registration Form: riot.com/LCP-2026-Wild-Card-Qualifier-ID-MY-SG
  1. Registration: 16 - 29 July 2026
  2. Open Round: 1 - 2 August 2026
  3. Knockout Round: 6 - 9 August 2026
  1. Finals: 9 August 2026
  1. LCP 2026 Wild Card: Philippines Qualifier
    Registration Form: riot.com/LCP-2026-Wild-Card-Qualifier-PH
  1. Registration: 30 July - 12 August 2026
  2. Open Round: 15 - 16 August 2026
  3. Knockout Round: 20 - 23 August 2026
  1. Finals: 23 August 2026
  1. LCP 2026 Wild Card: Thailand Qualifier
    Registration Form: riot.com/LCP-2026-Wild-Card-Qualifier-TH
  1. Registration: 13 - 26 August 2026
  2. Open Round: 29 - 30 August 2026
  3. Knockout Round: 3 - 6 September 2026
  1. Finals: 6 September 2023
  1. LCP 2026 Wild Card: Regional Last Chance Qualifier
    Registration Form: riot.com/LCP-2026-Wild-Card-Qualifier-LC
  1. Registration: 27 August - 9 September 2026
  2. Open Round: 12 - 13 September 2026
  3. Knockout Round: 17 - 20 September 2026
  1. Finals: 20 September 2026
  1. LCP 2026 Wild Card Playoffs
  1. Playoffs: 3 - 6 October 2026
  1. Overall Competition Format

  1. LCP Wild Card Qualifiers
    Each qualifier shall consist of a two (2) day Open Round followed by a four (4) day Knockout Round.
  1. Open Round
    The Open Round will be conducted using a single-elimination bracket with a second chance bracket. The top four (4) teams from Day 1 will advance to the Knockout Round. Day 2 will be played using a refreshed bracket, excluding the teams that have already advanced. The top four (4) teams from Day 2 will then also advance to the Knockout Round.
  1. Format: Single-elimination, best-of-1 with second chance bracket
  2. Draft: Tournament Draft
  3. Side Selection: Coin flip
  4. Advancement: The top 4 teams from each day (Open Day 1 & Open Day 2) will qualify to the Knockout Round
  1. Knockout Round
    The eight (8) teams that advance from the Open Round will compete in a double-elimination bracket. All matches will be played as best-of-3 in Fearless Draft, except for the Finals, which will be played as a best-of-5.
  1. Format: Double-elimination, best-of-3
  1. Finals best-of-5
  1. Draft: Fearless Draft
  2. Side Selection: Coin flip for Game 1, loser picks side for subsequent games
  3. Advancement: The winner of each Wild Card Qualifier tournament will advance to the Wild Card Playoffs
  1. LCP Wild Card Playoffs
  1. Format: Double-elimination, best-of-5
  2. Draft: Fearless Draft
  3. Side Selection: 2v2 showdown for Game 1 side selection, loser picks side for subsequent games
  1. Game Mode: 2v2 Showdown (Custom Mode in Tournament Realm)
  2. Draft: Players will alternate bans until each player has banned two (2) champions. Once bans are complete, players will select their champions using Blind Pick.
  3. Champion Lockout: Champions selected by a team in a 2v2 Showdown match become unavailable to that team for the remainder of the tournament and may not be selected again in any subsequent 2v2 Showdown match.
  4. Side Selection for Main Match: Teams must submit their preferred side selection for the main match prior to the 2v2 Showdown match. If a team fails to submit their selection on time, they will be assigned Blue Side by default.
  5. Side Selection for 2v2 Match: Sides for the 2v2 Showdown match will be determined by a coin flip.
  6. 2v2 Win Conditions
  1. Standard Rules (Before 7 minutes):
  1. First to 2 kills
  2. First to destroy enemy turret
  1. Sudden Death (Additional condition after 7 minutes):
  1. First kill, either by champion or Ring of Fire
  1. Advancement: The champion of the Wild Card Playoffs will qualify for the LCP Promotion Series, scheduled to take place from 10 - 13 November 2026 in Vietnam. All members of the winning team will be required to travel internationally and participate in all official obligations, including, but not limited to, media content, appearances, and due diligence requirements. Travel dates will be determined and communicated by Tournament Officials and may require participants to arrive several days prior to the event.
  1. Tournament Schedule

  1. LCP 2026 Wild Card: Indonesia, Malaysia, & Singapore Qualifier
  1. Live Server Patch 26.15

Open Round Day 1 (ID / MY / SG)

Date

Time (GMT)

Round

Format

+7

+8

Saturday

Aug 1, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Open Round Day 2 (ID / MY / SG)

Date

Time (GMT)

Round

Format

+7

+8

Sunday

Aug 2, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Knockout Round (ID / MY / SG)

Date

Time (GMT)

Round

Format

+7

+8

Thursday

Aug 6, 2026

20:00

21:00

Quarterfinals

Double-elimination

Bo3

Friday

Aug 7, 2026

20:00

21:00

Upper Semifinals

Lower Round 1

Saturday

Aug 8, 2026

17:00

18:00

Lower Round 2

20:00

21:00

Upper Final

Lower Round 3

Sunday

Aug 9, 2026

17:00

18:00

Lower Final

20:00

21:00

Final

Bo5

  1. LCP 2026 Wild Card: Philippines Qualifier
  1. Live Server Patch 26.16

Open Round Day 1 (PH)

Date

Time (GMT)

Round

Format

+7

+8

Saturday

Aug 15, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Open Round Day 2 (PH)

Date

Time (GMT)

Round

Format

+7

+8

Sunday

Aug 16, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Knockout Round (PH)

Date

Time (GMT)

Round

Format

+7

+8

Thursday

Aug 20, 2026

20:00

21:00

Quarterfinals

Double-elimination

Bo3

Friday

Aug 21, 2026

20:00

21:00

Upper Semifinals

Lower Round 1

Saturday

Aug 22, 2026

17:00

18:00

Lower Round 2

20:00

21:00

Upper Final

Lower Round 3

Sunday

Aug 23, 2026

17:00

18:00

Lower Final

20:00

21:00

Final

Bo5

  1. LCP 2026 Wild Card: Thailand Qualifier
  1. Live Server Patch 26.17

Open Round Day 1 (TH)

Date

Time (GMT)

Round

Format

+7

+8

Saturday

Aug 29, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Open Round Day 2 (TH)

Date

Time (GMT)

Round

Format

+7

+8

Sunday

Aug 30, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Knockout Round (TH)

Date

Time (GMT)

Round

Format

+7

+8

Thursday

Sep 3, 2026

20:00

21:00

Quarterfinals

Double-elimination

Bo3

Friday

Sep 4, 2026

20:00

21:00

Upper Semifinals

Lower Round 1

Saturday

Sep 5, 2026

17:00

18:00

Lower Round 2

20:00

21:00

Upper Final

Lower Round 3

Sunday

Sep 6, 2026

17:00

18:00

Lower Final

20:00

21:00

Final

Bo5

  1. LCP 2026 Wild Card: Regional Last Chance Qualifier
  1. Live Server Patch 26.18

Open Round Day 1 (LCQ)

Date

Time (GMT)

Round

Format

+7

+8

Saturday

Sep 12, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Open Round Day 2 (LCQ)

Date

Time (GMT)

Round

Format

+7

+8

Sunday

Sep 13, 2026

17:00

18:00

Round of 128

Single-elimination

Bo1

4 Teams will qualify to Knockout Round

18:00

19:00

Round of 64

19:00

20:00

Round of 32

20:00

21:00

Round of 16

21:00

22:00

Round of 8

Knockout Round (LCQ)

Date

Time (GMT)

Round

Format

+7

+8

Thursday

Sep 17, 2026

20:00

21:00

Quarterfinals

Double-elimination

Bo3

Friday

Sep 18, 2026

20:00

21:00

Upper Semifinals

Lower Round 1

Saturday

Sep 19, 2026

17:00

18:00

Lower Round 2

20:00

21:00

Upper Final

Lower Round 3

Sunday

Sep 20, 2026

17:00

18:00

Lower Final

20:00

21:00

Final

Bo5

  1. LCP Wild Card Playoffs
  1. Tournament Realm Patch 26.19

LCP Wild Card Playoffs

Date

Time (GMT)

Round

Format

+7

+8

Saturday

Oct 3, 2026

15:00

16:00

Semifinal 1

Double-elimination

Bo5

19:00

20:00

Semifinal 2

Sunday

Oct 4, 2026

15:00

16:00

Upper Final

19:00

20:00

Lower Knockout

Monday

Oct 5, 2026

19:00

20:00

Lower Final

Tuesday

Oct 6, 2026

19:00

20:00

Grand Final

  1. Awarded Prize

  1. Prize money will be distributed within 90 days after the conclusion of the tournament. Prizes will be awarded according to the following distribution (amounts listed are before tax deductions):
  2. LCP Wild Card Qualifiers (Total of 4 tournaments)

Placement

Prize

1st

600 USD

2nd

400 USD

3rd

300 USD

4th

200 USD

5th

150 USD

6th

150 USD

7th

100 USD

8th

100 USD

  1. LCP Wild Card Playoffs

Placement

Prize

1st

2,000 USD

2nd

1,500 USD

3rd

1,000 USD

4th

500 USD

  1. Player Equipment & Peripherals

  1. Player or Team-owned Equipment
    Players must complete the set up of their keyboards, mice, headsets and other equipment within the allotted Setup Time.  Players and Teams will be responsible for any issues arising from their failure to complete these tasks.
  2. Computer Programs and Usage
  1. Voice Chat
    Voice chat will be provided exclusively through Tournament Official-provided programs. Use of third-party voice chat software (e.g., Team-owned ts3 servers) is prohibited without prior approval from Tournament Officials. Tournament Officials will monitor a Team’s audio and voice chat during their participation.
  2. Player Webcam
    Players will be required to verify their identity via webcam prior to each match and may be required to remain on camera for the duration of play. Exceptions or leniency may be granted at the discretion of Tournament Officials.
  3. Social Media and Communication
    Team Personnel are prohibited from accessing or posting on social media or communication platforms (e.g, Facebook, Instagram, X, forums, emails) during games.
  4. Macro Programs
    All macro programs, including software macros and hardware implemented macros stored in on-board memory of the hardware, external to the League of Legends client are strictly prohibited.
  5. Native Programs
    Players may use the native programs, such as mouse controllers, monitor adjustment, only before and after Matches, not during. Tournament Officials may restrict access to these native programs in case of misuse.
  1. Consumable Restrictions
    The following consumables are prohibited:
  1. Food and alcoholic drinks.
  2. All forms of tobacco products, including but not limited to cigarettes, cigars, pipe tobacco, and smokeless tobacco (chewing tobacco, snuff, etc.).
  3. Any other products that mimic the use of cigarettes (with or without nicotine) such as electronic cigarettes and vapes.
  1. Tournament Structure & Process

  1. Tournament Administration
    The LCP Wild Card is operated by Riot Games, its affiliates, and designated Tournament Organizer(s) (collectively, the “Tournament Officials”).
  2. Definitions
  1. Game
    A Game is an instance of competition between two Teams on a Summoner’s Rift map designated by the Tournament Officials that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (i.e., destruction of a nexus), (b) surrender, (c) forfeit, or (d) awarded game victory. A game is deemed to last from the beginning of the ban/pick phase until a winner is determined.
  2. Match
    A Match is a set of games that is played until one team wins a majority of the total games (e.g., “Best-of-one” or “Bo1” or, winning two games out of three (“Best-of-three” or “Bo3”) or winning three games out of five (“Best-of-five” or “Bo5”)). The winning team will either receive a win tally in the Group Stage or advance to the next round in the Bracket Stage.
  1. Rolling Schedule
    All tournament matches will have estimated start times. However, teams are required to be available to play their match up to one (1) hour in advance of their estimated time, or as otherwise directed by Tournament Officials.
  2. Changes to Schedule & Competition Format
    Tournament Officials at their sole discretion, may modify the schedule and competition format of the tournament at any given time, which includes but not limit to re-order or reschedule Matches to a different date, set a new Roster Lock period, change the deadline of Team Roster submission and side selection, or change the tournament format. Should the schedule and competition format be modified, Tournament Officials will notify all Teams as soon as reasonably possible.
  3. Roles of Tournament Officials
  1. Referees are responsible for making judgments on all match-related issues, questions, and situations that occur before, during, and after a match. The judgments made by a Referee in accordance with this Competition Ruleset are final and binding, and the Referee holds primary responsibility for such decisions.
  2. Referees’ responsibilities include, but are not limited to:
  1. Referee Behaviour
    Referees are required to conduct themselves in a professional and impartial manner at all times. Referees must avoid showing bias towards any Player, Team, Coach, or other individuals involved in the competition.
  2. Finality of Judgment
    A Referee’s judgment made during a match is final and binding. Even if a judgment is later determined to be incorrect, it cannot be overturned during the Match. However, if a Team files an objection, or if other reasonable cause arises, Tournament Officials may review and evaluate the decision to ensure proper procedures were followed. If it is determined that the Referee failed to apply the proper procedure or made an unreasonable decision, or if other reasonable grounds exist, Tournament Officials reserve the right to invalidate the Referee’s decision either during or after the Match.

    All final decisions made by Tournament Officials are not subject to appeal and shall not give rise to any claim for monetary damages or other legal or equitable remedies. Tournament Officials retain the final authority in all decisions regarding the competition.
  1. Tournament Realm & Competitive Patches
    The Wild Card Playoffs will be played on the Tournament Realm (“TR”) with patch versions specified in the applicable Event-Specific Ruleset. In extenuating circumstances, such as technical errors on the TR, the live client may be used in consultation with participating Teams. Changes to the competitive patch will be at the sole discretion of Tournament Officials. In the event that the Tournament Officials change the competitive patch, they will notify all Teams as soon as reasonably possible
  2. Tournament Realm Account, Team Quad-Code & Competitive Riot ID
    Players will be provided Tournament Realm Accounts (“TR Account”) by the Tournament Officials. It is the responsibility of the Players to configure their TR Account to their preferences, such as champions, skins, runes or items. Each TR Account will have an in-game name with the combination of the “Team Quad-Code + Competitive Riot ID”. Tournament Officials reserve the right to deny the use of a Team Quad-Code if, in their sole discretion, it does not comply with the Rules. The competitive Riot ID of the account assigned to each Player must be unique and identical to the Player’s Riot ID approved by the Tournament Officials. It cannot be currently in use by any Professional or Semi-professional Player in a Riot-sanctioned League. Teams must request name changes through Tournament Officials, and cannot use in-game methods of changing an account's Riot ID (in-game name). It is the Player's responsibility to check the availability, accessibility, and accuracy of the provided TR Account prior to any Matches. If an account does not function as expected, the Player must immediately report the issue to Tournament Officials.
  3. Champion Availability
    Newly released Champions will be restricted for the patch during which they are released on the live server and will become available starting from the subsequent patch if no specific issues arise. For Champions undergoing major reworks, the restriction period will also be determined at the discretion of Tournament Officials.
  4. Additional Guidelines & Requirements
    Tournament Officials may impose additional restrictions, requirements or obligations at any time before, during or after a Match. Such rules will take effect immediately and may include, but are not limited to:
  1. Match Readiness Information

  1. Match Information Submission
    Before any official matches in the LCP Wild Card, all Teams have to provide information prior to the match they compete at a given deadline, including but not limited to information about their Starting Lineup, side and opponent selection (if applicable). Late submission of such information may be subject to penalties from the Tournament Officials. Tournament Officials may, at their sole discretion, modify the type of information needed and deadline of submission at any given time, and will notify all Teams as soon as reasonably possible. Teams must keep the match readiness information confidential until the deadline set by Tournament Officials.
  2. Match Standby
  1. Check-In (1 Hour Prior to Match)
    A Team representative must notify Tournament Officials of the Team’s attendance and declare any last-minute substitutions.
  1. For the first match of the day, Teams must check in at least one (1) hour before the scheduled start time.
  2. For subsequent matches, Teams must check in no later than the start of Game 1 of the preceding match.
  1. Ready (30 Minutes Prior to Match)
    All five Starting Players must be present in their designated Discord channel and ready to join the game lobby no later than 30 minutes before the scheduled match time.
  1. Rolling Schedule: Teams must be prepared to play by the start of Game 2 of the preceding match, defined as the moment that match enters Champion Select.
  1. Substitute Players
  1. Substitute Players are required to be on standby at the same times as the Starting Players, in the event of an emergency, tardiness, or absence of a Starting Player.
  2. During each series, Teams will be allowed up to 5 minutes between games to make substitutions.
  3. Only Players officially listed on the registered Team roster are eligible to serve as substitutes.
  1. Tardiness Penalty
    Failure of a Starting Player or Substitute Player to be present on time may result in penalties, including loss of side selection, game forfeiture, or other disciplinary measures at the discretion of Tournament Officials.
  2. Starting Roster Deadline
    All Teams must submit their Starting Roster which includes five (5) Players with starting position in the Starting Lineup for their upcoming match no later than 11:00 pm GMT+7 or two (2) hours after the conclusion of the final game of the day, whichever is the latest, a day prior to the Team’s match day. Tournament Officials will announce the Starting Roster immediately after the said deadline.

    If both Teams have to participate in the 2v2 match, they must submit one (1) Player for the 2v2 match at the same time as their Starting Roster submission along with their Side Selection. The 2v2 Player must be a Player from the Starting Lineup. If any Team fails to submit their Player for the 2v2 match by the said time, the 2v2 Player is defaulted to be the most recent 2v2 Player that Team had fielded. If that player is not available, the 2v2 Player is defaulted to be the Mid Laner of the Starting Lineup that Team had fielded.

    In any Bo2 or Bo5 matches, Starting Lineup submissions for subsequent games must be submitted within five (5) minutes after the explosion of the nexus. If any Team fails to submit their Starting Lineup by the said time, they will default to the most recent Starting Lineup that Team fielded.
  1. Match Process

  1. Pre-Match Setup
  1. Pre-Match Obligations
    Players will be informed of any Pre-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters. Players are required to fulfill these Pre-match obligations.
  2. Pre-Match Schedule
    All Teams are required to comply with any pre-match schedule provided by Tournament Officials. Such schedules may include, but are not limited to, technical checks, webcam verification, and test matches or scrimmages conducted in the days leading up to the tournament.
  3. Game Settings & Setup Time
    Players will be given a designated period prior to the start of each game to complete all required preparations (“Setup Time”). Teams are expected to begin setup at the time designated by Tournament Officials, and Players must finish all necessary configurations within the allotted Setup Time. During Setup Time, Players must:

Players and Teams will be responsible for any issues arising from their failure to complete these tasks.

  1. In-Game Lobby Order
    Players must be in the following order of positions: Top, Jungle, Mid, Bot and Support.
  2. Technical Support
    If a Player experiences technical issues with their equipment, game client, or Tournament Realm account during Setup Time, they must immediately notify a Referee through the designated voice channel or Discord chat. A Referee will be present in the official Discord server to provide technical support and assist in resolving such issues.
  3. Use of Communication Program
  1. Discord Server
    All Players must use the designated Discord server for team communication during online matches. All five starting Players are required to join their Team’s assigned voice channel before the start of Champion Select. Failure to do so will be penalized as if the Player were absent from the game lobby.
  2. Permitted Users
    Only the five starting Players and the Team’s official Coach may be present in the channel. Each Team voice channel will also be monitored by a Referee.
  3. Champion Select
    One Player may share their screen via Discord during Champion Select. Screen sharing outside of this phase is prohibited. The Coach must leave the voice channel immediately after Champion Select and may only rejoin once the game has concluded.
  1. Timeliness of Match Start
    Teams and Players must complete the setup within the allotted Setup Time to ensure that the match will begin at the scheduled time, and shall not cause any delay of the match. Any delays may result in penalties, but the Referee may, at their discretion, postpone the Match start if necessary.

    The Referee will decide how the official game lobby will be created. Players will be directed by the Referee to join the game lobby in the following order of positions: Top, Jungle, Mid, Bot and Support.

    Tournament Officials will notify Teams to prepare for Match initiation (“Team Ready State”). During this time, all Players must exit any native programs, ensure proper lobby order, and be ready to enter the Match. Failure to enter Team Ready State on time may result in penalties.
  2. Confirmation of Completion of Pre-Match Setup & Player Ready State
    No less than five (5) minutes before the Match is scheduled to begin, the Referee will confirm with Players that their setup is complete. Team’s Captain Player or Team’s Representative Player will declare the “Ready” signal to the Referee. Once the signal is given, Tournament Officials will consider the Team ready for the Match. After this confirmation, Players will be fully responsible for any equipment or setting issues, except for those unexpected causes on the part of the Tournament Officials.

    Once both Teams in a Match have confirmed completion of setup, all settings will be locked, and no pauses or delays will be allowed for minor setting adjustments.
  1. In-Match Process
  1. Game Start
    Once both Teams in a Match have confirmed completion of setup, Tournament Officials will instruct the lobby owner to start the game. The Player who is the lobby owner is not allowed to start the game without the permission from the Tournament Officials
  2. Game Map
    There are two (2) type of maps that will be available in a Match:

If any technical, functional or other issues arise, Tournament Officials may, at their sole discretion, change the Game Map.

  1. Game Type
    The competition format on Game Type may vary depending on the match, as described in the Event-Specific Ruleset. However, if technical or other issues arise, Tournament Officials may, at their sole discretion, change the Game Type.
  1. Normal Draft (Manual Draft)
    This Game Type does not involve a Ban phase, and consists only of a Pick phase. The Ban phase still can be conducted manually via other methods (i.e., Lobby Chat) without the use of an in-game feature. If bans/picks are completed substantially in advance of game setup, at the instruction and discretion of Tournament Officials, the Tournament Officials will record the official bans/picks and manually abort the game start.
  2. Tournament Draft
    This Game Type involves a series of Ban/Pick the Champions, where Blue Team (A) and Red Team (B) follow this sequence:
  1. Fearless Draft
    In this format, Champions picked by either Team in previous games of a Best-of-series cannot be picked or banned in subsequent games of a Match. It is the responsibility of each Team to record the Champions picked in a Match. If the Team fails to comply with the Fearless Draft requirement by banning/picking the same Champion(s) that have been picked by either Teams in the last game(s) of a Match, the Ban/Pick phase will restart and the Game will be brought back to the point at which the error occurred so that the Team in error can correct its mistake. Penalties may be imposed for such mistakes.
  2. Showdown
    This Game Type involves a series of Ban/Pick the Champions, where Blue Team (A) and Red Team (B) follow this sequence:

The players in 2v2 matches are allowed to pick the same champion in Pick Phase, as long as that champion is not being banned in Ban Phase or being restricted by Tournament Officials.

  1. Spectators
    Only the Team’s five (5) Starting Lineups are allowed in the game lobby. No additional spectators, except Tournament Officials are permitted.
  2. Champion Lock-in
    During the Ban/Pick phase, Players must complete their selection and lock-in the selected Champion that is banned or picked for the match before the timer runs out toward the end of that Player’s Ban/Pick phase. Failure to lock-in a Champion which results in a delay of Match Process (i.e. Restart of Match Lobby), may result in penalties.
  3. Champion Selection Error
    In the event of an erroneously-selected Ban/Pick a Champion, the Team in error must immediately notify the Tournament Officials before the next selection is locked by either Teams. If notified in time, the process will be restarted from the error point. If not, the erroneous selection will be deemed irrevocable. If a Team randomly picks or bans a Champion, in which the Player fails to not lock in the selection within the given time, then the erroneous selection will be deemed irrevocable.
  4. Trading Phase
    After completing the Ban/Pick phase, Players must complete all in-game settings, including but not limited to:

Players must complete all the in-game settings and be ready at twenty (20) seconds before the end of Trading Phase, or they may be subject to penalties.

  1. No-Surrender Rule
    Players shall not use the surrender (/ff) option in any official match under any circumstances, unless explicitly approved by a Tournament Official.
  1. Post-Match Process
  1. Results
    At the conclusion of each game, Players are required to submit a screenshot of the final result screen. Referees will verify the screenshot and record the official result of the Match.
  2. Next Game
    Tournament Officials will inform the Players of the time remaining before the next Game in the Match. Teams are required to follow all instructions and requests by Tournament Officials during the transition between games. Lateness in getting ready for the subsequent Games of a Match could result in penalty from Tournament Officials, including but not limited to fine(s) and forfeiture of the Match.
  3. Next Match
    Teams will be informed of the Match schedule prior to the start of the tournament. If changes occur, Tournament Officials will inform the new Match schedule to Teams as soon as reasonably possible.
  4. Post-Match Obligations
    Players will be informed of any post-Match obligations, which includes, but is not limited to, media appearances, interviews, or further discussions regarding the Match. Coaches and Players will be required to fully cooperate with any requests made by Tournament Officials in fulfilling these obligations.
  5. Result of Forfeiture
    Matches won by forfeit will be reported by the minimum score required to win a Match (e.g., 2-0 for best-of-two matches, 3-0 for best-of-five matches). For a Team that forfeits after winning a Game, the result will be recorded as a loss (e.g., 1-1 in a best-of-two). Additionally, a forfeiting Team will be awarded the lower standing if there is a Team(s) who has the same Match record with that team. No other statistics will be recorded beside the victory time for a forfeited Match will be considered as 15 minutes (00:15:00).
  1. 2v2 Side Selection Showdown
    Depending on the Tournament format of each split that is set forth in the Event-Specific Ruleset, Teams may earn a chance for the right of side selection of the first game in a match via a 2v2 match i.e., side selection showdown (“2v2” or “Showdown”). The match process for the 2v2 is outlined below.

    Tournament Officials may set additional requirements or restrictions on gameplay elements, including but not limited to champions pool, champion skins, and 2v2 match format. Any such requirements will be communicated to all Teams in a timely manner, as determined by Tournament Officials.
  1. Time and Schedule of Matches
    The 2v2 will be held right before the official Match, with the time and match-up predetermined in the Event-Specific Ruleset.
  2. Player Requirements
    Teams can submit one (1) Player from their Starting Lineup for the first game to participate in the 2v2 match.
  3. Game Setup
    Once both Players from both Teams have joined the official game lobby, the Referee will request confirmation that both Players are ready to start the game. Once both Players confirm readiness, the Tournament Officials will start the game. The game settings as follow:
  1. Team Sides
    Team sides will be pre-selected by Tournament Officials as set forth in the official schedule. The Team mentioned first in the match will be the Blue team, the Team mentioned second in the match will be the Red team.
  2. Victory Condition
    The Victory is decided by the Victory announcement of the game, in which conditions are listed below and regardless the order - whichever comes first:
  1. Interruption of Gameplay & Match Process

  1. Definition of Terms & Process
  1. Unintentional Disconnection
    An “unintentional disconnect” refers to the situation when a Player unintentionally loses connection to the game due to problems or issues with the LoL client, platform, network, or PC. If a disconnection or any other failure occurs which interrupts the loading process and prevents a Player from joining the game, the game must be immediately paused. Tournament Officials, at their sole discretion, will provide further instructions on the match process as outlined in this section.
  2. Intentional Disconnection
    Intentional Disconnections are not allowed. Players may experience an intentional disconnection when their actions (e.g. quitting the game) cause them to lose connection to the game. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. In the case of an Intentional Disconnection, Tournament Officials are not required to enforce stoppages.
  3. Game of Record
    A game of record (“
    GOR”) refers to a game where all ten (10) Players have loaded in and meaningful interaction between opposing teams have occurred. Once a game achieves GOR status, incidental restarts will no longer be permitted, and the game will be considered “official”. After GOR is established, game remakes will only be allowed only under limited conditions. GOR is typically established under the following conditions:
  1. Prompt Reporting
    Upon identifying a bug, including hardware failures, the affected Player must pause the game as soon as practically possible using one of the following methods and alert the Referee (“Prompt Report”):

If a Player verbally requests that the Referee pause the game, even if the game is not immediately paused, the Player will be considered to have made a Prompt Report. If circumstances make it impractical to pause immediately, such as an active engagement between two Teams, the Referee may still consider the report as a Prompt Report if they determine it was impractical to pause the game until the engagement ended.

However, if there is a significant delay between the bug occurrence and its discovery or the bug is reported after the game ends, it will not be considered to be a Prompt Report, even if the above conditions and methods are satisfied. A restart, or remake may not be offered unless a Prompt Report occurs.

  1. Unsuccessful Execution
    In case that an unpredicted incident happen, the Tournament Officials will not accommodate to any appeal for indemnification or compensation, in such situation but not limited to:
  1. Game Pause
    A Match may be paused for any reason specified in this Section. During a pause or stoppage, Players may not, under any circumstances, leave their stations unless authorized by the Referee.
  1. Directed Pause
    Tournament Officials may order the pause of a Match at any time for any reasons, including:
  1. Player Pause
    Players may only pause the game following any of the events described below (each, an “Authorized Reason”), and must immediately notify the reason to the Referee. If a Player intentionally disconnects from the game or pauses the game without notifying the Referee, the referee may order a resume of the game.

    Authorized Reasons:

Aside from the Authorized Reasons, Players may not pause the game due to their illness, injury or any other physiological reason, unless the Referee is notified in advance and grants permission. Once notified, the Referee may, at their discretion, pause the game at an appropriate time, and after confirming whether the Player is able to return to the game within ten (10) minutes, either continue the pause or order the game to be resumed.

If the Tournament Officials determine that the identified Player or Team is not able to continue playing within ten (10) minutes from the pause, then the Team may continue to play 4v5 to complete the game or the Tournament Officials, at their discretion, may order forfeit for the Player’s Team. If the Team decides to continue to play 4v5, then the absent Player cannot rejoin the game even if they later become available during that game.

  1. Unauthorized Pause
    If a Player pauses or un-pauses (i.e., resumes) the game for an unauthorized reason or without permission of the Referee, or if a Player pauses the game for an Authorized Reason but such reason is attributable to the Player’s negligence, penalties may be imposed at the discretion of the Tournament Officials.
  2. Proof of Pause Reason
    Whenever a pause is initiated, the Team must immediately provide proof of the issue to Tournament Officials via Discord chat. Proof may be submitted in the form of a screenshot from the Player’s PC or a photo/video taken with a mobile device, and must be provided as soon as possible.
  3. Player Communication During Pause
    For the fairness of all competing Teams, Players are not allowed to communicate, in any form, with each other or any other Team Personnel during a game pause. This restriction applies even if the Player leaves their station with the permission of the Referee. Players may communicate with the Referee, but only when directed in order to identify and remedy the cause of the stoppage. Communication may be permitted if Tournament Officials extend the pause and explicitly allow Players to discuss game conditions.
  1. Game Bug
    A bug refers to an error, flaw, failure or fault that produces an incorrect or unexpected result, or causes a game or hardware device to behave in unintended ways. Tournament Officials will provide a known Bug List associated with each patch to all Teams, prior to the start of the Match.

    Players may not exploit bugs for competitive advantage. The determination of whether the bug provides a competitive advantage is at the sole discretion of the Tournament Officials, who have the authority to take necessary actions to maintain the tournament’s competitive integrity.
  1. Bug List
    The Tournament Officials will provide a list of predefined bugs for competitive play in each patch, that indicates the known bug which could happen during a game. If no updated list is provided, the previous patch’s list will remain in effect.
  2. Minor Bug
    A minor bug is defined as an inconvenience that does not significantly hinder gameplay. Examples include bugs that alter game stats or gameplay mechanics in a manner that, while not optimal, can be played through if necessary.
  3. Critical Bug
    A critical bug significantly affects a Player’s ability to compete or significantly alters game stats or gameplay mechanics, or the gameplay environment (i.e., the game User Interface (UI) has an error) becomes untenable. Tournament Officials will determine, at their discretion, if the bug meets the criteria of a critical bug.
  4. Play Through Bug
    A play through bug is a bug that does not significantly hinder gameplay and can be mitigated through other in-game functions or simple actions like restarting the game client. Known bugs, which are bugs informed by the Tournament Official in advance of a match, fall and under this category, pause or remake will be offered for them.
  5. Unknown Bugs
    An unknown bug is not listed in the bug list for the current patch. If an unknown bug significantly impacts gameplay and has no reasonable mitigation steps, Tournament Officials will decide whether it qualifies for a play through, restart, or remake.
  1. Game Restart vs. Game Remake
  1. Game Restart
  1. A Game Restart refers to the replay of the same game with identical champion selections, bans, sides, and all other settings.
  2. Restarts are applied in situations where Tournament Officials determine that competitive integrity can be fully restored by simply replaying the game under the original conditions.
  3. Before GOR: Champion draft must be repeated; Summoner spells, runes, and side selection are carried over (with minor corrections allowed if unrelated).
  4. After GOR: All gameplay elements (champions, bans, spells, runes, side) are binding and must be identical.
  1. Game Remake
  1. A Game Remake refers to the creation of a new game when the original game cannot be continued or fairly replayed.
  2. Remakes are applied in situations where Tournament Officials determine that a critical bug, technical failure, or other circumstance is either replicable, irreparable, or otherwise incapable of being resolved by a Restart.
  3. Tournament Officials retain sole discretion in determining when a Remake is required.
  4. Before GOR: Tournament Officials may either carry over previous settings or require a full redraft.
  5. After GOR: No gameplay elements are retained; a complete redraft is required.
  1. Conditions by Game of Record (GOR)
  1. Before GOR
  1. If a Player’s runes, Summoner spells, or GUI (Graphical User Interface) settings are not applied correctly and cannot be corrected in-game.
  2. If the game lobby or client experiences a misconfiguration or technical failure that prevents the match from beginning as intended.
  3. Game Restart: If Tournament Officials determine that the issue can be resolved by replaying the match under the same setup, the game will be Restarted.
  4. Game Remake: If Tournament Officials determine that replaying the match cannot resolve the issue (for example, in the case of a persistent or replicable bug, or where a champion or skin must be disabled), the game will instead be Remade.
  1. After GOR
  1. If the game experiences a verified critical bug that significantly hinders gameplay or alters game statistics or mechanics.
  2. If technical or environmental conditions (e.g., connectivity failures, power outages, or other disruptions) make fair continuation of the match impossible.
  3. Game Restart: If Tournament Officials determine that fairness can be restored by restarting the game with the same setup, the game will be Restarted.
  4. Game Remake: If Tournament Officials determine that fairness cannot be restored in this manner (for example, where the bug is replicable, a champion must be disabled, or the issue persists), the game will be Remade.
  1. General Conditions
  1. Reporting
    In all cases, Players are required to immediately pause the game and notify Tournament Officials through the designated communication channel if they believe they have experienced a critical bug or technical failure. Delayed reporting for competitive advantage will result in the issue being declared invalid.
  2. Verification of Incident
    Before a restart or remake is allowed, Tournament Officials, at its sole discretion, must determine that the bug is both critical and verifiable.
  1. Critical: meaning it significantly hinders a Player’s ability to compete; and
  2. Verifiable: meaning it can be conclusively demonstrated and is not attributable to Player error.
  3. Only once both conditions are satisfied will Tournament Officials determine whether a Restart or Remake is appropriate.
  1. Restart/Remake Process
  1. If one Team is significantly disadvantaged by the issue, that Team will be offered the option to accept or decline the Restart/Remake within a time frame designated by Tournament Officials.
  2. If both Teams are significantly disadvantaged, either Team may request the Restart/Remake, subject to approval by Tournament Officials.
  1. Champion Bug
    In cases where a champion-specific bug is identified, the affected champion may be declared ineligible for the remainder of the day’s matches unless the bug can be conclusively tied to a specific, removable element (e.g., a skin).
  1. Hardware Malfunction
    Hardware malfunction refers to any unintentional failure of any piece of hardware, including server failure, monitor or PC failure or player peripheral failure. Player-induced failures (e.g., intentional damage) are not considered hardware malfunctions. Tournament Officials will determine whether the malfunction was intentional or unintentional.
    Tournament Officials will also determine whether the hardware malfunction constitutes a minor bug (e.g., a monitor loses power temporarily while the Player is not engaged with the opposite Team), a critical bug (e.g., a keyboard stops working, causing a Player death) or a terminal situation (e.g., the game server crashes), and follow the appropriate standard above.
  2. Game Resume
    After any situation that results in an interruption of the gameplay and/or match process, such as a Pause, Players are not permitted to resume the game themselves. After determining that the game can be resumed, Tournament Officials will ask both Teams to confirm readiness to resume play through in-game chat. Once both Teams confirm readiness, Tournament Officials will resume the game.
  3. Awarded Victory
    In cases where the game state is irrecoverable and a restart or remake is not feasible, Tournament Officials may award game victory to a Team. If the game has progressed for more than fifteen (15) minutes (00:15:00), Tournament Officials, at their discretion, may declare a victory for a Team if a defeat for the opposing Team is reasonably certain. Nonetheless, meeting the criteria does not necessarily mean that the game will be awarded victory. Criteria used to determine reasonable certainty includes, but is not limited to:
  1. Gold Differential
    The difference of the total gold earned in the game, one Team has earned 57.5% or more of that gold. For example, if a total of 10,000 gold has been earned in the game, the leading Team has earned at least 5,750 gold as a team.
  2. Remaining Turret Differential
    The difference in the number of remaining turrets between the two Teams is at least equal to or more than eight (8).
  3. Remaining Inhibitor Differential
    The difference in the number of standing inhibitors between the two Teams is three (3).
  4. Remaining Nexus Turret Differential
    The difference in the number of remaining nexus turrets between the two Teams is two (2).
  5. Respawning Player Differential
    The difference in alive Champions between two Teams is at least four (4) with the remaining death timers on all dead Champions being at least forty (40) seconds or higher.
  6. Straight Up GG
    At the time of technical difficulty, there are no scenarios that in the opinion of Tournament Officials could result in anything other than the victory of one Team.
  1. Disciplinary Regulation & Team Personnel Conduct

  1. General Obligations
    Team Personnel must at all times observe the highest standards of personal integrity and sporting conduct. All Team Personnel are required to behave in a respectful and professional manner in all interactions with other competitors, referees, tournament administrators, the media, sponsors, fans and other persons.
  2. Riot Games Esports Global Code of Conduct
    Each team entity shall comply with and ensure that all players, coaches, trainers, team managers, team owners, and other team representatives, and any other esports professional registered with Riot (the foregoing collectively, “Esports Professionals”) of the team entity complies with the Riot Games Esports Global Code of Conduct. Each team acknowledges and agrees that a breach of, or failure to comply with the Riot Games Esports Global Code of Conduct by any Esports Professional shall be deemed a breach of, or failure to comply with the Riot Games Esports Global Code of Conduct by the team entity, in each instance even in cases where the team entity was not, itself, at fault.
  3. Prize Deductions
    Any deductions imposed on a Team or Team Member by the Tournament Officials will be deducted from the respective Team’s prize pool earnings.
  4. Additional Provisions 
    The following provisions apply in addition to the Riot Games Esports Global Code of Conduct and all other relevant rules.
  1. Document or Miscellaneous Requests
    Documentation or other reasonable items may be required at various times throughout the tournament period as requested by Tournament Officials. If the documentation is not completed to the standards set by the Tournament Officials then a team may be subject to penalties. Penalties may be imposed if the information requested is not received and completed at the required time.
  2. Player Behavior Check
    Every Player’s live server in-game penalties will be checked upon registration to the LCP Wild Card, as well as periodically during the tournament to ensure that players have complied with the Riot Games Terms of Service. Players may face sanctions under the Code of Conduct in addition to consequences established in the Riot Games Terms of Service.
  3. Spectator Monitors and External Feeds
    Players on the Starting Roster are strictly prohibited from viewing or attempting to view any livestream, broadcast, or device displaying an observer-level perspective of the Game (i.e., a neutral map view). Viewing or attempting to view spectator streams or external feeds may be considered a breach of the Riot Games Esports Global Code of Conduct.
  1. Disciplinary Actions
    Riot Games, its affiliates or the Tournament Officials shall be entitled to undertake such disciplinary procedures as it determines in relation to any breach of, or failure to comply with, these Rules, Riot Games Esports Global Code of Conduct and any other rules by the team or Esports Professionals, and to impose such fines, suspensions, disqualifications and other disciplinary actions (or combinations thereof) as the Riot determines in its sole discretion (collectively, “Disciplinary Actions”); and such Disciplinary Actions (i) may be publicly disclosed by Riot as determined in its sole discretion, (ii) are reasonable and necessary in order to maintain the competitive integrity of the Riot or the goodwill associated with the game and the Riot, and (iii) are dealt with in compliance with the Riot Games Esports Global Code of Conduct and all relevant rules.
  2. Education
    Each Team is required to provide ongoing and regular education to its personnel on critical elements outlined in the Rules, including the Official Competition Ruleset and the Riot Games Esports Global Code of Conduct. This education must, at a minimum, cover detailed discussions on the prohibition of match-fixing and manipulation, betting, gambling, vulgar and hateful acts, harassment, and the obligation to report breaches of the Code of Conduct.
  1. The Right of Tournament Officials

  1. Finality of Decisions 
    The Tournament Officials at all times may act with the necessary authority to preserve the best interests of the tournament. This power is not constrained by the lack of any specific language in this document. Tournament Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the tournament. All final decisions regarding the interpretation of this Ruleset at any Sections, such as Tournament Schedules, Disciplinary Regulation or Match Process, lie solely at the fair and reasonable discretion of the Tournament Officials, the decisions of which are final. Tournament Officials' decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
  2. Rule Changes 
    This Ruleset may be amended or supplemented from time to time by the Tournament Officials in order to ensure fair play and competitive integrity of the tournament. The Tournament Officials shall inform Players and other persons involved of any amendments or supplementations.
  3. Match Records 
    The Tournament Officials is entitled to collect and use any and all records and data relating to matches, and Players, Coaches, Team Managers, Analysts and other Team Personnel, Teams, Team Entities and Team Entity owners shall faithfully cooperate with any requests made by the Tournament Officials in this regard.
  4. Team Names and Logos 
    The Tournament Officials may use Team names, logos, brands, trademarks or symbols for the purpose of operations, promotions, broadcasting and disclosures of the tournament.
  5. Portrait Right of Players and Coaches
    The Tournament Officials are entitled to use all personally identifiable characteristics and information, including names, videos, aliases, nicknames, abbreviations, descriptions, images, photos, animations, appearances, signatures, voices, records and personal background information, of Players and Coaches, for the purpose of operations, promotions, broadcasting and disclosures of the tournament, to the extent permitted by law.
  6. Participation in Official Tournament Schedule
    The Tournament Officials are entitled to require Players and Coaches to participate in the tournament’s schedule, including matches, promotional activities related to LoL and tournament’s promotion activities (including responding to media interviews, appearing in opening videos and other promotional videos, and shooting profile photos) and tournament-related content, and Players and Coaches are obligated to faithfully cooperate with such requests to the reasonable extent.
  7. Response to Dropouts
    If one or more Teams drop out from the tournament due to breakup, withdrawal, disqualification or any other reason, Tournament Officials may, at their discretion, change the tournament rules, format, schedule and ranking mechanism, among others.