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Skyrat 13 Ruleset
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Skyrat 13 Ruleset

Skyrat 13 Rules

Rule 0: Be Mature

Rule 1: Do Not Grief

Rule 2: Listen to the staff team.

Rule 3: Stay In-Character and Meet Character Standards.

Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive

Rule 5: Act in Moderation

Moderation of Lethal Means

Rule 6: Play the job you have

Rule 7: Do not metagame or metagrudge.

Rule 8: Do not powergame.

Rule 9: Do not valid-hunt.

Rule 10: No Self-Antagging

Non-Antagonist Criminal Addendum

Rule 11: Behave in accordance to our principles

If possible, please read the Server Principles:

Principles - Not Required

Skyrat 13 Rules

        These rules are the framework for both staff members and regular users. If you don’t agree with these rules, do not say you do. You are not forced to play here; there are other options (both within the Space Station 13 community and outside it) for you.

        This framework is derived in large part from drawn from several other related communities’ in-game rulesets, modified to suit our purposes. This is a living, always in-progress document; it may be changed in the future, updates will be announced on the Discord server.

Rule 0: Be Mature

This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.


Rule 1: Do Not Grief

Griefing is the act of deliberately annoying or angering another player using aspects of the game in unintended ways. Newcomers that exhibit this behavior will find themselves permanently banned. End of Round Grief is not allowed on the server.

        

  1. Plasma-flooding must have permission from an administrator first. We encourage players to use the OPFOR system to request a plasma-flood objective, given sufficient reason. Local plasma-flooding has a greater chance of being accepted, while station-wide plasma-flooding will be exposed to greater scrutiny and will be extremely rare to the point that it should almost never occur except in the rarest of instances where it makes sense..

For station-wide plasma-flooding, after approval, you should roleplay enough of a lead-up to the plasma-flood in a way that demonstrates clear and sufficient escalation to the station that is engaging. Lastly, you will have a greater chance of being accepted the later it is into a round and when the round is quiet.

  1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system).

  1. Do not attack others or engage in what is otherwise known as "random deathmatch" also known as RDM. If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our aforementioned principles. Killing someone is frowned upon without a strong IC reason, i.e. self-defense, is needed to achieve your goals as an antagonist, etc.

  1. Do not exploit bugs or errors in the code to your benefit in-game. Report issues to the wider community in the main-dev chat channel.

  1. Do not intentionally damage the station or its machinery without a valid IC reason. This can make the round effectively unplayable if enough vital functions are destroyed. Unless you are an antag with admin approval, you are not allowed to sabotage the engine to the point that it may potentially cause a point of no return or the round to end shorter than expected.

  1. Do not harass players out-of-character. If the source of the harassment is linked to actions within the server, you will be dealt with.

  1. Do not harass a player ICly if it is unwelcome. Anyone who participates in a coordinated effort in the form of a meta-gang to harass characters in-game in any manner will be permanently banned without appeal if found guilty and found uncooperative if found worthy of the charge. We will assume the worst if we cannot obtain reliable, unadulterated information.

  1. 7. Don't touch SSD/AFK players without prior admin approval via admin help. (Note: Moving an SSD/AFK player to safety or dragging them to the shuttle is exempt from this.)

  1. Do not mess with the Interlink where players arrive after the round, as it is not meant for antagging. It is meant to be a safe place to arrive and chill.

  1. EORG or "End of Round Grief" is not allowed on the server.

Examples:


Rule 2: Listen to the staff team.

        The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedback, and critiques with the expectation that it is done civilly and politely in correspondence to the first server principle.

        If you are ever considering doing something particularly drastic - including mutinities and murders as a non-antagonist - request permission via Admin-Help.

  1. Be polite, honest, and to the point when sending an admin PM. Give all relevant information that you can, as it will help us resolve your case.
  2. Avoid antagonizing someone you are admin-helping about.
  3. An admin's word is final. If they say not to do it, do not do it.
  4. If you suspect an admin is in the wrong, calmly document and report the incident. Be as thorough and as unbiased as possible. While the latter is difficult when emotional, it will help your case more often than not.
  5. Any form of harmful and deceitful behavior will be met with disproportionate punishment due to the nature of the offense. Lying to the staff is a punishable offense and may become permanent if done frequently. Furthermore, anyone who consistently engages in clandestine behavior with the intent to do harm, i.e. to harass or slander individuals, will receive a permanent ban with no opportunity to appeal.
  1. Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans.
  2. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.


Rule 3: Stay In-Character and Meet Character Standards.

        Your character, the one you will be playing on the server, must fit into the lore & setting. For the time being, your character is an employee with NanoTrasen working at a mining and research station in orbit of ‘Lavaland’. The station’s main purpose is the study, extraction, and refinement of the anomalous Plasma. The station is a workplace, acting extremely immature is grounds for termination of your employment (and indefinite detainment until you can be processed).


Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive

Do not do it in a public area. Please do so in a place that is out of the way like maintenance. We may even make specific areas in maintenance that are more suitable for extensive graffiti or goofing off with your friends, given that it's not excessive, i.e. see above.

Rule 5: Act in Moderation

Lethal weaponry should generally only be used if a threat has a reasonable chance to render you incapable of resisting [Ex: Stun batons, lethals, and other items that have a high chance of leaving you in a state of 'powerlessness'], and if it is properly and convincingly escalated such as fighting back against something that may have lasting consequences for your (emphasis on the your) character such as being kept from playing in the round for some significant amount of time.

If you see a situation that needs intervening, you should attempt alternatives before shooting first, unless the individual is in immediate danger of losing their life or you are unable to engage in roleplay with the individual. Ultimately, follow the action-RP lawset. As always, proper and convincing escalation is key, and we give exemptions based on that.

Conversely, for example, using your lethal weapon to shoot back at security over minor crimes or transgressions is not allowed. It is not for general bickering, 'for fun', and so forth. Sometimes, we may permit its use given that it does not spread to anyone outside the scene and is done with mutual agreement on both sides. Again, proper and convincing escalation is key. Otherwise, use reasonable force.

When it comes to corporate regulation, using your weapon in a non life threatening situation opens you up to being charged as if the gun was contraband among other things.

However, please keep in mind that acting as an asshole so excessively can be unfun or can come off as OOC rather than IC. You need to be extra careful, as you need to know when to stop or when to let off the accelerator. Use LOOC to see if the other person is okay for instance. Furthermore, intra-human racism should be avoided.

        Here are the three rules you should use to gauge if you're being excessive:

  1. Are you affecting the round in any significant way?
  2. Are you seriously annoying a person or group of people?
  3. Are you doing this crime consistently enough that it becomes repetitive and annoying?

        Violating a single rule of the above means you're being an OOC dick which means this is

        an OOC issue. Warnings and advice will be given, but punitive measures may be taken if

        we fail to see any improvement.

If you are targeting someone for IC purposes or are looking to be their rival, you should

        let them know that it is purely IC and you should also attempt to seek consent.

        Otherwise, you may face trouble from them or staff further down the line.

Rule 6: Play the job you have

Put honest effort into your job.

Example: As an Engineer, you should secure power before doing anything else. If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. If you are the Head of your department, delegate when you can, as you are a manager first and foremost! Micromanaging is the devil, unless you are playing that type of character! You are allowed to roleplay your character somewhat incompetently though less so with engineers.


Rule 7: Do not metagame or metagrudge.


Rule 8: Do not powergame.

Powergaming is defined as: going out of your way to give yourself an extreme mechanical edge over the rest of the crew. Do not give yourself all-access, a combat hardsuit, several laser weapons, and a squad of E-Magged borgs when facing off against a skeleton crew as Traitor. This goes against the aims and goals of the server which is to provide a roleplaying environment where action and conflict is plentiful.


Notes for Miners: A miner walking around with their lethal loot around the station on green alert "just because", for instance, is powergaming and is an OOC issue. A miner walking around with their lethal loot in lavaland on green alert is fine.

Do not carry around lethal loot on station without an IMMEDIATE threat to yourself (traitor that has clearly and loudly stated his intent to harm you, terror spiders, nuclear operatives, etc), unless you are called upon by security to help with a station-ending threat. For antagonists, this is an IC issue.

Note: Keep in mind a miner hunting down an antagonist without being called upon by command staff to act as a militia under security against a station-ending threat is valid-hunting

Rule 9: Do not valid-hunt.

Valid-hunting is defined as; going out of your way to kill “valid” players. Valid is an out-of-character short-hand term referring to someone who can be killed within the guidance of the rules. Avoid using it in-character.

  1. If an Antagonist is not currently a threat to the station at large; do not leave your workplace to go on a wild goose chase for them. Leave this to Security, and other Law Enforcement personnel.
  2. Forcibly mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting. It can quickly ruin an otherwise perfectly on-track secret round.
  3. Violating other characters’ privacy outside of Security’s protocol. (I.E.: a miner searching someone’s bag for being suspicious, an Officer searching someone on codegreen without consent or reason to suspect them.)
  4. Self-Defense is allowed to an extent without being called valid-hunting. Defending your department is allowed. However, if you unambiguously go out of your way to aggressively seek an antagonist out outside of your department, you may be round removed by the antagonist and may be ahelped afterwards for validhunting. If you are not in your department and wish to defend yourself, you may do so, but you should not go out of your way to chase them.


Rule 10: No Self-Antagging

Self-antagging is the act of acting like an in-game antagonist when you weren't selected to be the round's antag. While committing crimes ICly is permitted, self-antagonism is a different beast. To differentiate, you should not act like a traitor or commit terrorism. This involves performing actions that are expected of antags, such as murder(without proper IC escalation), grand sabotage, abduction of high-level personnel, etc.

The key difference between the activities you could do thanks to Principle #6, and self-antagonism, is the negative impact your actions have on the round as a whole. If you establish the rules of your IC interactions beforehand, and work with other players, then you can perform any number of unlawful activities under Principle #6. As a rule of thumb and as a reminder, anything that could be considered terrorism in the real world is self-antagging.

If you are not an antag, do not do the following:

And so on. This list is not exhaustive, and other activities may or may not fit under self-antagonism, as decided by the staff.

Non-Antagonist Criminal Addendum

For non-antagonist criminals, please read the below:

In conclusion, to be a non-antag criminal,

Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.


Rule 11: Behave in accordance to our principles

Link: https://docs.google.com/document/d/1WwLngmwdlQtSIkI08Wp_NnjIcN8cUgzWcIbIGcJCzAY/edit?usp=sharing

The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.

In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!

While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.

Here are a few key reminders:

  1. At a minimum, do not be a dick OOCly!
  2. Play as the character, not as the player.
  3. You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.
  4. Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities.  
  5. No force-borging or transforming another person's character without OOC consent. OOC consent is required.
  6. Round removal without good reason is prohibited. We strongly encourage alternatives, as round removal typically tends to be a lazy way of handling things. This is a roleplaying server after all.
  7. This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise. When it comes to ERP, we have light protection in accordance to the "do not be a dick OOCly" rule. We expect people, whether they are a participant or bystander, to be considerate of each other and the situation they're in.
  8. You should expect IC conflict with less than scrupulous characters.
  9. Remember, this is not comprehensive. Please see the Principles Document for further detail.