Title: Okon Survival Slash n Shooter

Elevator Summary: A fast-paced run-and-gun survival game based on increasing difficulty, where the player finds themselves in abandoned churches fighting shadow demons only armed with a sword and gun.

Key Pillars

Genre: Action, HacknSlash. First Person Shooter

Audience: PG13 - R rated, those who enjoy action, thrill enthusiasts, enjoyers of classic shooters

Platform: PC, Console (Xbox, PS5)

Visual Style: Enemies are shadow demons against the church. Levels can be varied from dark destroyed castles to multi-coloured stained glass coloured buildings. Delve into fantasy with things like glowing crystals for lighting, destroyed statues of divine figures that are unrealistic, or unnatural coloured fire or water.

Story:

You find yourself isolated in what seems to be a destroyed church, with pillars everywhere and a darkness that seems endless from the outside. You see these humanoid creatures twisted yet somehow humanoid. You are somehow armed with a sword, a semi-automatic pistol, and a drive to survive. The only question left is, can you?

Enemies are demons sent to conquer the holy places of the world through learning and improving on the threats they find. They are shadows that are a poor imitation of humans resulting in a humanoid, but still demonic form,  usually lacking a true head. Instead, they have shadowy crystalline-like cores that appear. throughout their body which are their critical spots. Popular spots include their false head, their thighs, or their back.

Game Loop: The player faces down increasingly stronger enemies scoring points and trying to survive for as long as possible. There is no true win condition except for gaining points. Lose condition is dying.

Game Mechanics:

The Player can:

Multiple Types of enemies each focusing on an aspect of the player (stars indicate difficulty to kill). Enemies spot a core that counts as headshots and give bonuses to the player

Game Features:

Environmental hazards: Holy Water / HoT that also slows the player, Fire /DoT for player and enemies, Traps, Environmental Damage

Weapons drop randomly from slain weapons and last for a short period before being shunted back which are not necessarily better but are different playstyles

Difficulty scales based on time as well as player skill. The more accurate the player is the faster the enemies but more points. Spawn rate changes depending on player activity long-range players spawn more slashers, close-range players, spawn more snipers etc. Tanker and Shooter are special spawns.

Weapon Concepts:

Default Pistol: Goal is to make a generalised weapon that a player can start with and keep throughout their play sessions without having to feel the need to switch

Raijin: Trading move speed for stronger weapon damage, can be dangerous to start with, however with experience can play a stop-fire-go playstyle with reduced charge timing

Eros: High risk high reward similar to Raijin, values accuracy with its trade-off being high damage for low ammo if not hitting critical hits

Pew Pew: Also trades move speed and a much riskier playstyle Highest power by sacrificing player movement autonomy

Void: Explosive playstyle, sacrifices adaptability for delayed damage satisfaction. Can be dangerous if you repeatedly hit yourself

Sebby Blaster: How would a DoT weapon look? How does it interact with a survival-type game with no ammo limit, how would the player deal with being swarmed

Default Sword: Similar to the default gun, something reliable for the player to use across different levels

Shojin: Trades attack speed and versatility for heavier attacks trading the melee dash attack

Fiore: Superior mobility and damage to Default Sword but trades versatility for single target damage

Hammerflip: Bunny thumper, offers an alternate form of movement using the sword, aoe attacks

Stridermaster: Better often for ranged preference players, trading damage for ranged aoe damage

Moosey: Heaviest attack damage, but sacrifices player movement autonomy for it, similar to Hammerflip offers a different variant of melee movement

Akerman: Titan Slayer, designed for the true slash and shot experience, valuing swapping move movement to be in range of both this weapon and whatever gun you choose