Published using Google Docs
KH2FM Damage Floors and Caps
Updated automatically every 5 minutes

KH2FM Damage Floors and Caps

I made these tables because the information given in the KINGDOM HEARTS II FINAL MIX - GAME MECHANICS GUIDE is not 100% accurate. The section that explains the damage formula states that the minimum value of strength (or magic) minus defense is 8 whenever Sora is attacking an enemy. However, the minimum value of this calculation is actually dependent on what enemy Sora is attacking, and the battle level of the area. This means that the technique of just adding 8 to the defense value of a battle level to determine the damage floor (which I have done for some time) does not work. These tables should give the damage floor and cap for most of the areas of the game, calculated using the battle level defense values and HP multipliers (found in the above guide) along with the base HP and max/min damage values for each enemy from this table of enemy stats by Num.

To interpret the information in the below tables, the number given for a damage floor is the largest amount of strength or magic Sora can have that will still do the minimum amount of damage to that enemy. For example, if the damage floor is 10, then any strength/magic stat up to and including 10 will result in Sora doing the minimum damage possible to that enemy for any attack using that stat. To start doing more than the minimum amount of damage in this case, Sora would need at least 11 points in the relevant stat. On the other hand, the number given for a damage cap is the smallest amount of strength or magic Sora can have that will do the maximum amount of damage to that enemy. For example, if the damage cap is 20, then a strength/magic stat of 20 or higher will result in Sora doing the maximum damage possible to that enemy for any attack using that stat.

For the ‘mobs’ sections in the below tables, since the damage floor and cap numbers depend on the specific enemy Sora is attacking, I have often put a range of values in these rows. The smallest number in this range is the lowest damage floor/cap number for all the non-boss enemies in the forced fights in that area, and the largest number in this range is the largest damage floor/cap number for all the non-boss enemies in the forced fights in that area.

Simulated Twilight Town

Enemy

Damage Floor

Damage Cap

Mobs

4-5

18-22

Seifer (day 1 tutorial)

3

62

Twilight Thorn

4

8

Hayner

3

212

Vivi

3

107

Axel 1

4

9

Setzer

3

107

Axel 2

5

10

Twilight Town

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

6-7

18-34

Mobs (second visit)

19

55-67

Mobs (third visit)

30

101-120

Hollow Bastion

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

7

30

Mobs (second visit)

19

47-79

Demyx

19

28

Cavern of Remembrance

Enemy

Damage Floor

Damage Cap

Mobs (first fight)

23

67-95

Valves

23

35

Mobs (second fight)

35

117-138

Mobs (transport)

47

138-181

Land of Dragons

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

8

23-40

Shan Yu

8

17

Mobs (second visit)

23

57-85

Riku

23

35

Storm Rider

23

35

Beast’s Castle

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

10

28-40

Thresholder/Possessor

10

20

Beast

10

164

Shadow Stalker/Dark Thorn

10

20

Mobs (second visit)

23

81

Xaldin

23

35

Olympus Coliseum

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

12

31-45

Cerberus/Pete/Hydra

12

23

Mobs (second visit)

25

71-101

Hades

25

37

Disney Castle

Enemy

Damage Floor

Damage Cap

Mobs

13-14

34-60

Old/Boat/Future Petes

14

26

Port Royal

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

14

37-62

Barbossa

14

24

Mobs (second visit)

24

70-84

Grim Reaper 1/2

24

36

Agrabah

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

15

39-66

Volcanic/Blizzard Lord

15

26

Mobs (second visit)

26

63-105

Genie Jafar

26

38

Halloween Town

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

16

49-70

Prison Keeper/Oogie Boogie

16

28

Mobs (second visit)

27

76-108

Lock/Shock/Barrel

27

40

The Experiment

27

40

Pride Lands

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

18

53

Hyenas 1/Scar

18

30

Hyenas 2

28

46

Groundshaker

28

41

Space Paranoids

Enemy

Damage Floor

Damage Cap

Mobs (first visit)

19

79

Hostile Program

19

28

Mobs (second visit)

29

82-116

Sark/MCP

29

38

The World That Never Was

Enemy

Damage Floor

Damage Cap

Roxas

32

47

Xigbar/Luxord

32

41

Luxord’s Cards

31

76

Saix/Xemnas 1

32

41

Mobs (final fights)

31-32

89-126

Armored Xemnas 1/2

31

89

Final Xemnas

32

41

Superbosses

Enemy

Damage Floor

Damage Cap

AS Zexion

17

23

AS Larxene

21

28

AS Lexaeus

26

34

AS Vexen

32

41

AS Marluxia/Sephiroth

49

64

Data Xemnas/Axel/Xaldin/

Saix/Marluxia/Lexaeus/Terra

60

78

Data Roxas

60

79

Data Zexion/Larxene/Vexen/

Demyx/Luxord

61

79

Data Xigbar

61

82

Cups

Enemy

Damage Floor

Damage Cap

Mobs (Pain and Panic)

17

44-73

Leon and Yuffie

17

51

Mobs (Cerberus)

20

50-83

Cerberus

20

58

Mobs (Titan)

29

82-116

Hercules

29

82

Mobs (Goddess of Fate)

35

84-138

Hades

35

98

No, I didn't bother doing the paradox cups.