UKU Junior Women’s Indoor Nationals 2019-20 Information Pack

We look forward to seeing you at Junior Women’s Indoor Nationals 2019-20. We hope you will have an enjoyable and competitive weekend, and we believe the information contained in this pack will facilitate this. Contact details for the organisers are included if you do have further questions.


Tournament Director:                Ant Bailey        07876597997


Address: Cranford Community College, High Street, Hounslow, TW5 9PD.


From outside London or central London:

The venue is best accessed from the M4 Eastbound/Westbound. Exit the M4 at J3, taking the exit onto the A312 (The Parkway) heading south at the roundabout. From the M4 Eastbound, this will be the 3rd exit. From the M4 Westbound, this will be the 1st exit. Take the first left onto High Street. Continue on High Street through 1 roundabout. Cranford Community College is on your left.

From north London:

Travel southbound on the A312 (The Parkway). After passing through the roundabout at the M4 J3, take the first left onto High Street. Continue on High Street through 1 roundabout. Cranford Community College is on your left.

From south London:

Travel northbound on the A312. It will change names several times, eventually becoming Causeway before it crosses the A30 (Great South-West Road) and becomes The Parkway. After passing through the next roundabout at Bath Road, take the first right onto High Street. Take the first left onto High Street. Continue on High Street through 1 roundabout. Cranford Community College is on your left.

If travelling by car or minibus, please use the car park to the north of the buildings. There is free car parking, but we have been advised that it is likely to get very busy around 2pm, so please aim to arrive early if possible.

If travelling by coach, please use the Delivery Entrance to the south of the buildings for drop-off.

The nearest train station is Hayes & Harlington, while the nearest tube station is Hounslow West. Both are around 30 minutes walk from the venue (1.5-2 miles), but there are a number of buses which will take you closer to the venue.


The event will take place on indoor 3G rubber crumb astroturf. Trainers will be fine. However, astroturf trainers or boots with short studs are recommended. Boots with long (rugby-style) studs or metal ‘blades’ are NOT allowed.

Conduct in the Sports Centre


The sports hall is an indoor 3G astroturf surface. Trainers will be fine. However, astroturf trainers or boots with short studs are recommended. Boots with long (rugby-style) studs or metal ‘blades’ are NOT allowed.


We will have access to the usual facilities (changing rooms, showers, four pitches, etc.). However, there is NO FOOD available for sale on site. There is a Tesco Express supermarket approximately 15 minutes walk away on Bath Road, TW5 9SL. There are a number of eateries on this same road.

Please do NOT take food or drink to the pitches, other than water in a properly sealed container.

Disc Sales

There will be a limited number of discs for sale over the weekend. These will be sold from the TD desk. They will be priced at £10 per disc.


Please report all injuries, mishaps and other problems to the TD desk and to the First Aider (who will be identified during the Captain’s Meeting). If there’s a serious injury our first aider can come to you.

In case of minor injuries which require immediate medical attention, the nearest A&E units open to all ages are Hillingdon Hospital, UB8 3NN and West Middlesex University Hospital, TW7 6AF.

Please inform the tournament directors ASAP of any accident requiring an ambulance or first aid response.


The schedule for this weekend can be found at the following link:

End of Game Rules

When the buzzer sounds, finish the possession (not necessarily finish the point). If there is a turnover or a goal the game is over. Draws are allowed in all group games but not thereafter. In the ‘knockout’ games, if the scores are level at the end of the possession then play until the next goal. There is no need to stop to acknowledge the buzzer.

3-way Ties

If teams record the same number of wins in groups, the order of finishing will be decided as follows:

  1. Head to head between tied teams
  2. Points difference in games between tied teams
  3. Points difference in the whole pool
  4. Points scored in games between tied teams
  5. Points scored in the whole pool
  6. Rock-paper-scissors best of 3

After Your Games

There is some space available in the corridor close to the doors to the hall, on the balcony and outside for Spirit Circles and calls, though we must make an extra effort not to be loud or difficult around other users of the centre. Please avoid doing calls in doorways and at the bottom of stairs for health and safety reasons.

After you have done your calls please give your game scores into the TD desk as soon as possible so that we can keep the day running smoothly. Also, don’t forget to submit spirit as soon as you’ve finished playing! (How to score spirit is outlined below.)

Spirit of the Game

We’re using the same spirit system we use for all our adult events. The criteria and method for scoring teams can be found at the back of this info pack. However, please ask at the tournament desk if you have any queries.

Spirit scores will be entered through an online form. The form can be found here:

You should be able to access the form on your smartphone (or one of your team-mates’ phones – some models seem to struggle more than others) and facilities will be available at the TD desk to input your scores if you can’t get it to work – but be aware there may be a queue for just one laptop there! Use your phone if you can.

Please enter scores as promptly as you are able – in particular, we expect to award a spirit trophy based on the results that have been entered before the presentation. If you fail to enter your scores on the day, it is of course still worth entering them later as it improves the feedback your opponents receive, but if you can enter them on the day it would be far better.

(If you end up, a week after the tournament, with the highest spirit – but someone else took the trophy – that’s hard luck I’m afraid. Take it up with the teams who submit late!)

Rules of Ultimate

Please make sure your players are as familiar with the rules as possible. Experienced players and coaches should take time during the day to help newer players learn any rules they don’t know. Try to do this on the sideline after the point rather than holding up a game if possible.

The rules on the pull for indoors always cause some discussion. For a valid pull, the disc needs to pass through an imaginary box covering the endzone and be less than 2 metres from the floor. For junior tournaments this height is amended to ‘within reach of the nearest player’. In simple terms, throw nice high floaty pulls that land in the endzone, and then get on D. Please don’t ping discs hard into the corners or knife it at people. Receiving team, always try and catch the pull, or be prepared to start from the back of your endzone.

Link to current UKU indoor rules below:

In the case of an emergency

If you come across a fire, please raise the alarm at the point closest to you or inform a member of staff immediately. Then immediately make your way to the assembly point (please find out where this is when you arrive) and do not collect your personal belongings. As a team captain/coach/school teacher, please make sure that all of your players are there and then let the TD know that you have everyone with you. If you can’t find one of your players, DO NOT go back into the building - just let the TD know as soon as possible.


Discraft sponsor all UK Ultimate tournaments and are of course the suppliers for your team disc at this event.

We wish you the best of luck for the weekend and hope you have a great time!

Spirit Criteria*








Not So Good

Good (Normal)

Very Good



Rules Knowledge and Use

  • They repeatedly showed that they didn’t know the rules and weren’t willing to learn them.
  • They intentionally broke the rules.
  • They didn’t know all the main rules and didn’t try to learn them.
  • They didn’t keep to time limits.
  • They had good knowledge of the rules or were willing to learn them.
  • They kept to time limits.
  • They knew advanced rules and applied them well.
  • They helped us to understand the rules.
  • They knew advanced rules and helped us to understand them.
  • They clearly explained how the rules applied to situations in the game.

Fouls and Body Contact

  • There were several examples of dangerous plays.
  • They repeatedly fouled us, even after we spoke to them about it.
  • There was a bit too much body contact.
  • There were a couple of dangerous plays.
  • There was very little or no body contact and it didn’t affect the game.
  • They actively tried to avoid body contact.
  • They tried to avoid body contact when moving and catching.
  • They changed their movements to avoid body contact.


  • They were never willing to listen to our points of view.
  • They made several calls which were not justified or fair.
  • They tried to make every call go their way.
  • They made a couple of calls which seemed unfair.
  • They complained when we made calls.
  • They only made fair calls on things which affected the game.
  • They listened to our points of view and were willing to accept them.
  • They gave opinions on calls which benefitted us if they thought that we were right.
  • They were willing to accept that they were wrong when they made calls.
  • They often gave opinions to support us or helped us to understand why we could make a call if we were unsure.
  • They stayed fair in important points.

Positive Attitude and Self-Control

  • They were often rude towards others.
  • They were physically aggressive.
  • They ‘spiked’ the disc aggressively or damaged equipment several times.
  • They didn’t respect us.
  • They were rude or aggressive towards others sometimes.
  • They celebrated when we made mistakes.
  • They ‘spiked’ the disc aggressively or damaged equipment occasionally.
  • They were generally friendly, polite and positive during and after the game.
  • They played with the same attitude regardless of the score.
  • They were very friendly and polite.
  • They introduced themselves to us or spoke to us on the sideline.
  • They complimented us when we did something well.
  • They didn’t get angry with others.
  • They were very friendly and polite, even during stressful times.
  • They celebrated with us when we did something well.
  • They didn’t get angry, even when things didn’t go well for them.


  • They refused to discuss calls or got angry in discussions.
  • They used offensive language or behaviour.
  • They often gave opinions on calls without being invited.
  • They got angry or were rude during calls sometimes.
  • They took too long in discussions or between points.
  • They communicated respectfully throughout.
  • They clearly explained their point of view and waited their turn when we spoke.
  • They kept to discussion time limits.
  • They were very polite during calls and provided examples to help us to understand their point of view.
  • They sometimes used official hand signal to help other players understand what was going on.
  • They discussed spirit issues if needed.
  • They took time to make sure our newer players knew what was happening and why.
  • They were very polite during calls and helped us if we were struggling to explain ourselves.
  • They used official hand signals throughout the game.

Comments - You need to add a comment about why you’ve given a team that score if you’ve scored them with any 4s or 0s, or if the total score is less than 6 or more than 14. If you’re not sure if you’ve scored someone correctly, check with your teacher, coach or at the TD desk.

*Revised from original WFDF document for use at Junior WOmen’s Indoor Nationals 2019.