## Descending Jump ((Descending Jump))
note(
**What:** a new action for jumping to a lower elevation. Cat Fall and Acrobatics are still the best way to descend a significant distance without harm. In keeping with Long Jump and High Jump, the action is not especially effective without investment in jump-enhancing Athletics skill feats or a very high Athletics modifier.
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**Why:** falling 5 feet or more as part of a Leap will cause you to take damage and fall prone as per the falling rules; there should be a limited way to reduce the danger of jumping downwards.
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item(
# Descending Jump :aa:
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Leap 5 feet horizontally to a lower elevation, then attempt a DC30 Athletics check to disperse the force of your landing. This DC might be increased or decreased due to the situation, as determined by the GM. The fall distance is the difference between your starting and ending elevation.
**Critical Success** Treat your fall as 10 feet shorter, and if you do not fall prone from the descent you can Stride 10 feet as part of dispersing the force of your landing.
**Success** As critical success, but only treat your fall as 5 feet shorter.
**Failure** You Leap normally.
**Critical Failure** You Leap normally and land badly. Treat your fall as 5 feet longer.
**Special** Any bonus that applies to both High Jump and Long Jump applies to Descending Jump.
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## Quick Jump ((Quick Jump))
note(
**What:** interaction with Descending Jump added.
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**Why:** lets it work with all three kinds of jump.
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# Quick Jump
## Feat 1
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; general, skill
**Prerequisites** trained in Athletics
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You can use High Jump, Long Jump, and Descending Jump as a single action instead of 2 actions. If you do, when you High Jump or Long Jump you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet), and when you Descending Jump you may not Stride after you Leap.
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## Powerful Leap ((Powerful Leap))
note(
**What:** aids in Leaping to a lower elevation; vertical Leap benefit no longer overwritten by High Jumping.
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**Why:** helps address issue of Leaping down being so dangerous; fixes minor quirk with High Jump.
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# Powerful Leap
## Feat 2
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; general, skill
**Prerequisites** expert in Athletics
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When you Leap, increase the distance you can jump with a vertical Leap by 2 feet and with a horizontal Leap by 5 feet. Whenever you Leap, treat the distance you fall as 5 feet shorter.
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## Cloud Jump ((Cloud Jump))
note(
**What:** interaction with Descending Jump added.
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**Why:** lets it work with all three kinds of jump.
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# Cloud Jump
## Feat 15
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; general, skill
**Prerequisites** legendary in Athletics
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You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check).
When you High Jump, use the calculation for a Long Jump (without tripling the distance) on a success.
When you Descending Jump, use the calculation for a Long Jump (without tripling the distance) to determine how much shorter to treat your fall on a success.
You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap.
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