Gargantuan Vehicle 60-80 ft long, 15-25 ft wide, 15-30 ft deep.
This is the basic medium class, armed, merchant cloudrunner.
STR 14 (+2) DEX 14 (+2) CON 12 (+1) INT 0 (-5) WIS 0 (-5) CHA 0 (-5)
Hull
AC: 14, HP: 300
Hull Resistance: 12 (Runework) Damage less than this is ignored.
Speed: 90 ft, or 10 knots (240 miles per day)
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Keelstone Altitude: C (1-2 mile)
Tonnage: 10
Price: 95,000 gold.
Crew: (Ideal/Minimum) Combat 20/12, Travel 10/5
Helm: 1, Deck: 4, Engines: 2, Gunnery: 12
Fuel Cells: 20
The ship has a total of 6 Medium cannons, and one Light Arcanic Ray.
Starboard Arc: 3 Medium Cannons
Port Arc: 3 Medium Cannons
Foreword Arc: 1 Light Arcanic Ray
Aft Arc: None.
(2 Crew to operate.)
AC: 18, HP: 75 (if attacked with melee weapons)
Pyromite Load:
Ranged Weapon Attack: +6 to hit, Range (500/2000 ft.) one target. Can fire at short,
medium, and long Distances. Hit: 44 (8d10) bludgeoning damage.
Shard Load:
Ranged Weapon Attack: +6 to hit Deck Crew Range (300/800 ft.), Can fire at short and
medium Distance. 10’ Radius blast, 30 (6d8) slashing damage, Crew DC15 Dex save for
half dmg.
(1 Crew to operate.)
AC: 13, HP: 40 (if attacked with melee weapons)
Ranged Weapon Attack: +7 to hit, range (200/600 ft.), one target. Can fire at short and medium Distances. Hit: 22 (4d10) radiant damage, armor piercing (half threshold), 6 shots per Fuel Cell. Siege Attack does double damage vs. ships and structures.
Combat Rules for Airships and Arcanists can be found here.
This is homebrew rules and content for Gamers Cortex, Airships and Arcanists 5E setting.
If you like what you see, and feel like supporting, goto https://www.patreon.com/aeranos