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Cloudrunner - Airship
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Cloudrunner Class Airship

Gargantuan Vehicle 60-80 ft long, 15-25 ft wide, 15-30 ft deep.

This is the basic medium class, armed, merchant cloudrunner.

STR 14 (+2)    DEX 14 (+2)    CON 12 (+1)    INT 0 (-5)    WIS 0 (-5)    CHA 0 (-5)

Hull

AC: 14, HP: 300

Hull Resistance: 12 (Runework) Damage less than this is ignored.

Speed: 90 ft, or 10 knots (240 miles per day)

Damage Immunities: poison, psychic

Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Keelstone Altitude: C (1-2 mile)

Tonnage: 10

Price: 95,000 gold.

Crew: (Ideal/Minimum) Combat 20/12, Travel 10/5

Helm: 1, Deck: 4, Engines: 2, Gunnery: 12

Fuel Cells: 20

WEAPONS

The ship has a total of 6 Medium cannons, and one Light Arcanic Ray.

Starboard Arc: 3 Medium Cannons

Port Arc: 3 Medium Cannons

Foreword Arc: 1 Light Arcanic Ray

Aft Arc: None.

Medium Cannon

(2 Crew to operate.)
AC:
18, HP: 75 (if attacked with melee weapons)

Pyromite Load:
        
Ranged Weapon Attack: +6 to hit, Range (500/2000 ft.) one target. Can fire at short,
        medium, and long Distances. Hit: 44 (8d10) bludgeoning damage.

Shard Load:
        
Ranged Weapon Attack: +6 to hit Deck Crew Range (300/800 ft.), Can fire at short and
        medium Distance. 10’ Radius blast, 30 (6d8) slashing damage, Crew DC15 Dex save for
        half dmg.

Light Arcanic Ray

(1 Crew to operate.)
AC:
 13, HP: 40 (if attacked with melee weapons)
Ranged Weapon Attack: +7 to hit, range (200/600 ft.), one target. Can fire at short and medium Distances. Hit: 22 (4d10) radiant damage, armor piercing (half threshold), 6 shots per Fuel Cell. Siege Attack does double damage vs. ships and structures.

SYSTEMS

  1. Crystal Comms: Type 1 Array. Transmission Distance 2d6x10 miles.
  2. Keelstone: C-Rated. 1.5-mile ceiling.
  3. Etherscope: +1d4 to Navigation checks.
  4. Docking Clamps: Retractable, cog-automated anchors and clamps for sky dock and ground landings.

Combat Rules for Airships and Arcanists can be found here.


This is homebrew rules and content for Gamers Cortex, Airships and Arcanists 5E setting.
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