
Zanshin Karate Academy Grading Syllabus
The aim of Zanshin Karate Academy is to teach students effective and pragmatic martial arts skills for dealing with modern violence.
As the definition of violence changes so shall we. Never held back by tradition and always open to new ideas and practises, we will strive to incorporate the best of what the global Karate and wider martial arts communities have to offer.
N.B. This is a reference guide and grading criteria can, and will, change depending on various factors
Important Concepts for Combat
The Rules of Combat
As defined by Vince Morris in his book “Rules of Combat, The Development of Warrior Tactics”, ISBN: 0 9539325 0 8.
- Always use methods of distraction
- Control the fighting distance
- Never retreat (unless it is safe to do so, or as a tactic)
- Never stop until it is over
- Always move to a position of advantage. Do not simply rely upon blocking an attack, but move at the same time
- Use the attacker’s strength against them (unbalance, deflect)
- Never fight at the same speed as the assailant
- Show no fear (unless as a tactic)
- Control your own breathing
- Do not rely upon any one technique or blow to win the fight
- Do not fixate upon one attacker, there may be more
- Remember that a hold or a lock is often a prelude to control or finish, the the control or finish itself
- Prepare a psychological ‘switch’ in your head and be prepared to use it
- Maintain a ‘stone’ face
- Do not give way to anger, which is much an enemy to fluid natural movement as fear
- Do not fix your attention on any one particular aspect of your opponent
- If you are truly concerned to develop effective martial skills, then your practice must be as realistic as possible, not ritualistic
- Train to combat the most likely forms of attack first
- Action beats reaction!
- Hands do only two things in a fight - they protect you and harm your enemy!
- KISS (Keep It Simple, Stupid!)
- Use the kyusho or vital (vulnerable) areas or points whenever humanly possible
OODA Loop
Observe-Orient-Decide-Act
The OODA loop is the cycle observe-orient-decide-act, developed by military strategist and United States Air Force Colonel John Boyd.
Boyd developed the concept to explain how to direct one's energies to defeat an adversary and survive. Boyd emphasised that "the loop" is actually a set of interacting loops that are to be kept in continuous operation during combat. He also indicated that the phase of the battle has an important bearing on the ideal allocation of one's energies.
Cooper Color Code
- White: Unaware and unprepared. If attacked in Condition White, the only thing that may save you is the inadequacy or ineptitude of your attacker. When confronted by something nasty, your reaction will probably be "Oh my God! This can't be happening to me."
- Yellow: Relaxed alert. No specific threat situation. Your mindset is that "today could be the day I may have to defend myself". You are simply aware that the world is a potentially unfriendly place and that you are prepared to defend yourself, if necessary. You use your eyes and ears, and realize that "I may have to shoot today". You don't have to be armed in this state, but if you are armed you should be in Condition Yellow. You should always be in Yellow whenever you are in unfamiliar surroundings or among people you don't know. You can remain in Yellow for long periods, as long as you are able to "Watch your six." (In aviation 12 o'clock refers to the direction in front of the aircraft's nose. Six o'clock is the blind spot behind the pilot.) In Yellow, you are "taking in" surrounding information in a relaxed but alert manner, like a continuous 360 degree radar sweep. As Cooper put it, "I might have to shoot."
- Orange: Specific alert. Something is not quite right and has your attention. Your radar has picked up a specific alert. You shift your primary focus to determine if there is a threat (but you do not drop your six). Your mindset shifts to "I may have to shoot that person today", focusing on the specific target which has caused the escalation in alert status. In Condition Orange, you set a mental trigger: "If that person does "X", I will need to stop them". Your pistol usually remains holstered in this state. Staying in Orange can be a bit of a mental strain, but you can stay in it for as long as you need to. If the threat proves to be nothing, you shift back to Condition Yellow.
- Red: Condition Red is fight. Your mental trigger (established back in Condition Orange) has been tripped. "If 'X' happens I will shoot that person" — 'X' has happened, the fight is on.
Habitual Acts of Violence
N.B. This list is not conclusive
- Push to the chest followed by swinging punch to the head
- Swinging punches to the head
- Lapel grab followed by punch to the head
- Double lapel grab followed by head butt
- Double lapel grab followed by knee to the groin
- Bottle, glass or improvised weapon to the head
- Kick to the groin or lower legs
- Broken bottle/glass jabbed to the face
- Slashing, hacking or stabbing with an edged weapon
- Headlock
- High or low tackles
- Throat grab, single or double hand
- Hair pull
- Wrist grab, single
- Wrist grab, double
- Single or double hand shove
- Bear hug
- Biting
Recommended Study
N.B. This list is far from exhaustive and students are encouraged to explore further and wider than what is presented below
The Rules of Combat - Vince Morris
Meditations on Violence - Rory Miller
Facing Violence - Rory Miller
The Little Black Book of Violence
From Shotokan to the Street - Andi Kidd
The Gift of Fear - Gavin De Becker
Creepology - Anna Valdiserri
Study of Violence - Jason Donison, Richard Dimitri & Pamela Armitage
9th Kyu (white belt going for red)
Grade aim: Hit, and learn to hit hard!
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force):
Core Skills
- Gedan barai
- Age uke
- Uchi uke
- Soto uke
- Shuto uke
Sporting
- Jab, cross
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
Throws
Sparring and Live Practise
- Blocks and counter attacks from random wrist and lapel grips
- Sparring, 1 minute rounds
8th Kyu (red belt going for orange)
Aim: Angles, offlining
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force):
Core Skills
- Gedan barai
- Age uke
- Uchi uke
- Soto uke
- Shuto uke
Sporting
- Jab, cross, angle off, hook
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
- Jab, cross, pivot off, roundhouse
Throws
Sparring and Live Practise
- Drill/spar combative principles and methods from Heian Shodan
- Sparring, 1 minute rounds
Kata
7th Kyu (orange belt going for yellow)
Aim: Taking balance and an introduction to throws
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force):
Core Skills
- Gedan barai (at 45 degree angle), step oi zuki
- Age uke, age enpi
- Shuto (block and strike on the inside), switch and hiza geri
- Shuto (trapping and striking at 45 degree angle on the outside)
- Uchi uke (at 45 degree angle), gyaku zuki
- Soto uke (at 45 degree angle), elbow lock
- Frame head, enpi
Sporting
- Jab, cross, angle off, hook
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
- Jab, cross, pivot off, roundhouse
- Jab, cross, cover, cross
- Jab, cross, slip, cross
- Lead leg thrust kick, reverse kick
Throws
- Funakoshi’s topple a folding screen / Osoto gari
Sparring and Live Practise
- Drill/spar combative principles and methods from Heian Nidan
- Folding screen topple (plus variations)
- Clinch / throw sparring (randori)
- Sparring, 1 minute rounds
Kata
6th Kyu (yellow belt going for green)
Aim: Clinch / in-fighting
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force):
Core Skills
- Gedan barai (at 45 degree angle), step oi zuki
- Age uke, age enpi
- Shuto (block and strike on the inside), switch and hiza geri
- Shuto (trapping and striking at 45 degree angle on the outside)
- Uchi uke (at 45 degree angle), gyaku zuki
- Soto uke (at 45 degree angle), elbow lock
- Frame head, enpi
- Rising elbow, round elbow
Sporting
- Jab, cross, angle off, hook
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
- Jab, cross, pivot off, roundhouse
- Jab, cross, cover, cross
- Jab, cross, slip, cross
- Lead leg thrust kick, reverse kick
- Jab, cross, into elbow (with same arm), knee
Throws
Sparring and Live Practise
- Drill/spar combative principles and methods from Heian Sandan
- Iriminage (plus variations)
- Clinch / throws sparring (randori)
- Sparring, 1 minute 30 second rounds
Kata
5th Kyu (green belt going for purple)
Aim: Combative mindset
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force).
N.B. Students expected to proficient on both sides:
Core Skills
- Gedan barai (at 45 degree angle), step oi zuki
- Age uke, age enpi, hiza geri
- Shuto (block and strike on the inside), switch and hiza geri
- Shuto (trapping and striking at 45 degree angle on the outside)
- Uchi uke (at 45 degree angle), mae geri, gyaku zuki
- Soto uke (at 45 degree angle), elbow lock
- Frame head, enpi and hiza geri
- Rising elbow, round elbow, dropping elbow
Sporting
- Jab, cross, angle off, hook
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
- Jab, cross, pivot off, roundhouse
- Jab, cross, cover, cross
- Jab, cross, slip, cross
- Lead leg thrust kick, reverse kick
- Jab, cross, into elbow (with same arm), knee
- Lead leg roundhouse, jab, cross, back leg roundhouse
Throws
- Figure four / shoulder lock throw
Sparring and Live Practise
- Drill/spar combative principles and methods from Heian Yondan
- Ground escapes from back
- Any previous
- Sparring, 1 minute 30 second rounds
Kata
4th Kyu (purple belt going for purple and white)
Aim: Demonstrate understanding of Heian katas
Basics and Applications
To be performed solo, with partner (movement) and on pad (movement and force).
N.B. Students expected to proficient on both sides:
Core Skills
- Gedan barai (at 45 degree angle), step oi zuki
- Age uke, age enpi, hiza geri
- Shuto (block and strike on the inside), switch and hiza geri
- Shuto (trapping and striking at 45 degree angle on the outside)
- Uchi uke (at 45 degree angle), mae geri, gyaku zuki
- Soto uke (at 45 degree angle), elbow lock
- Frame head, enpi and hiza geri
- Rising elbow, round elbow, dropping elbow
Sporting
- Jab, cross, angle off, hook
- Front kick (with front leg), reverse punch
- Reverse punch, front kick (rear leg, stepping through)
- Jab, cross, pivot off, roundhouse
- Jab, cross, cover, cross
- Jab, cross, slip, cross
- Lead leg thrust kick, reverse kick
- Jab, cross, into elbow (with same arm), knee
- Lead leg roundhouse, jab, cross, back leg roundhouse
Throws
- Shoulder throw / Ippon Seoi Nage
- Funakoshi’s neck ring
Sparring and Live Practise
- Drill/spar combative principles and methods from the Heian system
- Ground work
- All content from previous gradings
- Sparring, 1 minute 30 second rounds
Kata
3rd Kyu (purple and white belt going for brown)
Aim: Self study of Kata and progression of skills
Basics and Applications
- All previous combinations and additional variations at grading panel’s discretion
Throws
- Funakoshi’s throat press
- Fuankoshi’s half wheel
Sparring and Live Practise
- Pad drills
- Joint locks
- Shield / focus mitts, 2 minute rounds
- Sparring, 2 minute rounds
Kata
- Iain Abernethy’s Ground Kata
Additional
- Design and deliver a drill as prescribed by grading panel
2nd Kyu (brown belt going for brown and white)
Aim: Self study of Kata and progression of skills
Basics and Applications
- All previous combinations and additional variations at grading panel’s discretion
Throws
- Feet sweep / De ashi barai
- Scooping throw
Sparring and Live Practise
- Pad drills
- Joint locks
- Shield / focus mitts, 2 minute rounds
- Sparring, 2 minute rounds
Kata
Additional
- Design and deliver a drill as prescribed by grading panel
1st Kyu (brown and white belt going for brown and two whites)
Aim: Self study of Kata and progression of skills
Basics and Applications
- All previous combinations and additional variations at grading panel’s discretion
Throws
- Bartitsu hype throw
- Body drop throw / Tai otoshi
Sparring and Live Practise
- Pad drills
- Joint locks
- Shield / focus mitts, 2 minute rounds
- Sparring, 2 minute rounds
Kata
Additional
- Design and deliver a drill as prescribed by grading panel
1st Dan
Aim: A complete demonstration of acquired skills and knowledge
Basics and Applications
- All previous combinations and additional variations at grading panel’s discretion
Throws
- Demonstration of three throws of candidate’s choice
Sparring and Live Practise
- Pad drills
- Joint locks
- Shield / focus mitts, 2 minute rounds
- Sparring, 2 minute rounds
Kata
- All previous kata with demonstrations of bunkai
Additional
- Design and deliver a drill as prescribed by grading panel
- Within reason, candidate must have participated recently in external courses / seminars and should be able to demonstrate learning acquired from these outside of this syllabus
2nd Dan
Aim: Self analysis
Core Skills
- Any previous grading material of the grading panels choice
- Demonstration of continued personal development
- Kata of choice from Karate Do Kyohan
Additional
- Two areas of improvement - grading panel’s choice
- One area of improvement - students choice
3rd Dan
Aim: Analysis of others
Core Skills
- Any previous grading material of the grading panels choice
- Demonstration of continued personal development
- Kata of choice from Karate Do Kyohan
Additional
- Regular coaching of others
- Demonstration of understanding of skills and techniques for analysis of, and coaching of others
4th Dan
This grading and its aim will be bespoke for the candidate. All aspects of practical karate training and theory will be in scope and the grading can include any additional complementary subjects (e.g. self defence skills, martial arts research, etc.) at the discretion of the grading panel.