Navigating the Guide | ||||
Click Getting Started to get the game set up, go through the main game tutorial, and to start up Eikan Nine!
At the School will go more in-depth about what you can do while you’re at school.
During Matches will go more in-depth about what you can do during matches.
The Stat Page Guide will be about Stats, Common Position Traits, and Personalities.
The Personal Skill List will catalogue all of the unique skills in Eikan Nine.
The Glossary is for common Japanese words that may pop up while you play!
My Japanese isn’t the best, but I’ll do what I can! I’ve never written a game guide before, so it may not be the most clear nor concise way of doing things. Hopefully this will help any foreign Livers and listeners who were inspired to play the game because of Nijisanji Koushien!
I’m only going to cover Eikan Nine (although most of the stats and skills carry over to the other game modes) since that was the game mode that the coaches played, and also is a lot more straightforward to TL than some of the other game modes (less dialogue and whatnot)! However, I tried to briefly explain all of the other game modes if you’d like to give them a try!
This is probably also helpful for listeners who want to understand the game more!
Disclaimer!!! I don’t own the game, so my information is purely from what I can see online and through various Liver’s streams! Hopefully it doesn’t become too much of an issue though.
All of the controls that I explain are for the Nintendo Switch! That being said, it should be fairly similar for the PS4.
Another note is that I will use general baseball terminology (and also incorrectly use some I think, sorry…). I assume that you would know some of the basics (like what a Ball, Strike, and Out is, what Bases are, and things like that). If it seems like a more complicated baseball thing, I’ll try to explain it! This wikipedia page does a good job explaining the rules and basics of baseball though!
When you open the game, you are greeted by this screen. Choose which season you would like to play.
For context, the 2021 season was released as an update to the game rather than releasing a 2021 version. It includes an updated roster of the professional teams and whatnot.
Enjoy the opening! PowerPro openings are always amazing.
This is the Home page. At the top, it lists various options you can do when you press certain buttons.
Although the symbol looks like the D-pad controls, it’s actually the ABXY buttons.
Y : Live Info X : Help - / + : Presents/Rewards L : Controller Settings R: amiibo
Underneath it is all of the game modes! There is a lot you can do in PowerPro 2020!
My Life | Pennant | Versus | Tokyo Olympics 2020 | Championships | Live Scenario |
Eikan Nine | Success | PowerFes | Tournament | Homerun Attack | Power Arena |
At the bottom are a bunch of settings, training modes, and etc.! (Left to Right, Top to Bottom)
Music Maker | Pitch Creator | Team Arrange | Player Data | Practice | Live PowerPro |
Glossary | PowerPro Shop | Settings | Survey |
My Life: You play as a professional baseball player who is trying to make it big! You try to live your best life as you play baseball, make friends, and even have romantic relationships?! You can play from the moment you join the team up until you retire.
Pennant: You lead a professional baseball team to try and be the best you can! You train and develop your team, and it also includes a draft process, many types of data collection and game settings. You can play up to 30 years.
Versus: Your basic Versus mode where you can play against your friends or a CPU! You choose from the various professional teams, adjust your lineup, and play.
Tokyo Olympics 2020: You take your team up against the best in the world as a representative of Japan! There is a co-op mode.
Championships: This is the online versus system where you go against opponents to earn points and get ranked on the leaderboard!
Live Scenario: Get put into real life baseball scenarios where your actions may determine victory or defeat! These are based on real scenarios in various baseball matches!
Eikan Nine: You’re a new coach for a high school baseball team! It’s your job to look over the students, train them, and take them to Koushien!
Success: You’re the main character in this university baseball story where you experience the various scenarios! There are 3 modes within this one that change the scenario: Agricultural school, International school, and Egyptian school(?!)! Meet the characters and make your story!
PowerFes: Join the best baseball players in the world as they face off on a flying ship! Win matches, get players, meet people, and do your best in the tournament!
Tournament: Hold your own tournament with your friends or CPUs! Includes professional teams and your own original teams!
Homerun Attack: This is like an arcade mode where you try to hit a homerun! You can earn a score and be ranked on the leaderboards!
Power Arena: This is like a challenge mode where you try to complete various challenges! Your score will be ranked amongst other players, so aim for the top!
You’ll be greeted by an announcer for PowerPro Television. She’ll help you set up your PowerPro Profile! This profile will be used for any online activities you do.
R : Backlog (Text Log) A : Confirm
Would you like to connect to the LIVE PowerPro network?
If you have a profile already, you can skip the profile settings.
(If you select No, you will not connect to the online network and will go straight to creating your name and character)
はい = Yes いいえ = No
To connect to the online services, you need to agree to the Terms of Service.
利用規約 = Terms of Service
同意する = Agree 同意しない = Disagree
(I don’t have access to the terms of service to TL them)
To connect to the online services, you need to agree to the Privacy Policy.
プライバシーポリシー = Privacy Policy
同意する = Agree 同意しない = Disagree
(I also don’t have access to the privacy policy to TL them)
This is just a Notices page.
A : Details B : Close
Y : Erase 1 character A : Select
Kana
Kata (Katakana)
Alphanumeric (Letters and Numbers)
Clear
Erase 1 Character
Cancel
Here is the character customization!
L R : Left and Right rotation Y : Facial Expressions B : Undo A : Confirm
OK (Confirm)
Edit
Select (I think this allows you to choose from preset models)
Random
Cancel
L R : Left and Right rotation Y : Facial Expressions B : Back A : Confirm
There are more settings within each category, but I think you can just fiddle around with them since they’re pretty straight forward!
Skin Color
Hair
Eyebrows
Eyes
Facial Hair
Accessories
B : Back A : Confirm
Choose your region and prefecture! This determines what professional teams you can choose for your profile!
Choose a team!
Now you’re done setting up your profile! The game will then ask if you would like to do the Tutorial.
Would you like to play the Tutorial?
(You can play it later)
はい = Yes いいえ = No
It’s important to note that the tutorial teaches you how to control the character themself during baseball. You will move the batting cursor, pitch the balls, and move in the field during defense. It’s not useful for Eikan Nine, but it is useful if you’d like to play some of the other modes that are not Team Management-based. I’ll translate it anyway though! Feel free to skip this section and go straight to Eikan Nine if you would like since this tutorial doesn’t apply to that game mode.
Welcome to PowerPro!
Here you will learn the basic controls and whatnot. We’ll start with batting!
Press the B button to swing the bat. The pitcher will throw a Straight (for some reason, they call fastballs “Straights” or ストレート) towards the center.
Some UI things
At the top left, you’ll see the objective for this part of the tutorial. This one tells you to press B to bat.
On the bottom right is you! It tells your name (パワプロ), your position in the batting order (1), your position on the field (一 or first base), and your stats (check stats for more info).
On the top right, it tells you that if you press - / +, you’ll call a Time-out or rather, Pause the game and open the menu. You can exit the tutorial from there.
At the top it shows you the type of pitch. You’ll see later, but the ball diagram with the arrows signifies the “break” or change in movement of the ball and the ball type. It also names the pitch underneath it (in this case, a Straight)
At the bottom is the strike zone and your batting cursor. More info about this later, so just time your swing and hit the ball!
Note: If you fail the objective, it will prompt you to do it again. This applies to all objectives during the tutorial.
Nice batting!
If you hit the ball using the center-point on the bat (where the cross-sections meet), you’ll hit the ball farther and higher!
Now let’s try hitting a pitch that isn’t at the center!
Using the L stick, align the bat with the pitch marker, and press B to swing!
This wider cursor is called a “Meet Cursor” and is easier to hit pitches with.
Let’s hit that ball even further!
By pressing R/SR, you can make the Meet Cursor smaller and stronger! It’s harder to hit the ball this way, but it will send that ball flying!
Nice batting!
If you press the R/SR button again, the Meet Cursor will return to normal.
Let’s try hitting a “breaking” ball!
The speed and amount of break (directional change) in the ball depends on the pitch. Be sure to identify and adjust accordingly!
The type of pitches available to the pitcher are shown in the top diagram. The arrow points in the direction of the break while the number represents how much break there is. The higher the number, the greater the break (change in movement)! However, it scales differently for different types of pitches, so be careful and aware!
Nice batting!
There are many types of breaking pitches, so try your best to remember them and their properties as you play!
This next task is a bit difficult, but let’s try to hit the ball and run to second base!
If you hit it with the stronger Meet Cursor, it’ll be easier to run!
Once you hit the ball, you can repeatedly press L/SL and R/SR in an alternating fashion to run faster! Once you reach the first base, you need to press X to keep running to the next base!
Nice run!
If you need to run back to the previous base, press A.
Now we can try Bunting!
Press the A button to enter Bunt Mode! You can use the L stick to move the bat like usual.
Nice bunt!
This is the end of the batting tutorial. Next up is the Pitching tutorial!
Let’s learn the basic pitching controls!
Reminder that you can exit the tutorial in the Time-out menu (press -/+).
You can throw the ball by pressing the B button!
Nice pitching!
Keep in mind that your Stamina will decrease with each pitch! This is the tutorial though, so don’t worry too much about it.
Now let’s try moving the pitching cursor!
After you throw the ball by pressing B, you can move the pitching cursor with the L stick. Let’s try breaking 5 of these targets!
Nice pitching!
Remember that it is important to vary your pitching courses to make it more difficult for the opposing batter!
Let’s try throwing a breaking ball!
Before you throw the ball, use the L stick to select the type of breaking ball you want. Once it’s selected, throw the ball using B!
Nice pitching!
It’s essential to vary your pitches by mixing in various breaking balls and straights!
Let’s try throwing a knuckleball (the second breaking ball type)!
As you can see, your Fork and Knuckle break in the same direction, so in order to swap between them, all you need to do is press R/SR!
Nice pitching!
Keep in mind that if you have a second breaking ball that moves in the same direction, you can always swap between them with R/SR!
Next, let’s try picking off a runner.
(A pick-off is when the pitcher throws the ball to a baseman rather than the catcher in order to try and get that runner out. Most runners will “lead” off of their base so they can run to the next one quicker. As you can see in the side view camera, the runner is not standing on the base, so if the pitcher can throw the ball to the baseman in time, they can get that runner out.)
To throw to First Base, press A.
Nice pickoff!
You can throw to Second Base by pressing X and Third Base by pressing Y. If runners are leading off too far from their base, be sure to pick them off!
That’s the end of the Pitching tutorial! Now to the Fielding tutorial!
(There was supposed to be a screenshot for this as well, but I couldn’t be bothered to go back for it)
Let’s learn the basic fielding controls!
Reminder that you can exit the tutorial through the Time-out menu (press -/+).
The ball will fly towards the Second Base, so use the L stick to move the player accordingly! You’ll automatically catch/grab the ball as you approach the ball.
Once you catch/grab the ball, press A to throw it to First Base!
If the person at First Base catches the ball and touches the plate before the runner can get there, the runner will be Out!
Nice play!
You can press the X button to throw to Second Base, Y to throw to Third Base, and B to throw to Home Base. You can throw it to the center by pressing R/SR.
Now let’s try catching fly balls!
You can catch a fly ball by standing in the center of the yellow circle that appears.
Nice play!
In an actual game, the catching point will change according to the wind’s direction and speed. Be wary of this and keep an eye on the ball’s shadow to be able to catch it.
Now let’s try to dive to catch the ball.
If you press A while moving with the L stick, you will dive. Time it properly to catch the ball!
After picking up the ball, press A again to throw it to First Base!
This can be really difficult for some, so keep trying and changing it up a bit to get it right!
Nice play!
Use that Diving Catch appropriately and keep an eye on your distance from the ball!
Now let’s try jumping.
The ball will fly towards the Shortstop, so press X to jump and catch the ball!
Nice play!
That’s the end of the fielding tutorial. If you’d like to brush up on these things or practice more, you can use the Practice Mode on the Main Menu!
You may receive a gift/item that is applicable to Eikan Nine. In this case, these are shoes that increase a player’s running speed.
(Since I don’t have a good catalogue of items, I won’t be including translations or effects for these items. Sorry!!!)
Would you like to open the Present Box?
はい = Yes いいえ = No
If you click Yes, it will lead you to the Present Box where you can claim the item. Otherwise, you’ll go straight into Eikan Nine!
This is the Title Page! It has plenty of useful functions for you to use as you play!
Start |
Continue |
Online Tournament |
Character Log | Graduation Album | ||
Map of Japan | Help | Number of Pros |
Would you like to see the Help page for Eikan Nine?
はい = Yes いいえ = No
If you click Yes, go to Introduction. If you click No, go to Starting Eikan Nine.
(I will be translating the Help page, but you can follow along in-game as well!)
Basic Controls:
B : Go back to the previous page A : Go to the next page -/+ : End the Help session
During Eikan Nine, you’ll be the coach of a high school baseball team! You’ll instruct them during practice and during the matches. Teach, raise, and bring them to Koushien!
Eikan Nine uses a calendar/schedule system, and you’ll progress through the months using various Progress Icons. On these Progress Icons, it will describe the activity that they do, whether that be various types of training, meditating, counseling and more! The number on the top left of each Progress Icon tells you how many days that activity will take.
At the start of every month, you can assign each student something to train on. This training is separate from the training Progress Icons. Using this monthly personal training alongside the Progress Icons is the basis of your training in Eikan Nine!
Also, the calendar/schedule consists of many different “panels” or spaces. These spaces can trigger special and unique events depending on what type they are!
Blue panels cause good events. Red panels cause bad events. White panels can cause either good or bad events.
(More about these will be covered in At the School)
Green panels will restore the player’s Training Stamina. Yellow panels give bonus experience points.
(More about these will be covered in At the School)
There are also various special panels with special events and also character panels with special events! Sometimes you will be forcibly stopped at a panel, such as for matches and other official events.
(More about these will be covered in At the School)
As a coach, you can influence the player’s actions during a game. You do this by sending instructions through Tactic Icons or sending messengers.
(More about this in During Matches)
Tactic Icons with higher numbers are usually better. However, it is important to take the situation and the pitcher’s and batter’s abilities, stats, and skills into consideration. Sometimes a higher numbered Tactic Icon is not the best decision.
Each player also has a special Tactic Icon that they can only use once per game. The type of special Icons you can get is dependent on their Personality, and the effects of those cards also vary widely.
At the end of the summer tournament, all of your Third-years will graduate. However, if they perform well and get nominated in the draft, they will be added as Original Players from your school!
In April, new freshmen (First-years) will join your baseball club. A new year now starts again!
The Reputation of your school is very important. When you do well in games (either by winning games or doing well against a strong team), your Reputation will increase. If you have a higher reputation, you have access to more Progress Icons, possibly more new students, and the training environment/efficiency will improve!
This is the general settings page!
On the left side:
Confirm Settings
Change Settings
Reset to Default
The actual settings:
Support Messages (あり = On なし = Off)
Environmental Sound (あり = On なし = Off)
3D Model Display (あり = On なし = Off)
Reincarnated Players (あり = On なし = Off)
Automatic Player Substitutions (あり = On なし = Off) (Recommend that you turn this off)
Main Screen Speed (通常 = Normal) (Sorry, I don’t know what the other options for this are)
Click on the Change Settings option on the left to change the settings! Once you’re done, you can confirm them by pressing Confirm Settings!
Choose the Year that you want to play in!
If Reincarnated Players is turned on, this will also affect which reincarnated and other special players might appear!
This time, you’ll be choosing which prefecture your school will be in!
Although you can definitely just choose whatever prefecture you want, there are a lot of different things to think about if you’d like to optimize your gameplay.
First of all, some regions/prefectures have specialties. (This map is the Scouting map, but I think it should apply for when you are choosing a school later. More about Scouting in At the School).
Red areas specialize in Pitching. Green specializes in Batting. Yellow specializes in Fielding. Blue is balanced. Purple has a single specialty. White is nothing in particular.
Not only can you take specialties into account, but when you choose a prefecture, there are other stats to be aware of.
Look at the bottom of the screen when a prefecture is highlighted. It’ll show you the number of schools in that area (more stars means more schools). With fewer schools, you might have an easier time going to Koushien, but you’ll have less practice and be more likely to get eliminated very early on since your school is weak.
On the right side of the parenthesized text, it also shows if that area has a performance rating(?).
This page is where you decide the coach’s (your) name!
OK (Confirm)
Nickname
Name (Family/Last name)
Name (Given/First name)
If you would like to switch the order of your name (Given Family or Family Given)
Cancel
When you select an option on the left, a page similar to the one here will show up.
Once you select OK, this screen will pop up. It’s asking which name you would like to be registered.
Nickname | Family/Last Name |
Given/First Name | Family + Given Name |
Now you choose your School’s name! This page is formatted just like the other ones.
This page is for the announcer setting. Depending on your school’s name, you could get the announcer to say it!
OK (Confirm, will be off if left empty) |
Search |
Turn off |
If you click on Search, this screen will pop up. The text is japanese only, and the underlined area shows how many results pop up. Click OK to search through the results!
It’ll show a list of options and you just pick which one you like the most! It’ll loop back to the screen above this one if you select an audio file you like.
This is the general school information page. Hit OK when everything is set!
Year Setting | Prefecture Setting | ||
Coach Name | Baseball Uniform | Coach Name | |
Coach Model | Cheerleader | Prefecture | |
School Name | Emblem Design | School Name | |
School Song | School Uniform | Headgear Mark | |
Headgear Mark | New Students |
I’m going to skip over the ones that are quite simple like the Cheerleaders, Emblem Design, School Uniform, School Song and Headgear Mark. I’ll show the Baseball Uniform screen though! The other settings are ones that you’ve already done, and this is just an opportunity to go back and correct some things that you might want to change.
Y : Switch (?) L/R : Rotate B : Back A: Select
Headgear (Cap) |
Helmet |
Body (Uniform Design, Color etc.) |
Name on the back |
Number on the Back/Chest |
Chest Logo |
There are a lot of different text, design, and color settings underneath each option, so I recommend just fiddling around with it! There’s a lot of customization to this, so have fun!
Now to the New Recruits page! There is a lot of information to digest here, and I recommend checking out Stat Pages and Personal Skills for more info!
-/+ : Change Display X : Ability Details B : Back A: Select
Change Name |
Change Face |
For each player, the colored box is their name. Each color means something different
(Red/Pink: Pitcher, Yellow: In-fielder, Blue: Catcher, Green: Out-fielder)
To the right of their name is the character representing their current position (can be found again in the Glossary).
(投 : Pitcher, 捕 : Catcher, 一 : First Base, 二 : Second Base, 三 : Third Base, 遊 : Shortstop, 外 : Outfield)
Underneath their name is their Personality. For more info about Personalities, please check out the Personality section in Stat Pages. They’re very important and can really change how you play the game and train your students!
Now feel free to customize your new students! The Name and Face settings are pretty much the same as you’ve seen before, so feel free to reference those again if you need to. If you’d like to reroll and try to get better first-years, you can do that too! Just hit the Home button, close the game, and restart!
Once you’re happy and done with everything, hit OK!
Just some text saying that this game is fictional and has nothing to do with real people, events, things, etc..
It’s now spring in the month of April. A person has now been appointed as the coach of a high school baseball team. Aiming to be the strongest, what awaits this team that they lead? This is where a new page of history begins.
Let us go to win the national championship!
The game will now begin! There’s a lot of dialogue that you have with the manager at first, so I’ll skip some of it. However, there is a tutorial that she offers, so I’ll include that.
The text beforehand is essentially just the manager cheering on the players and asking who you are only to realize that you are the new coach. She then apologizes and properly introduces herself before telling you about their goals (preparing for the qualifiers to get into Koushien).
Have you ever been a coach before?
はい = Yes いいえ = No
Saying No will trigger the tutorial while saying Yes will omit it.
Understood. If you’re unsure about anything, just let me know. | Now I’ll explain how you will progress through the schedule. |
The icons lined up at the bottom of your screen are Progress Icons. | There are many types of Progress Icons. |
First are Training Icons. If you select a Training Icon, all players will perform the selected activity. | Pitching practice is less effective for Fielders while Fielding practice is less effective for Pitchers. |
There are also special Icons like Career Counseling as well as Icons that can be used immediately like Schedule Review. | There are many different kinds of Icons, so please make good use of them to progress through the schedule! |
Do you understand the Progress Icons?
はい = Yes いいえ = No
Selecting Yes will allow you to move on. Selecting No will repeat the Progress Icon tutorial.
Well, that’s the end of that explanation. Let’s do our best! | Ah right. I’ll leave that explanation in the Manager’s Memos if you’d like to look at it later. |
Coach, I think I forgot something… Just kidding! | You can check the Manager’s Memo from the Schedule Memo in the Menu! |
And that’s the end of the Tutorial for now! The day will now begin, and the new students will join your baseball team!
After you use your first Progress Icon, the game will tell you about how they work. Each Progress Icon will give the players EXP in certain areas (depends on the type of training and etc.), but the panel that the Progress Icon lands on also gives certain effects! More details about those effects can be found in the Eikan Nine Introduction and At the School.
This section will focus on the menu in the bottom-left corner
This menu is very similar to the Settings menu that you saw at the start!
However, the left-side is different. Otherwise, the right-side is the same as before.
Game Settings |
BGM Settings |
Save Game |
This menu has A LOT to digest (not to mention it has multiple tabs as well).
Team Information (The page you are looking at currently) | ||
Items (Self-explanatory) | ||
Achievement Points (Spend these at the Shop) |
This page consists of multiple tabs. From left to right, they are
Team Information, Overall Results, Recent Match Results, and Training Facilities.
This is where you can see your Ground Level (in this case, it is 25).
Ground Level is very important because it affects your training efficiency (lv99 can increase your EXP gains by 50%!).
You can improve your Ground Level by buying/using various training equipment, maintenancing them, and using other types of items!
It can also increase as you increase your School’s Reputation!
Y : Defensive Position X : Ability Details
From the Player Data page, you’ll have access to everyone’s information!
Remember that the kanji characters for their positions can be found in the Glossary and are color-coded in-game for convenience!
For the Dominant-hand section, it’s good to know that 投 = Throw, 打 = Hit/Bat, 左 = Left, and 右 = Right (also can be referenced later in the Glossary)
Titles are special names that players can earn throughout the course of their careers!
A list of their personalities can be found in the General Stat section!
Their Condition/Tension is very important and can affect their performance in matches. More details can be found in During Matches!
Reliability is also important, so check out During Matches for more info!
Their Grades are also important and can affect their Condition and training efficiency!
If you press X while selecting a player, their Ability page will pop up. There are 5 different tabs that you can see from the top.
Player Abilities, Pitching Abilities, Fielding Abilities, Defensive Abilities, and Profile
The Player Abilities page will match with either the Pitching or Fielding Abilities page depending on which one is their main position.
X : Ability Details Y : Defensive Position
All Players | Pitchers | Fielders |
This is where you can see what you set for their Monthly Training! More details about that in that section.
I don’t think you can change their training objectives from here, but this page still holds some key information!
Their Training Stamina bar (not to be confused with a Pitcher’s Stamina) ! It’s the multi-colored bar underneath their name. Their Training Stamina affects their training efficiency, so be sure to keep an eye on it! There are various Progress Icons that can help recover Training Stamina, and landing on Green panels also helps to recover Training Stamina!
It also displays a lot of their important stats, but I’ll explain that in Monthly Training!
AI Tendencies/Settings |
Team Principles |
Y : Lock X : Ability Details
Change | Regular | On the Bench | Off the Bench | |
Cancel |
These settings are similar to what you did at the start of Eikan Nine!
Headgear Mark | School Song |
Baseball Uniform | School Fight Song |
Cheerleaders | Announcer/Voiced-Names Settings |
School Emblem Design | Coach’s Face Setting |
School Uniform Design |
Schedule |
Manager’s Memo |
Important Events |
Tournament |
Tactics List |
Scout Players |
These are just various news articles that get written about your school and students!
White | Random events can occur |
Green | Restores Training Stamina (be sure to check your Training Stamina if you want to consider this) |
Blue | Causes good events |
Red | Causes bad events |
Gold | Increases experience gain (the bonus is quite small though, so it’s not really worthwhile unless you are using a high value Progress Icon) |
Star | Expands your schedule and gives it three paths. Gives you access to more options. |
Skill Training | You choose one player out of a randomly chosen three to teach skills. The stars to the right of the skills indicate how difficult it is to learn that skill (more stars = more difficult). However, more stars does not really mean that it is a “better” skill. It’s important to consider synergy, their position, and other variables. There are various skills, so please refer to Personal Skills List and Stat Guide for more info. | |
Training Camp | Training camps allow you to teach 3 random players up to 3 skills each! What skills you can learn are determined by the positions of the players that were randomly chosen and also the Progress Icons that are given to you. There are various skills, so please refer to Personal Skills List and Stat Guide for more info. |
Around March after the end of Spring Koushien, your 3rd-years will graduate from school and leave your team. However, they can still come back to help! What kind of professions they end up becoming affects what kinds of benefits they bring back with them. You can somewhat influence them if you use a Career Consultation Progress Icon. You will only receive these effects if you land on their panel.
「あらくれもの」 Ruffian | Changes all Progress Icons |
「サラリーマン」 Salaryman | Improves academic ability |
「占い師」 Fortune Teller | Changes a player’s Personality |
「スカウト」 Scout | Improves Scout Ratings |
「ショップ店員」 Shop Clerk | Receive items |
「職人」 Craftsman | Receive stat-increasing items |
「本屋」 Book Store worker | Receive Skill Books |
「魚屋」 Fish Store worker | Increase Ball Speed and Speed training efficiency |
「肉屋」 Butcher | Increase Trajectory, Contact, and Power training efficiency |
「八百屋」 Grocery worker | Increase Shoulder Strength and Defense training efficiency |
「ミゾット社員」 Mizot employee | Receive Training Equipment or equipment maintenance |
「プロ野球選手」 Pro-Baseball Player | Any one of these is possible. It is random. Can remove a player’s red skill. Can change panels to Gold (experience boosting). Can decrease training experience. |
「アイドル」 Idol | Limited to graduated female managers. Can improve condition and drastically increase training efficiency. |
「看護士」 Nurse | Limited to graduated female managers. Recovers everyone’s Training Stamina. |
April | New Academic Year |
May | |
June | |
July | Summer Koushien Qualifiers Interview Event If your participation in Summer Koushien is announced, there is a chance an interviewer will appear when you land on a Blue panel. This is an opportunity to learn skills. Training Camp |
August | Summer Koushien August 21 If you land on this date, you have a chance to activate 3 Skill Training panels. August 27 National Tournament Highly skilled players may be selected for this. Participation usually results in them receiving a Gold skill. |
September | Autumn Tournament (Regionals) |
October | |
November | |
December | Training Camp December 24 (Christmas Event) If you land on this date, Training Stamina and training efficiency will increase. |
January | Announcement of Spring Koushien Participation This is determined by your results in the Autumn/Regional tournament. |
February | Interview Event If your participation in Summer Koushien is announced, there is a chance an interviewer will appear when you land on a Blue panel. This is an opportunity to learn skills. February 29th (Leap Year Event) If you land on this date, a special training event will occur. |
March | Spring Koushien Graduation |
These are mostly the ones that have not-so self-explanatory images as well as ones that are more unique.
There’s no catalogue of these that I could find, so my apologies if I missed any. The images are low-res since I pulled them from various streams.
観 戦
Career Counseling This will affect the career path that they choose in the future. More info about graduate careers in Graduation and Returning Alumni. | |
Training Instructions Change Monthly Training. | |
Schedule Revision Change Progress Icons. | |
Practice Match Application Apply for a practice match. It will appear on your schedule. |
From November to February, you may have multiple opportunities to Scout for new incoming students.
This can be done through either the 「新入生スカウト」(New Student Scouting) Progress Icons or the「新入生の履歴書」(New Student Resumes) Item.
When using either the Progress Icon or Item, you’ll arrive at this map. Just like when you were choosing your region at first, each colored region has different specialties.
Red is Pitching; Green is Batting; Yellow is Fielding; Blue is Balanced; Purple has a single Specialty; White is nothing.
The amount of regions you have access to Scout in is determined by your School Reputation. Higher reputations allow you to scout in more areas.
(Note: Maximum number of new students each year is 10, so you cannot scout over that limit)
🠋🠋🠋More info below🠋🠋🠋
Scout | Select a student to scout |
Leave | Leave without scouting. If you don’t like what you see, it may be beneficial to save student openings for later. Remember that you can only have 10 new students per year. |
When you select a region, you’ll arrive at this screen.
This displays all of the students in that area, 「戦績」(Match Records), 「寸評」(Brief Comments), and some general stats.「偏差値」is their Academic Grade.
What to Look for when Scouting
「戦績」(Match Records):
「全国大会優勝」(Won National Tournament) or 「全国大会出場」(Participated in National Tournament) will generally indicate that they are strong.
However, do note that they could’ve just been on the bench, or that the students who didn’t make it to the nationals got wiped early by a super strong team.
「寸評」(Brief Comments):
These may hint at what that student’s personality is. The phrases will vary, but there are a few key ones that you may find valuable.
「打席での迫力が他と違う」(Their batting power is different from others) may result in them having
「威圧感」(intimidation) (check Personal Skill List for more info).
X : Ability Details Y : Defensive Positions
All Players | Pitchers | Fielders | Simple Instructions(?) |
Every month, you’ll get to assign a training objective for each student. I’ll break down what you can see here on this screen before moving on to the specific screens that show up when you select a player.
Notice that Pitchers and Fielders display different stats on this screen (if you’d like to review the different kanji for positions, visit the Glossary!)
Pitcher Stats (Left to Right): Ball Speed, Control, Stamina, Breaking Balls (each direction signifies a different ball,
and the numbers indicate the proficiency (the amount of “break” in that pitch) of that specific pitch)
Fielder Stats (Left to Right): Trajectory, Contact, Power, Speed, Shoulder Strength, Defense, Catch, Defensive
Position(s)
For more info about all of these stats, please visit General Stats
Now for the individual pages that pop up!
Trajectory | Catcher | Ball Speed |
Contact | First Base | Control |
Power | Second Base | Stamina |
Speed | Third Base | Batting Form |
Shoulder Strength | Shortstop | Pitching Form |
Defense | Outfielder | Switch Hitting |
Catch | Change Main Position |
The two columns on the right-side are for breaking pitches (you can learn up to two different types of pitches in each direction).
The green bar is a progress bar.
On the far right-side, you can choose what they will focus on. The order of the items will change depending on what position they play (pitchers will get options related to pitching first and vice versa).
Remember that Pitchers can work on Fielding stats and skills! Fielders cannot train their Pitching stats unless they have Pitcher as one of their sub-positions.
🠋🠋🠋More Info Below🠋🠋🠋
「修得済」: Mastered (When this appears on the green bar, they cannot train this anymore. All pitchers have their
Straight/Fastball mastered.)
General:
「おまかせ」- Improvise
「万能」- Balanced/All-rounder
Pitcher-related:
「球速アップ」- Ball Speed Up
「制球アップ」- Control Up
「スタミナアップ」- Stamina Up
「変化球みがく」- Improve Breaking Pitch (for breaking pitches you’ve already learned)
「新球種覚える」- Learn Breaking Pitch (for breaking pitch directions that you haven’t learned)
「投球フォーム変更」- Change Pitching Form
Fielder-related:
「弾道アップ」- Trajectory Up
「ミートアップ」- Contact Up
「パワーアップ」- Power Up
「走力アップ」- Speed Up
「肩力アップ」- Shoulder Strength Up
「守備力アップ」- Defense Up
「捕球アップ」- Catch Up
「サブポジ修得」- Acquire Sub-position
「打席変更」- Switch Hitter (Change their dominant batting hand)
「打撃フォーム変更」- Change Batting Form
Just a small note. I’m not sure what the various Pitching and Batting Forms do. From what I can see, it’s just a visual thing that allows you to have players that mimic the forms of real baseball players. I’m not sure if it has an effect on their performance in-game.
This screen is the easiest way to check your School’s Reputation.
It’s the 「現在の評価」(Current Rating) section underneath the table.
「弱小」 Weak | Access to 4 Progress Icons |
「そこそこ」 Moderate | Access to 5 Progress Icons |
「中堅」 Mid-Level | Access to 6 Progress Icons |
「強豪」 Powerhouse | Access to 7 Progress Icons |
「名門」 Prestigious | Access to 7 Progress Icons |
As your School Reputation increases, your Ground Level will also increase.
You will also be able to have more players and recruit more students.
X : Player Data
On this screen, you will choose who to spectate during the match. This is the player that you can somewhat control through the various tactics and whatnot during the match.
Match Start |
Change Order |
The Change Order page is very similar to the Order page.
At the bottom are the rules (not sure if you can change these in Eikan Nine). Essentially 9 innings, up to 15 total innings with extensions, tiebreaker at 13 innings onward, and called game if there is a 10 point lead at 5th inning.
Just a brief note about the faces/expressions next to their names. I’ll call them their “Condition” throughout this guide.
Condition has a pretty strong effect on a player’s performance (even more or less so if they have certain skills), so you may want to bench some of your unhappy players.
Donmai |
Note: Not sure what Donmai does (if you’re not familiar with it, it’s usually a word used to comfort misplays. Supposed to mean “Don’t Mind”)
From what I’ve read, it’s supposed to improve the player’s mood/condition or for helping pitchers when they get dizzy/need support.
Play | Fast-forward(?) |
Substitute Batter (Pinch Hitter) | Strength Analysis |
Substitute Runner (Pinch Runner) | Sound |
Score | Tactics List |
R : Detailed View
「おまかせ」- Improvise
「センター返し」- Center Field
「流し打ち」- Opposite Field Hit (Right-side for Right-handed batters and vice-versa)
「引っ張り」- Pull Hit (Left-side for Right- handed batters and vice-versa)
「転がせ」- Rolling Hit
「送りバント」- Sacrifice Bunt
「ヒットエンドラン」- Hit and Run
「盗塁」- Steal a Base (need to have a runner on base and effectiveness is determined by that runner’s stats and
skills)
「待て」- Wait (Player will not swing)
Personality-specific Tactic Icon - Please refer to Personalities for more details
🠋🠋🠋Be sure to check the Detailed View before you select a Tactic Icon🠋🠋🠋
R : Return
「ミート設定」 Contact Settings | 「ミートおまかせ」 Improvise | 「ミート多用」 Focus on Contact | 「強振多用」 Focus on Power Hitting | |
「打法設定」 Hitting Settings | 「打法おまかせ」 Improvise | 「慎重打法」 Cautious | 「積極打法」 Aggressive |
Note about the Contact Settings: This setting influences (not 100%, but it does affect their behaviour) what type of “batting cursor” the batter will use. A “Contact cursor” is much wider and easier to hit with while a “Power Hitting cursor” is much smaller but is very strong. You would have seen what this is like in the batter’s POV during the batting tutorial after you made a PowerPro profile.
Once the player starts batting, you can press B to return to these interfaces.
L and R can be used to change the game speed (R will fast-forward, L will slow down)
R : Detailed View
「コースおまかせ」- Improvise
「内角中心」- Inside Pitch (whichever side is closest to the batter)
「外角中心」- Outside Pitch (whichever side farthest from the batter)
「ストライクをとれ」- Get a Strike
「クサイところ」- A Nasty Place (on the edge of the strike zone)
「打たせてとれ」- To the Catcher’s Mitt
「緩急重視」- Focus on Tempo
「低め中心」- Low Pitch
「敬遠」- Intentional Walk
「1球はずせ」- Give 1 Ball
Personality-specific Tactic Icon - Please refer to Personalities for more details
🠋🠋🠋Be sure to check the Detailed View before you select a Tactic Icon🠋🠋🠋
R : Return
「投球設定」 Pitching Settings | 「投球おまかせ」 Improvise | 「速球中心」 Fast Ball | 「変化球中心」 Breaking Pitches | |
「守備設定」 Fielding Settings | 「守備位置おまかせ」 Improvise | 「定位置」 Fixed Positions | 「長打警戒」 Wary of Slugger | |
FIelding Settings Cont. | 「ゲッツーシフト」 Double-Play Shift | 「バント警戒」 Wary of Bunts | 「引っ張り警戒」 Wary of Pull Hitters |
There are more Fielding Settings (I think?), but I couldn’t find them just yet. Will update when I can find them.
The FIelding row is not always in the same order. The options change as the field changes and as there are more runners on the bases.
The effects of the Messengers depends on their Personality and the magnitude of the effect depends on what grade year they are! Students in higher grade levels have stronger effects.
Personality | Grade Year | Text | Effect |
「ごくふつう」 or 「内気」 Normal or Shy | 1st | 「励ます」 | Restores Pitcher’s Stamina (+) |
2nd | 「すごく励ます」 | Restores Pitcher’s Stamina (++) | |
3rd | 「ものすごく励ます」 | Restores Pitcher’s Stamina (+++) | |
「やんちゃ」 or 「熱血漢」 Mischievous or Hot-Blooded | 1st | 「盛り上げる」 | Increases all players’ Defense (+) |
2nd | 「すごく盛り上げる」 | Increases all players’ Defense (++) | |
3rd | 「ものすごく盛り上げる」 | Increases all players’ Defense (+++) | |
「お調子者」 or 「したたか」 Easily Excitable or Stubborn | 1st | 「ホメる」 | Improves Pitcher’s Condition (+) |
2nd | 「ホメまくる」 | Improves Pitcher’s Condition (++) | |
3rd | 「ホメごろす」 | Improves Pitcher’s Condition (+++) | |
「クール」 or 「天才肌」 Cool or Genius | 1st | 「助言する」 | Increases Ball Speed and Control (+) |
2nd | 「的確に助言する」 | Increases Ball Speed and Control (++) | |
3rd | 「的確かつ冷静に助言する」 | Increases Ball Speed and Control (+++) |
When viewing a player’s Profile, you can view their 「信頼度」 or Reliability.
As the bar fills up, it will affect your Tactic Icons. Higher Reliability results in higher valued Icons.
It’s a rather strong buff and is very important to raise in your players.
So how do you raise Reliability?
Participation!
Whether that be through subbing them in as pinch hitters/runners, or just subbing all of them in at the end to use their special Tactic Icons, allowing them to participate will increase their Reliability!
Messengers!
Sending them in as Messengers during the match will also increase their Reliability!
Let them Improvise?!
Not entirely sure about the validity of this one, but I have seen it written in many different forums.
Using the 「おまかせ」 Tactic Icon (whether that be a batter or pitcher Icon) is supposed to increase their Reliability as well!
Aside from Trajectory which is rated from 1-4, the other stats are rated 0-100 and also assigned a letter grade. The higher the number, the better they are in that stat.
Letter Grades: G: 0-19, F: 20-39, E: 40-49, D: 50-59, C: 60-69, B: 70-79, A: 80-89, S: 90-100
「弾道」(Dandou = Trajectory)
Higher numbers mean higher trajectory. This can lead to more fly balls (which are really easy to catch), but when paired with high Power, can lead to more homeruns!
「ミート」(Meet = Contact)
This determines how likely you are to hit the ball when you’re batting!
「パワー」(Power)
This determines your batting strength!
「走力」(Souryoku = Speed/Running Strength)
This determines the speed at which you run while running/stealing bases and defending!
「肩力」(Kataryoku = Shoulder strength)
This determines how fast you can throw the ball during defense!
「守備力」(Shubiryoku = Defense)
This determines how quick and smooth your throwing action is during defense! Higher numbers help you make bigger plays and defensive maneuvers!
「捕球」(Hokyuu = Catch)
This determines how well you catch the ball! The lower the number, the more prone you are to making defensive errors (results in an ! appearing above their heads).
General Fielder Traits (Everyone has these and are rated in them):
These skills are rated from G to A (G being the lowest and A being the highest). G, F and E are debuffs while C, B, and A are buffs. D is neutral.)
「チャンス」(Chance)
This affects your Meet and Power when Runners are in a Scoring Position (on second or third base).
「対左投手」(Against Left-handed Pitchers)
This affects your Meet and Power when batting against a Left-handed Pitcher.
「キャッチャー」(Catcher) (only available for those in the Catcher position)
This affects your ally Pitcher’s Stamina and Control.
「ケガしにくさ」(Injury Resistance)
This affects how likely you are to be injured.
「盗塁」(Base Stealing)
This affects how fast you run while stealing bases.
「走塁」(Base Running)
This affects how fast you run while running bases.
「送球」(Throwing)
This affects how much the ball deviates when you throw it during defense.
「回復」(Recovery)
This affects how quickly you recover stamina (not sure if this affects this game mode).
Aside from Ball Speed which is measured in km/h, the other two stats are rated 0-100 and also assigned a letter grade. The higher the number, the better they are in that stat.
Letter Grades: G: 0-19, F: 20-39, E: 40-49, D: 50-59, C: 60-69, B: 70-79, A: 80-89, S: 90-100
「球速」(Kyuusoku = Ball Speed)
This determines your maximum ball speed when you pitch. Measured in km/h.
「コントロール」(Control)
This determines how well you control the ball when pitching. Leads to more accurate pitches.
「スタミナ」(Stamina)
This determines how much you can pitch in a single match. There are ways to reduce or increase stamina usage.
General Pitcher Traits (Everyone has these and are rated in them)
These skills are rated from G to A (G being the lowest and A being the highest). G, F and E are debuffs while C, B, and A are buffs. D is neutral.)
「対ピンチ」(In Pinch Situations)
When there is an opponent in a Scoring Position (second or third base), this will affect your pitching speed and curvature(?).
「対左打者」(Against Left-handed Batters)
This affects your ball speed, control, and stamina consumption when going against a Left-handed batter.
「打たれ強さ」(Poise)
This affects how likely you are to become dizzy after not consecutively letting batters run.
「ケガしにくさ」(Injury Resistance)
This affects how likely you are to be injured.
「ノビ」(Backspin)
This affects how quickly your fastballs look like they’re moving. Easier to strike batters out.
「クイック」(Quick)
This affects the speed of your pitching motion.
「回復」(Recovery)
This affects how quickly you recover stamina (not sure if this affects this game mode).
This diagram demonstrates the different types of pitches that they can throw. The more the gauge is filled out, the more proficient they are at it (it determines how much “break” or change in movement the ball has in that direction). The direction arrows are from the receiving batter’s POV.
Types of Pitches:
Each type of Pitch consumes a different amount of Stamina. Straights/Fastballs consume the least, and the consumption increases depending on how much movement that specific type of Pitch has (independent of the “break” of the pitch indicated in the diagram) and also how much strain those types of Pitches cause on the Pitcher.
I couldn’t find any specific numbers for the stamina consumption, but that’s the general idea I think.
ストレート : Straight/Fastball
ムービングファスト : Moving Fastball
ツーシーム : 2-seam Fastball
超スローボール : Eephus Slowball
シュート : Shoot
H シュート : Hard Shoot
シンカー : Sinker
H シンカー : Hard Sinker
スライダー : Slider
H スライダー : Hard Slider
スラーブ : Slurveball
カーブ : Curveball
スローカーブ : Slow Curveball
ドロップ : Drop ball
ドロップカーブ : Drop Curveball
ナックルカーブ : Knuckle Curveball
ナックル : Knuckleball
フォーク : Fork
パーム : Palmball
チェンジアップ : Changeup
V スライダー : Vertical Slider
サークルチェンジ : Circle Change
スクリュー : Screwball
SFF : Split-finger Fastball
Personality | Pitcher’s Stats | Fielder’s Stats | Tactic Icons | Tactic Icon Effect |
「天才肌」 Genius | Everything | Everything | 「急成長」 Rapid Growth | Increases experience gain |
「才能開花」 Blooming Talent | Greatly increases your stats | |||
「ごくふつう」 Normal | Nothing in Particular | Nothing in Particular | 「ファイト」 Fight | Increases your condition by 1 |
「超ファイト」 Fight!!! | Increases your condition by 2 | |||
「お調子者」 Easily Excitable | Nothing in Particular | Speed & Shoulder Strength | 「お祭り男」 Festival Child | Gives everyone various skills |
「黄色い声援」 Yellow Support | Increases everyone’s condition by 1 | |||
「やんちゃ」 Mischievous | Ball Speed | Power | 「強心臓」 Strong Heart | Increases your Chance/In Pinch skill |
「威圧」 Intimidate | Applies Intimidation skill | |||
「クール」 Cool | Control | Contact | 「究極の思考」 Sublime Thought | Increases all Tactic Cards by 1 level |
「精密機械」 Precision Machinery | Gain special skills | |||
「したたか」 Stubborn | Breaking Pitches | Defense & Catch | 「くせもの」 Hidden Master | Gain special skills |
「ゆさぶる」 Disturbance | Decreases opponent team’s condition | |||
「内気」 Shy | Control & Breaking Pitches | Catch | 「ラッキーボーイ」 Lucky Boy | Gain random skills |
「魔物」 Demon | Make the opposing team Error more | |||
「熱血漢」 Hot-Blooded | Ball Speed & Stamina | Power | 「熱血」 Hot-blood | Ball Speed or Power increases |
「闘魂」 Fighting Spirit | Gain special skills |
🠟🠟🠟More info🠟🠟🠟
Personalities affect the player’s stat growth as well as what special tactic icon they can use during matches!
First-years only have access to the first skill (the one on top). Second and third-years have access to both skills.
However, each player only gets 1 Special Tactic Card per match. In the case of second and third-years, it is random which one they will have.
Each Special Tactic icon only lasts for 1 inning. Please use them wisely, but don’t hesitate to use them!
Personalities also affect what types of effects they have as Messengers. Please check that section for more info!
Personalities also affect what they can do as Messengers. Check that section for more info!
If the pitch breaks (changes direction), the break will be sharper when the ball approaches the batter.
If a mistake pitch is thrown, it’s unlikely that the ball will go to the center of the strike zone.
If the opposing batter has 2 strikes, your Ball Speed increases by 2 km/h and your break (directional change) increases by 1.
Your batters’ Power increases by 5.
When pitching inside, you get bonuses to ball strength.
The pitching motion of a straight and a breaking pitch are the same.
The throwing motion of a pickoff becomes quicker.
After pitching, you can field the ball quicker. Response time improves.
When throwing a slow changing ball after throwing a fastball (or vice versa), the breaking ball changes slower, and the fastball becomes faster.
Less likely to become dizzy and offsets the effects of the opponent’s Intimidator skill.
If throwing a fastball or two-seam fastball, the ball looks faster than its actual speed.
The “weight” of the pitch increases, making it harder to hit a fly/homerun.
If you are a Starter pitcher, during the 7th and 8th inning, Ball Speed, Control, and break (directional change) increase. During the 9th inning or more, they increase even further.
When you pitch diagonally from the pitcher’s main hand (i.e. right-handed pitcher throwing an inside pitch to a left-handed batter), the ball appears to be moving faster than it actually is.
When pitching in relief, the opponent batter’s Contact and Power decrease by 20.
Average ball speed increases by 2 km/h.
When you are a starting pitcher, your decrease in ability will stop at some point even if you run out of stamina.
You hold the ball for longer before throwing it, and the impact cursor is displayed later for the opposing batter.
When pitching low, your Control increases.
When facing a batter with at least Contact B or Power A, your Ball Speed increases by 2 km/h and break (directional change) increases by 1.
When pitching as a relief pitcher, your Control increases by 10 for that inning.
Control increases by 10 when pitching during International Tournaments.
Your straights/fastballs look much faster than they actually are.
Your pitches’ quality greatly improves, and it is very difficult to hit this ball high.
When you are a starting pitcher for 5 innings, there is a runner on base and you are tied or have up to a 3 point lead, your ball speed increases by 1 km/h, control increases by 10, and Kire increases by 1.
Your breaking pitches will break extremely late and very sharply.
If there are runners in Scoring Position, your ball speed increases by 2 km/h and “break” (amount of directional change) increases by 3.
When pitching low balls, your Control improves drastically.
If you are a starter, after the 7th inning, your ball speed increases by 4 km/h, “break” (amount of directional change) increases by 2, and Control increases by 10.
When facing a slugger, your ball speed increases by 3 km/h, your “break” (amount of directional change) increases by 1, and Kire increases by 1.
Your batters’ Contact and Power increase by 5.
Your throwing motion becomes very quick.
It’s easy to maintain a good condition.
When the batter has two strikes, your Ball Speed increases by 4 km/h and your “break” increases by 2.
When you are a starting pitcher and your stamina decreases, the decrease in your ability stops early.
When throwing an inside pitch, your pitch quality increases drastically.
When pitching a fastball or a 2-seam fastball, the ball’s speed appears much faster than it actually is.
When pitching against a left-handed batter, your Ball Speed increases by 3 km/h, Control increases by 7, and Stamina consumption decreases by 7.
You do not show visible signs of stamina fatigue or dizziness (it still affects you).
Control decreases by 80% when pitching during International Tournaments.
When pitching as a starting pitcher, during the first inning, your ball speed decreases by 4 km/h, the amount of “break” on your pitches decreases by 2, and your Control decreases by 13. During the second inning, your ball speed decreases by 2 km/h, the amount of “break” on your pitches decreases by 1, and your Control decreases by 7.
If their pitches get hit often, they are likely to make errors and their Control decreases by 10.
If the opposing batter is weak, your ball speed decreases by 2 km/h, the “break” (amount of directional change) decreases by 1, and stamina consumption decreases by 10.
Your batters’ Power decreases by 5.
The ball’s quality decreases, and it is lighter, making it easier to hit the ball higher and farther.
If you lose control of the ball, the likelihood of it going to the center is 1/5.
If the opposing batter’s count has 3 Balls, your Control decreases a lot.
If you’re a starting pitcher, during random innings, your Control decreases greatly.
If you are leading in the 5th or last inning, your Ball Speed decreases by 2 km/h and your Control decreases by 10.
Straights and Fastballs will randomly turn into Shoots. Due to it being unintentional, these Shoots are weak and lower your pitching quality.
It is very easy for you to become dizzy if your pitches are hit consecutively.
When there is a runner in Scoring Position, your “break” decreases by 3.
When hitting the ball to the opposite field (right-handed batter hitting to left field and vice-versa), the ball’s velocity does not decrease easily.
When losing after the 7th inning, your Contact and Power increase by 15.
Increases the ball's velocity when you hit a low-ball pitch.
When you hit a high ball, the ball’s velocity will increase.
When there are no runners on base, your Contact increases by 10 and Power increases by 5.
If there is more Mood O than Mood X on the team, the Contact and Power of the whole team increases by 5.
Decreases the opponent pitcher's ball speed by 2 km/h, control by 10 while also increasing their stamina consumption by 15. It also applies to the person who bats before this player although to a lesser extent.
When hitting an outside pitch, the ball’s velocity increases.
Increases ball velocity when you hit an inside pitch.
Makes it easier to hit the ball when using a contact swing.
When you pull the ball when you hit (i.e. right-handed batter hits to the left field vice-versa), the ball will fly stronger and farther.
When this batter is on base, the pitcher’s stamina consumption increases and their in-field defense decreases. This effect stacks up to three times (when the bases are loaded and each runner has this skill).
Increases the ball’s velocity when you hit a breaking ball.
During close plays, this runner will slide head-first onto base.
When throwing the ball during defense, the ball moves faster and at a lower trajectory.
If you hit 2 or more times, your Contact increases by 10 and Power increases by 5 for the next hit.
If you are at two strikes, your Contact increases by 10.
Your Contact increases by 10 and Power increases by 5 before you get 1 strike.
When facing an ace-class pitcher, your Contact and Power increases by 10.
When entering as a Pinch Hitter, your Contact and Power increases by 15.
You can quickly catch up to the ball after you bunt.
Increases your Power to 80 in certain situations (does not affect those with ≥80 Power). Activates if it is the 5th inning and you have not scored, or if you are tied/losing in the 7th inning and have a chance at tying/winning.
When hitting to the opposite side of the field, it is less likely to be a foul.
When the bases are loaded, either your Contact or Power increases by 15.
When using a power swing, it is easier to hit homeruns.
If you are in a walk-off situation (home team takes the lead during the ninth or later innings), and a runner is in Scoring Position (second or third base), Contact or Power increases by 15.
Power increases by 10 if you are leading by 4 points after 7 innings.
When hard swinging, it is easier to hit a line drive (a fast ball with a low trajectory).
When you are the catcher, you are 50% more likely to shut down home-base attacks.
When this runner is on base, there is a 25% chance that the Catcher will drop the ball during Close Play (when a runner is running towards home base and the ball is approaching as well).
Your running speed increases from when you hit the ball until you reach first base.
When a Double Play is about to happen, you can slide to second base. May also cause the fielder’s throw to be off.
If you are losing after the 7th inning and there are either no runners on base or runners in Scoring Position (on second or third base), it is easier to hit Contact swings.
If you have 2 strikes, it is easier to get foul balls.
This player will display a variety of defensive maneuvers. Their throwing and running speed increases on defense and helps resist Double Play breaks.
When bunting, the ball’s velocity decreases and it is easier for the ball to be grounded.
When bunting, the ball’s velocity decreases greatly and it is easier for the ball to be grounded.
From September to November, your Power increases by 5 and Contact increases by 10.
From July to August, your Power increases by 5 and Contact increases by 10.
From March to May, your Power increases by 5 and Contact increases by 10.
When participating in an International Tournament, your Contact increases by 10.
Home runs are easier to hit when power hitting.
When using Contact swings, it’s much easier to hit the ball.
Until you have 1 strike, your Contact increases by 15 and Power increases by 10.
When facing an Ace pitcher, your Contact increases by 15 and Power increases by 10.
In certain situations, your Power will increase to S rank (does not affect those with S rank Power). Activates if it is the 5th inning and you have not scored, or if you are tied/losing in the 7th inning and have a chance at tying/winning.
When hitting an outside pitch, the ball’s speed will increase dramatically.
If you are losing after the 7th inning, your Contact and Power increase by 20.
Your timing when head-sliding into bases is impeccable.
For Catchers. Pitcher’s Control increases by 15 and Stamina consumption decreases by 11. When the Pitcher’s Condition is poor, increases the Pitcher's Ball Speed by 2 km/h.
When the bases are loaded, Contact and Power increase by 20.
When no one is on base, your Contact increases by 15 and Power increases by 10.
When using Contact swings, the ball is easier to hit.
When hitting the ball to the opposite field, the ball’s speed does not drop easily
When hitting a high ball, the ball’s speed will increase dramatically.
Running power increases greatly when running bases.
When throwing the ball, the ball moves very quickly at a low trajectory.
Catcher only. If there is a runner in Scoring Position, the batter’s Contact and Power decreases by 5.
When facing a left-handed pitcher, your Contact increases by 20 and Power increases by 15.
When this runner is on base, there is a 50% chance that the Catcher will drop the ball during Close Play (when a runner is running towards home base and the ball is approaching as well).
When there is a runner in Scoring Position, your Contact increases by 20 and Power increases by 15.
When throwing to the bases, your ball does not deviate much.
When you are on the bench, batters’ Contact increases by 10 and Power increases by 5. Pitchers’ Control increases by 10.
When pinch-hitting, your Contact increases by 25 and Power increases by 20.
When hitting a low ball, the ball’s speed will increase dramatically.
Catcher only. The probability of「重戦車」(Heavy Tank) and「ホーム突入」(Home Invasion) becomes 25%.
Running power increases greatly when stealing bases. Decreases Pitcher’s Control by 10 and increases Pitcher’s Stamina consumption by 10.
If you are in a walk-off situation (home team takes the lead during the ninth or later innings), and a runner is in Scoring Position (second or third base), Contact and Power increases by 20.
When you are on base, the pitcher’s Stamina consumption increases and the opponent fielders’ Defense decreases. If there are more runners on base, the Pitcher’s Control and break (amount of change in direction in their pitches) decreases.
When hitting an inside pitch, the ball’s speed will increase dramatically.
Catcher only. When the opponent is stealing a base, your throw is thrown at a very low trajectory.
When pulling while power-hitting, the ball will fly very far.
Their defense is magical. Increases throwing speed, movement speed, and prevents double-plays.
If you hit more than 2 balls, your Contact increases by 20 and Power increases by 5 for your next hit.
Your speed when running to first base increases dramatically.
Even if the ball is out of the strike zone, you may make contact with it.
Increases the chance of error if there is an opponent runner in Scoring Position (on second or third base)
More likely to ground into a Double Play. When there is a runner on first place and less than two outs, the batter's more likely to hit a weak grounder (where they bat and hit the ball towards the ground).
Your Contact decreases by 20 when you have 2 strikes (cancelled when it is Full Count).
Your Contact decreases by 30 when you have 2 strikes (canceled when it is Full Count).
If there is more Mood X than Mood O on the team, the Contact and Power of the whole team decreases by 5.
When participating in an International Tournament, your Power decreases by 50% and your Trajectory decreases by 2.
Makes it easier for them to differentiate between strikes and balls.
Not affected much by their condition.
You are greatly affected by your condition. Applies to both negative and positive conditions.
Positions:
「投」- Pitcher 「捕」- Catcher 「一」- First Base 「二」- Second Base
「三」- Third Base 「遊」- Shortstop 「外」- Outfielder 「左」- Left Field
「中」- Center Field 「右」- Right Field
Dominant Hand:
「投」- Throw 「打」- Hit/Bat 「左」- Left 「右」- Right
Pitcher Roles:
「先」- Starter 「中」- Relief 「抑」- Closer