Selected analog/board game references

Hand-picked by Joe Wasserman for Paolo Pedercini

Board versus digital

Bellomy, I. (2017). What counts: Configuring the human in platform studies. Analog Game Studies. Retrieved from http://analoggamestudies.org/2017/03/what-counts/

Gandolfi, E. (2015). The online dream of old ludi. RESET. Recherches En Sciences Sociales Sur Internet, 4. doi:10.4000/reset.506

Nicholson, S., & Begy, J. (2014). A framework for exploring tablet-based tabletop games. In Proceedings of the Canadian Game Studies Association Annual Conference: Borders without Boundaries. Retrieved from http://scottnicholson.com/pubs/jsbgame.pdf

Rogerson, M. J., Gibbs, M., & Smith, W. (2015). Digitising boardgames: Issues and tensions. In Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities. Retrieved from http://www.digra.org/digital-library/forums/12-digra2015/

Xu, Y., Barba, E., Radu, I., Gandy, M., & MacIntyre, B. (2011). Chores are fun: Understanding social play in board games for digital tabletop game design. In Proceedings of DiGRA 2011 Conference: Think Design Play. Retrieved from http://www.digra.org/digital-library/forums/6-think-design-play/

Text, more than

Brown, A., & Waterhouse-Watson, D. (2014). Reconfiguring narrative in contemporary board games: Story-making across the competitive-cooperative spectrum. Intensities: The Journal of Cult Media, 7. Retrieved from http://dro.deakin.edu.au/eserv/DU:30069183/brown-reconfiguringnarrativee-2014.pdf

Evans, J. (2013). Translating board games: Multimodality and play. The Journal of Specialised Translation, (20), 15–32.

Analyses of more than one

Begy, J. (2015). Board games and the construction of cultural memory. Games and Culture, Advance online publication. doi:10.1177/1555412015600066

Chappell, D. (2010). Success through excess: Narratives and performances in board and card games. In D. Chappell (Ed.), Children under construction: Critical essays on play as curriculum (pp. 277–298). New York, NY: Peter Lang.

Chappell, D. (2013). Circles within circles: The commercial pursuit of leisure time and morality through board games in the 18th and 19th century United States. In S. Fitzpatrick (Ed.), Work of play: Where business meets leisure (pp. 40–58). Madison, NJ: Museum of Early Trades and Crafts.

Book-length

Booth, P. (2015). Game play: Paratextuality in contemporary board games. New York, NY: Bloomsbury.

Costikyan, G., & Davidson, D. (Eds.). (2011). Tabletop: Analog game design. Pittsburgh, PA: ETC Press. Retrieved from http://press.etc.cmu.edu/files/Tabletop-CostikyanDavidson-etal-web.pdf

Woods, S. (2012). Eurogames: The design, culture and play of modern European board games. Jefferson, NC: McFarland.