Published using Google Docs
Jin
Updated automatically every 5 minutes

Jin, Air

This minor, insubstantial genie makes its home on the elemental plane of air.

AIR JIN

CR 0

XP 400

N Tiny outsider (air, elemental, extraplanar)

Init +9; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)

hp 9 (2d10–2)

Fort +2, Ref +8, Will +0

Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)

Melee slam +9 (1d3–1)

STATISTICS

Str 8, Dex 21, Con 8, Int 4, Wis 11, Cha 11

Base Atk +2; CMB –1; CMD 14

Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +9, Escape Artist +9, Fly +21, Knowledge (planes) +1,

Perception +4, Stealth +17

Languages Auran

ECOLOGY

Environment Plane of Air

Organization solitary, pair, or gang (3–8)

Treasure none


Jin, Earth

This minor, insubstantial genie makes its home on the elemental plane of earth.

EARTH JIN

CR 0

XP 400

N Tiny outsider (earth, elemental, extraplanar)

Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 18, touch 13, flat-footed 16 (+1 Dex, +5 natural, +2 size)

hp 9 (2d10–2)

Fort +2, Ref +1, Will +3

Immune elemental traits

OFFENSE

Speed 20 ft.

Melee slam +5 (1d4+1)

STATISTICS

Str 12, Dex 12, Con 9, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +1; CMD 12

Feats Improved Bull RushB, Power Attack

Skills Appraise +1, Climb +5, Knowledge (dungeoneering) +1,

Knowledge (planes) +1, Perception +4, Stealth +13

Languages Terran

ECOLOGY

Environment any (Plane of Earth)

Organization solitary, pair, or gang (3–8)

Treasure none


Jin, Fire

This minor, insubstantial genie makes its home on the elemental plane of fire.

FIRE JIN

CR 0

XP 400

N Tiny outsider (fire, elemental, extraplanar)

Init +7; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)

hp 7 (2d10–4)

Fort +1, Ref +6, Will +0

Immune elemental traits, fire

Weaknesses vulnerability to cold

OFFENSE

Speed 50 ft.

Melee slam +7 (1d3–3)

STATISTICS

Str 6, Dex 17, Con 6, Int 4, Wis 11, Cha 11

Base Atk +2; CMB –2; CMD 12

Feats Dodge, Improved InitiativeB, Weapon FinesseB

Skills Acrobatics +7, Climb +2, Escape Artist +7, Intimidate +4,

Knowledge (planes) +1, Perception +4

Languages Ignan

ECOLOGY

Environment any (Plane of Fire)

Organization solitary, pair, or gang (3–8)

Treasure none


Jin, Water

This minor, insubstantial genie makes its home on the elemental plane of water.

WATER JIN

CR 0

XP 400

N Tiny outsider (water, elemental, extraplanar)

Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)

hp 9 (2d10–2)

Fort +2, Ref +5, Will +0

Immune elemental traits

OFFENSE

Speed 20 ft., swim 90 ft.

Melee slam +4 (1d4)

STATISTICS

Str 10, Dex 14, Con 9, Int 4, Wis 11, Cha 11

Base Atk +2; CMB +0; CMD 12

Feats Power Attack

Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +1,

Perception +4, Stealth +14, Swim +12

Languages Aquan

ECOLOGY

Environment any (Plane of Water)

Organization solitary, pair, or gang (3–8)

Treasure none