Jin, Air
This minor, insubstantial genie makes its home on the elemental plane of air.
AIR JIN
CR 0
XP 400
N Tiny outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 9 (2d10–2)
Fort +2, Ref +8, Will +0
Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +9 (1d3–1)
STATISTICS
Str 8, Dex 21, Con 8, Int 4, Wis 11, Cha 11
Base Atk +2; CMB –1; CMD 14
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +9, Escape Artist +9, Fly +21, Knowledge (planes) +1,
Perception +4, Stealth +17
Languages Auran
ECOLOGY
Environment Plane of Air
Organization solitary, pair, or gang (3–8)
Treasure none
Jin, Earth
This minor, insubstantial genie makes its home on the elemental plane of earth.
EARTH JIN
CR 0
XP 400
N Tiny outsider (earth, elemental, extraplanar)
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 18, touch 13, flat-footed 16 (+1 Dex, +5 natural, +2 size)
hp 9 (2d10–2)
Fort +2, Ref +1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft.
Melee slam +5 (1d4+1)
STATISTICS
Str 12, Dex 12, Con 9, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 12
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +5, Knowledge (dungeoneering) +1,
Knowledge (planes) +1, Perception +4, Stealth +13
Languages Terran
ECOLOGY
Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none
Jin, Fire
This minor, insubstantial genie makes its home on the elemental plane of fire.
FIRE JIN
CR 0
XP 400
N Tiny outsider (fire, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 16, flat-footed 13 (+3 Dex, +1 dodge, +1 natural, +2 size)
hp 7 (2d10–4)
Fort +1, Ref +6, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee slam +7 (1d3–3)
STATISTICS
Str 6, Dex 17, Con 6, Int 4, Wis 11, Cha 11
Base Atk +2; CMB –2; CMD 12
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Climb +2, Escape Artist +7, Intimidate +4,
Knowledge (planes) +1, Perception +4
Languages Ignan
ECOLOGY
Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none
Jin, Water
This minor, insubstantial genie makes its home on the elemental plane of water.
WATER JIN
CR 0
XP 400
N Tiny outsider (water, elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 9 (2d10–2)
Fort +2, Ref +5, Will +0
Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee slam +4 (1d4)
STATISTICS
Str 10, Dex 14, Con 9, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +0; CMD 12
Feats Power Attack
Skills Acrobatics +6, Escape Artist +6, Knowledge (planes) +1,
Perception +4, Stealth +14, Swim +12
Languages Aquan
ECOLOGY
Environment any (Plane of Water)
Organization solitary, pair, or gang (3–8)
Treasure none