HOW THE ANIMALS BUILD ON TOP OF EACH OTHER
INFO
Blast, Consume
Panicking because the plan failed due to unexpected chaos (blast)
Panicking because the lack of preparation led to limited options(consume)
BLAST
- Most useful animal to the tribe
- The need to share and perform
- Knowledge is Personal, Judgment is Impersonal
- Afraid of losing trust in the self and one’s ability to perceive well
- Fails to consider the other ‘right’ perspectives, thereby limiting the self’s potential
CONSUME
- external projection of self (why is this not blast though?)
- Awareness of how you come across, awareness of how you are presenting yourself
- Knowledge is Impersonal, Judgement is Personal
- Afraid of being in the dark and not knowing
- Avoids being ‘in the dark’ by relentlessly searching for answers
- Fails to make use of their knowledge to benefit the tribe
ENERGY
Play, Sleep
Hurting because the tribe doesn’t need you (play)
Hurting because the tribe doesn’t like you (sleep)
SLEEP
- the identity
- Most useful animal for yourself
- Judgment is Personal, Knowledge is Personal
- It hurts to be inauthentic and betraying the self for the tribe’s sake
- Avoids self-betrayal by ignoring the tribe
PLAY
- Awareness of the tribe’s perceptions
- Judgment is Impersonal, Knowledge is Impersonal
- It hurts to be alienated by the tribe when revealing the self
- Avoids tribe abandonment by ignoring the self
BLAST/PLAY (Oi/De and Oe/De) - Fear - Failure, Pain - Abandonment
In order to avoid failure, you have to prepare to be well-received
In order to avoid abandonment, you have to engage
In order for one’s message to be successfully received by the tribe, you have to participate
Fear of Failure is Larger than the Pain of Abandonment
Afraid to lose trust in self and finds it painful to be alienated
Overusing De (Extroverted Judging) - Tribes Perspective is Most Important
Blast SiFe and Play NeFe
- SF Blast avoids failure to get along with others by storing known facts about behavior that has been proven to be appropriate and well-received
- Avoids the fear of losing trust in one’s ability to know how to get along with others
- NF Play avoids abandonment by engaging in ideas/beliefs that are meaningful to the collective
- Avoids alienation for not being in-tune with the tribes greater purpose and values
- Gathering meaning from the tribe and then explaining how people should behave
Blast SiTe and Play NeTe
- ST Blast avoids failure to get things done by storing factual methods that have been proven to work
- Avoids the fear of losing trust in one’s ability to know how to get things done, accomplish tasks and reach measurable goals
- NT Play avoids abandonment by engaging in problem solving tasks that are useful to the collective
- Avoids alienation for not being able to solve the tribe’s biggest problems
- Gathering theories from the tribe and then explaining step by step instructions
Blast NiFe and Play SeFe
- NF Blast avoids failure to understand others by designing a value model that ideally should make everyone feel understood
- Avoids the fear of losing trust in one’s ability to know how humanity functions or should function in their eyes and how to guide people towards an improved purpose/vibe
- SF Play avoids abandonment by engaging in entertainment that pleases the collective
- Avoids alienation for not being likable and agreeable
- Gathering hobbies and interests from the tribe and then explaining human behavior and motivation
Blast NiTe and Play SeTe
- NT Blast avoids failure to understand by designing a plan that conceptually should work for everyone
- Avoids the fear of losing trust in one’s ability to know what the best plan of action is
- ST Play avoids abandonment by doing tasks that are useful to the collective
- Avoids alienation for not being useful in getting things accomplished for the tribe
- Gathering facts and instructions from the tribe and then explaining how/why something works the way it does
BLAST/SLEEP (Oi/De and Oi/Di) - Fear - Failure , Pain - Rejection
In order to avoid failure, you have to prepare
In order to avoid rejection, you have to be perfect
In order for one’s message to be successfully received by the tribe, you have to be the best
Fear of Failure is Larger than the Pain of Rejection
Afraid of losing trust in oneself and finds it painful to betray the self
Overusing Introverted Observer ( My Perception is Most Important)
Sharing stored info with tribe and then process it for self
Blast SiFe and Sleep SiTi
- SF Blast avoids failure to get along with others by storing known facts about behavior that has been proven to be appropriate and well-received
- Avoids the fear of losing trust in one’s ability to know how to get along with others
- ST Sleep avoids rejection by developing their own competency and methods to the highest, purest potential
- Avoids betraying their personal methods for the sake of getting along
- Organize sensory data based on personal logic and then explain how everyone should behave
Blast SiTe and Sleep SiFi
- ST Blast avoids failure to get things done by storing factual methods that have been proven to work
- Avoids the fear of losing trust in one’s ability to know how to get things done, accomplish tasks and reach measurable goals
- SF Sleep avoids rejection by developing their own preferences and interest and talents to the highest, purest potential
- Avoids betraying their comfort for the sake of getting along
- Organize sensory data based on personal values and then explain how everyone should get something done
Blast NiFe and Sleep NiTi
- NF Blast avoids failure to understand others by designing a value model that ideally should make everyone feel understood
- Avoids the fear of losing trust in one’s ability to know how humanity functions or should function in their eyes and how to guide people towards an improved purpose/vibe
- NT Sleep avoids rejection by developing their own conceptual understanding to its highest, purest potential
- Avoids betraying their fundamental understanding for the sake of getting along
- Organize concepts and theories based on personal logic and then explain how everyone might feel
Blast NiTe and Sleep NiFi
- NT Blast avoids failure to have an effective understanding of the problem by designing a plan that conceptually should work for everyone
- Avoids the fear of losing trust in one’s ability to know what the best plan of action is
- NF Sleep avoids rejection by developing a sense of meaningful purpose to its highest, purest potential
- Avoids betraying their personal motives and purpose for the sake of getting along
- Organize concepts and theories based on personal values and then explain how everyone might benefit from a plan
CONSUME/PLAY (Oe/Di and Oe/De): Fear - Uncertainty, Pain - Abandonment
In order to avoid uncertainty, you have to ask questions
In order to avoid abandonment, you have to engage
In order to be an expert, you have to engage with others
Fear of Uncertainty is Larger than the Pain of Abandonment
Afraid of being ‘in the dark’ and finds it painful to be alienated
Overusing Extroverted Observer ( The Tribe’s Perception is the Most Important )
Consume Se/Fi and Play Se/Te
- SF Consume avoids the uncertainty between pain vs pleasure by gathering experiences in order to determine what makes life worth living personally
- Avoids being in the dark about sensational experiences
- ST Play avoids abandonment by doing tasks that are useful to the collective
- Avoids alienation for not being useful in getting things accomplished for the tribe
Consume Se/Ti and Play Se/Fe
- ST Consume avoids the uncertainty between functional vs dysfunctional methods by gathering experiences to determine how tangible reality best operates vs falls apart for ones’ self
- Avoids being in the dark about how to function and figure things out on their own
- SF Play avoids abandonment by engaging in entertainment that pleases the collective and is value to the collective
- Avoids alienation for not being likable and agreeable
Consume Ne/Fi and Play Ne/Te
- NF Consume avoids the uncertainty between life having purpose vs life being meaningless by gathering ideas, narratives to determine what is personally significant and meaningful about one’s own life
- Avoids being in the dark about life’s greater meaning
- NT Play avoids abandonment by engaging in problem solving tasks that are useful to the collective
- Avoids alienation for not being able to solve the tribe’s biggest problems
Consume Ne/Ti and Play Ne/Fe
- NT Consume avoids the uncertainty between the explainable parts of life and the unexplainable parts of life by gathering ideas, concepts and theories to determine what makes the most sense to the self
- Avoids being in the dark about life’s complexity
- NF Play avoids abandonment by engaging in ideas/beliefs that are meaningful to the collective
- Avoids alienation for not being in-tune with the tribes greater purpose and values
CONSUME/SLEEP (Oe/Di and Oi/Di): Fear - Uncertainty, Pain - Rejection
In order to avoid uncertainty, you have to ask questions
In order to avoid rejection, you have to be perfect
In order to be an expert, you have to figure it out on your own
Reflect and process on info gathered from experience
The Fear of Uncertainty is Larger than the Pain of Rejection
Afraid of being ‘in the dark’ and find it painful to betray the self
Overusing Introverted Decider (My Judgment is Most Important)
Consume Se/Fi and Sleep Ni/Fi
- SF Consume avoids the uncertainty between pain vs pleasure by gathering experiences in order to determine what makes life worth living personally
- Avoids being in the dark about sensational experiences
- NF Sleep avoids rejection by developing its own sense of meaningful purpose to its highest, purest potential
- Avoids betraying their personal motives and purpose for the sake of getting along
Consume Se/Ti and Sleep Ni/Ti
- ST Consume avoids the uncertainty between functional vs dysfunctional methods by gathering experiences to determine how tangible reality best operates vs falls apart for ones’ self
- Avoids being in the dark about how to function and figure things out on their own
- NT Sleep avoids rejection by developing their own conceptual understanding to its highest, purest potential
- Avoids betraying their fundamental understanding for the sake of getting along
Consume Ne/Fi and Sleep Si/Fi
- NF Consume avoids the uncertainty between life having purpose vs life being meaningless by gathering ideas, narratives to determine what is personally significant and meaningful about one’s own life
- Avoids being in the dark about life’s greater meaning
- SF Sleep avoids rejection by developing their own preferences and interest and talents to the highest, purest potential
- Avoids betraying their comfort for the sake of getting along
Consume Ne/Ti and Sleep Si/Ti
- NT Consume avoids the uncertainty between the explainable parts of life and the unexplainable parts of life by gathering ideas, concepts and theories to determine what makes the most sense to the self
- Avoids being in the dark about life’s complexity
- ST Sleep avoids rejection by developing their own competency and methods to the highest, purest potential
- Avoids betraying their personal methods for the sake of getting along
SLEEP/BLAST (Di/Oi and Oi/De) - Pain - Rejection, Fear - Failure
In order to avoid rejection, you have to be the best
In order to avoid failure, you have to prepare
In order to be the highest version of yourself, you have to prepare to be well received
The Pain of Rejection is greater than the Fear of Failure
Finds it painful to betray the self, fears losing trust in oneself
Overusing Introverted Perceiving Function ( My Perception is Most Important)
Sleep Si/Fi and Blast Si/Te
- SF Sleep avoids rejection by developing their own preferences and interest and talents to the highest, purest potential
- Avoids betraying their comfort for the sake of getting along
- ST Blast avoids failure to get things done by storing factual methods that have been proven to work for everyone
- Avoids the fear of losing trust in one’s ability to know how to get things done, accomplish tasks and reach measurable goals
Sleep Si/Ti and Blast Si/Fe
- ST Sleep avoids rejection by developing their own competency and methods to the highest, purest potential
- Avoids betraying their personal methods for the sake of getting along
- SF Blast avoids failure to get along with others by storing known facts about behavior that has been proven to be appropriate and well-received
- Avoids the fear of losing trust in one’s ability to know how to get along with others
Sleep Ni/Fi and Blast Ni/Te
- NF Sleep avoids rejection by developing a sense of meaningful purpose to its highest, purest potential
- Avoids betraying their personal motives and purpose for the sake of getting along
- NT Blast avoids failure to have an effective understanding of the problem by designing a plan that conceptually should work for everyone
- Avoids the fear of losing trust in one’s ability to know what the best plan of action is
Sleep Ni/Ti and Blast Ni/Fe
- NT Sleep avoids rejection by developing their own conceptual understanding to its highest, purest potential
- Avoids betraying their fundamental understanding for the sake of getting along
- NF Blast avoids failure to understand others by designing a value model that ideally should make everyone feel understood
- Avoids the fear of losing trust in one’s ability to know how humanity functions or should function in their eyes and how to guide people towards an improved purpose/vibe
SLEEP/CONSUME (Di/Oi and Oe/Di) - Pain - Rejection, Fear - Uncertainty
In order to avoid rejection, you have to be perfect
In order to avoid uncertainty, you have to ask questions
In order to be the highest version of yourself, you have to be curious
The Pain of Rejection is greater than the Fear of Uncertainty
Finds it painful to betray the self and fears being in the dark
Overusing Introverted Decider - (My Judgment is Most Important)
Sleep Si/Fi and Consume Ne/Fi
- SF Sleep avoids rejection by developing their own preferences and interest and talents to the highest, purest potential
- Avoids betraying their comfort for the sake of getting along
- NF Consume avoids the uncertainty between life having purpose vs life being meaningless by gathering ideas, narratives to determine what is personally significant and meaningful about one’s own life
- Avoids being in the dark about life’s greater meaning
Sleep Si/Ti and Consume Ne/Ti
- ST Sleep avoids rejection by developing their own competency and methods to the highest, purest potential
- Avoids betraying their personal methods for the sake of getting along
- NT Consume avoids the uncertainty between the explainable parts of life and the unexplainable parts of life by gathering ideas, concepts and theories to determine what makes the most sense to the self
- Avoids being in the dark about life’s complexity
Sleep Ni/Fi and Consume Se/Fi
- NF Sleep avoids rejection by developing a sense of meaningful purpose to its highest, purest potential
- Avoids betraying their personal motives and purpose for the sake of getting along
- SF Consume avoids the uncertainty between pain vs pleasure by gathering experiences in order to determine what makes life worth living personally
- Avoids being in the dark about sensational experiences
Sleep Ni/Ti and Consume Se/Ti
- NT Sleep avoids rejection by developing their own conceptual understanding to its highest, purest potential
- Avoids betraying their fundamental understanding for the sake of getting along
- ST Consume avoids the uncertainty between functional vs dysfunctional methods by gathering experiences to determine how tangible reality best operates vs falls apart for ones’ self
- Avoids being in the dark about how to function and figure things out on their own
PLAY/BLAST ( De/Oe and Oi/De) - Pain -Abandonment, Fear - Failure
In order to avoid abandonment, you have to engage
In order to avoid failure, you have to prepare to be well-received
In order to appreciated by the tribe, you have to have something important to say
The Pain of Abandonment is greater than the Fear of Failure
Finds it painful to be alienated and fears losing trust in oneself
Overusing Extroverted Decider - (Tribe’s Judgment Is Most Important)
Play Se/Fe and Blast Ni/Fe
- SF Play avoids abandonment by engaging in entertainment that pleases the collective and is value to the collective
- Avoids alienation for not being likable and agreeable
- NF Blast avoids failure to understand others by designing a value model that ideally should make everyone feel understood
- Avoids the fear of losing trust in one’s ability to know how humanity functions or should function in their eyes and how to guide people towards an improved purpose/vibe
Play Se/Te and Blast Ni/Te
- ST Play avoids abandonment by doing tasks that are useful to the collective
- Avoids alienation for not being useful in getting things accomplished for the tribe
- NT Blast avoids failure to have an effective understanding of the problem by designing a plan that conceptually should work for everyone
- Avoids the fear of losing trust in one’s ability to know what the best plan of action is
Play Ne/Fe and Blast Si/Fe
- NF Play avoids abandonment by engaging in ideas/beliefs that are meaningful to the collective
- Avoids alienation for not being in-tune with the tribes greater purpose and values
- SF Blast avoids failure to get along with others by storing known facts about behavior that has been proven to be appropriate and well-received
- Avoids the fear of losing trust in one’s ability to know how to get along with others
Play Ne/Te and Blast Si/Te
- ST Blast avoids failure to get things done by storing factual methods that have been proven to work for everyone
- Avoids the fear of losing trust in one’s ability to know how to get things done, accomplish tasks and reach measurable goals
- NT Play avoids abandonment by engaging in problem solving tasks that are useful to the collective
- Avoids alienation for not being able to solve the tribe’s biggest problems
PLAY/CONSUME ( Oe/De and Di/Oe) - Pain - Abandonment, Fear - Uncertainty
In order to avoid abandonment, you have to engage
In order to avoid uncertainty, you have to ask questions
In order to be appreciated by the tribe, you have to be curious about them
The Pain of Abandonment is greater than the Fear of Uncertainty
Finds it painful to be alienated and fears being in the dark
Overusing Extroverted Perceiver (Tribe’s Perception is Most Important)
Play Se/Fe and Consume Se/Ti
- SF Play avoids abandonment by engaging in entertainment that pleases the collective and is value to the collective
- Avoids alienation for not being likable and agreeable
- ST Consume avoids the uncertainty between functional vs dysfunctional methods by gathering experiences to determine how tangible reality best operates vs falls apart for ones’ self
- Avoids being in the dark about how to function and figure things out on their own
Play Se/Te and Consume Se/Fi
- ST Play avoids abandonment by doing tasks that are useful to the collective
- Avoids alienation for not being useful in getting things accomplished for the tribe
- SF Consume avoids the uncertainty between pain vs pleasure by gathering experiences in order to determine what makes life worth living personally
- Avoids being in the dark about sensational experiences
Play Ne/Fe and Consume Ne/Ti
- NF Play avoids abandonment by engaging in ideas/beliefs that are meaningful to the collective
- Avoids alienation for not being in-tune with the tribes greater purpose and values
- NT Consume avoids the uncertainty between the explainable parts of life and the unexplainable parts of life by gathering ideas, concepts and theories to determine what makes the most sense to the self
- Avoids being in the dark about life’s complexity
Play Ne/Te and Consume Ne/Fi
- NT Play avoids abandonment by engaging in problem solving tasks that are useful to the collective
- Avoids alienation for not being able to solve the tribe’s biggest problems
- NF Consume avoids the uncertainty between life having purpose vs life being meaningless by gathering ideas, narratives to determine what is personally significant and meaningful about one’s own life
- Avoids being in the dark about life’s greater meaning
FUNCTION AXIS
IDEA GENERATION = Ne/Si
MANIFESTING A VISION = Se/Ni
ETHICAL ACTION = Te/Fi
CONSIDERATE ARGUMENT = Fe/Ti
IDEA GENERATION/ETHICAL ACTION - Ne/Si and Te/Fi
Biggest Fear Mantra: Life is Pain/Joyless/Dull
Energy Animals (Pain - Abandonment and Rejection) (Alienation From Tribe/Self-Betrayal)
{ ESTJ - ISTJ - ENFP - INFP }
- NT Play avoids abandonment by engaging in problem solving tasks that are useful to the collective
- Avoids alienation for not being able to solve the tribe’s biggest problems
- Not very particular about how to solve problems, very curious of how everyone else thinks we should solve problems and what everyone else needs to solve
- SF Sleep avoids rejection by developing their own preferences and interest and talents to the highest, purest potential (ultimately becoming the coolest, most interesting, most authentic person)
- Avoids betraying their comfort and preference for the sake of getting along
Info Animals ( Fear - Uncertainty and Failure) (Being ‘In The Dark’/Losing Trust in Self)
- NF Consume avoids the uncertainty between life having purpose vs life being meaningless by gathering ideas, narratives to determine what is personally significant and meaningful about one’s own life
- Avoids being in the dark about life’s greater meaning
- ST Blast avoids failure to get things done by storing factual methods that have been proven to work for everyone
- Avoids the fear of losing trust in one’s ability to know how to get things done, make things happen, accomplish tasks and reach measurable goals
IDEA GENERATION/CONSIDERATE ARGUMENT - Ne/Si and Fe/Ti
Biggest Fear Mantra: Life is Unmanageable
Energy Animals (Pain - Abandonment and Rejection) (Alienation From Tribe/Self-Betrayal)
{ ESFJ - ISFJ - ENTP - INTP }
- NF Play avoids abandonment by engaging in ideas/beliefs that are meaningful to the collective
- Avoids alienation for not being in-tune with the tribes greater purpose and values
- Not very particular on what the ‘greater purpose’ should be, very curious about what everyone else believes our ‘greater purpose is’
- ST Sleep avoids rejection by developing their own competency and methods to the highest, purest potential
- Avoids betraying their personal methods/facts for the sake of getting along (ultimately becoming the most competent, smartest and useful person)
Info Animals ( Fear - Uncertainty and Failure) (Being ‘In The Dark’/Losing Trust in Self)
- NT Consume avoids the uncertainty between the explainable parts of life and the unexplainable parts of life by gathering ideas, concepts and theories to determine what makes the most sense to the self
- Avoids being in the dark about life’s complex explanations
- SF Blast avoids failure to get along with others by storing known facts about behavior that has been proven to be appropriate and well-received
- Avoids the fear of losing trust in one’s ability to know how to get along with others
MANIFESTING A VISION/ETHICAL ACTION- Se/Ni and Te/Fi
Biggest Fear Mantra: Life Is Meaningless ( There is no greater purpose)
Energy Animals (Pain - Abandonment and Rejection) (Alienation From Tribe/Self-Betrayal)
{ ENTJ - INTJ - ESFP - ISFP }
- ST Play avoids abandonment by doing tasks that are useful to the collective
- Avoids alienation for not being useful in getting things accomplished for the tribe
- Not very particular about what needs to get done or how, very curious how everyone else thinks things should get done and what everyone else needs to get done
- NF Sleep avoids rejection by developing a sense of meaningful purpose to its highest, purest potential
- Avoids betraying their personal motives and purpose for the sake of getting along (ultimately becoming the most spiritually wise, motivational and inspirational person)
Info Animals ( Fear - Uncertainty and Failure) (Being ‘In The Dark’/Losing Trust in Self)
- SF Consume avoids the uncertainty between pain vs pleasure by gathering experiences in order to determine what makes life worth living personally
- Avoids being in the dark about sensational experiences
- NT Blast avoids failure to have an effective understanding of the problem by designing a plan that conceptually should work for everyone
- Avoids the fear of losing trust in one’s ability to know what the best plan of action is
MANIFESTING A VISION/CONSIDERATE ARGUMENT - Se/Ni and Fe/Ti
Biggest Fear Mantra (based on sleep animal/abandoning the self): Life is Unexplainable or Life is Unsolvable (there’s no explainable reason for anything, no point in trying to figure anything out)
Energy Animals (Pain - Abandonment and Rejection) (Alienation From Tribe/Self-Betrayal)
{ ENFJ - INFJ - ESTP - ISTP }
- SF Play avoids abandonment by engaging in entertainment that pleases the collective and is valuable to the collective
- Avoids alienation for not being likable and agreeable
- Not very particular about what should be popular or preferred, very curious how everyone else feels about something’s value
- NT Sleep avoids rejection by developing their own conceptual understanding to its highest, purest potential
- Avoids betraying their fundamental understanding for the sake of getting along (ultimately becoming the most conceptually wise, thoughtful and intelligent person)
Info Animals ( Fear - Uncertainty and Failure) (Being ‘In The Dark’/Losing Trust in Self)
- ST Consume avoids the uncertainty between functional vs dysfunctional methods by gathering experiences to determine how tangible reality best operates vs falls apart for ones’ self
- Avoids being in the dark about how to function and figure things out on their own
- NF Blast avoids failure to understand others by designing a value model that ideally should make everyone feel understood
- Avoids the fear of losing trust in one’s ability to know how humanity functions or should function in their eyes and how to guide people towards an improved purpose/vibe
ST Blast(Si/Te) - NF(Ne/Fi) Consume
- Relying on a to-do list but avoiding a searching for a deeper purpose or meaning to life
SF Blast (Si/Fe) - NT (Ne/Ti) Consume
- Relying on predictable social interactions but avoiding deeper concepts or understanding of life
NF Blast (Ni/Fe) - ST Consume (Se/Ti)
- Relying on envisioning a meaningful interaction but avoiding practical competence
NT Blast (Ni/Te) - SF (Se/Fi) Consume
- Relying on envisioning an effective plan but avoiding seeking personal pleasure
ST Play (Se/Te) - NF Sleep (Ni/Fi)
- Relying on doing things for the tribe but avoiding establishing a deeper personal meaning for life
SF Play (Se/Fe) - NT Sleep (Ni/Ti)
- Relying on having fun with the tribe but avoiding establishing a deeper personal understanding of life
NT Play (Ne/Te) - SF Sleep ( Si/Fi)
- Relying on problem solving for the tribe but avoiding establishing a deeper appreciation for personal comfort and pleasure
NF Play (Ne/Fe) - ST Sleep (Si/Ti)
- Relying on dancing around the meaning of life with the tribe but avoiding establishing a deeper appreciation for personal competence