GAME WORKERS UNITE AUSTRALIA

GAME DEVELOPERS SURVEY 2018 - 2019
RELEASE 2.0 (OCTOBER 2019)

Overall

  • 258 valid responses
  • Responses were self-selected
  • Editing has been done where necessary to create valid number ranges for calculations

Disciplines:

  • Design: 133
  • Programming: 130
  • Art: 99
  • Production: 64
  • Writing: 61
  • Quality Assurance: 40
  • Community Management: 32
  • Office Support: 28
  • Audio: 29
  • Localisation: 10

Do you hold a formal qualification in this field?

  • Yes: 202 (78%)
  • No: 56 (22%)

What issues are most important to you?

  • Income: 194
  • Job security: 186
  • Professional development: 129
  • Conditions: 122
  • Contract negotiation: 86
  • Bullying and harassment: 69
  • Health and safety: 52

Age:

  • Under 18: 2 (0.5%)
  • 18-29: 137 (53%)
  • 30-39: 95 (37%)
  • 40-49: 23 (9%)
  • 50-59: 1 (0.5)

Gender

  • Male: 152
  • Female: 46
  • No response: 44
  • Non-binary: 8
  • Agender: 4
  • Melbourne: 1
  • Neutral: 1
  • Other: 1
  • Trans Girl: 1

Location:

  • Victoria: 125 (48%)
  • NSW: 48 (19%)
  • Queensland: 34 (13%)
  • South Australia: 22 (9%)
  • Western Australia: 15 (6%)
  • ACT: 8 (3%)
  • Tasmania: 6 (2%)

Work in office or remote?

  • In office: 124
  • Mixture of both: 69
  • Remotely: 65

Employment situation:

Clean cut answers:

  • Contractor (Majority of income from one source, but not directly employed): 28 (11%)
  • Direct salaried employment (full time/part time/casual): 129 (50%)
  • Freelancer (work for hire, no long-term contracts) 33 (13%)
  • Hobbyist (Majority of income from non-games work): 32 (12%)

Self-written answers (37 total, 14%):

  • “Based on funding”: 1
  • “Casual at a studio + freelance”: 1
  • “Contractor and Employer”: 1
  • “Contractor plus studio runner as described earlier”: 1
  • “Contractor, and freelancer, it changes all of time”: 1
  • “Developing a game using a college grant”: 1
  • “Full time employed & Business Owner (6 staff)”: 1
  • “Full time in education, freelancer in games”: 1
  • “Games: Self-employed, Other work: Part-time-employed”: 1
  • “Hobbyist transitioning into full time self-employed/freelance.”: 1
  • “I am partly employed by a [redacted], and partly Director of my own games-related company, gradually transitioning towards full-time company director.”: 1
  • “I think so far as the brackets descriptions go, I fit into "Hobbyist". But I'm a full time student who has been spending all their other hours working developing games and we have released two commercial titles.”: 1
  • “I work full time as a [redacted] and run a games company on the side”: 1
  • “Indie developer”: 1
  • “Looking for work”: 1
  • “My company does contact work for studios, working on multiple long-term projects.”: 1
  • “None”: 1
  • “Not sure”: 4
  • “Part time salaried in field relevant to my education, but not in games”: 1
  • “Previously salaried, currently between roles.”: 1
  • “Self-employed (or variant)”: 4
  • “self-publishing solo developer”: 1
  • “Sole trader employing programmer and artist on contract basis”: 1.
  • “Solo indie dev”: 1
  • “Startup  / sweat equity”: 1
  • “Student”: 5
  • “Unemployed”: 1

Hours per week worked in games:

Some answers required editing to manually create averages because people entered ranges instead of numbers.

Contractor:

Min: 12

Max: 70

Average: 37.6

Direct employment

Min: 5

Max: 72

Average: 38

Freelancer

Min: 0

Max: 75

Average: 26

Hobbyist:

Min: 3

Max: 50

Average: 17.9

Annual income from games work:

Contractor:

$0 - $10,000: 1

$10,000 - $20,000: 2

$20,000 - $30,000: 3

$30,000 - $40,000: 2

$40,000 - $50,000: 7

$50,000 - $60,000: 4

$60,000 - $70,000: 2

$70,000 - $80,000: 1

$80,000 - $90,000: 2

$90,000 - $100,000: 1

$100,000+: 2

Unusable: 1

Direct employment

$0 - $10,000: 3

$10,000 - $20,000: 1

$20,000 - $30,000: 2

$30,000 - $40,000: 8

$40,000 - $50,000: 21

$50,000 - $60,000: 11

$60,000 - $70,000: 26

$70,000 - $80,000: 19

$80,000 - $90,000: 10

$90,000 - $100,000: 9

$100,000+: 17

Unusable: 2

Note: Amounts in red are below the minimum Award.

Further breakdown:

Respondents who are directly employed AND working at least 37 hours per week:

$0 - $10,000: 0

$10,000 - $20,000: 0

$20,000 - $30,000: 1 (1%)

$30,000 - $40,000: 4 (4%)

$40,000 - $50,000: 16 (15%)

$50,000 - $60,000: 11 (10%)

$60,000 - $70,000: 25 (23%)

$70,000 - $80,000: 19 (17%)

$80,000 - $90,000: 8 (7%)

$90,000 - $100,000: 9 (8%)

$100,000+: 17 (15%)

Total: 110

Below Award: 21 (19%)

Freelancer

$0 - $10,000: 13

$10,000 - $20,000: 6

$20,000 - $30,000: 3

$30,000 - $40,000: 4

$40,000 - $50,000: 2

$50,000 - $60,000: 1

$60,000 - $70,000: 2

$70,000 - $80,000: 0

$80,000 - $90,000: 1

$90,000 - $100,000: 0

$100,000+: 0

Unusable: 1

Hobbyist:

$0 - $10,000: 31

$10,000 - $20,000: 0

$20,000 - $30,000: 1

$30,000 - $40,000: 0

$40,000 - $50,000: 0

$50,000 - $60,000: 0

$60,000 - $70,000: 0

$70,000 - $80,000: 0

$80,000 - $90,000: 0

$90,000 - $100,000: 0

$100,000+: 0

Unusable: 0

How would you describe your employment situation?

Overall:

  • Stable - I have no concerns: 70 (27%)
  • Stable, for now - I have concerns about my long-term future: 113 (44%)
  • Unstable: 75 (29%)

Contractor:

Stable: 1

Stable, for now: 14

Unstable: 13

Direct employment:

Stable: 57

Stable, for now: 66

Unstable: 6

Freelancer:

Stable: 2

Stable, for now: 7

Unstable: 24

Hobbyist:

Stable: 3

Stable, for now: 11

Unstable: 17

How long have you been in this occupation?

Contractor:

Less than 1 year: 9

1-5 years: 9

5-10 years: 4

10-15 years: 3

15+ years: 3

Direct employment:

Less than 1 year: 21

1-5 years: 64

5-10 years: 23

10-15 years: 14

15+ years: 7

Freelancer:

Less than 1 year: 5

1-5 years: 21

5-10 years: 5

10-15 years: 0

15+ years: 2

Hobbyist:

Less than 1 year: 9

1-5 years: 20

5-10 years: 1

10-15 years: 2

15+ years: 0