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NO ALCOHOL ON THE FIELDS.  YES WE HAVE BEER, BUT PLEASE USE YOUR HEAD!  BE AWARE OF THE FACILITY RULES REGARDING THE SPECIFIC FIELD YOU ARE PLAYING ON!!

SOFTBALLPALOOZA TOURNAMENT RULES

CLUB SPORT GENERAL STATEMENT:  

This tournament is organized to celebrate softball and have fun once or twice a year.  It is not meant as a tournament qualifier for other tournaments or associations.  It doesn’t count for rankings for players.  With that said, we want players of all skill levels to have fun and play softball in a fun atmosphere.  There will be good players and bad.  But overall, we just want you to have fun.  So we’ll provide a BEER GARDEN & some cool drink options.  There will be games at the shelter like cornhole, Volleypong, Beer Pong and more.    So above all have fun and mingle with some new teams.  

SOFTBALL RULES

  1. LINEUP/BATTING
  1. ELIGIBLE PLAYERS: All players, including added players, must sign their team's roster/waiver BEFORE the end of their team's 2nd game in order to be eligible to play in the tournament. If a player is not signed in on the roster by then, they are not eligible for the tournament. Playing with ineligible players may result in a forfeit. This call will be made by SFCS staff.  It is the responsibility of the team captains to make sure all players in their line-up card are eligible players for all games.
  2. BATTING LINEUPS: Lineups must be presented to the umpire before each game by game time.  Once the lineup cards have been submitted to the umpire, they become official and you may add players to the bottom only. All substitutions must be given to the umpire as being made. Top 10 batting order must contain a minimum of 3 women (not back-to-back).
  3. Missing women will equal an automatic out in each at bat.  
  4. BATTING ORDER 14 Batters is the limit, you can have on a batting order.  If batting more than 11 players, the 12th, 13th or 14th must be a woman (4th woman in lineup).  IE...batting 12 the 11th or 12th batter must be a woman.  Batting 13 players, 12th or 13th batter must be a woman.  If a team has more than 14 batters, then you must substitute players in the batting order.  (If teams want to bat 9 guys, you must bat a 4th woman without substitution)
  5. MINIMUM PLAYERS: A minimum of 7 players (minimum 1 woman) from the team's roster must be present 10 minutes after game time or the team will forfeit the game. When the women who are not there would normally be up to bat they are automatic outs. (Game clock WILL start at game time)
  6. LATE PLAYERS: Any players arriving after the first pitch of the game (not already placed on the line-up card) must be placed at the end of the batting order. If the player bats in any other spot, it is considered an automatic out. If a girl shows up late, they may go into the automatic out spots on the line-up card. Captains must notify umpire of any changes to line-up cards.
  7. INJURED PLAYERS: If a player is injured during a game, captain must notify umpire to remove injured player from lineup card with no additional penalty. An injured player that has been removed from lineup cannot return to the game.
  8. PICKUP PLAYERS:
  1.  ANYONE CAUGHT USING ILLEGAL PLAYERS DURING PLAYOFFS WILL FORFEIT THEIR GAME AUTOMATICALLY.
  1. FORFEITS: Forfeit time is 10 minutes after game time. Umpire calls game time. A forfeit will be counted as a 7-0 win.

  1. GAME PLAY
  1. THE COUNT: Each batter starts with 1 Ball & 1 Strike
  2. PITCHING WITH A "strike mat" - will be used to determine balls and strikes. If the softball touches any part of the mat on a legal pitch (3'-10'), it will be considered a strike. Pitches touching any part of the plate WILL BE considered a strike as well (Because of the small size of the strike mat and the difficulty of pitching, the strike zone includes the plate to promote teams to swing more and give pitchers a larger target).
  3. GAME TIMES: Games will last 7 innings or 50 minutes, whichever comes first.  A new inning starts when the last out is completed. Weather may force some games to end early.  All innings in progress after 50 minutes will be completed.  4 innings is a legal game (teams may tie, except for playoffs).
  4. TIEBREAKERS: If the score is tied after 7 innings or the time limit expires the offensive team will place the last official out on 2nd base.  The next batter in the lineup will start with a full count (1 pitch).  This procedure will be repeated until a winner is declared.
  5. FIELDING RATIOS: Teams may not have more than 7 men in the field defensively.  A full defense of ten players would be 7 men and 3 women (or more women with less men).
  6. COURTESY RUNNERS: Players requesting a courtesy runner must do so BEFORE the game. NOTE: Umpires and/or SFCS staff can overrule courtesy runners to ensure fair play. Runners will be the same sex/last out (or furthest in lineup card if no out).
  7. NO DESIGNATED FIELDERS: Any player playing the field must bat at some point during the game and must be on the batting lineup card while in the field (may share a spot).
  8. FOUL BALLS: Batters are OUT on 3rd strike fouls.  No courtesy fouls
  9. Mercy Rule: 15 runs after 4 innings: 10 runs after 5 innings
  10. Net Rule: When a batter hits the net, it will be considered a foul ball.
  11. RUNNERS: Stealing bases and "leading" is not allowed (will result in an out). SLIDING IS PERMITTED.  If the ball beats a runner to a forced out base in time to peel off, the runner must do so or both runners may be called out.
  12. Runners are allowed to stand off 1st or 3rd base (adjacent) if concerned about being hit by a line drive from a batter.  Runners cannot advance until ball is put in play and runners must touch the base to continue advancing.  (This is an unwritten rule, but common practice for safety concerns).  - NEW ADDED 4/29/16
  13. COED LINE/POSITIONING OF OUTFIELDERS: When a female is batting, all outfielders must stay outside of the outfield line until the ball is hit. If this rule is violated, the following procedure will take place: If the player hits the ball, the ball remains alive until the umpire calls time out. The umpire will then decide which is more advantageous to the batting team, the hit ball or an automatic pass to first base. If the ball is not hit, an automatic pass to first base is given.  If there is no coed line in the outfield, outfielders must maintain a position a minimum of 10 feet from the infield dirt.  
  14. HOME RUNS. There is a 3 home run limit for men with 1-Up.
  15. The Homerun “One Up Rule”: is in effect after a team has reached 3 homeruns. ... C. If a team is -1 in home runs relative to their opponent, that team may hit two consecutive home runs, moving them from -1, to even, to +1. For example: Team A hits their 3rd home run.  If another batter from Team A hits a homerun before the Team B hits their 3rd  home run, the batter will be  immediately declared out.  Team B hits Their 3rd home run, which evens each team’s home run total at 3.  Team B can then hit another home run in that inning (moving to +1 over Team A), but hitting another homerun (+2) would result in that batter being declared out.
  16. RETRIEVING BALLS OUT OF PLAY: If all available softballs are hit out of play, the umpires are given the right to call balls and strikes on the offending teams if balls are not brought back into play on a timely manner causing a delay in the game.
  17. WALKS: If a guy is walked and the next scheduled batter is a woman, she must bat unless the team has two outs - in which case she will have the option of hitting or taking a walk. Regardless of the number of outs, the guy will advance to second if walked with a woman as the next scheduled batter. If the next batter is a "missing" woman and the team is forced to take an out, the guy automatically advances to second base (with all other runners advancing accordingly) before the automatic out is recorded.  There is no limit on runs walked in. It is the team on the field reasonability to be aware of the girl un-deck. If the girl is not un-deck, the walk rule will not apply.
  18. POSITION OF FIELDERS (INTERFERENCE/OBSTRUCTION): A defensive player may not impede a runner’s progress by standing in the baseline, unless the defensive player is fielding a batted ball. In this instance the defensive player has the right to field it and the runner must avoid contact with the fielder.  A defensive player may not block a base unless they have possession of the ball. Defensive players must catch the ball, block the base, then make the tag- in this order. Blocking of the bag without the ball shall result in an obstruction call, a warning to the offending player, and the runner will be awarded the base. In games where an orange "extra base" is being used at first base players must step on the orange base when overrunning first base, or when there is a legitimate play at first base (ball still in the infield).  Players stepping on the white base in these instances may be called out.  Balls that have gotten past the infielders and have reached the outfield will allow the runner to touch the white base in an attempt to advance to second base.  When in doubt runners should touch the orange base to avoid being called out.  

  1. PLAYER CONDUCT 
  1. DISPUTES AND PROTESTS: In a disputed play, only the team captain may discuss the play with the umpire. If a protest is made by the team captain, the captain must notify the umpire and opposing team captain before the next pitch.
  2. EJECTIONS:  Players ejected from any game may be required to serve a one game suspension pending official review.  Fighting, wrestling, or pushing will not be tolerated and may result in multi-game suspensions or ejection from the tournament altogether. Verbal abuse of officials or players, fighting, foul language, and continued rough play could result in player ejections or team removal.
  3. FAKE TAGS AND VERBAL/PHYSICAL DISTRACTIONS: No fake tag outs or yelling at a defensive player as they are making a play will be allowed. Doing so MAY result in the runner being called safe (fake tags) or out (verbal distraction) and possible ejection of the offending player.
  4. THROWING BATS: Intentionally throwing the bat in anger or frustration after your turn up to bat will result in an automatic out for the batter and may result in player’s ejection, upon umpire's discretion.
  5. PROFANITY: Profanity will not be tolerated and may be grounds for players being called out or ejected on the discretion of the umpire.
  6. ALCOHOL is prohibited from all City & County parks unless others noted.  Alcohol will be available at the Club Sport Shelter.  Anyone who becomes belligerent or obnoxious because of alcohol will be removed from the tournament.  Club Sport reserves the right to expel anyone who disrupts the fun & friendly atmosphere of the tournament for any FRIGGIN reason.  Don’t be “THAT GUY” that screws everyone else out of being able to play.  This could lead to a warning or forfeiting of games and possible team removal.
  1. There will be beer served in the picnic shelter west of field 3.
  2. Beer is ONLY for those participating in the tournament (A wristband will be given to all players on the rosters during check in).
  1. MERCY RULE: 12 runs after 4 innings, 10 runs after 5 innings.
  2. TIEBREAKERS: If the score is tied after 7 innings or the time limit expires the offensive team will place the last official out on 2nd base.  The next batter in the lineup will start with a full count (1 pitch).  This procedure will be repeated until a winner is declared.  Pool play games can end in ties, we will only use the tiebreaker during the Semi-Finals and FInals.

 

  1. TOURNAMENT PLAYOFFS
  1. 4 teams will advance to the semi-finals for the following Pool Play:
  1. 7 to 8 teams- - The following Pool breakdown will apply: 4 teams advance to the playoffs.  The two top teams from each bracket will advance.
  1. The wildcard team will be determined by team record and then highest point differential from all pools.
  1. 9 to 10 teams- - The following Pool breakdown will apply: 5 teams advance to the playoffs.  The  two top teams from each bracket will advance with one wild card. The 3 top teams over all will advance to the semi finals
  2. 11 to 12 teams - The following Pool breakdown will apply:  6 teams advance to the playoffs.  The two top teams from each bracket will advance. The two top teams over all will advance to the semi finals
  3. 12 teams - The following Pool breakdown will apply: 12 teams = 3 pools of 4 teams each.  The top team from each bracket will qualify for the tournament playoffs along with 1 wildcard team.  
  4. 13 teams - The following Pool breakdown will apply: 13 teams = 3 pools (2 pools of 4 teams & 1 pool of 5 teams).  The top team from each of the two 4 team pools will qualify for the tournament playoffs along with 2 from the five team pool.  There will be no wild card team
  5. 14 teams - The following Pool breakdown will apply: 14 teams = 3 pools (2 pools of 4 teams & 1 pool of 6 teams).  The top team from each of the two 4 team pools will qualify for the tournament playoffs along with 2 from the six team pool.  There will be no wild card team
  6. 15 teams - The following Pool breakdown will apply: 15 teams = 3 pools (3 pools of 5 teams).  The top team from each pool will qualify for the tournament playoffs along with 1 Wild Card team
  7. 16 teams - The following Pool breakdown will apply: 16 teams = 4 pools 4 teams.  The top team from each pool will qualify for the tournament playoffs.  There will be no wild card team
  1. SEEDING: Tournament seeding will be based on the following criteria (based on won-lost percentage where applicable): 1) winning percentage, 2) head-to-head play (if 3 or more teams are tied this means head to head record amongst all tied teams),  3) Overall Run Differential for the season 4)  Overall runs scored  5) coin flip.
  2. EXTRA INNINGS: There will be extra innings during tournament games where play ends in a tie. Extra innings will start with a runner on second base (base runner is the one who made the last out in the previous inning).  Each batter receives 1 pitch.
  3. MERCY RULE:15 runs after 4 innings: 10 runs after 5 innings
  4. TIMED GAMES: All games will be 50 minutes in length (or 7 innings).  Games will still be subject to the rainout rule.
  5. Finals: There is no time limit. The 7 full inning will be played                                            **Mercy Rule Applies**
  6. TIES - In the event of a tie in a bracket, the top team will be determined by the following criteria: Head to Head Matchup, Point Differential, Points For, Points Against and finally a coin flip.  
  1. EQUIPMENT
  1. BATS
  1. Any player under the age of 50 years old, is not allowed to use a Senior Bat.
  2. PENALTY: The first time a team comes to the plate with an illegal bat, the batter is considered out and opposing team awarded 3 bonus runs. The second time the team uses an illegal bat, the batter is out and ejected with possible league suspension.  Each individual is responsible for using legal bats. SFCS and the umpires reserve the right to disallow a bat should it be thought the bat may have been doctored.  If a bat is used and proven to be doctored (i.e. painted over, "corked", shaved, etc) this will result in the immediate ejection of the person using the bat and the owner of the bat, and the owner/user may possibly be suspended for the remainder of the season or longer, as this is a safety issue.
  3. Helmets are used at the discretion of each team.  Batters, runners, and infielders are permitted to wear a helmet or face guard for safety purposes.  Teams/players are responsible for supplying their own helmets.
  4. GLOVES: Players may use any type of softball/baseball glove.  
  5. CLEATS: No metal spikes are allowed. Wearing metal cleats is an ejectable offense.
  6. JEWELRY: No jewelry can be worn during the games, for the safety of all players.
  7. Dugouts are reserved for players only.  Spectators will be removed at umpire’s discretion.

If you are having difficulty interpreting the rules, please ASK!  ALL UMPIRE RULINGS ARE FINAL

If a rule is not stated above, please refer to USSSA Softball Rules.  Club Sport reserves the right to add or make changes to rules to satisfy sportsmanship and fair play.