I like Big

And I cannot Lie

Jumpdoc

By Total_Signature

Based on Comics by The Booty Doc/Fred Perry

Version 1.0

Welcome to Universal Stream Uniend 913.23 Gamma- this is a world where when Autobots and Decepticons found Earth, instead of being disgusted by humans they were surprisingly turned on.

You gain +1000 CP.

Feel free to choose your sex or roll 1d8 to gain an additional 100 CP. 1-3 for Male, 4-6 for Female, and 7-8 for Non-Binary.

Origins

Human - You are one of the men, or women, caught in the middle of the Cybertronians’ War. Luckily for you, there’s something about you that makes them want to make love, not war. For age roll 1d10+17 to for your age.

Autobot - The nicer of the two Cybertronian factions. You are great at interacting with humans and what they want. Also good at getting intimate with humans without hurting them. Roll 1d10x100+5d10 for your age.

Decepticon - A mean violent robot faction ready to conquer Earth, though they are more predisposed to domination they might actually end up enjoying being at the mercy of some puny human. Roll 1d10x100+5d10 for your age.

Starting Location

Choose one of the following or roll 1d6 to choose randomly, if you choose randomly gain +100 CP.

  1. Iacon, Cybertron. The original home of the Autobots. This area of the planet has been mildly altered to make it habitable by humans and seems mildly better off than the rest of Cybertron at the moment
  2. Jasper Nevada, Earth. You start only a few miles away from the homebase of team Prime and where most of the human companions in Transformers Prime reside.
  3. The Autobot Ark, Earth. The original landing spot of the Cybertronians. It is infrequently used as their home base. If taken out of the ground and repaired it will become a useful asset for the Autobots.
  4. The Decepticon Nemesis, Earth. The Decepticon’s flying fortress. Unlike the Ark which crashed into the Earth, this warship is still fully operational by default but commanded by Megatron who refuses to leave the planet.
  5. Titan Caminus, Caminus. The far out Cybertronian colony world of Caminus. For a planet full of devout worshipers of Primus, they sure do have a lot of red light districts and erotic performance arts with pole dancers.
  6. Free Choice. Pick any of the above, or a location not listed, from the Transformers universe.

Perks

General

Plugs and Ports (Free) - Creatures without biological sex, such as robots, can now be made to have those traits. Give robots dick, titties, pussy, you name it. They are fully compatible with humans, fully reproduction capable, and quite pleasurable to touch. You may also choose exactly how these reproductive organs work and how similar or compatible they are to human reproduction. You can choose if species have certain traits, for instance you can choose that all Cybertronians have dicks and pussies or you can choose that it depends on their gender/sex.  Any changes you make are made retroactively, so they ALWAYS had them and will not find them odd.

Boosted: Custom Outlets. You can freely modify your genitals fully, letting you transform them as well meaning you can adjust or grant yourself any sexual or secondary sexual traits that your body can feasibly handle. No creating mountain sized twin peaks, but you could still make some massive airbags for your car-robot girl form, or an ovipositor for your Insecticon form. You can also retroactively give this perk to Cybertronians as a natural evolution of their t-cog’s abilities, or give specific subspecies or groups of Cybertronians specific genitals such as Predacons having knotted penises or Autobots all having smaller dicks than Decepticons. Once again, all changes are retroactive and established facts, or at least rumors that have gone unverified but are likely true.

All Characters Depicted Are 18+ (Free) - Weird thing about fiction and real life meeting is that when you first learn about a fictional character, you might be the same age as them, but 10 years later you are 10 years older, and they are the same age. It can make relationships with these characters during your jump kinda weird then. This perk lets you retroactively age up any character to 18 or older by the time you first meet them. This doesn’t just apply to physical age, but also mental age and maturity. So if you want to use it on a non-human such as a Cybertronian or other alien to clarify that they are fully mature.

It will not inherently change their personality more than aging would any other person. A kind character won’t become a jerk and a goofy character won’t get serious just because they got older. They’ll be in a similar disposition to their younger selves, but more mature. You can also forget the first way you remembered them so that way it doesn’t feel weird for you either.

Two caveats. Firstly you cannot age a character to a point that would weaken them, only to the point where they would be able to consent, college age for humans and a similar level of maturity for non-humans. Secondly you MUST age their body and mind at the same rate with the end result matching up, they will end up proportionally college age mentally and also physically look like they are around college age if a human were to guess based on appearances, so no “um actually she’s a 1000 year old dragon” pedo moments for any species with slow ages, okay?

Technorganic (200 CP) Your body has evolved to be capable of producing offspring with both humans and cybertronians, also grants full control over your fertility ranging from 0% to 100% fertility.

Boosted: Fill ‘Er Up. You can now breed or be bred with any species and anything whether it be an organic being, a robotic one, or things that do not possess typical reproductive organs. This can also grant them reproductive organs and secondary sexual characteristics of any type whether they have them or not. This is done through small microscopic nanobots inside of you which you can share to reconfigure others to gain this Perk as well after a few minutes of close physical contact, though they cannot then give this perk to other people. You can also choose more details about your offspring such as what traits of each parent they inherent, which of your perks or abilities they might gain, and what species they will be. Also removes any potential genetic defects and fertility issues your offspring might have.

Agent Jumper (100 CP; Cannot be taken by Non-Human) - You are a specialized agent who manages the relations between Cybertronians and the Government or any other human organization. You will be respected by Autobots and Decepticons alike for what you can do for them and they will be willing to do things to “convince you” to help them in certain endeavors, even if you are just a human they will respect your position and it’s power. As long as you stop Cybertronians from attacking humans, expect to keep your job and its benefits regardless of what else you do while on the clock. You also have a decent paycheck from all of this.

Squishy Metal  (200 CP) - No matter how durable or tough your armor, metal body, or cybernetics are, you can treat it like just another layer of cloth or even a malleable part of your own body. Armor is just as easily removable as standard clothing and you can put things or people underneath it without any issue. Your metal body is even squishier and feels even better than human skin when you want it to be and can still take a pounding with some shock absorption on it. You won’t crush human partners and will instead give them a pleasurable smothering. You can also choose for this to apply to any Cybertronians retroactively like the “Plugs and Ports” perk.

Insecticon (300 CP; Cannot be taken by Human) - You are a species of strange Cybertronian known to be a bit more savage than others. You are stronger and larger than the average Cybertronian, with an insect beast mode. You can eat any material and convert it into energon.

Boosted: Insecticon Monarch. You are able to command other Insecticons mentally to follow your bidding. Non-Insecticons or other Monarchs may try to wrestle control against you, but if you defeat them in a duel you can plant a cerebro-shell into their brain which will turn them into an obedient broodmother for the hive and a servant unable to disobey you. You can also use this cerebro-shell to alter their bodies and personalities to truly turn them into one of your kind.

Predacon (500 CP; Cannot be taken by Human) - You are a species of ancient Cybertronian made by Decepticon scientist Shockwave to be a prominent new weapon. Your body reflects that with your robot mode standing 4 times as tall as the average Cybertronian and your new beast mode invoking a primal terror in even the most stoic of bots. You can breathe flame strong enough to melt through space fairing vehicles.

Boosted: Predacon Alpha. You have the ability to command others of your species. They will obey loyally due to a mental effect Predacon Alpha Pheromones have on them. You may have to compete with other Predacons for control of the pack but being the Alpha makes you much more physically strong and capable. If another fails in asserting their dominance you can discipline them in any way you feel is justified before allowing them rejoin and other Predacons will not object to it. Same thing can happen if a non-Predacon challenges you in combat, though if they fail they are forcibly made to join the pack as your new servant and will obey you, coming under the same influence of the Predacon Alpha Pheromones that your other Predacons obey you with, you can even initiate them through having other Predacons breed with them and over time turn them into another Predacon in the pack.

Primus’s Chosen (600 CP; Capstone Perk) - You have been chosen by Primus to be the sire to the next generation of Cybertronians. Your allyship and what you choose to do will decide the direction the Cybertronian race moves in going forwards. In addition this makes you a Prime’s equal, even if you are a human. What that means is that you are always the top of your species and exemplary of their best qualities, expect a big dick, or tits, or ass, and for none of them to get in the way of you kicking ass somehow. Even if you don't have the title of Prime, others of your species will recognize that there is something special about you and may treat you better than others. Even other species will see you as better. And finally, you gain a Prime’s magnetic field which causes those around you to get sexually aroused just by your presence, and those that you fuck will be in a state of orgasmic bliss so hard that it could temporarily offline them. This perk is toggleable and selective so you won’t have to worry about getting people horny that you aren’t interested in or at times you wouldn’t want them to be. This perk functions as a Capstone Booster.[a]

Human

Stupid Sexy Slimeoid (100 CP) - To any sentient creatures of a different species than your own, you are undeniably attractive. Your species appeals to them in a way that may seem foreign to you but gets them terribly hot and bothered. In other words, you could give people a “Human’d” kink.

You never have to worry about them crushing you to death and the closest you can get is being lovingly smothered underneath their breasts or asses. Also, since it seems kinda weird that robots so big would ever find a regular human-sized dick so interesting, you’ll find that size difference with your partners only makes them feel more pleasure, whether it is from penetrating or being penetrated, though that only works on size differences for you and partners at least double your height, so humans might still be put off if you have too small or too large of bits.[b]

“Quack” (200 CP) - You are subtle enough to have sex anywhere with anyone as long as you stay out of direct view. You can go as hard with your partner as you want and no one else will notice or suspect anything and will treat them like normal or believe any half-decent lies they tell about what is really going on.

Hung Like a Cyber-Horse (400 CP) - Holy scrap how do you keep that in your pants?!? Uh, yeah you now have a dick that is long enough that a Cybertronian would find it perfect, in fact the larger overall size difference increases the pleasure they feel for some reason. It also lets you take on any size, stretching your body so that a Cybertronian’s cock can’t break you if you take it from oral, pussy, or ass. Your smaller partners also benefit from the receiving version of this perk, but not the topping version, so you can’t make their dicks grow to your insane size. To make it even better, this perk grants you a few extra bonuses to make it fun and not a problem: You can freely adjust your flaccid size to be as small as a pinky or as long as it is when it is erect. Lube yourself up automatically to ensure any penetration goes smoothly. Control when you get hard and stay hard even after climaxing. Your partner will instinctively know it will fit even if their active brain doesn’t and will feel pleasure proportional to your size instead of just looking for a specific erogenous zone.

If you take this perk and you are already a Cybertronian or a species that is of a similar size, then this goes proportionally making you have an incredibly large dick for your species.

Headmaster (600 CP) - Grants Cybernetic enhancements that make you just beyond peak human. Part of this also allows you to “binary bond” with a larger Cybertronian body, either a non-living drone suit or one of your companions, becoming the head of their body. Also makes you really good at oral. If your transtector is a drone you become the head for then it’s also the same vehicle chosen in the Your Ride item, if you also take the “Robots in Disguise” or “Fight and Flight” perks then it gains those bonuses as extensions and can be non-civilian vehicles.

Fortress (Capstone)  - You were chosen as the latest partner of the Autobots’ living city: Fortress Maximus, a 1000 ft tall transformer. Fortress is very calm and will go with your suggestions, he sees you and himself as one and the same due to the binary bonding process. As an additional bonus you can control your secondary sexual attribute’s sizes. Want a huge ass? Flat chest? Monster can girth dick? Sure, go on ahead. The only limit is that it can’t be any larger or smaller than the size of one of your alt forms’ by comparison, so right now your dick can’t be any larger than Fort Max’s is, so about the size of a Boeing 747's wingspan.

[c]

Autobot

Robot in Disguise (100 CP) - Become a non-flying vehicle you’ve seen before no larger than a semi truck. You can also scan vehicles of a similar size to blend in with new environments. You can move at speeds up to 250 miles per hour on the ground. Regardless of your alt-mode, you can hide anywhere it would make sense for a vehicle to be. Want to live in a car lot for a bit? Sure. Wanna hide on display at a mall? Go ahead, nobody questions it. Your enemies and civilians will not be able to find you as long as you stay in alt-mode, even if you have giant Autobot symbols on your doors.

[d]

Sex=Redemption (200 CP) - Sex with you brings people’s morality more in line with your ideals, making people want to impress you and have continued chances of having sex with you by turning themselves into your ideal person. Works better on those who have an evil nature, bringing them to the size of good, you can choose if it will change their personality as well.

A Booby Trap  (400 CP) - When it comes to sexual pleasure, you are very good and bring yourself to your partner's attention. Your partner will always strive to pleasure you above everything else in sex, and doing that brings them pleasure.

Till All Are One (600 CP) - You have the touch AND the power. You are on par with Optimus Prime in leadership, charisma, battlefield prowess, intelligence, and plot armor. At the very least this is an incredible overall booster to your abilities allowing you to be skilled at almost anything you put your mind to, including sexual prowess.

As an additional bonus, you REALLY have Optimus Prime’s Plot Armor. Once per jump you can heroically sacrifice yourself and when you come back you will be revived in a new body stronger than your original, making you on-par with if not more powerful than the current power houses of the world you are in. This perk functions as a reusable 1-up.

Till All Have Cum (Capstone) - Plot? What plot? With this perk you can resolve any plot in the most straightforward way possible, sticking your dick in it. You will find that sex can be the answer to literally any of your problems. Need to get someone to give you a lot of money? Well there's someone who's really into findom and will give you enough as long as you spend a night or two with them. Need to defeat your long time enemy who is going on a rampage? Guess it will be a battle of sexual endurance between the two of you. Eldritch God threatening to destroy the planet has it awakened? Fuck it till it is in a state of orgasmic bliss and goes back to sleep. Need to solve world hunger? I don't know how but somehow you had sex so well that the governments of the world came together to give people all the food they needed to survive. The situation will always fit your preferences, though it will usually still be exhausting. The more you use this power the increased chance that it fails or backfires, but it is always guaranteed to work the first time you use it per jump, so maybe keep it as a last resort to light your darkest hour.

Decepticon

Flight and Fight (100 CP) - Unlike Autobots, Decepticons are capable of fighting very well with aerial combat. Gain an alternate mode capable of flight, being no larger than an F-15. You can also scan vehicles of a similar size to blend in with new environments. Regardless of its form you can move at Mach 2.8 for your top speeds. For another 100 CP your alternate mode is capable of safe space travel with passengers at speeds of Mach 65 but only while outside of a planet’s atmosphere and can hold passengers in a pocket dimension several times larger than it looks on the outside.

[e]

Corruptive Influence (200 CP) - Sex with you brings people’s morality more in line with your desires, making an addictive feeling where people will act in ways meant to arouse you if they’ve already had sex with you even if those ways go against their usual morality. The more intensely they oppose your ideals for being “evil” the more they’ll find themselves falling for this perk. They might deny it, but the more often you fuck the more intense the pleasure is for them. You can turn a paragon of good into a depraved slut after just a few nights.

Mine! (400 CP) - Sex with you is better for your partners to such a degree that if they have sex with anyone else it barely turns them on unless you selectively allow it to. Even if you’ve just fucked once they will never be able to find someone as satisfying as you are in bed.

Power Imbalance (600 CP) - When you defeat your enemies, you can come up with creative methods for their punishment. Still requires you to defeat them in a proportional way, just beating them at cards might be enough to have them flash you, but you couldn’t make them your sex slave unless you truly beat them in combat. They will follow through with the punishments you give them and feel it is fair.

All Hail Jumper! (Capstone) - When you defeat an enemy as small as a single person or as large as an entire country you can choose the fate of everyone your forces have defeated.  You can choose if they die in battle, become slaves for you, work off the debt they owe your citizens with their body, or live the rest of their lives as prisoners, etc. You don’t have to personally interfere and without outside influences all of your enemies will stay in the new positions you have given them, possibly with their personalities changing to match.

Items[f]

General Items

Energon (100 CP) - You have a steady supply of energon for you and your Cybertronian companions or followers. It appears in refined cube form and is enough to keep you all powered up for anything. Attempting to use it for anything other than feeding a Cybertronian causes it to fizzle into nothing. It respawns every week.

Recharge Pod (200 CP) - Basically a big ol cybertronian bed. Can fit your Cybertronian form and another partner of the same or smaller size. Helps you rest your body and heal any damage you take similar to a human’s natural healing process.

Cyber Medical Supplies (300 CP) - this strange cybertronian medical equipment contains several gel packs and incredibly large bandages for repairing giant robots. The gel can be spread over their bodies and makes them incredibly sensitive but also heal faster allowing their natural systems to take hold. The gel is non-toxic to humans, cannot cause issues due to overuse, is body safe, and is usable as lube. Restocks every month.

Body Shop (400 CP) - Hidden property where you can hide a full sized Cybertronian or two. Humans won’t investigate and will assume the sounds inside are coming from Auto Repair work, no matter how lewd they are.

Pretender Shell (500 CP) - A useful tool for any Cybertronian wishing to share more intimate moments with a human. Designed as a mobile life support system, this pseudo-flesh shell covers your Cybertronian body in a protective layer allowing you to regenerate underneath from even just a spark while keeping your mind functional. It either takes on the form of an armored human, an organic alien, or some kind of animal. Any clothing you wear with this form can be dismissed at will. You can either stay your normal size or shrink down to human size, and you have an optional toggle to make your genitals scale or not so you could have a Transformer sized ”plug” on a human-sized body or a more proportional size.

Space Bridge (600 CP) - A portal in upper orbit connected to a network of other portals across the entire galaxy. The space bridge Network provides instant transportation to any point in the galaxy. This gives you the access codes and software to run the space bridges and locate where you want to go with information on all planets in the galaxy. In future jumps you can choose to import the network, giving you information and access to all planets in the local galaxy as well as no fear of others using the bridges as without the access codes it is impossible to activate them.

Cybertron (1200 CP) - The planet Cybertron will be joining you on your jump. It is actually in a pretty good state, though nowhere near how beautiful or resource filled as it was in the Golden Ages.

Boosted: And her Colonies - It seems that you are Primus’s chosen in a different term as well. Now this version of Primus is alive and loyal to you. You can choose Primus’s gender. Primus has an Avatar in the form of Vector Sigma which can Transform into a robot mode and take on the appearance, powers, personality, and memory of any existing Cybertronian. Once per year Primus can create a new Colony Titan which can go out and seed worlds with Cybertronian life, though only if you help. Spend a week fucking Primus and they can send the colony out, then all Cybertronians created by the colony and the titan it’s self count as your descendants.

You also receive Cybertron’s existing colonies such as Paradrone, Caminus, Eukaris, and others if you choose to. They will all loyally follow you and will switch to whatever faction you choose if you ask them to.

Human

Your Ride (100 CP) - A standard civilian vehicle. Nothing too intense but a cool looking car or motorcycle for you which you own a license and paperwork for. If you are a Headmaster and you took any perks that can only work for Cybertronians logically, you can instead choose for them to be features of this item.

Suppressor (200 CP) - A weapon capable of fighting back against Cybertronians by firing a device which disables their higher brain functions and forces them into their alternate modes. You can make it work separately as well, reducing their intelligence by a certain amount or forcing them to stay in one mode for as long as the device is attached. It’s hard for them to remove as well and would need outside help.

Boosted: Neural Neutralizer - This can take many forms, but a Neural Neutralizer is a term for any device which turns off a Cybertronian’s brain and lets you mess with them. It’s not too advanced of a technology compared to Cybertronian stuff but it leaves you a much easier way to deal with them. At its base this just lets you give simple commands to them after firing the device into their head but if you then bring them somewhere safe and plug them into a terminal you can plug them in and give new prompts for their personalities, memories, and how they act. Downside is because it’s so simple, don’t expect them to be able to do much in a fight even if they could before. But I doubt that’ll be an issue for you.

Synthetic Energon (400 CP) - A perfected formula…well mostly. This green energon grants even more energy than the normal variant and is highly customizable. With advanced knowledge of Cybertronian chemistry and biology you could do a number of things such as having it turn humans into Cybertronian, work as an aphrodisiac, or give Cybertronians beast modes.

The Forge of Solus Prime (600 CP) - This ancient Cybertronian artifact landed on Earth millennia ago. I can resize itself to be wielded by beings as tall as a Prime or as small as a human. Wielded by the first female Cybertronian Solus Prime it has the power to create great artifacts by channeling your own energy into the product. The resulting item can exceed your own power though it needs a strong and focused will on its purpose, without a clearly defined purpose nothing produced by this hammer will have much of an effect.

Boosted: “Forge” of Solus Prime - This fleshlight resembles the head of Solus Prime’s iconic hammer, but it’s even closer to her than her hammer is. This fleshlight actually contains what remains of her spark and a bit of her consciousness after her fight with Megatronus Prime. Fucking the toy can create objects, energy, and even miracles depending on how much pleasure you give it. If you take the “Fuck Buddy” companion you can create a new body for Solus Prime which is still connected to this fleshlight, letting you fuck her from any distance and her to give you the boons, though you can also benefit from this if you fuck her actual body too.

Autobot

Restraining Cuffs (100 CP) - Autobots do not kill their enemies. With these cuffs you will never have to. By placing them on anyone it restricts their power to a level of your choice. People cannot take off these cuffs without someone else's assistance.

Dinobot Schematics (200 CP) - At the start of every jump you receive the blueprints for a team of 3 new thematic cybertronians which you can build using local resources. They aren’t particularly bright considering you had to make them without the help of Vector Sigma but they still somehow have sparks. Also automatically gain Grimlock and his Dinobots as followers in this jump, having built them. You can swap any member’s gender at will or turn them into a group companion with a single purchase of “Fuck Buddy” used on all of them.

Boosted: Full Team Schematics - You gain a full team of 5-6 Cybertronian personality components at the start of every jump which when inserted into a finished body, grants it normal Cybertronian intelligence and can even be customized in whatever way you like. The new bots are also combiner capable and can combine into a larger gestalt with varying power depending on the coordination and teamwork of the components.

Star Saber (400 CP) - This legendary weapon of the Primes. It has the power to cleave mountains in two and even wound evil entities as powerful as Unicron. Regardless of if you are a Prime or not, you can still wield the Star Saber with no issue.

Matrix of Leadership (600 CP) - This is the one and only matrix of leadership. Advice made to light the darkest hour. Having it on its own is considered by some to be a life-changing event, and it seems like now the Matrix has chosen you as its bearer. Expect more respect from other Cybertronians and even some worship whether they are actively thinking about it or not.

Boosted: Bimbo Matrix - You gain a second Matrix, but this one is different. This one seems to be more the warped sexual “ideals” of this world and yourself, altering whoever is around it to match your preferences. Luckily this doesn’t affect you (unless you want it too) and can be easily customized. It can change people in a few different ways, either a beam of energy which instantly changes someone, a bit of subtle effort from you focusing on changing someone around you without them noticing, or a transformation if they hold onto it for too long. Any of these transformations can either be nearly instant or take effect over the course of a few[g]

Others will never be able to tell the two Matrices apart and might not even know that there are two. What counts for changing someone to your “preferences” is customizable but not all powerful so you can use it to turn someone into a bimbo, a Decepticon, an Autobot, a Predacon, or even as powerful as a Prime worth of the Matrix but you can’t turn them into an all powerful god, a city-sized titan, or a being more powerful than yourself.

By expelling all of the energy in this Matrix the same way a Prime would to “light the darkest hour” you can rewrite the universe you are in into a porn parody tailored to your preferences, but the Bimbo Matrix will not be able to use any of its effects for another four jumps after you do this (five  in total).

Decepticon

Spark Cage (100 CP) - Contains the spark of an Autobot prisoner which other Autobots particularly care about. It’s not a leader, just a member of their team who they want back. You can do anything with this spark. Use it as a bargaining chip, put it into a new body to act as a living sex toy, or corrupt it into your new servant. You gain a new Autobot or Decepticon’s spark or similarly helpless prisoner of a local faction at the start of every new jump.

Vehicon Factory (200 CP) - Want to make an army of worker drones?  This is the perfect item for you. This large Cybertronian facility produces high quality Vehicon drones totally loyal to you and fully customizable. While they are more competent than the ones aboard the Nemesis, that isn't a high margin and dozens of them can still be taken out quite easily by most “main characters” from Transformers with ease. The factory is also not well defended so if your enemies discover it they will likely be able to destroy it.

Boosted: Reformatting Facility - Now instead of just having an army of mooks, you can turn your enemies into your latest mooks. You can restrain someone, Cybertronian or Organic, using several different devices such as clamps, mechanical arms, or restraining bolts which can all be found in the facility and then place that person onto the Factories assembly line. From there it will modify them as needed to make them a loyal Vehicon servant fit to whatever parameters you've programmed the factory to follow, best part is they keep all their skills and abilities but now all loyally in service to you thanks to a nifty Shell Program installed into them, they can also be made to fit whatever aesthetic and role you chose without them ever complaining, you could even change them so they barely resemble the robots they were before. As an added bonus, unlike before the Factory also now has highly advanced adaptive defense systems so if Autobots or any other pests come snooping around then they may find themselves as the newest of your drones coming off the factory assembly line, even the great Optimus Prime could be taken down with this if he doesn’t know what he’s getting into.

If you’d like, with Reformatting Facility you can pay an additional undiscounted 400 CP to receive more mobile reprogramming equipment, including all of the following assortment of tools:

  •  The Robo-Smasher, a mobile device larger than the average transformer with tentacles which can restrain an opponent even as large as a combiner then reprogram them the same way the Facility does. You have the blue-prints to make more.
  • Cerebro-Shells. Tiny shells no larger than a real insect, they can fly short distances or be shot at their target and will harmlessly shrink and enter the brain core or connect to the outside near the head allowing you full access to their motor functions and allowing you to program a replacement personality while their true personality is left inactive in the background. You can make a new Cerebro-Shell once every 24 hours and store them indefinitely without issue.
  • Gene Key. Yeah it looks like a goofy giant key, but this key can rewrite the CNA of a Cybertronian with just a shot allowing you to reprogram a bot from the ground up. You can change a bot’s nature to make them more violent or brutish, give them new alt-modes, or even turn bots into Cybertronian sub-species such as Insecticons. While you can change someone’s base nature, this tool is better used for physical changes rather than mental ones.
  • Destructicon Chip. Oooh, perfect for making a double agent. Put this memory chip into a bot’s brain and while they will act the same on the outside, they will have a deep loyalty to your faction, but mostly you. They will act normal at base but feed you information and when the time is right they will even gun down their former teammates if you ask.
  • The Book “Shadowplay 101: Dissidents and You”. This unsavory text-book teaches you how to alter the personality and mental capability of a Cybertronian by literally opening up their head and futzing about in there. Lets you program sleeper agents, keep your political enemies in line, or punish free thinkers by lowering their IQ a couple points. You can even learn the techniques of mnemosurgery and empurata from the book, and this version of mnemosurgery doesn’t come with any of the nasty addiction or health risks . Also a free cortical psychic patch which can be used for a similar procedure or just to connect minds for people who don’t want to learn mnemosurgery.

The Nemesis (400 CP) - This Decepticon warship made from the corpse of the living space station Trypticon, comes equipped with thousands of Vehicon troopers. Sounds good, but as drones the Vehicons are not very capable. Without the help of you or  your companions though, the Vehicons barely have enough mental capacity to keep this ship flying in a straight line and have no ability to improvise outside of your commands.

Still, this ship has enough firepower that it is a serious threat to the modern day earth, able to wipe out a major city like New York in a matter of seconds. I wouldn’t recommend trying to revive it though, Trypticon is rather angry that he’s been kept in vehicle mode for so long and will fight back against anyone he sees when reawakened regardless of who they are, and he has developed a resistance to mind control thanks to previous exposure with Dark Energon. Still, for the stubborn and powerful, it is possible.

Dark Energon (600 CP) - Formerly the blood of Unicron, after his death most of it was left inert. But this strain is different, it’s not connected to Unicron and won’t give him control over you and it grants you the same kind of powers it usually has such as control over the dead and increased strength.  You only have a few cubes of the stuff, but you can make more in a few ways: Take more inert Dark Energon and reactivate it to attune to you, take natural, refined, or pure energon and corrupt it with your now tainted presence or the presence of dark energon. You gain another crate of it every year.

Boosted: Dark Matrix - Through a complex recreation of the Matrix of Leadership integrated into you, you have made it so that all Dark Energon is linked to you much like it was to Unicron and bends Cybertronians to your will, they will change physically to match your what you want them to and grow mentally weaker the more they are exposed to Dark Energon. Eventually with enough exposure they will be nothing but a drooling servant for you. Once in that state you can choose to corrupt them the same way Unicron does his heralds, reformatting them to your will, rewriting their personalities, bodies, and powers to suit your needs. You can choose to undo these effects at will and to certain levels (so your servants won’t be mindless zombies unless you want them to), but unless you do the corruption stays at whatever level it is and cannot be undone by others. You can now also generate as much Dark Energon as you have the power to spare, it is the blood that runs through your veins after all.

Companions

If you use this jump as a supplement to an existing transformer jump, companions imported through that automatically gain 500 points to use in this supplement. If you recruit a companion using this option you can choose for the perks or drawbacks they gain from this supplement to be retroactive.

You can also change the gender of any listed character for your preference for free.

Optimus Prime (200 CP) - Leader of the Autobots and very much DTF. He wants to protect the humans and is fascinated with the planet Earth and its inhabitants. While he does have the Matrix of Leadership, you cannot use it. Still, he is a trained fighter and an excellent leader. He might be overly serious and stone faced sometimes but he is a gentle and caring lover with a lot of experience.

Boosted: Team Prime - All of the Earth Autobots we see, from Bumblebee to Ultra Magnus. You aren’t just the person fucking their boss, now they respect you.

Elita One (200 CP) - Elita One is the leader of the last remaining Autobot cell on Cybertron after the Ark left, and she has been lonely. She has an insatiable MILF attitude and will drain you dry if you aren’t careful, after all she is used to bots on par with Optimus’s endurance and size. If taken with Optimus Prime, neither her nor Prime will feel negatively about you sleeping with the other, unless you want them too for some reason.

Boosted: Female Autobots - Not every female Autobot ever, but Elita’s G1 team of Chromia, Firestar, Greenlight, Lancer, and, Moonracer. This Autobot group is an effective commando war machine capable of fighting the good fight for millions of years without end  and can even combine into the mighty Orthia. While Orthia is strong she isn’t Devastator level. Instead Orthia draws her power from the unity of her components as well as her tactical experience which makes her much more skill focused than other combiners.[h][i]

Starscream (200 CP) - Leader of the Decepticon Air Force, he’s selfish, impulsive, and a twink. He will never feel compelled to betray you the same way he does Megatron. If you choose to genderswap him you can also choose for him to become Slipstream, still sharing the same personality and abilities but with a different name and color scheme.

        Boosted: Trine - Oh? It seems Starscream’s trine is here…what’s a trine? Well seekers seem to group up into threes, are they siblings? Mates? Besties? Soulmates? Don’t know, it seems to be a uniquely Cybertronian thing and this option lets you choose exactly what that means. By default Starscream has Skywarp and Thundercracker as his trine who are automatically added as companions to this option, but with this you can choose to replace them or add yourself as the fourth member of the trine which the others rely on. Whatever you choose, you can make this the default for what a trine is going forwards in future Transformers jumps. All members of this count as a single import.

Mega Empress (200 CP) - Yeah she’s a gender swapped Megatron clone, but she has all of his capabilities and then some. Her rail fusion cannon and axe make her devastating in combat. She also has the raw charisma and charm of the original Megatron which she has turned into an incredibly seductive attitude she can use to keep her enemies off their toes. No, that isn’t some weird power, it’s just skill, but still it can make it so that even the logic minded Shockwave would be distracted in his usual mission.

Boosted: 4  Guards - Lunaclub, Moonheart, Flowspade, and Trickdiamond. All of them are loyal to Mega Empress, but not to each other. Their teamwork needs help but they can still beat some ass everything considered, especially when they combine with their Empress to become Megatronia who is on par with Devastator physically.

Fuck Buddy (50/200 CP) - Recruit, Create, or Import any other character. Either a canon character, a new one you create, or adding an old friend of yours to this world. Regardless they have 500 CP and can’t spend it on Companions of their own, but they can take Drawbacks that would affect the world.

Drawbacks

Genericized (+0) - You want to be in your own Transformers porn story? Okay then. Choose any Transformers universe, whether it be an existing continuity you want to lewd up, an NSFW fanfic, or a universe you just came up with, and use this Jump Doc to travel there instead.

Supplement (+0) - You can use this jump as a supplement for any other Transformers jump, choosing how the options you choose here or any other things from the Fred Perry Transformers comics effect the setting is up to you and your benefactor.  You can even use this jump more than once, but you only gain the free +1000 CP The first time you use it. Every time you want to use it after that it starts with 0 CP and you will need to gain CP through drawbacks. You can also import CP from the main jump to this supplement at a 1:1 ratio. You can still choose a new origin every time you take the supplement, but they do not stack so you can only have one at a time for discounts.

Align that Continuity! (+0) - If you have had any other Transformers jumps you can choose to have your time here take place there even if the universe seems different than what you would expect. People may look different, sound different, and acts differently, but with a bit of prodding you can reference events that happened in past jumps or remind people of things that happened. Still it cannot disrupt the base events of the jump that you're visiting so if you use this to continue a jump in Transformers Prime then somehow Megatron has returned and everything is back to the way that it is presented in this comic.

Transformers Collaborative (+0/100 CP; Requires “Supplement”) - Huh, that’s just crazy, you are now taking this as a supplement for a non-Transformers jump. Seems like the Transformers multiverse collided with something else. There is another franchise here like Back to the Future or Ghostbusters, maybe even multiple worlds all squished together, now no one knows what will happen. What is guaranteed is that if there is an iconic vehicle or monster in that series, there is now a Transformer who’s alternate form is that. For 100 you will HAVE to interact with the other franchise and be a main contributor in its plot as well as have Cybertronians constantly intervene to their usual destructive tendencies, expect Decepticons to team up with Cobra if you go to GI Joe for example.

I’m Him (+0 CP) - Instead of the usual human or Cybertronian protagonist in these comics, you can choose to replace one or all of them. The characters still exist and take up their usual presence and roles, but they won’t be having sex with their partners, you will. Arcee could be obsessed with your dick as her human friend and Windblade would be just as enamored with your cock as she would be with Daniel’s.

Long Term Relationship (+100 CP) - Your time in this jump is extended for an additional 5 years. Can be taken for up to 1000 years multiplying the time added by 2 so total of 15 years, 20 years, 30 years, 50 years ect. Can be taken up to 10 times for maximum lewdity, but I hope you have an immortality perk if you’re a human.[j][k][l][m]

Negative Polarity (+100) - This jump now takes place in Universal Stream Uniend -913.23 Gamma, better known as a Shattered Glass universe. The Autobots are imperial tyrants and the Decepticons are peace loving warriors. For the sake of this document, swap all instances of Autobot with Decepticon and vice versa.

Roll to the Rescue (+100 CP; Incompatible with GeeWun or Beast Whores) - Huh wait, this isn’t the usual Transformers Prime porn parody…something is off. You are now stuck on the island of Griffin Rock from the Transformers Rescue Bots Cartoon. Leaving this island for you counts as a jump fail, causing you to lose anything you would have gained from this jump. The furthest you can go is 100 miles off the island which won’t even make it to the mainland. Going to your warehouse doesn’t affect this distance so anywhere in there is fine.  You can also take this drawback for 0 CP just to have Griffin Rock and the events of Rescue Bots or its sequel Series Rescue Bots Academy take place within this jump.

GeeWun (+100/200 CP; Incompatible with Roll to the Rescue or Beast Whores) - Yeah, we’re not in the aligned continuity anymore.  Welcome back to Transformer Generation One, either the Marvel Comics or the show. Start this jump instead as the Autobots re-awaken on modern day Earth and begin combat with the Decepticons. You are able to toggle the artstyle from the comics or show, or “real life” vision. Why is this a drawback? Very few Cybertronian women exist in this world, that’s why. For an additional 100 CP you are also plagued by animation errors, bad art, or strange and incoherent plot lines.

Beast Whores (+100/200 CP; incompatible with Roll to the Rescue or GeeWun) - Hey wait, this isn’t Transformers Prime? This is the Beast Wars timeline adjacent to Generation One. You start this jump with the Beast Wars cast on prehistoric Earth and can choose to be a Maximal if you chose to be an Autobot, Predacon if you chose to be a Decepticon, or as a prehistoric human if you chose human. Like GeeWun, the issue here is there are very few women in this era, so your pickings are slim. For an additional 100 CP the world is rendered in late 90s 3d animation with an uncanny valley feeling to it.

Do Not Fist The Robot Girls (+100 CP) - Cybertronians and humans are not sexually compatible. Trying to fuck will probably land the human in the hospital whether they be giving or receiving. Get creative with how to give pleasure and you might be able to get around this.

Haughty (+100 CP) - You are a bit stuck up and won’t admit your kinks to other people.  Yeah you’re turned on by the idea of fucking a robot or vice versa but you won’t admit it to anyone if they just ask. Unluckily you’re really bad at hiding that it turns you on and people love to tease you about it.

Talk About Dull! (+100 CP) - Other people find your interests boring, if you’re interested in sex they won’t find it all that interesting but if you want to do literally anything else they will want sex and be constantly focused on it and unable to think about what you are interested in. You can either try your best to work with it or sate whatever their desire is before getting to yours.

Dommy Decepti-Mommy (+200/300 CP) - You know evil girls are hotter, and you’ve fallen for one. There is one Decepticon you’ve fallen head over heels for and she knows it. She teases, belittles, and mocks you and you LET her, it’s such a turn on for you now that your brain can’t muster the energy to fight back. She knows this and will do whatever she wants with you, and what she wants isn’t nice. If you are an Autobot or Human expect for her to use you to gain info on her enemies while leading you on, and it’s not any better if you are a Decepticon since she is more than happy to use you as a shield or throw you under the bus. You don’t even see what’s wrong with her doing this and will always come back to admiring her regardless and doing whatever she asks of you, you simp.

Regardless of how you act with her, your relationship this jump won’t even be anything more than “friends” with benefits if she feels like rewarding your simping. For an extra 300 points she won’t even do that, she will never do anything sexually gratifying for you, at most she will tease you and at worst she will get a magna-clamp chastity cage for your dick so you can’t get off at all, and you will let her.

War is Hell (+300 CP) - This world isn’t usually as violent as the other Transformers worlds. The worst you can get here is maybe a broken arm even if you just were fighting Megatron. People aren’t likely to die, in the porn plot y’know?  Well this changes all that. The Autobot and Decepticons are in a brittle war, and just wanting some good dick won’t change that. You’ll need to fight

Denial (+300 CP) - Okay, you are cut off from everything you’ve received from previous jumps. Alt-forms, Perks, Items, Companions, and even the warehouse.  You are stripped down to your body mod.

“Deceivers! Betrayers! Five-faced slime of the nebula!” (+600 CP)

 Instead of taking any of the nicer options above you’ve decided to go for “hard mode”. You are now a Quintesson, a being known to be the first Tyrants of Cybertron and despised by all Cybertronians and not too appreciated by humans either. You do not take any Origins, gain their discounts, or other benefits. You can still take perks from their trees but they will be at 1.5x price. You are the size of a larger than average Cybertronian with 5 mask-like faces and 10 tentacles, you are held up by a beam of energy beneath you. If you took the “Primus’s Chosen” capstone perk with this it represents Primus ceding control and ownership of the Cybertronians to you on a multiversal level, though the Cybertronians will still resist as they have learned to despise your kind. To facilitate your Cybertronians learning their proper place gain a new Perk:

“Cybertronian Slaver” You can manipulate Cybertronian biology and alter their mental programs over time to make them your loyal servants, as long as you touch them with your tentacles in just the right places. You can reformat their bodies and minds to be more receptive to you or alter their bodies outright. With this you can change a capable warrior’s muscle toned body into a bimbo barely able to hold a blaster or a warrior of freedom against your oppressive regime into your personal slut who deeply believes in your reign. Additionally they will not be able to take any actions that would harm you and once you have begun to reprogram them they won’t disobey direct orders. This will still take time but as long as they aren’t able to fight back you can use this perk.

Scenarios

Your Mad Project

(Requires the “Deceivers! Betrayers! Five-faced slime of the nebula!” Drawback)

You are a Quintesson, owning Cybertronians is more than natural to you. But you are going to go beyond the usual attempts to take a few slaves. Now you are taking ALL the slaves! During your jump you will gain access to the Multiversal Spacebridge, an artifact capable of taking you anywhere in the Transformers Multiverse. The only condition is that you must find at least one fembot to add to your harem from each of the following parts of the franchise: Generation 1, Beast Wars, Robots In Disguise ‘01, Unicron Trilogy, Bayverse, Animated, Shattered Glass/Negative Polarity, Transformers Prime, Robots In Disguise ‘15, Prime Wars Trilogy, War For Cybertron Trilogy, The Japanese Generation 1 Continuity, the Legends Manga, Cyberverse, Earthspark, Alternators, Go-Bots, BotBots, and Kre-O. Missing even one of those universes will cause you to fail this jump though you can also target male characters or travel to a universe with more female characters since Transformers has a bad habit of only 1 or two fembots per universe.  Also for every universe you go too, the main characters will become more alert, if you don’t act fast they will start a coalition with a Multiversal Spacebridge of their own to try and build an army to hunt you down and free their species on a multiversal level. If you took the “Transformers Collaborative” drawback you must also take one of the new Transformers created from that world.

  • Custom Perk: Pimp My Species You truly have mastered this species! You can create new Cybertronians however you want at either a personalized or mass produced level. You can even create artifacts that cybertronians would consider mystical such as your own versions of the Matrix of Leadership or Vector Sigma, you can also twist them to your desires such as a Matrix of Leadership that imparts the “wisdom” of being a bimbo into whatever Cybertronian takes it and reformats them to match or a version of Vector SIgma made to reprogram Cybertronians into obedience or create a specific species of Cybertronians who are all shortstacks.
  • Multiversal Spacebridge. This lost cybertronian artifact gives you access to any Transformers universe from across their multiversal stream or even duplicates or variations of normal universes. You can even use the Spacebridge to scan universes to find versions of characters you would like to take with specific traits, histories, or personalities. In future jumps this changes from the Transformers multiverse to the local multiverse. This is incorporated into
  • Harem. All of your slaves count as companions without adding to any limits once you have broken them to your will and will not leave you or betray you even if their former friends try to save them.
  • Boosted: True Owner. Oh, forget Multiversal Ownership…you now have ownership of Cybertronians across the wider Omniverse. This means that in all future jumps you can retroactively incorporate Cybertronians into their world in a way that makes sense, and then add them to your growing collection. It also means that inherently all Cybertronians in future jumps will KNOW you are their owner and will carnally desire you, even if they try to resist. Also Primus will ceed power to you so you can be worshipped like the god you deserve to be treated as.

OH Teacher~!

(Requires the “Roll to the Rescue Drawback)

Your duties have changed, while you yourself are a respected Rescuebot, a trusted human ally, or former Decepticon on community service, you must now teach at the Rescue Bot Training Center, think of it like college for Cybertronian rescue workers. Your Drawback is a bit more lenient in that you can now also be within 100 miles of the Rescue Bot Training Center or 1 mile within your students so you can do things like training or field trips.

Sounds nice, right? Well here’s the problem. Cybertronians can be real idiots. Theoretically they can be smarter than humans, but they take forever to learn simple lessons, needing it repeated over and over again. What’s more, some of your students want to learn certain OTHER things such as “Sex Ed”, and they like hands-on lessons. You aren’t going to get in trouble for sleeping with them, you’re all consenting adults, but you will have to do it as often as you would teach them actual lessons.

To pass this scenario, all of your students must pass your class.  They will be learning from you for the entirety of your time in this jump as Cybertronians don’t have a normal age-based grade system since they age so slowly, instead they will graduate once they prove adept at all tasks they were sent here to learn and that they are capable Rescue Bots. There are 16-20 students in total and up to 8 of those slots can be freely filled with imported or created companions who will automatically get the Autobot Origin.

Students: You get all of your students as companions for free. Looks like they will be spending their graduation with you helping out in the chain. Aside from just being Autobots they don’t have much natural combat abilities and instead help rescue and assist those in need, they will make sure any damage you do to your surroundings in combat is always repaired by end of day as long as you want it to be and they will always stay safe.

Custom Perk: Teaching Moment. Fucking someone you are supposed to be the teacher of is not usually a good thing, from power balance alone. But now no one will see any issues with it as long as you don’t abuse your post. To other people, fucking one of your students is seen more as tutoring them and can be expected to even be asked of for particular students.

Additionally you can now use the “All Characters Depicted Are 18+” perk so that the targets can still fit similar situations, so for instance the Rescue Bot’s Academy is now a Cybertronian College explicitly or maybe the existing characters are teachers instead of students.

Win The War

(Requires the “Long Term Relationship” Drawback 3 times and the ”GeeWun”, “War is Hell” Drawbacks)

Oh, oh wow you are in for it now. Instead of entering and staying for the usual amount of time, you start the jump in the year 1987 and stay till 2007, the beginning of the Autobot-Decepticon war on Earth to 2 years after it ended. Your benefactor has Fiat-Backed that neither side can be fully defeated and will never give up until the year 2005. But if you win for your respective side the rewards are pretty good.

You gain the Cybertron item for free and automatically get it Boosted even if you don’t have the Capstone Booster, additionally the planet will be repaired and brought to a Second Golden Age. It will also ensure that whatever faction you fought for sees you as their new post-war leader and will follow you into future jumps. You can also bring the defeated faction with you as slaves, prisoners, or try to rehabilitate them.

The Spoils: You get everything you need to build a new Cybertronian empire, plans for Space Bridges, any technology made by Cybertronians, the instinctive loyalty and respect of all Cybertronians, a loyal army of whatever faction you desire, and an infinite supply of Energon coming from a wellspring on Cybertron which gives you as much as you can take.

Notes

Artists Credit:

  • Fred Perry for most of the art present in this jump
  • MadProject for the art from the “Deceivers! Betrayers! Five-faced slime of the nebula!” drawback and “Your Mad Project” scenario
  • Image from the “OH Teacher~!” Scenario is from TFmaster96
  • Image from “Wind the War” Scenario is from Transformers the Movie
  • The Transformers Collaborative drawback has the image officially used in the crossover material owned by Hasbro.

A big thanks to everyone who commented on the WIPs and reddit posts, this is my first big jump and I want to do it well.

If the Vehicon Factory is bought by humans or Autobots this factory may instead produce MECH Nemesis drones or Autotroopers, no that doesn't change much about their skills or abilities unless you upgrade them. You can still also make MECH drones or Autotroopers in the factory with the base Decepticon version, it's more of a cosmetic change than anything major. If you buy this item multiple times you can also get a factory for each option.

The Quintesson “Slaver” perk would allow you to gender bend Cybertronian as an inherent part of your control over them.

The Universal Streams are a concept from the Transformers Multiverse, there is one for every single piece of media created and a way to format them found here:

Autobutt’s is chosen from when the first comic Fred Perry did of it was posted to furaffinity Sep 23, 2013 leading to it being classified as Uniend 913.23 Gamma.

Link to Original Comic by Fred Perry: https://www.furaffinity.net/view/11668910 

Timeline from the comics

  • I Like Big Autobutts
  • I Like Big Autobutts (and I Cannot Lie)
  • Bot Rockin'
  • I Still Like Big Autobutts (and I Cannot Lie)
  • An Indecent Proposal
  • Full Course?
  • Alone at last
  • Whutt Whutt in the Autobutt
  • You C-Can't Make Me Glitch
  • Astoria X Powerglide (Optional)

Also just for some added context, here are some additional less common lore pages of Autobutts content regarding Minicon Ports and how Cybertronian reproduction works. With the “Plugs and Ports ” perk you can apply these biology facts to be chain wide for how Cybertronians function and have always functioned, it’s just “offscreen” for official content because y’know, kids show and all.

[a]Does this only affect the capstone perks or does it also apply to all the other General perks with 'boosted' versions?  If it's the latter, please make that clear.  If it's the former, what boosts the non-capstone perks?

[b]So, just a question, can you apply this Perk to all humans, just like how "Plugs and Ports" and "Squishy Metal" can be applied to all Cybertronians?

Say, if you/your Companion(s) don't have this Perk, does the whole "humans/small robots can have sex with giant robots without being crushed or split in two" still apply to the entire setting by default? I assume that with the existence of the "Do Not Fist Robot Girls" Drawback, it does. But I still want to be sure.

[c]A city item/altform import option would be nice.

[d]A vehicle import option would be nice.

[e]An aircraft/spacecraft import option would be nice.

[f]A general Item Import option would be nice.

[g]few minutes or seconds? Can you clarify this?

[h]Is it "Firestar Greenlight" or "Firestar, Greenlight? I ask because the group that makes Orthia is Elita, Firestar, Greenlight, Lancer and Moonracer, according to the transformers wiki. So just want to make sure what a jumper is getting from the Boosted option; either 1) Chromia and the Orthia components (6 bots total) or 2) Firestar and Greenlight are now one bot with Chromia filling the role of the other bot to complete Orthia (5 bots total).

[i]Firestar and Greenlight are separate bots, I added Chromia because she is Elita's second-in command and I forgot that she isn't actually part of Orthia, I think I will just keep her anyways since I'm kinda surprised she wasn't already part of the combiner.

[j]On the 9th purchase this will make the jump 1290 years so over 1000. The 10th purchase will make the jump last 2570 years.

[k]I actually got the calculations wrong, thought the final one was double that, but you're right.

yeah, I thought it would be fun to give a bit of a twist on the "extended stay" option since most jumpers are old enough that 10 extra years is nothing.

[l]Taking this is confusing because it has 2 limits. The 1000 year one and taking it 10 times.

Basically does it mean the drawback can be taken 10 times with the doubling but the jump duration stops at 1000 years?

Some Jumpers with perks that grow over time or that need the extra time for some of their projects (either alchemy, herbology or animal breading experiments) would like this drawback. Growing thousand year ginseng sometimes does take a thousand years.

[m]ah shit, yeah that's my bad. The first limit is accidental and from an older version of the drawback. I forgot to remove it for the release. Fixing it on the 1.1 version