Bane
Penalty appropriate for your god to enemies, will negates. Counters all bless effects of lesser gods in the area. In case of tied divine rank, bane wins. Banes of multiple divinities stack.
Gruumsh: lose sight from one eye
Bless
Bonus appropriate for your god to targets you choose, counters all bane and bless effects of lesser gods in the area. In case of tied divine rank, new bless overrides.
Mystra: all defence vs. spells at -1 TN
Moradin: all armor pieces have their armor value increased by 1
Cure light wounds
All bleeding stops, 5 levels of pain is cured.
Divine favor
Increase your combat pool by 1 (or 2 at level 4, 3 at level 8)
Doom
All defence for target is at +1 TN. Will negates
Inflict light wounds
Level 1 wound to touched location, only death ward can prevent this.
Magic weapon
Wielder of a magic weapon as his combat pool increased by one
Protection from evil/good
Suppress mind control effects on target, summoned creatures cannot touch target.
Sanctuary
Creatures must save vs. will to take offensive actions against target
.
Shield of faith
Spell forms invulnerable kite shield attached to targets less dominant hand.
Aid
Next 10 + level shock target takes are negated.
Bear’s toughness
Target has +1 toughness. This spell can be prepared as one of 10 versions, each with different name and stat it affects.
Death knell [evil]
Kill grievously wounded target, your bleeding stops and you are healed of 10 pain. +1 St for 10 minutes per level.
Inflict moderate wounds
Level 2 wound to touched location, only death ward can prevent this.
Resist energy [choose element]
Wounds taken from elemental source are considered one lower (and thus cannot be level 5)
Shield other
Caster takes half of the shock suffered by target.
Sound burst
15-WP shock to area, fortitude reduces.
Spiritual weapon
Magical favoured weapon of god made of force with 6 combat pool fights a target. Has St of 5.