CAP2 QuickStart Guide

Getting Started

Video Settings

CAP2 starts in windowed mode. Resize or maximise the window.

To go fullscreen select MainScreen->Options->Graphics->FullScreen.

VR Mode (BETA)

CAP2 has a VR Beta mode which you can opt into using the BETAS tab in the Steam client

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Compatibility

The current implementation uses the OpenVR API to support HTC Vive and Oculus Rift headsets and also a native Oculus API implementation for direct Rift support.

Beta limitations

Not all features are implemented, notably the mission planner is not drawn.

Starting VR

When running CAP2 you will see three launch options:

Through your headset you should see a ‘cinema mode’ view of the startup screens and game UI. This is how everything apart from pilot view will be displayed. If you start a mission and switch to pilot view you will see a full VR view.

VR Options

Select Options->VR to access the following VR settings:

Cinema Mode Aspect Ratio

Changes the size and shape of the cinema mode used for non pilot view. Choose whichever you prefer.

Mirror VR Output to Desktop

Select Yes to draw the current view to the computer desktop. This is useful to show the current view while you are not wearing the headset or for spectators to see your view. This incurs a slight performance hit so if you don’t require it, disable it.

Reset Head Position

Use this option to reset the headset position. In you feel in pilot mode you are too high/low, forward/backward, left/right or rotated left/right then select this option. Sit comfortably, looking straight ahead and select. For convenience this option can be mapped to an input through the menu Settings->Controls->View.

IPD (Inter Pupillary Distance ) is read from the headset settings (adjusted with Vive rotary knob or Rift CV1 slider).

Create A Pilot

Configure Controllers

Controls can be configured by selecting Options->Controls then selecting a sub menu from

To map a controller input to a game command click on the command to select it then click again to begin mapping it. Press or move the required controller input. The change in state is detected and the control is mapped. To cancel the mapping state press ‘ESC’.

Select ‘ReScan Devices’ if you have connected a new device since starting CAP2.

Select ‘Save’ to save your current configuration.

Keyboard

At the most simple level you can fly using keyboard cursor keys for pitch and roll. Rudder is controlled by comma and period. Shift and cursor keys adjusts trim.

XBox GamePad

Select Options->Controls->SetGamePadDefaults to use an XBox 360 or XBox One gamepad. This maps the following inputs:

Control

GamePad Mapping

Pitch

LeftStick

Roll

LeftStick

Yaw

TriggerLeftRight

Throttle

DPad Up/Down

Nozzle Angle

DPad Left/Right

AutoPilot Cycle

LeftStick Button

VIew Angle

RightStick

View Click

RightStick Button

View Change

Y

Trigger

A

Target Select

B

Weapon Select

X

HUD Mode

Left Shoulder

Options

Right Shoulder

                                

                                

XBox gamepads use vibration to give feedback on game events such as firing weapons, gear state, AOA buffet etc.

Standard Controllers

You can use multiple standard controllers including flight sticks, HOTAS throttles, rudder pedals etc.

Fly!

Once your controllers are setup lets get flying! From the main menu select QuickStart or Training to get into the cockpit and begin familiarising yourself with the AV8B-2.

QuickStart

Fly some easy to get into missions.

TakeOff

You start on the deck of LHD-6 Bonhomme Richard near MCAS Kaneohe Bay, Hawaii. Wait for your wingman to take off then you’re next. Set flaps to VTOL, nozzles to 30deg, close the canopy. Throttle up to 30%, check engine is nominal, release the brakes and throttle up to 100%. Once you have a positive climb select gear up and flaps to auto.

Vertical Landing

You start lined up on approach to LHD-6 Bonhomme Richard near MCAS Kaneohe Bay, Hawaii. Transition to vertical flight by first setting nozzles to 60°. Use your airbrake to reduce speed. As your speed drops you transition from wingborne to jet borne flight. Set nozzles to 90°. If you are flying with vertical flight aids enabled then enable them now (default mapping Key V).

Vertical Flight Aids

Off

You are fully in control of engine, nozzles and attitude. This is extremely difficult!

Medium

You are in control of nozzles and attitude. Throttle position is now a demand for vertical speed from +5ms to -5ms.

High

You are in control of nozzle angle. Pitch and Roll inputs are now a demand for forward and lateral speed. Centreing the stick will bring the aircraft to a stop. Throttle position is a demand for vertical speed from +5ms to -5ms.

DogFight

In this mission you defend the fleet from an ERF low level surprise attack.

Training

Pick from a selection of flight training missions then progress to weapon training missions.

Flight

Takeoff

Practice carrier takeoffs.        

Landing

        Practice carrier vertical landings

Basic Maneuvering

        Fly with your flight leader, practice flight navigation

Wingman

        

        

Weapons

Air to Air

Guns

Attack F4 drones in flight near MCAS Kaneohe Bay

AIM-9

Using AIM-9 Sidewinder missiles engage maneuvering F4 drones near MCAS Kaneohe Bay

AIM-120

Using AIM-120 AMRAAM missiles engage maneuvering F4 drones at long range near MCAS Kaneohe Bay

Air to Ground

Guns

Practice ground strafing attacks using your GAU-12 Equalizer at the Hawaiian target range.

MK-82,83,84 Bombs

Practice delivery of MK-82,83,84 free fall slick bombs. Roll in at 12,000ft, get the CCIP on the target and release at 8000ft. Release chaff then climb above 10,000ft to escape simulated AAA and IR Missile threats.

AGM-84

Use the AGM-84 Harpoon anti ship missile to engage target ships off the coast of Hawaii.

AGM-88

Employ the AGM-88 HARM anti radiation missile against dummy radar emitters on the Hawaiian target range.

AGM-65

Practice using the AGM-65 Maverick against targets within the Hawaiian target range.

LAU Rockets

Practice low level attacks with the LAU 5003 rocket pod with 19x CRV7 rockets per pod.

Campaign

See the full manual for further details

Control List

Note 1: Some controls are duplicated for digital and analogue inputs eg. digital throttle up, down and analogue throttle position. The digital inputs are assigned to keys or joystick buttons, the analogue controls to joystick/throttle slider controls. You assign/enable one or the other, not both. Avoid mapping both analogue and digital versions of related controls as the analogue control will override the digital inputs i.e. if you want to use digital throttle up/down ensure analogue throttle is unmapped. This is applies to other duplicated controls such as nozzle angle.

Note 2: Some controls have a state cycle input and a group of explicit state inputs. At minimum the cycle function should be mapped with the explicit inputs provided for convenience.

Note 3. Many controls functions are implemented on the 3D cockpit view or MFD buttons.

Flight Controls

Control

Default Mapping

Notes

Pitch

Cursor Up/Down

Roll

Cursor Left/Right

Yaw

Comma/Period

Trim Adjust

Shift & Cursor

Gear Toggle

G

Cycle Flap Mode

F

Canopy

C

Wheel Brakes

B

Air Brake

A

Refuel Probe

Vertical Flight Toggle

V

Eject

E

Hold for 1 second

Avionics Controls

Caution Acknowledge

Warning Acknowledge

Cycle HUD Mode

Tab

HUD Brightness

Analogue

HUD Brightness Up

T

Digital

HUD Brightness Down

Space

Digital

Target Pod Slew L/R

Target Pod Slew U/D

Target Pod Lock Toggle

Target Pod Zoom In

Target Pod Zoom Out

Engine/Nozzle Controls

Throttle

Analogue

Throttle Up

]

Digital

Throttle Down

[

Digital

Nozzle Angle

Analogue

Nozzle Angle + 5°

Digital option

Nozzle Angle - 5°

Digital option

Nozzle to Hover Stop

H

Nozzle to Hover Brake

J

Fuel Flow Toggle

F

Ignition

I

Water Inject Mode Cycle

Weapon Controls

Next Weapon

W

Next Target

T

Fire Weapon

Space

Chaff/Flare Dispense

C

Target Pod Slew L/R

Target Pod Slew U/D

View Controls

Pilot

F1

Tower

F2

Fly-By

F3

Exterior

F4

Exterior2

F5

Cockpit

F6

Exterior Fixed

F7

Weapon

F8

Camera Left

Digital input for key, POV or button

Camera Right

Digital input for key, POV or button

Camera Up

Digital input for key, POV or button

Camera Down

Digital input for key, POV or button

Camera Left/Right

Analogue version

Camera Up/Down

Analogue version

Camera FOV +

PageDown

Camera FOV -

PageUp

Camera Distance +

NumPad +

Camera Distance -

NumPad -