Anti Idle BA Guide
v. 1718
Written by Uroogla
NOTE: As this guide is now out of date and a suitable alternative has been created, I would direct you to https://tinyurl.com/revbaguide and to https://docs.google.com/document/d/1Zw5KtxB5JBUeBfOQ2WCeKshLm_8ObSUqhHd7cCEXnEo/edit# for newer BA guides.
-Uroogla
Acquire a Revolution Pyrabow (r35-40)
Optional: Robacon/Robroccoli (r40+)
Optional: Dragonewyn Armor (r80+ - not recommended)
Prehistoric Mission (ranks 90-200)
Enhancing Equipment (any rank)
Optional: Farming Invisible Allies (any rank)
Optional: Idle Mining (rank 180+)
Killing MEGABOSS (ranks 200-250)
Chaos and CHAOS (ranks 250-313)
Reaching Rank 500 (ranks 400-500)
(Recommended) Craft an Empowering Gem (r400+)
(Optional) Craft a Worst Moon Gem (r400+)
(Optional) Obtain the Censor Sheep IA (r400+ recommended)
(Optional) Corrupted Giant Treeman (r400+)
(Optional) Scaling Raids (rank varies)
What now? (rank 500, first time)
Kill the Monsters in Abandoned Lab for Skill Books (r500)
Obtain a Neon Skin (easiest at r500)
(Optional) Farm Bacon and Unobtainium (r500)
(Optional) Craft a Permanent Unobtainium Pickaxe
(Optional) Acquire Purple Armor of Loot (easiest at r500)
Acquire a Set of [S][I] Bonus Rocks (easiest at r500)
(Optional) Acquire an Elemental Glaive or Epic Elemental Staff (easiest at r500)
Craft a Weapon from the Secondary Weapons List (r200+)
(Optional) Acquire Battle Arena Modules (any rank)
Enhance Accessories with Unobtainium Enhancement 10 Rocks (easiest at r500)
Acquire Gear for Rebirths (r500)
(Optional) Obtain Demon Slayer Armor (r500)
(Optional) Craft Other Trinkets (r400+)
Acquire Ultimate Equipment (any rank)
Master Invisible Allies (easiest at r318+)
Make the High Scores List for Raids (varies)
The Battle Arena is an incredibly complex feature in Anti Idle, often leaving newer players at a loss what they can reasonably do and what they should be doing to succeed. At the same time, it is a very rewarding feature in the long run, and so knowing what lies ahead and successfully preparing for it leads to faster progress in the game and the feature itself.
The goal of this guide is to provide my advice and suggestions for various stages of the BA process. I also want to provide links to the existing resources that often go unnoticed but provide useful information. My hope is that this guide, in combination with the previously written resources, will help new players’ progress through BA, from rank 1 up to endgame raids.
The following resources are mostly or entirely up-to-date and provide useful information for players.
Beginning/General Guides
Intermediate/Advanced Guides
The following resources are outdated but potentially of interest - use with caution!
Throughout this guide, I have tried to provide answers to the most common questions when I feel they are relevant. So you don’t have to look through the entire guide, however, I have included answers and/or links here.
What weapon should I be using?
Check the relevant section of the guide for what weapon I think you should be going for at your rank. Until later in the game, the answer is generally a ranged weapon with a lot of levels.
But why use this Pyrabow instead of the Adventurer’s Trophy/Cursed Sword with more attack?
See some reasons here. Note that both the trophy and the sword are very short melee weapons.
What area should I be idling/anti-idling in?
Each rank section has a subsection called “How to Rank Up” - this lists what I think you should be doing while active. The rule of thumb for idling is to choose the hardest area where you 1-shot non-bosses (anything without a purple name) and kill bosses in 1 second without dying. You may be able to do a harder area, but you’ll probably get less XP or risk dying from it.
Casual or Hardcore?
Casual tends to be the better option for XP. If I think Hardcore is a good idea, I note it in that section of the guide.
What should I craft?
Probably nothing. Most of the best gear in the game is looted only or from mystery boxes. I will occasionally list craftable options, however.
What are chips?
The two guides Monster Chips, Ultra Monsters, Ultra Allies and hunting for chips sum these up pretty well.
What rank should I be at my level?
Everyone’s different, and your rank and level will depend on what you do and how much Battle Arena you play. So long as you are rank 200 (ideally closer to 250) by level 9000, you will be fine to ascend (i.e., prestige). Not many people reach rank 500 before level 9000. Don’t worry if you don’t. Don’t worry if you do.
What are finalizers? Where do I get them?
See here.
How do I do more damage?
Summed up well by this image. See also the suggestions for each raid.
How do I get to ____? (Warning: Spoilers)
This is a time to get your bearings and learn a few important things about the Battle Arena. The experience at this point is not very good, but you need to progress to higher ranks to see good returns on your coin and time investment.
The tutorial guides you through your first few kills and ranks. You do not have many options at this point - just continue to kill enemies (but see the Tips below about which area to fight in). There is no real difference between playing actively and idling in this range.
None - nothing you do right now will have a major effect on your ability to proceed quickly.
Overview
Once you reach rank 35, you have access to Dark Pyramid, your first raid. Raids are areas that give you better EXP and rewards than normal areas, though many are timed and/or have a limited number of entries per day and so generally cannot be idled. If you have the time, you generally benefit from using all of your raid entries each day.
The Pyramid will give you your first weapon upgrade, the Revolution Pyrabow. This will serve as a major upgrade over your current weapon and be superior to most reasonable crafted weapons. The better your score in Pyramid, the better the bow you get. There is no chance of dying, so you should not be worried about this possibility.
Preparation
Note: Be careful in the Desert, as the enemies are likely too strong for you at this point. You should attempt to click the pyramid entrance as soon as possible.
If you have trouble getting +1 and a bow, rank up a little more and try again. The pyramid is also decent for ranking you up more quickly than the other areas you have access to, so use your 10 entries per day. As you get stronger, you can come back and get better and better bows.
At rank 40, you will gain access to Robacon (Robroccoli in vegetarian mode), the strange robot in the Pub. In exchange for bacon (or broccoli), he will hold a weapon for you and attack once per monster, with a few exceptions. In addition to the attack, you gain the green, orange, and purple bonuses on his weapon, if any. This attack’s power is based on your own but also accounts for his rank and the attack power of the weapon he has. Like you, Robacon ranks up and cannot use a weapon higher than his rank. Unlike you, Robacon ranks up more quickly. Each attack consumes 1 bacon/broccoli and you only get the weapon’s bonus if he has bacon or broccoli. Every 25 ranks starting at 50, Robacon gains a skill that makes him more powerful.
Bacon is hard to come by at this point. You can get some every day by clicking the bag in the pub.
Robacon will also gain a little each day, and enemies will sometimes drop it.
It is not a bad idea to start ranking up Robacon a little now. His rank cannot exceed your own. You do not want to burn through all of your bacon, but he will come in handy later. You can give him your starting weapon and then later give him a pyrabow when his rank is high enough. Robacon will not attack in pyramid, but he will rank up if he has at least 1 bacon and a weapon, so this is a good place to rank him up.
We’ve replaced the starting weapon but not the starting armor. Improved armor at this point in the game gives mostly improved defense, and if you’ve been following this guide, you’ll know you don’t need defense yet. In fact, even as we proceed, armor will be used more as a vessel for offensive stats than for its defense (to some extent). Still, if you’re getting antsy and have large amounts of resources, you could consider crafting a set of Dragonewyn armor, which provides decent stats. I personally do not recommend doing so because you are likely to replace it soon, but it is an option.
The rest of your time in this rank range should be spent ranking up by fighting in Pyramid and along the main path. You may consider Polluted Sky (the area above Sky), which has a faster spawn rate than Sky and a couple of harder enemies, but has a timer. When the timer runs out, you are sent to the Pub, so you cannot idle there for long.
Tips
When you look at the bow, you may be underwhelmed. Here are some thoughts on the bow:
By rank 90, you have access to two more raids, and unlike Pyramid, they do not have a limited number of entries each day. These raids are Defend Mission and Prehistoric Mission. Both of these raids are all the way to the right and so require the VIP Traveling Ticket to access.
For most players, Defend Mission will not be a good use of time at this point. This raid, in the 9001 area of the Hole of Time, requires the Special Wand as a weapon and sets your base damage to your level, ignoring attack entirely. Unless you are a high level, this raid will likely be harder than Prehistoric Mission. If you are interested in this mission, however, feel free to read the information about Defend Mission.
Instead, Prehistoric Mission is a better option. Much of your active time in this rank range will be spent there, even though you will not be able to beat the bosses right away. Prehistoric Mission can be accessed earlier than rank 70, but you are unlikely to be able to make much progress until around rank 90.
You will also have more options for equipment in this rank range.
Preparation
Assuming you have been following along with this guide, there are very few preparations to make.
Your goal right now is to kill as many enemies as possible before you die. The entry room, at least, should be doable right away, and it alone should rank you up more quickly than anything you have done to this point. As you are able to progress further into the raid, you will get more experience. By rank 200, you should be consistently winning every time.
Note: This may be the first area where you are fighting enemies at a higher level than you. As such, you have an automatic miss chance, as well as damage and defense penalties. These decrease as you get closer to their levels and cannot be negated until you reach their levels. So if you see yourself missing more than you are used to, this is why - don’t worry.
Once you reach level 1000, you will see a red envelope appear in the top left corner of your Battle Arena screen every 30 minutes, at 15 and 45 minutes past the hour. Clicking this will take you to the Corruption, an area with excellent experience per kill. You have 10 entries a day, and each entry lasts 15 minutes.
Preparation
As mentioned above, enemies’ stats scale to your performance. In other words, if you do lots of damage with an attack, their defense and HP will rise. If you do little damage, those stats will drop. If they do little damage, their attack will rise, while lots of damage will make it drop. If they hit you, their accuracy will drop. If they miss, it will rise. If you hit the enemy, its evasion will rise, while missing will cause it to drop. Killing enemies cause all to rise, while taking a long time to kill an enemy cause all to drop. The enemy level (and so reward) depends on how high these stats are - you can see this in the bars at the top of the screen. It is better to reset enemy stats than to die. You can reset stats by holding shift-r for 1 second. Note, however, that this does not affect the currently spawned monster.
The enemies here may occasionally drop the final six rings at the bottom of the ring screen. Some of these, such as rage and cruelty, are very useful, so keep an eye out for them. These rings drop only here and in one later raid.
The enemies here will also occasionally drop their invisible ally scrolls. Collecting the scroll will give you the ability to equip the enemy as an ally, granting bonus stats (much as with Nola and Flurry did when you entered the pyramid). The bosses make particularly good allies at this point in the game. See below for more suggestions for invisible allies.
Once you are rank 90, you have access to a new useful armor type (the armor is actually rank 88, but two ranks won’t make much of a difference). You can get another good set that is easier to acquire but is slightly worse at rank 148. You should get one or the other, but not both.
Option #1 - Enchanted Leather Armor from Explosion Crates (rank 88)
This is the reason I suggested saving up Explosion Crates earlier. When opening a crate, you have a small chance to acquire a piece of Enchanted Leather Armor. Further, this armor is better than the crafted version (it is equivalent to applying 100 Crystals of Rarity and 100 Crystals of Ultimate Rarity to the crafted version, which you cannot do at this point). Here is a sample piece of armor. Don’t worry if yours doesn’t look exactly the same.
As you can see, you get a bit of offense with this armor, which is more than one could say about many other options before it. The defense does not hurt for Prehistoric Mission either, where some of the enemies may hit you. The downside with this set is you could get unlucky and fail to get the armor. If you are lucky, however, feel free to fuse together two identical pieces for increased stats using the Item Fusion option in the Battle Arena menu.
Option #2 - Berserker Armor (rank 148)
This set of armor is not as good in most ways, but it is not luck-based. You simply craft all 5 pieces (twice if you have spare resources so you can fuse them). Here is a sample piece of armor.
As you can see, the stats themselves are all worse than Enchanted Leather. The amounts in the green bonuses are slightly higher in Berserker because it has a higher required rank. These bonus amounts are based on the type of bonus, the rank of the gear and the unobtainium enhancement, if any. Critical Chance is a more useful orange bonus than Evasion, but our pyrabow should come pretty close to capping critical chance on its own. When you can freely change bonuses on armor at rank 180 (see Strange Machine below), the higher tier (an item’s tier is its rank / 10 + unobtainium enhancement, rounded up) will be helpful for Pyramid, since you can put more light element on this than on Enchanted Leather. This set is in the lrn2craft recipes, which drop randomly from bosses. The boss must be a high enough level (increasing with the level of the recipe), but you will likely have no problem crafting this set at rank 148.
Whichever you choose, it will serve as an upgrade over what you have been using.
At this point, especially once you have your new armor, it’s worth considering enhancing equipment. You can craft various enhancer rocks that permanently increase the stats of a weapon or piece of armor, using up an enhancement slot. Items can be enhanced until they are +10. Most items start with no enhancements used, though your pyrabow is an exception to this rule. Note that the “Cannot apply Bonus Rocks” statement does not mean you cannot enhance an item. Bonus rocks are the rocks that change the green, orange, or purple bonuses on an item.
Until late in the endgame, much of items’ power comes from enhancing. Just crafting the most expensive enhancers possible, however, is difficult at this point in the game. A good compromise is to choose the level of enhancer you feel you can afford a large number of while leaving some resources for later tasks. One might, for instance, use level 4 attack rocks and level 2 speed rocks, instead of level 10 attack rocks and level 3 speed rocks. Various crates, which you can get from the button or special shop, give even better enhancers, without the need to craft them, too.
Now, what enhancements are best? This is a difficult question to answer generally. Attack rocks and speed rocks tend to be best on weapons, while attack rocks, critical rocks, and sometimes speed rocks are useful on armor. Different stages require different enhancements, though. A pyrabow at this point would benefit from a few speed rocks and then attack rocks. Armor at this point benefits from mostly critical rocks (80% or more) and a few speed rocks.
A few notes about enhancing:
Rank 180 gives you access to the Abandoned Lab. This area can be accessed by clicking the oddly colored triangle in Danger Zone.
Later on, Abandoned Lab will have several important features. For now, the only thing you care about is the strange yellow box at the right of the screen. Clicking on it lets you take an item from your inventory and change its bonuses, so long as the item is not finalized and does not have the “Cannot apply Bonus Rocks” marker on it. Changing the Bonus Preferences in your Battle Arena menu increases the chances of getting the bonuses you want. You get 50 free attempts at bonus changes per day (and pay 500 million pixels for 50 more tries). This is usually enough to change a weapon and a set of armor if you correctly set your Bonus Preferences.
Some notes about the machine:
When you kill a rare (yellow border), epic (green border), or evolving (green health bar) enemy, there is a chance that a translucent scroll will drop. Collecting this scroll grants you the ability to equip the enemy as your Invisible Ally. The chance to get the scroll increases with drop rate and rare rate, both of which are green bonuses. You may have 1 ally equipped at a time, and the ally grants you stats and may attack for you too. It is useful to build up a variety of allies you can use in different situations.
A few suggestions for useful allies available in this range are below:
Killing enemies with an Invisible Ally equipped may grant the ally experience. With only a few exceptions, 1 experience is granted for killing an enemy whose level is higher than the ally’s or if the ally and the enemy is the same monster. Gaining experience increases the Anti-Idle and arena experience earned from killing the monster (+0.001% per kill to a max of +10% at 10,000 kills). At 10,000 experience, the ally is mastered, granting a further +10% experience bonus, as well as an improved rare rate and even an improved epic rate in a game mode we will access later (Worst Moon).
Note: The Corruption bosses are considered a very high level for this purpose, so they will be hard to level up for now.
Note: After acquiring an Invisible Ally, you may be lucky enough to get chips for that ally. These chips increase the passive stat bonuses of the ally by 10%, up to 10 times, but may only be used on allies that have been completely mastered. They also serve another purpose once the ally has 10 chips used, but this requires rank 400.
I want to preface this section by warning you that this suggestion will be very controversial. Some people will agree, while others will disagree completely. I list it as an option and will explain the few situations when I think it can be productive.
Mining is the process of equipping a pickaxe type weapon and going to any area along the main path except Sky. Doing so will replace all of the monsters in an area with an enemy called Secret Crystal. The Secret Crystal is a durable rare (yellow border) or epic[1] (green border) boss that can only be harmed by the pickaxes. These bosses take longer to kill than normal enemies but drop a variety of useful materials, such as pixels, crafting material, and the rarer superior crafting material (purple-colored crafting material). When paired with the Collector’s Pendant, you have a chance to get lrn2craft recipe weapons and armor as well. Mining is a good way to earn experience for the Item Maker career, one that you want to get to level 100 by rank 500. Finally, mining is a good way to earn more skill books so you can put more points into your skills.
Although this may sound great, there are a number of reasons not to mine.
Note, however, that most of these arguments compare mining to active play. They show clearly that you should not mine if you would otherwise be active. This is one way to slow yourself down quite a bit. At rank 180, however, the experience from idle mining is no worse than idling a normal area, and may even be better. It is possible, therefore, to justify mining while idle if you need some of the resources or Item Maker career experience it gives.
Setup
Mining successfully, especially while idle, requires a specific setup.
While mining, you may occasionally loot pieces of crystal armor. This armor is only useful while mining, but it is very useful for that. The set will speed up crystal spawns, for instance. The most useful colors of crystal armor are pink and purple due to their initial stats of speed and critical damage. Enhancing a set of crystal armor with critical rocks and speed rocks will help your mining immensely.
You will now see a major difference between active play and idling.
For the most part, this rank range offers nothing different than the previous one. Prehistoric Mission won’t rank you up as quickly as it once did, but it’s still a solid choice. This rank range offers one major change - the chance to succeed in Special Arena.
You’ve actually had access to the Special Arena for a long time - its minimum rank is 90. Attempting it then would not have been successful, and it would be unlikely that you could even gain enough experience before dying to justify it. Now, though, you are much stronger. You have access to mana power, stronger items, a +5 pyrabow, and steadily increasing stats. It won’t be easy, but the rewards are great. Like the Pyramid, Special Arena gives you 10 entries per day, so use them well.
Preparation
As usual, you may not be successful right away, but you should at least come close every time. As you rank up, you will be able to consistently win - eventually even on hardcore.
Congrats on reaching rank 250! A number of new options have opened up for you to explore, and they’re more challenging than anything yet. You’re also a high enough rank to start making some decisions that will influence your gameplay around rank 500.
Rank 250 gives you access to one of the most interesting raids in the game, Secret Dungeon. Secret Dungeon has several free armor sets that you can acquire, as well as one of the more challenging bosses in the game, CHAOS. The enemies here are likely to be the first level 9001 enemies you’ve fought, but if you’re careful, you can do it very shortly after hitting rank 250.
Our goal in this range is to rank and level up quickly while upgrading our armor for the first time in awhile.
Secret Dungeon is a challenging raid, but with caution, you can do it now. Except for the list of rewards from chests within the dungeon, the wiki article on Secret Dungeon is up to date. Please read through the Raid Format and Treasure Chests sections, at least - this will serve as your introduction to the dungeon. You get unlimited entries per day, but after the first 10, the experience, coin, and pixel gain is substantially decreased.
Preparation
If you plan to fight the bosses Chaos and CHAOS, open no crates to start, though it’s worth killing all enemies in every room. In later entries, you can open more and more to see what your current limit is. If you are just trying for Holy Glory armor (see below), you must open all 10 chests. Once you can do it in casual, you try in hardcore for a permanent version.
Defeating Chaos gives his ally most of the time (the odds are roughly 30% with minimum drop rate) and CHAOS drops his invisible allies 100% of the time - these are very good allies to use when you need boss damage. CHAOS is better but harder to kill. Over time, you are likely to see chips for these enemies in your inventory as well. Since Chaos and CHAOS are a high level, however, mastering them will take a lot of time in Secret Dungeon (rare and epic versions of an enemy will grant its ally more experience). Save up chips for these allies for when you master them, though, so you can immediately improve their stats.
You can keep working up to being able to defeat CHAOS with 10 chests opened on hardcore over time.
It’s time to ditch your Enchanted Leather or Berserker Armor. We’re not going to break the bank to do so, though, because a really good armor set is coming up at rank 313. As before, you have 2 choices.
Option #1 - Holy Glory Armor
This armor is obtained from the 10th chest in Secret Dungeon, and it is the first timed equipment you will use. Timed equipment lasts for a certain number of days before becoming unusable. In this case, the casual gear is timed, while the hardcore gear is permanent, so you should eventually aim for hardcore Holy Glory, unless you reach the next section of the guide before it expires. You can use the casual version to get to the hardcore version by enhancing the casual version. If resources are not an issue (for instance, because you have been mining or have many enhancers from boxes), feel free to use normal critical, attack, and speed rocks (mostly critical). Otherwise, enhance it with the mystery rocks you loot from chests in Secret Dungeon.
A mystery rock is a random enhancer that is somewhat more powerful than a normal enhancer. A level 9 armor mystery rock, for instance, gives a random armor bonus (attack, critical damage, evasion, HP, defense) equivalent to a normal level 11 rock would. Level 11 rocks don’t exist, meaning the bonus will be great - you just don’t know which it is. Mystery rock enhancers exist so you can determine what bonus a rock will give in advance, but they’re not easy to come by at this point.
For enhancing casual gear, random excellent bonuses is enough to get you to the hardcore gear. Hardcore gear should be enhanced similarly to your previous set - mostly crit, but some speed and now some attack is a good option. As you have noticed, we will not be putting other stats on armor - we care about offense more than the other stats. Be sure to fuse 2 sets together, preferably enhancing the first set to +10 and the second to +9 before fusing - you can finish off the set with a second bonus rock.
At this point, you can consider finalizing gear once you have given it the bonuses you want. Finalizing gear gives 20% extra stats but means you can no longer level, enhance, or change bonuses on it (without a special rock, at least). For gear below rank 90, you can craft an infinite-use finalizer. For higher ranks, you will need to loot a finalizer. Bosses drop them occasionally, and the rank of the finalizer is based on the boss’ level - the finalizer will be rank 100 + boss’ level / 300, rounded down to the nearest multiple of 10. CHAOS will drop rank 500 finalizers if you need them.
Holy glory has a set bonus that suggests you should use the Glaive of Smiting - resist this urge. Despite the bonus damage from the full set, your pyrabow’s attack offsets this bonus, since the Glaive of Smiting gives 0 attack. Holy Glory is a great armor set because of its solid base stats and high tier (remember that tier is rank/10 + unobtainium enhancement, rounded up). You should be able to use this to obtain a +6 pyrabow.
Option #2 - Collector’s Pendant Armor (not recommended)
This option is mostly for people who have been mining every night already. Do not start mining just to get this set - holy glory is much easier to come by. Mining (or just killing enemies) with the Collector’s Pendant equipped gives you a chance to loot armor, and this armor tends to be of acceptable quality at this point. There are many random factors used in determining the stats of Collector’s Pendant armor, but the Crimson and Knightmare sets (only from high level enemies) are of similar quality to Holy Glory armor. The Knightmare set has better stats, but the set bonus for Crimson is better. To compromise, if you already have many of the pieces for this set, you should consider a Crimson+Knightmare fusion, where Crimson is the primary. This yields the set bonus of crimson but a combination of their stats. You should enhance both pieces before fusing the same way you would enhance hardcore holy glory armor, as listed above.
Note: This guide assumes that you are not ascending until around rank 400. Ascending earlier resets your level and so can cause some significant damage penalties. If that is the case, you may need to wait until a higher level to acquire higher score equipment from the Tower of Doom - it will not impact your gameplay in the long run, but do be aware that you may have more difficulty than this guide suggests you should.
Rank 313 gives you access to a new type of armor, which can potentially carry you to rank 500 and beyond. This armor, Doom armor, comes from the Tower of Doom raid and will allow you to get even better Doom armor. This armor has the power to get you both of the standard endgame armor sets, so it is very useful.
Additionally, the Tower of Doom can drop weapons that completely outclass your pyrabow. These have a higher required rank than the armor (r338). Between the armor and the weapon, you should see a substantial spike in your power during this rank range.
Since Doom armor is timed (although the timer is a generous 60 days), you may wish to use one of the other options for equipment that is almost as powerful. This rank range is mostly about preparing your equipment for the final 100 ranks and the tasks you can complete at rank 500.
Preparation
To start, try to defeat the raid without taunting (one taunts an enemy by attacking in the pause before it spawns). Then, since maximum taunting drastically increases enemy stats, proceed with caution, taunting only early enemies. Eventually you will be able to defeat the entire raid on Hardcore with most or all enemies taunted to the max amount. Taunting and Hardcore both increase your score and so the quality of the equipment you earn.
It is time to improve your gear, and you have several options.
Option #1 - Doom Equipment
Note: In version 1714, the following information will likely be outdated.
The Tower of Doom will always give you either a piece of armor or a weapon. The stats depend on the bonus you get for the raid. You should try for at least a +2 bonus to start. By the time you reach rank 500, you want to have +6, though +6 is obtainable much earlier than this.
Each item will come with levels, and the amount of experience needed to level up this set is substantially higher than any set you’ve used before. Until your +6 set, do not worry much about the levels. Even for +6, it is not uncommon to finalize before the armor has finished leveling (it is preferable to fully level the weapon though). Robacon will level the weapons faster than you can while he is on, if you have ranked him up high enough to equip them.
You want to fuse together two of each armor piece for your sets, enhancing to +10/+9 first (at this point, you want 2 or 3 pieces to have attack rocks and the rest to have critical rocks). For weapons, the ideal fusions are crossbow/dagger, bow/dagger, and wand/dagger. Crossbow, bow, and wand are all ranged weapons with good stats and so are preferable as the primary item. The dagger has the best overall stats and so makes the best secondary item. For your +6 set, you do want the wand, since it allows you to equip one of the scrolls you can craft at the bottom of the weapons page - this will be useful at rank 500. Before +6, feel free to use any of those options. Enhance the weapons to +10/+9 as well - you should use a level 3 speed rock on each pre-fusion, with attack rocks for the remaining enhancements, and another speed rock post-fusion.
As mentioned above, the timer on each piece is 60 days. Fusing a timed piece of equipment with an untimed piece will keep the timer; fusing with another timed piece will keep the shorter timer. 60 days should be plenty to advance to the next step (or to reach the next armor set if you’re using +6), but you can always get another set if your timer is running low.
Option #2 - 500/500 Equipment
If you have gotten item maker career to 100 or higher, you now have the ability to use double the normal amount of crystals when crafting items. These substantially increase the stats of crafted equipment, to the point that there are a few sets that can compete with Doom +6 in power. The downside is that you need a large number of crystals of rarity and of ultimate rarity to complete a full fused set of armor and a weapon, and the pixel and crafting material cost will substantially increase. You can acquire these crystals in Secret Dungeon from chests and the bosses and from mining. MEGABOSS will drop a crystal of ultimate rarity each time, and you can purchase crystals of ultimate rarity in the shop for blue coins.
The best armor options are knightmare/knightmare and crimson/knightmare. The former has better stats, the latter has a better set bonus and would be slightly more useful on rebirths later on in the game.
This guide, although slightly outdated, lists some of the feasible weapon fusions. I personally like crimson bow/bloody scimitar if you’re using crimson armor or a gold cannon/greatersword with knightmare, but you have some choices.
I would enhance the armor sets similarly to my recommendations for doom above (ideally 3 pieces critical, 2 pieces attack). Weapons would benefit from 1-2 speed rocks and a new item, chaotic growth rocks. These grant bonus levels to the weapons, which mean more attack, critical chance, and accuracy. Level the weapons before fusing for best results - a weaker weapon may be insufficient to proceed with.
Option #3 - 500/500 Weapon and Apocalypse Crate Knightmare
Note: In 1714, this may be the preferred option.
To save resources and acquire new equipment sooner, you can do the above with the following change. Instead of crafting 2 sets of armor to fuse, which was the greatest part of the resource cost, instead, you can open up a (relatively large) number of apocalypse crates. These have a chance to drop knightmare armor that is equivalent to 500/500 knightmare armor (but with slightly lower defense). The blue coin cost of getting 2 full sets to fuse is not small, though. A reasonable compromise is to use crates to get some pieces and craft the ones you need after that.
You are very close to max rank now. The final push slows down because you need much more arena experience per rank, but you have very powerful gear now. You can even start exploring the final 4 raids, where there is no death penalty at all.
Your time during these ranks will be spent preparing for rank 500 so you can improve your equipment and rebirth (i.e., prestige within the Battle Arena) as soon as possible. Everything in this section can wait until rank 500, but I will label what I recommend doing now.
Recommended before rank 500
Recommended before rank 500
In order to get your next armor set, you will need to access Worst Moon mode. Worst Moon is a harder mode than Hardcore (and Hardcore Worst Moon is harder yet), but it offers a reward increase. The effects of Worst Moon can be found in this guide. More importantly, certain tasks are only possible in Worst Moon, such as acquiring the next set of armor in your progression.
There are two ways to turn on Worst Moon mode. You can equip the Invisible Ally of Invisible X, one of two enemies in the 2012 Pub (Chuck Norris is the other), or you can equip the Worst Moon Gem. Because an Invisible Ally slot is somewhat more valuable than a trinket slot, the Worst Moon Gem is preferred in most cases. (Equipping both the ally and the gem puts you in Apocalypse mode, which is even harder - see the guide linked in the previous paragraph for details on Apocalypse mode.)
The Worst Moon Gem is what you have been saving up Superior Crafting Material for. It costs 50,000 of this material, meaning it will take some time to acquire. This is the reason you want to buy the Worst Moon gem before any of the other trinkets. You want to be positive you will have access to it the moment you are able to get this new armor set.
Getting the IA is recommended before rank 500. Chips can wait until rank 500.
Censor Sheep is the boss in Censor Ship (2% spawn rate), and its invisible ally is immensely useful. It grants +60% hit chance and +60% dodge chance. This on its own lets you come close to the caps normally, but it really shines in Worst Moon, where your hit chance and dodge chance are halved, and in some of the raids below, where these stats are reduced as you go further on. Because Censor Sheep is an uncommon enemy, and the ally drop rate in Censor Ship is relatively low, obtaining the ally will take some time. This ally is very helpful (but not absolutely required) to obtain the next armor set.
You should also do your best to obtain chips for Censor Sheep, since you can improve the hit and dodge chance even further with them. Since chip drops are even rarer than the ally scroll, though, and it is much easier to get chips in Worst Moon mode and with autoloot (which you likely cannot get until rank 500 at this point), I encourage waiting until rank 500 for this step. You will eventually want at least 11 chips (10 for stats, 1 or more for a rank 500 fight), but they are not absolutely needed for the next step.
It is worthwhile obtaining this invisible ally as soon as possible, but it is not strictly necessary. I would recommend you do this at the higher end of this rank range when your armor and weapon are almost or entirely done.
Now that we have the Worst Moon Gem, we can take advantage of it to complete tasks that are not possible without it. One such task is fighting Corrupted Giant Treeman.
Corrupted Giant Treeman spawns as the only enemy in Corruption if you enter in Worst Moon mode. This is a boss with a large amount of HP with a number of special abilities. The area is underwater, so you will take drowning damage, like in Secret Lab (see the Defend Mission raid), Water Room (see the Prehistoric Mission raid), and Mystic Path. This means that after a few seconds, you will start to take damage every second. The damage will start at 1 per second but eventually increase, finally becoming lethal. The amount of time you have is based on your damage resistance stats.
Corrupted Giant Treeman has the following abilities. These are the only attacks he will use.
Note that negate effect has no effect on any of these abilities. You want to be prepared to do large amounts of damage to a boss in Worst Moon and to have enough hit points to survive a number of attacks. As stated above, your defenses are ignored for all of Corrupted Giant Treeman’s attacks, so focus on offense, such as ignore defense and statuses with coup de grace. Boss Damage is halved, so this fight will be challenging, but drowning damage will increase your rage to keep it high. You likely do not want to use the protection ring, since it is easy to get rings back at this point.
Corrupted Giant Treeman’s ally is very good for idling and for Corruption use. It grants +50% Experience, Coins, Pixels, and +30% spawn rate. As always, chips help improve these numbers.
This section is completely optional at this point, but it wouldn’t hurt to try each raid once to see what they are like.
Now that you are rank 400, several other raids are feasible. At this point, the raid description pages should be sufficient for coming up with a setup to try the raid, and your results will be much worse than they will be at rank 500. For this reason, I will offer less information here than usual for raids. When you benefit from reaching a certain point in these raids, I will bring them up again.
Spooky Crypt
This raid is to the right of Secret Dungeon and requires a key to unlock. This key can be obtained by throwing To Be Nerfed Gems at the Pyramid entrance screen - there is a 5% chance to obtain it per throw, and it is permanent once obtained. To Be Nerfed Gems can be obtained from Pyramid and Secret Dungeon.
In this raid, you fight Elite Mummies and Elite Pharaohs with increasing stats until you die. There is no death penalty in this raid. Every 200 kills, you unlock a checkpoint, where you start over upon dying and tend to receive a reward if it is your first time reaching the milestone for the day. Notable is the permanent immortal pendant at 1000 kills. Every 100 consecutive kills, many of your stats (such as hit chance, dodge chance, damage taken percent, and ignore defense) are reduced by 1%.
You want to be above level 7000 when trying this raid. For more details, see the information on the Spooky Crypt raid.
Triangle Hideout
This raid is accessed by clicking the triangle in Abandoned Lab. In this raid, you fight the Triangle enemy, which gains increasing stats each time you kill it until you die. There is no death penalty in this raid. Every 10 consecutive kills, you receive a prize if it is your first time reaching the milestone for the day. Mega Triangle Gems may occasionally drop - these are strong trinkets because you can change their bonuses, especially before you obtain the Empowering Gem.
Your level does not matter much for this raid, though higher levels will do more damage. For more details, see the information on the Triangle Hideout raid.
MEGABOSS’s Revenge
This raid is accessed by clicking the blue envelope that appears in the upper left corner of the Battle Arena every 15 minutes, at 5, 20, 35, and 50 minutes past the hour. The envelope will appear only if you have completed the Special Arena.
In this raid, you fight the MEGABOSS’s Revenge enemy, which gains increasing stats each time you kill it until you die, 7 minutes have passed, or you fill his Rage bar. The Rage bar fills as you attack and empties if you stop attacking or kill the enemy. There is no death penalty in this raid. Every 20 kills until 400, you will receive a set of earrings. These are the best earrings you can access right now, so they are worth getting, even though they are timed. You will also occasionally receive uniques. Uniques are enhancers that can only be used on a +10 (or higher) item that is fully leveled but not finalized. A weapon unique will increase the weapon’s attack (but never higher than 3000), while armor and accessory uniques will increase the item’s defense (but never higher than 1800).
You have 10 entries per day. You want to be at least level 6000 when trying this raid. For more details, see the information on the MEGABOSS’s Revenge raid.
Endless Dungeon
This raid is accessed by clicking the purple envelope that appears in the upper left corner of the Battle Arena every hour, at 30 minutes past the hour. The envelope will appear only if you have completed Secret Dungeon.
In this raid, you will fight through the same 36 room setup that you fight in Secret Dungeon, with the same enemies. Going through the portal, however, takes you to the next floor instead of a fight with Chaos and CHAOS. Each floor, the enemies get stronger. There are 200 floors in total, though you may pay 1,000,000,000 pixels to use portals to go further in if you have gone deep enough in the past. The raid continues until you exit or die. There is no death penalty in this raid. Endless Dungeon’s biggest reward is the chance to acquire Demon Slayer armor. Starting at floor 10, every 5th floor has a 50% chance to contain Demon Slayer armor in its 10th chest. Although the armor is weaker than Doom +6 on low floors, it becomes stronger after a while (your mileage may vary, but this number is often around 40). Floor 200 Demon Slayer armor is easily the strongest armor in the game, statwise. Every floor, many of your stats (such as hit chance, dodge chance, damage taken percent, and ignore defense) are reduced by 1%.
You have 1 entry per day. You want to be close to level 9001 when trying this raid (level 9001 when attempting to go deep in). For more details, see the information on the Endless Dungeon raid.
Nothing has really changed since the last group of ranks, except that you now have some new raids for active play. Depending on how far you can get in each, they may be good sources of experience.
You are finally rank 500. You have a variety of possibilities for what you can do now. You may be tempted to rush into your first rebirth (prestige for the Battle Arena), but most/all of these tasks are worth doing first. They will speed up rebirths and your normal Anti Idle experience gains.
This section of the guide is mostly preparation for rebirths and success in endgame raids (the four scaling raids mentioned in the previous section), but it also contains a difficult boss fight that rewards your new armor set.
Note: You should complete any of the optional tasks from the previous section that you have not yet done.
Now that you are rank 500, you have access to the final page of skills. These skills max at 50 levels each. To gain skill books for these skills, you must go to Abandoned Lab and kill the bosses that spawn when you click the buttons. Each of these bosses has a trick to beat it.
These skills are immensely powerful, so this should be one of your first tasks at rank 500.
You can obtain neon skins from Triangle Hideout (see the raid details below). These are rank 500 skins and so provide many tiers for bonuses. The stats themselves are low, but you will use this skin for the bonuses more than the stats.
One area we have not yet explored is Foodlandistan, off of Dragon Cave. The enemies here have MAX defense, meaning your attack does not matter. Each time you defeat an enemy, it toggles you between bacon and broccoli. These enemies also drop bacon - normally, however, kill time is slow.
You can use the following setup in this area to farm bacon and unobtainium relatively quickly, however. First, craft the dark ruler weapon from the career recipe (requires item maker 100 or higher). This weapon is very unique, since it auto-attacks and has autoloot. The ruler will choose quick attack, power attack, or heal based on the situation, but the power of these abilities is based on your total career level, not the skill points you have put in them. The ruler will automatically loot most (but not all) drops. Equip this, the Worst Moon Gem, and the CHAOS IA. CHAOS’ ignore defense attack will 1-shot the enemy every 11 seconds, the worst moon gem will ensure all enemies here will be epic, meaning they will drop unobtainium, and dark ruler will loot the bacon and unobtainium automatically.
At rank 500, Robacon has all of its abilities and can equip any weapon in the game. Now that you can farm bacon easily, you should finish ranking him up.
At rank 500, you can use an unobtainium pickaxe for mining, the best one in the game. Doing so costs 9001 unobtainium, but this should no longer be a challenge with Foodlandistan.
Purple Armor of Loot can drop from epic bosses when you have the collector’s pendant equipped. Level 9001 enemies will drop rank 500 Purple Armor of Loot, and this will have an unobtainium enhancement of 11 if you are in hardcore apocalypse mode. Remember that apocalypse mode is activated by equipping both the Worst Moon Gem and the Invisible X ally and involves substantial nerfs to your stats.
One of the easiest ways to farm this set is to mine in hardcore apocalypse mode with the unobtainium pickaxe. Although you should hopefully be able to use a mining setup capable of idling the epic crystals before they explode, 31 points in revive are sufficient to ensure you will never die. If the crystals blow up, though, their drop rate is decreased, so killing the enemies is better.
This armor has decent stats and a very high tier (rank 500, unobtainium 11 for a total tier of 61). This armor is sufficiently powerful to fight the upcoming boss. Additionally the set bonus grants large amounts of drop rate, making the set useful for farming monster chips.
The set should be enhanced similarly to Doom armor. Note however that the set is bonus locked. The strange machine will not work on it.
Normal bonus rocks disappear upon use and cannot be applied to some items. [I] rocks can be used an infinite number of times, while [S] rocks can be used on items that say you cannot apply bonus rocks. [S][I] rocks combine these abilities, making them very valuable. You can even change the bonuses on these rocks with the Strange Machine. A complete set consists of a type A, B, and C rock for each of weapons, armor, and accessories. Accessory rocks can be acquired as a super-rare prize from apocalypse crates. All of these rocks can also be obtained with a small chance from level 9001 rare-or-better enemies in hardcore apocalypse mode. Mining is again a good way to get them, though you can obtain them relatively quickly from hardcore apocalypse secret dungeon. Type A rocks drop from epic enemies, type B from rares, and type C from rare bosses.
In order to ensure that your inventory does not fill too quickly with rocks, you should use one of each of the [S] Ignore Finalizers and [S] Ignore Bonus Rocks rocks, craftable in the Battle Arena menu. This will not prevent special rocks ([S], [I], and [S][I]) from being looted, but it will prevent the others.
Robacon is more useful when holding a high tier weapon. One such weapon is the Light or Dark Glaive, or the Epic ___ Staff. These are drops from epic enemies and can be as high as rank 500 with an unobtainium bonus of 7 (from high level enemies in hardcore apocalypse mode). Mining is a good way to obtain one of these as well. Realistically, there is little difference between these weapons, though Epic Earth Staff and Light Glaive are preferred for their elemental bonuses. The strongest elemental enemy in Endless Dungeon is lightning element and the Epic Staves have slightly better bonuses than the Elemental Glaives, while Light Glaive is useful in pyramid and Spooky Crypt. You are unlikely to use this as more than a robacon weapon, though.
Secondary weapons can be equipped with some normal weapons to give an extra effect and/or extra stats. The secondary weapon for wands like the Wand of Doom is a Scroll, which grants a large amount of mana. The secondary weapon for bows and crossbows are arrows, which grant improved status chances. The scroll is the optimal choice here (thus my suggestion that you use wand/dagger as your +6 doom weapon).
Note: The gold cannon has no secondary weapon.
There are 3 progress bar modules that are very useful for Battle Arena. These are Rage modules, MP Recovery modules, and HP Recovery modules. High tier shiny version of these modules will improve your Arena performance. Rage modules keep your rage maxed, even in apocalypse mode. MP and HP recovery modules provide quick recovery when you are low, especially in Turn Based Mode Turn Based Mode lets you pause between attacks, allowing you time to plan, rest, and gain more precision in your actions. Modules can trigger once per turn, so you can instantly recover your mana and health after each attack.
Increasing the unobtainium bonuses of your accessories is a good way to increase the bonuses you get from them. Spooky Crypt drops rocks to change these bonuses - 2400 streak each day will give you an unobtainium enhancement 10 rock, the best you can apply to items.
Rebirthing is much faster if you have the right gear for it. This generally means overpowered gear with many crystals on it. There is already an excellent guide on Rebirths, which I link here. Please read it through to help make your preparations.
Note: Do not attempt this if you are not level 9001.
Much of your preparation has been for this moment. We will now farm the CHAOS armor mentioned in the above rebirth guide. This is the best set of armor in the game for idling. It comes with non-boss damage, so it can be helpful in spooky crypt. Most importantly, it is possible to get this armor with an unobtainium bonus of 25 or even 30. CHAOS u25 armor drops from CHAOS in Secret Dungeon when defeated with 10 chests open in Hardcore Worst Moon (with a 75% chance). This fight is more difficult than anything you have attempted before.
Many of the armor sets recommended above are sufficient. You can use 500/500 Knightmare or Crimson, Doom +6, or Purple Armor of Loot. Your margin for error is smaller with Crimson or Knightmare, however, so Doom or Armor of Loot is recommended.
This fight requires high dodge chance and either hit chance or accuracy while in Worst Moon. To that ends, Censor Sheep, ideally with 5 or more chips, is very helpful. It is possible to win without Censor Sheep, however. This is a build made by superjewk that can be used to win the battle without Censor Sheep. Even if you are using Censor Sheep, read it through to understand what skills are most helpful for this fight. If you do not use Censor Sheep, you will need accuracy, for which the power potion is more helpful. With Censor Sheep, hit chance is preferable. Worst Moon CHAOS’ statuses are the most dangerous part of the fight, so Negate Effect is a useful stat (some people prefer the resistance ring for this reason). Since enemies get stronger over time, you want the fight to be as quick as possible, meaning a focus on damage is otherwise helpful. Turn Based Mode may help.
The gloves for this set of armor are titled MYSTERIOUS ITEM and cannot be enhanced or fused until fully leveled. Enhancing the armor with a 3 to 2 or 2 to 3 ratio of attack to critical damage is the way to go.
Scoring 3500 in the raid (possible only in Worst Moon or Apocalypse mode) grants you the weapon that goes with the set - CHAOS AURA. This weapon starts at -5, meaning you can enhance it 15 times, but it has 0 attack. This cannot be increased with attack rocks or uniques. Like the Dark Ruler, it auto-attacks, removing your normal skills. It replaces your normal interface with 3 bars - health is an additional bar from which it will heal you, power deals extra damage, and special will use an attack like roundhouse kick when full on a boss that you don’t kill within 2 seconds. It also replaces your mana bar with fury, which builds when you take damage. With the Mana Power (now Fury Power) skill, you can hit space to gain bonus damage and defense as the fury bar drains. The CHAOS AURA is an excellent weapon for idling, as it has exceptional power compared to basic attack.
Note: Do not attempt this if you are not level 9001.
You can attempt to go deep into Endless Dungeon for Demon Slayer armor with your Doom or CHAOS armor. The further you can go, the better the armor - eventually you will have to switch to Demon Slayer armor to progress further. Censor Sheep is a very useful ally here. I prefer CHAOS armor for this task, and it will be easier with some rebirths completed, but it is a viable option at this point. Turn Based Mode may help.
Once you have the Worst Moon Gem, you are free to craft the other trinkets. Empowering and Constancy are both very helpful, though most have uses. The Superior Crafting Material and Unobtainium costs should no longer be inhibitive, either.
Rebirthing resets your rank to 40 in exchange for bonuses. You earn battle points, which increase the number of pixels you earn each day from the Battle Master in Advanced Training Zone and can earn you prizes from him. Your arena experience gain increases by 10% for each of your first 10 rebirths, which speeds up leveling items as well. You also gain 1% max attack, defense, HP, MP, accuracy, and evasion per rebirth for your first 100, meaning better raid scores and more experience in general.
Rebirthing is slow unless you are well prepared. Following this guide should have prepared you well, though. There is an excellent guide for rebirths - use it for your preparation and for going through your rebirths.
There are few tasks left to do at this point to become a top player in the Battle Arena. Congrats on making it through this guide - I hope it has been helpful!
Ultimate Weapon is in many ways the best weapon in the game, and Ultimate Pendant and Ultimate Earrings are very useful too. This set can be obtained in the Special Shop once you have earned a grand total of 150 temporary perk points from ascending. You do not need to have them all saved to access the gear. (Note: the 150 perk points only count completed ascensions and grants 1 point for your first ascension, even though it does not grant a perk point.)
The weapon is rank 500 unobtainium bonus 50 and so makes an excellent Robacon weapon. Further, it is arguably the best choice for your weapon, since it fires many projectiles with each attack and has such high bonuses.
The armor is not nearly as good, but a few setups use it. It is rank 500 with 10 unobtainium.
You may have equipped a spirit weapon like the adventurer’s trophy and noticed all of your skills have changed. Spirit is an alternate fighting mode based primarily on doing burst damage. Your mana is replaced with spirit, which charges with every attack you make. Your damage is based on your spirit, but your skills will drain spirit. In place of Pixel Throw, OM NOM NOM, and Roundhouse Kick are 3 new skills, which have their own skill books - these skills change your buff to enrage, elemental boost, or invincibility. Like Pixel Throw, these drop from enemies. Unlike Pixel Throw, these only drop when a spirit weapon is equipped. The most important of these skills is Invincibility, which drops from high level bosses. Note that applying a spirit rock to a pickaxe will not cause Invincibility to drop.
You should take the time to max these skills, as they are important for a couple endgame strategies.
Note: Do not attempt this if you are not level 9001.
Ultimate Equipment will let you upgrade your CHAOS armor to u30 (10 chest hardcore apocalypse). The easiest way to do this is to enhance the entire set with spirit rocks and make use of the invincibility buff and the critical and overkill skills.
One such setup by doyler can be found here.
Mastering invisible allies lets you apply chips to them and increases the experience you get from killing them. There is also a quest for mastering all 500 enemies. Spooky Crypt with the Anti-Checkpoint pendant allows you to (fairly) quickly master them. You can idle this process using the CHAOS AURA and CHAOS armor, though you have to remember to replace the ally whenever it reaches 10,000 experience.
When you have upgraded an ally with 10 chips, you can turn it into an ULTRA ally by fighting an ULTRA version of the enemy. This further improves the passive abilities and tends to grant an additional ability. These enemies are generally much harder than the normal version, though. Please see the Monster Chips, Ultra Monsters, Ultra Allies guide to see the differences.
The same strategy you used for CHAOS u30 will work for most ULTRA-1 enemies. You will need to come up with your own builds for the rest!
You’re ready to take the high score table by storm. Good luck!
Min Rank: 35
Access: In Desert (to the right of Danger Zone along the main path), clicking on the black dot in the pyramid.
Goal: Acquire as large a bonus as possible by dealing damage to harmless enemies within a few minutes, or acquire as much EXP as possible by killing as many enemies as possible.
Scoring system: Your score is your total damage dealt, including damage beyond the enemies’ hit points. This is converted to a bonus. Each successive bonus requires 4 or 5 times the score of the previous bonus, up to a max of +15.
Recommended setup: Since the enemies are harmless and have 0 defense, you want as much damage as possible, so attack and equipment attack are important. In addition, the following stats are listed roughly in order of importance - as you rank up, you can add more stats to focus on.
Quick attack will get you the most possible kills, while power attack will net you more damage. You can recover your mana when it runs out with mana potions.
Rewards: Skill books, superior crafting material, EXP, pixels, stat increases, rings. A bonus of at least +1 earns a Revolution Pyrabow weapon.
Min Rank: 75 (not recommended at this rank)
Access: In Triangle Land (all the way to the right on the main path), clicking on the cave entrance to get to the Hole of Time, then clicking on 9001 and going all the way to the right. VIP Traveling Ticket required.
Goal: Restore the generator to max health as quickly as possible by killing waves of enemies quickly and taking as little damage as possible.
Scoring system: Your score is based on the time taken to restore the generator to 200 HP. The more time left, the higher your bonus.
Notes:
Recommended setup: You need the Special Wand equipped in this area. The weapon sets mastery to 100% and your base damage to your level. Since enemy defense does not matter in this raid, there are only a few stats that are relevant.
Quick attack will get you the most possible attacks per second and so the most damage. Be careful not to hold down quick attack during stage 2, as an errant missile may hit DON’T ATTACK!!!.
Rewards: Proofs of Mission, EXP, Air Bubbles (negate drowning damage for a time), access to Secret Lab (an area with drowning damage with many bosses and a high epic rate, meaning good resource gain).
Min Rank: 70 (not recommended at this rank)
Access: In Triangle Land (all the way to the right on the main path), clicking on the cave entrance to get to the Hole of Time, then clicking on -Infinity and going all the way to the right. VIP Traveling Ticket required.
Goal: Survive until the boss rooms by killing enemies, then kill the bosses as quickly as possible.
Scoring system: Your score is based on the time taken from the time you enter the Power Room (first boss) until you defeat the Alien Treasure in the Treasure Room. The more time you have remaining, the better your bonus.
Notes:
Recommended setup: This is the first raid where defensive stats matters, but they are still less important than solid offense.
Rewards: Proofs of Mission, EXP, OM NOM NOM skill (1 level per victory to a max of 30 - this skill lets you consume a non-boss to recover HP and gain a buff.)
Min Rank: 90 (not recommended at this rank)
Access: Through the window in Advanced Training Zone, past Deserted Alley.
Goal: Kill a series of bosses of increasing difficulty.
Scoring system: Your score is based on the time taken from the time you take to get to and kill the MEGABOSS. The more time you have remaining, the better your bonus.
Notes:
Recommended setup: Since damage taken percent is flattened here, dodge chance to avoid damage entirely and offense are the way to go. You can also benefit from statuses in the final fight.
Rewards: Lots of EXP, a Crystal of Ultimate Rarity, a trophy (mostly for Robacon), and access to MEGABOSS’s Revenge.
Min Rank: 250
Access: Click the red button in Binary Battlefield, then the black dot in the mountain in the background of Pokayman City. Then enter through the door at Secret Entrance.
Goal: Clear a number of rooms and then kill the two final bosses, Chaos and CHAOS.
Scoring system: See the wiki for details.
Notes:
Recommended setup: There aren’t many tricks here for damage. You will be under attack and so want to dodge and reduce damage, but the normal techniques for clearing raids still apply. Check out the recommended skill set in the rank 250 section of this guide for a starting point.
Rewards: See the wiki. Also grants access to Endless Dungeon.
Min Rank: 160 (not recommended at this rank)
Access: Going overboard on Pirate Ship, entering the password case-sensitive to go right at Mystic Path, and clicking the red tower on the right in Smiley Island.
Goal: Kill a sequence of bosses, culminating in the Boss of Doom and Doom Treasure.
Scoring system: After each kill you receive points based on game mode (Casual vs. Hardcore, Worst Moon and Apocalypse modes gives more points), time remaining when the kill is made, and how full the taunt bar is (see below). Score is converted to a bonus.
Notes:
Recommended setup: All enemies here are bosses, and combo does not work here. Otherwise, your Secret Dungeon setup should work here as well.
Rewards: A random piece of doom gear with stats based on your bonus (50% chance weapon, 50% chance armor). Good experience and Superior Crafting Material.
Min Rank: 250 (not recommended at this rank)
Access: Click the red button in Binary Battlefield, then the black dot in the mountain in the background of Pokayman City. Then head right at Secret Entrance. You must have the Spooky Crypt key to enter (5% chance per throw of To Be Nerfed Gems at the Dark Pyramid entrance).
Goal: Reach the highest streak you can by killing enemies between checkpoints.
Notes:
Recommended setup: You are unlikely to be successful once your hit chance and dodge chance drops too low, so you want to focus on those stats to keep hitting and dodging at higher streaks. Eventually, the enemies will kill you in 1-hit, so don’t feel as pressured to build damage taken percent as you normally would.
Rewards: At high streaks, excellent experience, coin, and pixels. Additionally:
Min Rank: 180 (not recommended at this rank)
Access: Clicking the odd-colored triangle in Danger Zone, then the Black Triangle in Abandoned Lab.
Goal: Reach the highest streak you can by killing enemies without dying.
Notes:
Recommended setup: You want to avoid being hit as much as possible, meaning quick kills and dodge chance. All enemies are non-elemental bosses, and there is no streak-based penalty like there is in Spooky Crypt..
Rewards: At high streaks, excellent experience, coin, and pixels. Additionally:
Required: Must have defeated Special Arena once.
Access: Clicking the blue envelope in the upper left corner of the Battle Arena that appears every 15 minutes, at 5, 20, 35, and 50 minutes past the hour.
Goal: Kill as many enemies as you can before dying, 7 minutes runs out, or the enemy rage bar fills.
Notes:
Recommended setup: You want to kill enemies before they reach you for as long as possible. All enemies are non-elemental bosses, and there is no streak-based penalty like there is in Spooky Crypt..
Rewards:
Required: Must have defeated Secret Dungeon once.
Access: Clicking the purple envelope in the upper left corner of the Battle Arena that appears every hour, at 30 minutes past the hour.
Goal: Go through as many floors as possible before dying, ideally earning Demon Slayer armor along the way.
Notes:
Recommended setup:
Rewards: The most significant reward from this raid is that, starting from floor 10, every 5 floors has a 50% chance to contain a piece of Demon Slayer armor in chest 10. The stats depend on the floor; this is the strongest armor in the game statwise if obtained from deep enough in the dungeon. This armor lasts for 50+floor days on casual and is permanent on hardcore. The unobtaninum enhancement increases in hardcore, worst moon, and/or apocalypse mode.
Optimizing in the Battle Arena can be difficult, and some players make their own spreadsheets to help them. One such simple spreadsheet (partially outdated) made by byzod can be found here.
Still, there are some general rules that can be applied that can help your damage output.
[1] For most monsters, there is no difference in stats between normal, rare, and epic. Rare and epic enemies may drop invisible ally scrolls, better rewards, and offer a higher drop rate, but that is the only difference. Secret Crystals are special, though. The rare and epic versions are different monsters entirely, and the epic version has better stats.