JOHN A HAWKINS
johnhawkins3d.com / firstname.lastname@example.org
EMPLOYMENT / EXPERIENCE
Ghost Rabbit Entertainment / Ghostjack Entertainment - March 2008 to Present
Asset modeler and texture artist / Contract artist
Alchemy’s Razor cinematic. Modeled and textured assets for Fistful of Magic game.
Created 3D model that appeared in a Nextel training video. Contracted to
create assets for Zynga’s ‘Yoville’ app.
Red Hill Games - March 2009 to March 2010
Asset modeler and texture artist
in 2010. Imported assets into Torque 3D engine and quality-tested
results. Collaborated during development with team members over
the Internet to meet deadlines.
Verizon Wireless - March 2009 to Present
Customer Service Representative
on products and services offered. Troubleshot software and devices for
customers by determining cause of failure, and using internal as
well as external resources to provide solutions.
Proficient in using industry tools to create content geared towards game
development. Able to meet deadlines and specifications for development.
Expertise in the following programs:
The Art Institutes - San Francisco, California - Fall 2003 to Winter 2007
Bachelor of Science in Game Art and Design