List of issues and missing features with MCC customs and forge as of August 21, 2015

No working, web-based and easy-to-use file sharing system

Note: A title update as of May 30, 2015 now adds a “find player” search for file share searching. This is great a step in the right direction, however a working web-based file browser is still a necessity.

“Local” file limit is limited to only 50 files

This limit is terribly low for a next-gen game that has five separate multiplayer engines in one. In addition, offline players will be unable to retrieve their files due to the files being stored on cloud storage via the Internet.

General party stability in custom games is poor

Party leaders are always selected as network hosts

This causes issues for frequent custom game hosts with slower connections (such as those who use DSL as their ISP) and also causes issues determining who has best connection in lobby to host that is also trustworthy.

H2A forge maps plagued by excessive framerate 

This effectively renders H2A’s forge even more limited than previous titles which included forge and hurts general motivation those who forge.

Functionality tied to start menu in all games are missing

Many classic mini-games from Halo 4 are impossible to create due to the inability to edit trait zone trait settings in forge. Players are unable to play classic honor-rule Infection games in Halo 2 classic due to the inability to switch teams mid-game.

Smaller, still important issues:

Issues fixed as of May 30, 2015 update (large issues are bolded):

Issues fixed as of April 21, 2015 content update (large issues are bolded):