Brett Eveleigh - 3D Artist

Portfolio: www.bretteveleigh.co.uk

Summary                                            

I have been in the video game industry since graduating in 2009 and still have the same excitement and passion as when I first started. I pride myself on my ability to approach problems from different angles and I have a curiosity and drive to explore new technologies and techniques.  

Experience

Environment Artist at Bulkhead Interactive

November 2019 - Current

Full-Time - Derby, UK

Unannounced Project

Environment Artist at Starbreeze Studios

May 2017 - September 2019

Full-Time - Stockholm, Sweden

Crossfire

  • Creating architecture, props , textures and materials

Experienced Artist at Codemasters

October 2015 - April 2017

Full-Time - Southam, UK

Dirt 4 - PC/PS4/Xbox One

  • Asset and terrain creation/modification
  • R&D for updating content creation processes

3D Artist / Technician at Hilden Diaz

March 2014 - December 2014

Freelance - Copenhagen, Denmark

Forms in Nature - 3D Printing

  • Optimisation and improvement of existing lamp
  • Design and creation of new lamp

Environment Artist at Polygon Fabrik

July 2013 - January 2014

Freelance - Remote

Emergency 5 - PC

  • Modelled a number of buildings
  • Multiple damage variants of buildings plus LODs.

2D/3D Artist at Flying Squirrel Games

June 2009 – May 2010 &

December 2010 – June 2013

Full-Time - Remote

Xbox Live Indies: Various Titles - Xbox 360

  • Creation of all art assets from start to finish
  • Collaboration on game design, themes and styles
  • Worked closely with programmer to define technical capabilities and solve issues

Junior Artist/Level Editor at Ubisoft Reflections

May 2010 – December 2010

Full-Time - Newcastle, UK

Driver: San Francisco - Wii/Xbox 360/Playstation 3/PC/MAC

  • Prop creation and placement/scene dressing
  • Architecture and terrain editing/creation
  • Optimisation of environments and assets

Education:

Grade:

Courses:

Provider:

Teesside University

2006-2009

BA Hons Computer Games Art – 2.1

3D Environment Modeling for Games

 Zbrush Workshops

University College Falmouth

2005-2006

Art Foundation Diploma – Merit

Sculpting for 3D Printing

 Zbrush Workshops

Software:

Expertise:

Substance Painter & Designer

Maya

3D Studio Max

Zbrush

Unreal Engine

Photoshop

Working knowledge:

Marvelous Designer

World Creator

World Machine

Unity

Python

Mel Scripting

Recommendations - Available on request