Brett Eveleigh - Environment Artist

Contact

Portfolio:                     www.bretteveleigh.co.uk

Email:                            contact@bretteveleigh.co.uk

LinkedIn:                     http://uk.linkedin.com/in/bretteveleigh

Skype:                           brett_eveleigh

Experience

Experienced Artist at Codemasters

October 2015 - Present

Southam, UK

Dirt 4 - PC/PS4/Xbox One

  • Asset creation and modification
  • Terrain modification
  • R&D for updating content creation processes
  • Outsource specification and feedback

3D Artist / Technician at Hilden Diaz

March 2014 - December 2014

Copenhagen, Denmark

Forms in Nature - 3D Printing

  • Optimisation and improvement of existing lamp
  • Design and creation of new lamp

Environment Artist at Polygon Fabrik

July 2013 - January 2014

Remote

Emergency 5 - PC

  • Modelled a number of buildings
  • Three damage levels for each building plus LOD.
  • Textured each model with Diffuse, Spec, Gloss, Normal, plus additional custom maps

Environment Artist at Pendelhaven

June 2013 - July 2013

Remote

Biome Blox

  • Created additional models for product pitch
  • Made short animation, showing product assembly

2D/3D Artist at Flying Squirrel Games

June 2009 – May 2010

December 2010 – June 2013

Remote

Xbox Live Indies:

Banana Split

The Flight Before Christmas

Avatar Bumper Cars

Xmas Chainsaw Massacre

Avatar Battle Bees

  • Creation of all art assets from start to finish
  • Collaboration on game design, themes and art styles
  • Worked closely with programmer to define technical capabilities and solve issues

Junior Artist/Level Editor at Ubisoft Reflections

May 2010 – December 2010

Newcastle Upon Tyne, UK

Driver: San Francisco - Wii/Xbox 360/Playstation 3/PC/MAC

  • Prop creation and placement/scene dressing
  • Building and terrain editing and creation
  • Optimisation of environments and assets to maintain performance
  • Responsible for  an area of the city, to improve and bug fix

Education

Teesside University

2006-2009

BA Hons Computer Games Art – 2.1

  • Environmental Modelling for Games
  • Concept Design
  • Character Modelling for Games
  • Digital Imaging and Texturing
  • 3D Effects for Games
  • Drawing and Composition

University College Falmouth

2005-2006

Art Foundation Diploma – Merit

Courses

3D Environment Modeling for Games - Zbrush Workshops                                                                        Sculpting for 3D Printing - Zbrush Workshops

Software

Expertise

3D Studio Max

Photoshop

Zbrush

Working Knowledge

Substance Painter

Substance Designer

World Machine

Unreal Engine

Unity

Recommendations

Available on request