This doc: http://bit.ly/mathhombregames

Blog collection & links: http://bit.ly/mhGames

Game | Objective | Note |

NUMBER | Whole Number | |

Integer operations mixed plus order of operations | Based on the commercial game 24 but with playing cards. | |

2 digit multiplication, mental math | Doesn't quite work well as a competitive game, but good for a cooperative activity. Area representation to get at partial products. | |

Two digit integer addition, especially positive + negative | Variation of Investigations Close to Zero games. Use cards dealt to get as close to a zero pair as possible. Keep a running score. | |

prime factorization | Not a deep game, but a really nice context to introduce prime factorization. Raises questions about which numbers are winners, do the in between choices matter, etc. Bonus: based on a great word game. | |

whole number computation, extendable | Strong game for whole number computation practice, scales well from mid elementary through middle school. Fun and strategy. | |

number and operations | An example for adapting Yahtzee (an all time classic) to different | |

2 digit addition | Sometimes simple is best. Money is engaging, offers opportunities to unitize, and access to lots of worthwhile addition strategies. | |

single digit multiplication | Students design their own multiplication games using a choice of mechanics. | |

3-digit number sense | Dead easy game, no materials, lots of play value. Offers opportunity to work on decomposition, addition, subtraction, calculator use. Easily adaptable to other number ranges. I also use this with decimals and fractions (quite challenging, that). | |

Exponents | Fun game with story elements to introduce or practice with exponents. Integrates well with reading and especially writing lessons. | |

Multiplication facts | Best math game ever. Playable just for fun, encourages fact formation in multiple ways, leads to even deeper relationships and content. The math game grail, currently in Connected Math Project, maybe originally for the Middle Grades Mathematics Project. Would love to know who designed it, and shake their hand. Has an online version from NCTM. | |

Two Digit Addition, probability & expected value | A push your luck game that’s an opportunity to keep score and practice addition, especially with an eye on landmark 5s and 10s. | |

NUMBER | Integers | |

Integer representation on the numberline | Comparing and ordering plus numberline use. Surprisingly fun. | |

Integer addition and multiplication | A game that gets at the effect of integer operations on inequalities, and provides practice with signed computation and a context for order of operations. | |

Integer multiplication with area representation | Seems cool - a couple twists keep it interesting for repeated play. | |

Integer multiplication and addition | Co-developed with Nick Smith, neat multiplication mechanic for signed numbers. | |

Integer multiplication practice. | Variation on the classic. Maybe now you're getting how much I like this game. | |

Introduction to integers | higher/lower guessing game | |

Integer small number addition, especially positive + negative. | Addition of positive and negatives on the number line. | |

Integer addition with more than two summands, especially zero pairs and sums. | Rummy variation using color of cards for signed numbers. | |

NUMBER | Decimals | |

decimal modeling and adding | Decimal modeling with a link to measuring in mm, this one was a surprise hit and very popular with students. More creative than competitive. | |

decimal comparison with different number of places | One of my best games. Many opportunities to meet objective and has exciting gameplay. | |

decimal addition | A race game where kids make their own spinners, with money connections. | |

Introduces decimals as quotient of whole numbers using area as a context. | A race game that supports decimals, area representation of multiplication and division and recognition of common decimal fractions. | |

Practice multiplying decimals with connection to multiplication facts. | Variation on the classic. | |

NUMBER | Fractions | |

decimal multiplication | Precursor to area model for dividing fractions. Also has a creative story component that engages a wider range of students. | |

fraction comparison | Nice set of fraction cards and fun comparison game that also provides practice for equivalent fractions. One of my best games. | |

Fraction multiplication practice with simplification. | Variation on the classic. | |

Size the Day | Introduction to fraction multiplication and division.Practice and some intuition building with a scaling model. | |

NUMBER | ||

money values, logic | game for familiarizing young kids with coins, with a surprising amount of strategy to use as problem solving or logic material for older students. Based on a free game by James Ernest, bonus Shel Silverstein companion poem. | |

money values, computation, addition | Very good game for kids learning coin values and computation, easily customizable to your students. | |

2 digit addition | Intended to work on multiple digit addition, but works as a money game also. |

GEOMETRY | ||

angle recognition, parallel properties | Puzzle like game that looks for angles based on parallel line and other plane geometry properties. | |

area | Strategy game that's a little like Blokus and a little like Nim. Nice extension where students can make their own boards. | |

graphing points | Tic Tac Toe variant that practices graphing points. Can extend to linear patterns. | |

graphing points | Simple and clear, while giving an opportunity to discover characteristics of graphing as well as practice plotting. This is a good one! | |

sorting | Characteristics, venn diagrams. Also use to introduce functions with the in/out rules providing examples of functions and non-functions. | |

ruler measurement | Easy race game for ruler practice, with a little bit of strategy. Name is a joke about some Hoosier movie. | |

polygon recognition and characteristics | Adaptation of a very good game by William Carrol in Math Teaching in the Middle School. Highly adaptable by which shapes and characteristic cards you include. Enough reasoning to be good for people who know the content. NCTM's inferior (IMHO) version. | |

volume of a prism, 3-D characteristics | Encourages understanding of the volume formula by considering layers and encourages quantity understanding through gameplay. | |

quadrilateral types | The cards for this are also usable for rummy or Quadrilateral Euchre, the world's geekiest game. Lots of border cases to cause player deliberation and discussion. | |

shape recognition and properties | Very kinesthetic, fun and a little silly | |

angle concept and addition | A good context that was an okay game. A later use of this game revolved around the students adding to the board, and that was more successful. | |

triangle characteristics and recognition | A simplification of polygon capture that makes it usable down to 4th grade, with enough math to be usable in high school | |

triangle types and characteristics | By Sarah Cavazos. Suitable and adaptable to elementary-high school. | |

measurement unit type and conversions | A card game to encourage reasoning with measured quantities to find equivalence and practice unit fluency. Bonus concentration game. |

ALGEBRA | & OTHER | |

inequalities, signed numbers | Game that uses playing cards to model what happens to inequalities under various operations. | |

evaluating expressions, solving equations, symbolic encoding | Zero materials, classic game for algebra, adaptable for K-16 math. Loads of opportunity for discussion and symbolic development. | |

lines, graphing, linear characteristics | Very promising game where students make the cards. | |

modular arithmetic | Fun war variant that helps students gain facility and discover interesting modular strategies. (Bonus history on Gauss in the post.) | |

trigonometric functions | Designed for calculus students struggling with trigonometric familiarity, good review. | |

logical calculus | Pretty good game where players evaluate composite statements for true or false to make a score. | |

traveling salesman problem | The start of a game, suitable for further development by students. |