Aim Training Theories and Experiments
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You want to be clear with your goal(s). Have all the information gathered before you begin on your journey, that way when you become lost, demotivated etc ...You always have something to fall back on. ( Ideally, you would create a document outlining everything you want to achieve on a macro and micro scale )
It’s hard to stay motivated, motivation is fleeting. Everyone experiences disinterest in things they enjoy at some point in their lives. It’s tough to be consistent, especially when you lose interest and start to doubt why you are doing x thing in the first place. But understand that it’s part of being human, losing interest doesn't mean x thing isn’t for you anymore, it’s part of life. Knowing this and keeping it in mind can truly help when times become difficult. That's why it’s always good to write down your goals, objectives, thoughts etc ...Because you can look back on them later to remind yourself why you started in the first place.
Your toughest enemy will always be your mind because it knows everything about you.
I think it’s best to strive for discipline, to strive for the power to do things at the times you truly don’t want to. Seeking motivation is a fool’s game, you’ll never keep it. But you can develop and keep a tough mind, a disciplined soul. So when you’ve made clear goals you know 100% you will stick with them through the good and bad times.
Powering forward smartly is the key here. Burnout can be a real problem. And it’s tough to figure out if pushing on is the correct move, or if taking a break is. I believe you figure it out with time. With anything in life, do it smartly. My rule of thumb is that if you need to take frequent breaks from the things you enjoy then you probably are burnt out, because you lose interest quickly. If that is the case you can always re-analyse what you want to do with your time. Whether you want to switch things up or take a long break, learn some new things and come back stronger and power on. ( In my case, I burnt out big time, when I do return to playing games it would be around about a year break, but I will come back stronger - November 2021 ish - The return )
Most importantly, try to have fun. The last thing you want is for aim training to become a chore. I think a big reason a lot of the (older kovaaks players) high-level players don’t play anymore is that they burnt out and stopped enjoying the game ...because! ...Not enough focus was on enjoyment, So take losing enjoyment seriously. However you can't always expect to enjoy all aspects of the journey, that's where discipline comes in.
Developing a winner’s mentality, also known as the best mentality for self-improvement. It revolves around a deep analysis of the self. Completely removing tilt as it serves no good purpose and will only slow down improvement. Only blaming yourself and not others as you cannot improve others only yourself. You are a variable in the equation; everyone else is a constant and therefore cannot be changed by you, only affected. An example: someone can tilt you affecting your play or you can tilt others. An unbreakable mindset and attitude are needed. Especially during times of plateau or self-doubt.
If you find yourself raging at games then you need to look at your life because clearly something is up that needs to be addressed. The “thing” you get angry about is sometimes not the issue, just the thing that causes you to vent your anger/frustration whatever – seek the root of the issue.
The main purpose of training a skill is to improve that skill. How do you improve? Through conscious learning and repetition. Achieving a flow state does not allow you to focus on things such as arm and wrist movements and analyse your performance in real time.
It’s hard to find people who don't spam restart over and over (I am not exempt from this flaw either) ... It’s especially worse the better you get as any small mistake can cost you a new high score so the incentive to restart is greater. The problem with spamming restart all the time (Its okay when used purposefully to achieve high scores) Is that it transitions your mind into a outcome oriented state where you are only focused on getting the best run, getting into a flow state where you “pop off” ...If you do this all the time then you miss out on the benefits I mention later.
I will make a comparison to professional sports players. A common phrase is to ‘’get out of your own head’’, this is great when you want to perform at maximum capacity, however you will default to learned movement patterns and thoughts, and if yours are bad then it becomes near impossible to improve as you never direct your attention to fixing these habits and creating new and better movement patterns and thoughts that you can utilize subconsciously. The goal is to program efficient movement patterns and make them become second nature.
The point I'm making is why would you improve if you constantly get into or aim for a flow state? A state in which you don't over analyze your actions and use whatever movement patterns/thoughts you have already programmed into yourself. I believe the chase for highscores can make you a worse player and its best to set aside one day out of your training week to go for highscores. Meaning restarting when you mess up, aiming for a flow state where you focus only on the task at hand and nothing else. Then the other 6 days you remain primarily in an internal focused mindset in order to maximise training efficiency.
Consciously build good habits in order to utilize them subconsciously
Internal focus is important as it's the voice in your head that can analyze everything you do in a training session. For example when internally focused you can analyse the position of your arm and hand in real time while playing a scenario, you can slow down when you see yourself going too fast and vice versa. You can notice yourself tensing, notice that you didn't click fast enough when a cluster of bots appeared, you may even notice that you have slowed down or have stopped flicking and are smoothly moving the mouse instead or that you're predicting too much. There are so many examples to list and think of. Many will be personal to you so it's up to you to analyse everything in real time.
You shouldn't just be playing a scenario and focusing all your attention on it because you miss the details. You miss the chance to analyse your physical movements, and you miss the chance to make real time observations and adjustments which in the long run add up and make you a better player. It's not so important when going for high scores because you want all your attention on the task at hand. You want to aim without thinking and use all the brainpower on focusing on the task, the good habits and observations you actively make while training will subconsciously be applied while in highscore mode if you train this way enough.
*Also if you restart too much you never train how to recover your aim when you flub. You only learn that missing, whiffing, whatever, means give up and restart.
Avoiding the creation of subconscious limiting
In order to achieve greatness you must first believe you can achieve greatness. Where does this belief come from? Well it doesn't come from delusions, or an inflated ego. It comes from the knowledge that you're putting in maximal effort, working smarter and harder than everyone else. Doing what needs to be done. The purest form of this belief comes from within.
This belief is not properly formed from external influences, from people telling you that you're amazing and capable of greatness. It's properly formed when it comes from within. When you know you're putting in the effort required. When you can face yourself in the mirror and not look away.
It shouldn't be spoken but a feeling from within. A quiet confidence that exudes from yourself.
If people tell you that you can't achieve what you want to, you can do two things. Ignore them or believe them. If you doubt yourself and tell yourself that you can't achieve the things you want to, you can also do two things. If you don't ignore these people and doubt yourself then you end up subconsciously lowering your potential, applying a mental barrier in the way of achieving your highest potential.
It's funny how certain scores In kovaaks are not broken for months on end then suddenly someone beats the score and many more scores follow, like a trickle down effect. It's easier to believe something is possible when it has been proven so, harder to be the first to prove something is possible. That is one of the highest mental hurdles to overcome.
People have it in them to achieve. This potential is locked behind a mental barrier. It just needs to be awakened. Like how I've seen before.
It's common for some people to break high scores or perform better during competition. This is because there is something on the line. Something that changes your mindset and thinking into words such as want, need etc. Rather than what it might be normally without these external forces. Try to, hopefully, should be etc.
First step is to purge your weaknesses. You do this by allocating more time into the areas you are bad at and less time in areas you are good at. This is at no extra time cost as you siphon the time played from other scenarios and filter it into others.
It's not necessarily about becoming a pro at all styles of aiming. But rather reaching a point where you are a decent level in all styles, that way you have a solid foundation to build up from.
No matter what scenarios you play they will always require some sort of skill that's transferable from the antagonist aim style. By having a solid foundation in all aim styles it ensures you won't be held back by a lagging Aimstyle.
I believe that a rough guideline for a solid foundation is achieving masters on all scenarios, so Masters complete. In all honesty everyone should be capable of achieving that level consistently if they put in the effort.
I say consistently because in actual fact your average skill is normally one or two benchmark roles below your current achieved one. For example, someone who has just achieved Astra does not have the "aim" of an Astra player, as the high-scores are their peak performance. Rather their average scores, and actual skill level is somewhere in Grandmasters or just about Nova.
This is important because when I say foundation of masters I mean averaging master scores.
Once you have developed a solid foundation you can one trick If you wish. However I feel it's more impressive and useful when you are a complete player (Obv if you only play tac shooters then focusing on clicking will be more fruitful) It becomes easier to play different games that require different aim styles plus you will place higher if you compete in competitions. The average gamer will hop between different games every couple years or when a new title comes out, so it's helpful to have the fundamentals down so you can do well in any situation in any game.
Once you have a solid foundation then it's time to try experimenting etc when progress starts becoming slow. Experimenting is great for breaking past plateaus.
The microgoals process
I first want to state that everything I am going to say is purely an opinion and as such could be wrong. If you have differing opinions, or would like to share any input at all then please feel free to message me and start a conversation.
It’s easy to become a sheep. What I mean by this is that it's an easy trap to follow in someone's footsteps, but never stop following, never creating your own path to success. “If you copy from one book, that’s plagiarism; if you copy from many books, that’s research.” ...However the research is a path that’s been walked before.
Asking what sensitivity your favourite streamer uses, what mousepad etc is perfectly okay as long as you understand that it's not going to make you as good as them. I believe the main reason that people do this is because it creates a sense of security.. “If they can achieve x with x then so can I” That's the reason I first bought my QCK and believed it was one of the best mousepads, only to realise it was one of the worst, then to also buy the GSR for the same reason and then it turns out to be only a slightly better QCK, go figure.
The issue arises when you don’t step out of your comfort zone to try news things, be it sensitivities/hardware/software. When you stop experimenting. It’s common practise to look at what others are doing, take what works and leave behind what doesn't. The problem with this is that you end up being the person who is never experimenting with new things, only trying out the known, instead of venturing off into the unknown. If you follow the same path as everyone else, you end up where? Who knows what is still left to be found out and created?
(I understand the irony that is this whole document)
Not everyone is a genetic phenom. This means that we have to use every tool at our disposal in order to be the best version of ourselves. In the past some people in the aiming community have stated that using very precise routines are pointless and that they never use routines and look at how good they are. However they are missing the point that it doesn't matter what they do because they have elite genetics, which is very rare, it means that they will be top 1% even half assing things. Imagine the potential they are leaving on the table?
But what is experimenting, what is stepping out of your comfort zone?
It can be in a game and it can be in real life. Later I will talk about micro goal cycles that intertwine with experimentation. Read the experiments pages for a greater understanding of what I mean by experiments, both in game and physical.
I believe people are afraid of playing the long game, spending time finding out what works for them, risking not improving for a period of time or even getting worse for a period of time all in the pursuit of information. As an example I took a year off gaming, not solely just to improve in aim trainers but to sort my life out. If you don't master sleep, diet, hydration, stress, exercise, meditation, creativity, etc you will never perform at your best in anything in life. It doesn't matter what you do if your sleep is shit.
Here is an example of a micro goal (Have at least 1 microgoal a week)
Micro goal #1
To achieve 1500 in 1wall6targets 3 times in 7 days.
Play 1 hour of the scenario a day
After the 7 days are up I will assess my average scores and highscores. Did I achieve the goal? Awesome, could I have done it better? What went well?
Did you not achieve the goal? What went wrong? Did anything go wrong? What sort of progress was made. Could the routine be improved? Repeat, innovate and find out what works for you.
Optimal sensitivity
Will vary depending on mouse size and mouse pad size. The most important thing is being able to do a 180 degree turn (Without lifting mouse) and track comfortably after with your ads sens. You will never have to target switch at a greater angle than 180 degrees. Assuming optimal routing the furthest away an enemy can be is directly behind you.
Speed over precision: The best target switching will always be both fast and precise. If you lack speed then it's not optimal TS. If you lack precision then it's not optimal TS.
Accuracy vs Precision:
Optimal target switching is precise and accurate. Assuming the target it dead center and not the entire circle (target)
Less optimal is accurate, but not precise.
Then you don't want to be the last bottom two. No point being precise if you aren't accurate. You don't get points for being consistent at missing.
Train while playing
You can train your TS aim every moment you're in game (And while not actively shooting players) This requires a complete overhaul of aiming style. As most players move their mouse smoothly when navigating in game.
In game practice(bots)
I recommend that for at least 10 minutes a day you practice target switching against bots in a private match.
Bunch of free courses: https://www.edx.org/
Nobody pays for a certificate, you don’t need to, just learn the stuff and who gives a shit about a cert. If you’re currently in education then dont bother, but I believe you should never stop learning.
Learn some form of meditation, perhaps astral projection. I think astral projection is the key to learning things insanely fast. Not really the best use of astral projection - playing kovaaks in your sleep, but it can be done. If you go down the path of astral projection you will most likely realise how stupid it would be to play games in the astral anyway.
Main point is to keep your mind sharp and limit autopilot/stress in general life.
The best exercise to strengthen your entire hand
Wrist/Forearm:
https://kneesovertoesguy.medium.com/wrist-ability-f679c8fcba52
https://fitnessfaqs.com/articles/bulletproof-wrists-decrease-pain-increase-strength/
https://www.naturesbest.co.uk/pharmacy/pharmacy-health-library/what-is-rsi/
Shoulder:
Basically the goal is to create a bionic arm that is immune to RSI and has super serum fine motor control. You can achieve this via a variety of exercises done twice a week, easy man. A good buy is overcoming gravity 2nd edition kindle edition, dirt cheap and the knowledge will help gamers. Maybe overcoming tendonitis etc too. By Steven Low also.
Mouse acceleration:
https://www.kovaak.com/mouse-acceleration/
Higher hipfire sens and lower ads sens essentially mimics mouse accel, Combine both?
Sensitivity randomiser:
https://github.com/Whisperrr/SensitivityRandomizer
Using the randomiser for low, medium and high noticeability. Does aggressive randomisation 21cm/360 - 43cm/360 with fast transitioning yield better results than low aggressiveness.
Extreme high cm/360 and extreme low cm/360:
Which produces more complete aimers, I suspect high sense will but testing would be good.
Using a very low sensitivity requires less fine motor control than high sens. If you develop great mouse control with a high sens and predominantly wrist then learning to arm aim becomes easy but not vice versa?
Skill splits, never training the same splits during a day:
Perhaps taking a “bro-split” approach can yield good results. Basically, you don't train the same type of aim two days in a row.
The opposite can be experimented with, what happens when you only train one specific aim style. We already know specialisation is how you reach the highest peaks. Would be interesting to see someone who Specialises for 3 months while also maintaining skill in other areas. Is this potentially better than playing a complete routine for a year? I think the better you get the more time you have to put in to improve, we know that specialising produces the fastest specific results so what if you specialise then maintain. Then specialise in something else. We know that to maintain something requires much less effort than improving. (Studies show up to 3x less effort)
Playing only extremely hard scenarios for a month, something that makes you get plat scores comparatively. Sort of did this with Xeno, I feel it actually was the reason I was still getting good scores despite not playing much and losing motivation. As an example, once you reach a master score in a scenario you up the speed x% and make the bot smaller x% and try to get x% of the same score and repeat. This ensures progressive overload. I believe the main reason people stall in progress is due to the lack of progresive overload. Think about it, everyone basically just plays the same scenarios over and over trying to improve score instead of utilizing progressive overload by making tiny steps in difficulty each week.
Skypad XL most likely has some glass or plastic mouse pad. – need a high skill aim training player to truly grind a hard pad to see the potential – if you can still have fast accurate flicks with little stopping power – can it be trained? Using physical stopping technique via palm. What happens if you grind Static on the hardpad then switch to cloth. Would you be better over a 6 month period than just playing with cloth?
Discover the potential of flow aiming. On paper it is still the fastest technique to get the highest scores as you can (When good enough) (See this poor example of the technique, the potential is very high, however, for small dots especially it will most likely take months to become consistent in and even longer to become actually good at it.) maximise speed (More so speed flow as opposed to flick speed) and minimise the time between understanding that you've hit the target.
Binaural beats:
https://www.healthline.com/health-news/your-brain-on-binaural-beats#The-beat-goes-on
Potentially help with flow
Training with a non-dominant arm can increase skill in the other?
Different tempo music:
Slow music calming you down or vice versa
Superfoods:
Foods for the brain yo.
https://www.healthline.com/nutrition/true-superfoods#TOC_TITLE_HDR_2
Eye training:
Position of monitor, I think one of the Asian dudes on twitter made a post. lol.
Eye tracking
Long range focus drills
Schulte table is great
Perhaps even neoninja aimbooster. Where u only stare in the middle of the screen and use peripheral vision to shoot the targets. Increasing crosshair awareness.
Meditation during training:
Micro meditating during training
Prob can utilize this better in online game waiting screens, lobbies etc.
Taking a 10 - 20 min nap during training session
Only playing a scenario once in a row then onto the next. Instead of doing 5 to ten times then moving on. I forget the word but there is a general term for this technique.
Grinding one scenario for 2 hours a day for 3 weeks. Pushing a score and getting something crazy, subjectively
Try a game specific routine to see if it actually speeds up improvement on the aimstyle you want.
Meditation for increased focus states, brainwaves.
Peripheral vision training for increased crosshair position awareness - makes you better at target switching, Specifically UFOV
Having no weak area dragging you down limiting your overall skill.
Don't think they exist yet, Pliz someone make them.
Horizontal axis zig-zag:
Fast, medium, smoothness
Vertical axis zig-zag:
Fast, medium, smoothness
Diagonal zig-zag:
Fast, medium, smoothness
Good read:
https://github.com/BoringBoredom/PC-Optimization-Hub
Wrist only
Combination
Arm only
Only need 3 sensitivities to maximise skill? Depending on range of motion, hand/wrist/arm size etc.
If you perfected using these 3 sensitivities (changes depending on your bone structure) then surely any sens in between would instantly be controllable? Therefore is this the most efficient way to gain mouse control? I know Aimer said something about changing senses every 2 weeks or so when u git gud. But what if you just train 3 movements each on the extreme end? Surely you just become good at everything in between.
Example
Jim uses 21cm, 34cm and 60cm. Jim can use anything between 21 and 60cm and be performing near max in a matter of minutes. JIM uses these sensitivities everyday and does not get rusty
Whereas one sens Andy uses 60cm for couple weeks, 20 then 34 then 50 then 29. Gets rusty with the wrist, vice versa. Don't be like one sens Andy over here.
I know that resistance band training and shadow aiming is seen as a meme, however it hasn't been fully explored and it's a really interesting subject (At least to me) and I’m certain it has a myriad of benefits if utilized correctly.
How would you utilize resistance bands with aim training?
First let's take a look at how Zell uses resistance bands with aim training.
In Zell's video (Zell has deleted his previous posts and seems to delete posts often, this video was found unlisted on another channel - He is a ghost)
I believe that Zells main focus is on using resistance bands to maximise his speed training.
The resistance band is wrapped around his forearm, between the elbow and triceps.
It might look impossible to keep a resistance band here, but it's hooked onto the medial epicondyle (Which you can't see in the photo) shown in the image below. (It might be harder for you to use resistance bands in this way if the bone doesnt stick out a lot, I will touch on other uses later)
The second hook point for the resistance band is between the thumb and index finger, this is called the thenar webspace (According to google, I dont fucking know)
The image is hard to see, but you get the point. It makes sense that this is where Zell hooks the resistance band. It can endure the most pressure due to the thenar muscles providing a sort of padding, and secondly it produces the least amount of upwards pull when compared to the other webs, you could say it's the most ergonomic place to hook the resistance band. There is both extension and supination pull which makes the position easier to hold than some other positions.
If Zell was to hook the resistance band between the ring and the middle finger, this would produce the most force pulling your hand into extension, which should be avoided as this position is hard to maintain, plus this adds a component of resisting extension which isn't the focus of this type of training.
There are other options such as hooking the band between the thumb and pinky or thumb and ring finger which eliminates the heavy pulling upwards due to equal force being applied on the top and bottom of the hand. (This depends on how parallel your hand is to your mousepad)
I believe zell is hooking the resistance band between his thumb only because when externally rotating his arm this provides the most stretch of the resistance band, therefore maximising use.
Another technique zell uses to maximise his speed and resistance band training is “chest aiming” this is where the elbow is kept close to the body and arm internally rotated as seen in the image below. (You don't have to internally rotate the arm but it does provide the best utilization of the chest and shoulder and stability due to your hand being closer to your body)
This provides exceptional stability as you push into the body. The body here could be seen as an “anchor point” from which all movement occurs, opposed to the anchor point being the edge of the desk. Anchor points with the elbow away from the body produce more “instability” as the elbow is allowed to move more freely. (
Chest aiming also allows for greater recruitment of the chest and shoulders in producing force.
You can also use your body as a physical stop point. So you can decelerate almost instantly. (Only while internally rotating to the body)
Another reason Zell is able to utilize resistance bands so efficiently is due to this chest aiming style. The further your arm externally rotates the harder it is to keep the resistance band on your arm and vice versa. Adopting this chest aiming technique (Plus internal rotation) along with resistance bands and perhaps using a very low sensitivity you can optimise speed training.
The drawbacks of using resistance bands the way Zell does
The problem of using resistance bands this way is that it makes internal rotation easier and external rotation harder. Ideally we would use a setup that makes both internal and external rotation harder in order to equally train the horizontal plane of movement. Zells technique also does not train vertical movements which are equally as important in my opinion.
Here you can see my exceptional drawing. There are two anchor points located either side of the mouse pad in the middle, this is where the resistance band(s) will be attached. When the mouse is centered no force is being applied.
You have two options,
Isolation of arm movements:
This is where you wrap a resistance band just below the wrist. The wrist will not have any extra pulling force applied to it.
Combination:
This is where you wrap the resistance band around your palm. The wrist will have maximum pulling force in this position.
Using this setup you can have opposing force applied to your arm when moving in all directions, for example you can now have an opposing pulling force when moving vertically if the two anchor points are set up correctly. You might be able to anchor a band in the air and do it that way, but it might be difficult to keep the mouse on the pad consistently due to your hand being pulled upwards. (If the band resistance is high)
I believe that using resistance bands is a unique and cool idea. I believe that Zell is onto something. I believe that the techniques used need to be ironed out.
Obviously a concern is injuring yourself, but if you listen to your body and take things slow I believe the risk factor is pretty low (Basically dont be stupid with it. I would first start experimenting with super low weight bands and only once a week for 20- 30 mins)
As far as “Shadow Aiming” goes I think it's pretty much a meme. At least the way Zell uses it (Or has shown to use it) In my opinion you would probably be better off adding resistance band training to your existing workout routine (If you don't have one you should) and perhaps not even using resistance band training while aim training, but rather take the movements used during aim training and train them with resistance outside of your aim training environment. And also train the antagonist muscles to provide structural balance.
Obv keeping strong and balanced wrists/forearms/shoulders is important for gamers (and everyone in general)
Conclusion
I think the physical aspect of aim training is often overlooked. And I believe as a community we must put more importance on it, not just for specific performance reasons but also health and longevity. I would love for people to start experimenting more with resistance bands used in aim training as it's super interesting. I hope that this was at least in some way informative or interesting.
Now more than ever we should be prioritizing longevity and health. I see too many people on twitter complain about wrist pain. It's not good and in most cases can be avoided by being proactive. If you do have wrist pain, then stop playing and rehab.
My training plan
(To be used by me in the future - for those interested in how I'm going to train and become the best)
Phase 1
Rotation of Voltaic Aim-lab/kovaak benchmarks. Each scenario is to be played for 5 minutes for a total of 90 mins (Excluding breaks) Micro breaks can be taken throughout but mid way through a 5 minute break is mandatory. The purpose of phase 1 is to develop and push all styles of raw aim.
Phase 2
30 minutes work on your most pressing weaknesses. For instance, my tracking is not as good as my clicking. So an example routine to fix this would be to play Air for 15 minutes and fuglaa xyz reactivity for 15 mins. The purpose of phase 2 is to put more time into your weaknesses to even them out.
Phase 3
This phase consists of playing the most popular scenarios/scenarios that are most likely to appear in competitions. High scores in 1wall, pasu, Bounce, Popcorn, air, {reactivity}, pattargetswitch, voxts etc are a must. Awareness of new popular scenarios is needed in order to solidify a good score in case they come up later. A key phrase for this phase is it's easier to reacquire a skill than it is to acquire
Phase 4
Creating a benchmark style routine for movement based scenarios.
Phase 5
Working on 1 scenario. So prob 1wall6targetssmall, Air, patts/voxts, tile frenzy etc. Scenarios that give you the best bang for your buck.
Not all phases need to be used in one session.
Example:
Phase 1 = 90 minutes
Phase 2 = 30 minutes
Phase 3 = 30 minutes
Phase 4 = 60 minutes
Phase 5 = 30 minutes
Total = 4 hours
Obv this is quite lengthy. It's not forever, only to reach a solid competition ready level in the quickest time possible.
Plan:
Jade | Master | Grandmaster | Nova | Astra |
Jade 1 - 1st day | Master 1 - 4th day | Grandmaster 1 - 8th day | Nova 1 - 21th day | Astra 1 - 50th day |
Jade 2 - 2nd day | Master 2 - 5th day | Grandmaster 2 - 11th day | Nova 2 - 28th day | Astra 2 - 64th day |
Jade 3 - 3rd day | Master 3 - 7th day | Grandmaster 3- 14th day | Nova 3 - 36th day | Astra 3 - 78th day |
Start date // | Finish date // | Total time - 2 months 18 days | ||
Requirements | RAG - Natural skill | |||
Clicking | Dynamic | Pasu Voltaic | ||
B180 Voltaic | ||||
Popcorn Voltaic | ||||
Static | ww3t Voltaic | |||
1w4ts Voltaic | ||||
6 Sphere Hipfire Voltaic | ||||
Tracking | Precise | Smoothbot Voltaic | ||
Air Angelic 4 Voltaic | ||||
PGTI Voltaic | ||||
Reactive | FuglaaXYZ Voltaic | |||
Ground Plaza Voltaic | ||||
Air Voltaic | ||||
Switching | Speed | patTS Voltaic | ||
psalmTS Voltaic | ||||
voxTS Voltaic | ||||
Evasive | kinTS Voltaic | |||
B180T Voltaic | ||||
Smoothbot TS Voltaic | ||||
4 hours per day
78 days
312 in game hours total to be competition winner ready.
Every second will be streamed on twitch:
Potentially pick one from each to play for 45 mins, once astra is achieved(in that scenario) that scenario goes to 10 min or 5 min per day for maintenance.
Link
The purpose of this chart is to list everything that has an impact on raw aim. This way things can be tracked and measured. Broken down into easy to understand categories. Also list the types of UNIVERSAL scenarios that 99% of scenarios are built upon. As an example, take 1wall5targets pasu and bounce 180. There are countless scenarios made from these foundations, all with their unique twist. Do you need to play all of them? No. This is where I want to coin the term “Universal” scenarios. These universal scenarios will be the most bang for your buck. Think deadlift, squat, benchpress, overhead press etc. of course playing these variations of universal scenarios can be helpful and is need to be #1 in them, for specific training.
I have observed that the top players of universal scenarios can easily take top scores of variational scenarios when they first appear, and continue to dominate in that scenario. Take someone who plays 6 variations of 1wallSmall scenarios for 10 mins each, compare this to someone who plays 1wall6targets small for 60 mins. I think the latter would be better, but by how much? Idk. I do know that it's easier to push your limits on one thing in a 60 min time frame than it is on 6 things 10 mins each
I think it draws parallels from weightlifting. Which bodybuilder is the strongest, the one who does only isolation movements, or the one doing only compound movements. SAID, Specific adaptations to imposed demands
Small variants to work on precision/target acquisition smoothness(Floaty):
Variants to work on speed(Snappy):
In my opinion this is how you get the top possible score in Pasu:
Ultra fast micro corrections, Snappy target switching at large angles and floaty aiming when the targets are close together/small angle target switching. If you were not human then obv snapping all the time is best but it’s not possible to do consistently, at least not yet. It has to be offset by the float aim.
Variants to improve:
It’s okay to give up short term success for long term success
For example, recently I spent 40 days figuring out what the best chair height, keyboard, mousepad and monitor position works best for me.
For my chair height I had three variables, low, medium and high. I had measured them out with a ruler so I could replicate them (Gotta keep things consistent baby) I found that the lowest position gave me a greater sense of control, I could stop the mouse easier and my aim was less shaky, it’s most likely because the whole weight of my arm was resting on the desk. However this made tracking difficult (and more tiresome) as I would have to lift my arm up to move around freely. Overall the lowest position was nice for click timing but bad for tracking.
The highest position gave me the most freedom to move my mouse, I didn't have to lift my arm up to move large distances, although it meant I had less stopping power (I’m sure you could get use to this position eventually, its just I am use to using the weight of my arm as added stopping power) So tracking was super nice due to freedom of movement but my stopping power was affected. Which is something that would get better over time so it's not too big of a deal.
The position I have decided on using as an endgame is the medium one, this way I get the best of both worlds. I have tried using the guides online that show you how to sit in correct posture, it's just you cant game and keep that posture because your arms are on the desk (unless you wrist aim) I think the only way to get 90 degree arms is with the desks that have a cutout in them, like those weird desks in american schools. Also if you have lots of lean in your chair then its damn near impossible to have a good shoulder positioning because your arms are so out in front of your body. Tbh I think the best way to game is with a standing desk, I would be using one if I was in the position to do so. Mainly for health reasons.
Ultimately I think you should sit in the best possible posture you can and then tweak the setup from there. I believe someone notable in the community has talked about sitting in a position that makes you aim best, regardless if it's in “good” posture or not. I would advise you to put posture first, even if short term it makes you play worse. You will play your best in positions that you feel most comfortable
People with bad gaming postures play well in these positions because that’s what they are used to, not because these postures magically make them play better. If they were to change their positions into more healthy ones they would see a short term dip in performance for a long term improvement in health. I am all about longevity, I will not do something if I can't do it for the rest of my life and in the case of posture, I will most certainly not give the alignment of my body up to play “better”. Don't be afraid of short term dips for long term gains. To reiterate, just because you aim well and it's comfortable does not mean it's good for you, or that it's the only position you can play best in, just give it time and you will accommodate the change.
I recently bought a drum stool which I will be gaming with. I was annoyed with how my chair would slightly move on its wheels while I was gaming. The stool has no wheels, it also has a mechanical lock off so the height of the chair cannot change, opposed to the lever chairs which tend to go up and down (at least in cheap-ish chairs) I know its a bit OCD but I think it will benefit me to have a solid position that will not move no matter what. Plus without the back of a chair my arms have more freedom of movement and it's easier for me to sit in good posture. I can have more of my arm on the desk without having to reach forward rounding my shoulders less, which I like.
Idk why i'm writing all this but my main point is basically don't be afraid to experiment even if you don't get anywhere for months at a time, think of the long term. You will most likely be better, more knowledgeable long term than the person who does not experiment and finds out what works best for them.
Classification of skill level/difficulty. Like in climbing? V1 v2 etc?
Vertical tracking:
Vertical long strafes: x2
Anti-vertical long strafes: x2
Vertical fast strafes easy: x2
Anti-vertical fast strafes easy: x2
Horizontal tracking:
Close long strafes invincible: x2
Midrange long strafes invincible: x2
Plaza high ground easy: x1
Plaza low ground easy: x1
Midrange fast strafes v2: x2
Close fast strafes invincible (easy invincible if too hard): x2
Combined tracking:
Ground plaza NO UFO: x1
Air no UFO no SKYBOTS: x1
FuglaaXYlongstrafes: x2
FuglaaXYshortstrafes: x2
Pasu track invincible v2: x2
Static dots:
1w6ts reload: x2
Ww6t reload: x2
5 sphere hipfire small: x2
Pokeball frenzy auto small: x2
Reflex flick - easy: x2
Reflex micro++ flick: x2
Moving dots:
1wall5targets_pasu reload: x2
Bounce 180 reload: x2
Popcorn sparky: x2
patTargetClick: x2
Vertical hand warmup: x2
Target switch speed:
Tile Frenzy 180 Strafing 200 Percent Tracking: x2
Pattargetswitch no reload: x2
Kintargetswitch: x2
Target switching 360: x2
Target switch precision:
Voxtargetswitch: x2
Devtargetswitch goated: x2
Bounce 180 tracking: x2
Smoothness:
Popcorn goated tracking invincible (easy if its too hard): x2
Thin aiming long invincible: x2
Smooth thin strafes: x2
As a complete beginner it's really good to not focus on one type of aiming style as there is so much room for improvement in all styles. Build a solid foundation and it will pay off long term. There are loads of places to start, so many routines, guides etc elsewhere, they are all great too. But if you decide to use my guide then I would say just work your way down and progress when you feel comfortable, when it becomes too easy or boring move on. And have fun playing :) <3 or just do what you want. (Update: I mean, this is all prob outdated by now so maybe make your own with the Voltaic benchmarks and add more scenarios and play like max twice each)
The theory behind playing a wide variety of different scenarios is that when you’re a beginner at X thing you will need to put less time in to improve when compared to a master at X thing. Therefore by playing a wide variety of scenarios you can cover all aim styles and progress efficiently in each area. When skill increases the time it takes to improve also increases and this is where more specific training comes in handy, where you see the most specialisation is at the peak of skill.
You will find that the top scores on scenarios are often held by people who have specialised in one specific aim style, whether that be because of the games they play or personal preference. It’s because specialisation is the most efficient way to improve and peak your skill. I have seen many good players remark about how they don't play routines but still have reached high level raw aim skills, but 99% they are heavily focused on one or two aim styles and have used the principle of specialisation without realising.
Intermediate Click Timing Routine:
Intermediate Tracking Routine:
Intermediate Target Switching Routine:
Intermediate Movement Aiming Routine:
Advanced Clicking:
Advanced Tracking:
Advanced Target Switching:
Advanced Movement Aiming:
Expert Tracking
Expert Clicking:
Expert Target Switching:
Expert Movement:
Hyperscape routine: Ideally you would spend 10 mins on each scenario, so just 1 hour a day rotating tracking or clicking. Or if you specialise you can do tracking everyday for example. I’ve edited some scenarios to make them more suited for Hyperscape. I feel like these scenarios are exactly the aiming situations which happen in game.
Closerange (Minigun):
Medium/long range (AR)
Closerange (Pistol):
Medium/long range (Sniper)
Complementary scenarios if you have time:
https://docs.google.com/document/d/1wTzR9rPzS9QbA3lCxutHNk9wmSfSxV3F-PIE50kexZs/edit
This routine is purely for increasing your reactivity. It will be hard on your body so take breaks as needed + as specified. Do not overtrain this as it will result in injury. Just listen to your body and dont be silly.
Thin aiming long invincible: 5 times, warmup Don’t lift your mouse unless you have to
Air ufo 10x hard: 2 times, Don’t lift your mouse unless you have to. When the bot teleports don’t reset your mouse to flick to it
Thin aiming long invincible: 2 times
Air ufo 10x hard: 2 times
5 min break: Meditation
SYW (Smooth Your Wrist) FIXED Extra thin: 2 times
Close fast strafes invincible: 10 times
SYW (Smooth Your Wrist) FIXED Extra thin 2 times
Close fast strafes invincible: 10 times, Don’t worry about score cause its massive rng.
5 min break: Meditation
Midrange fast strafes invincible: 10 times
*Focus on reacting as fast as possible and don't predict.
The reason there is smoothness training in between is because it will force you to maintain smoothness in your aiming arm. It will be very difficult going from air to thin aiming. If you exclusively train reactivity you might end up being really jittery, while that aiming style yields super fast reaction speed, I believe it’s good to keep as much smoothness as you can so you can actually track properly while being fast also.
Air is the 10x version to work on endurance because there's no point in being fast if you can't maintain it for longish periods of time.
Close fast strafes invincible is useful for training speed and can also give you an idea of how much predicting you’re doing. This and midrange long will punish you for predicting too much as they have long strafes included in the dodge pattern. So if you notice you always lose target when the bot long strafes, you know you’re predicting too much. Which obv defeats the purpose of this routine. You just have to be mindful of predicting and focus on not doing it.
https://www.thebioneer.com/train-like-bruce-lee-insane-power-speed/ This is a good read. You can incorporate some of this training for fingers/wrist/arm. To build fast and strong lower arms.
https://github.com/shadder1k/Reactivity: Playlist download
Update: This can be tweaked and changed. I want the main takeaway to be that it's beneficial to mix in smoothness training with your reactivity training in order to counter the overly tensed hand syndrome and therefore improve the efficiency of training. And also to learn how to be smooth and reactive at the same time. I believe that there should be more (There could already be) bots that have multiple movement patterns which randomly change. For instance a CFSI bot which turns into a TALI randomly. I believe that the instance switch between different aim styles is underlined and I have a theory that aim training can make you become less “flexible” between aim styles.
Why increase CPS?
Well. You probably don't need to, unless you play a lot of speed clicking scenarios(Which is training CPS anyway. Personally I like to train for Complete aim, being proficient in all aspects. And if it's something you're bad at then why not improve it?
It's nothing fancy, but doing this I went from 184 jumbo tile frenzy to 204 in a couple of weeks and also my CPS went from around 6 to now 8
I noticed that I could burst down multiple targets quicker as my rapid clicking was much better. So for example in VoxtargetSwitch click if the bots are close together I can put my rapid clicking to use and burst targets down much faster than before.
10 minutes of clicking as fast as your finger can go: (Make sure to grip the mouse how you would while aiming): https://cpstest.org/index.php u can also make note of cps to compare later.
1wall9000targets: (Don't worry about acc, just try clicking as fast as possible while still maintaining good form, so no excessive shakiness): 10 minutes
6 tile jumbo frenzy: (again just focus on clicking as fast as possible): 10 mins
This will also increase finger endurance. So if you have trouble with fatigue during sessions it could be worthwhile, Along with finger strengthening exercises outside of gaming.
Similar to CPS increase routine but focuses on aim more thoroughly. CPS routine is only 30mins, simple to supplement your current routine. This routine is max 2 hours and focuses on mastering speed click timing on static targets. Static targets are more efficient to train on for speed because you don't need to read bot movement.
Warmup/precision training(Good to train small dots for a warmup, plus has the effect of making larger targets seem way easier)
5 sphere hipfire extra small: 5 runs, isolating wrist movements.
Wide wall 6 targets extra small: 5 runs, focus is on arm movements.
Pure speed (Harder scenarios first while you have the energy)
Jumbo tile frenzy: 40 runs, meme scenario but great for increasing speed, endurance and CPS.
10 Minute meditation break: 40 runs?! Yes. Speed clicking requires lots of endurance. Remember in most cases you're going as fast as you can for 60 seconds at a time, and you want those 60s to be peak performance. Do not skip the rest. You will be warmed up great by this point and need 10 or so min's to recover for what is next.
1wall6targets TE: 10 runs
Tile frenzy: 10 runs
1wall9000targets: 10 runs
Wide wall 6targets jumbo:10 runs
Jumbo 1wall6targets TE: 10 runs
Tile frenzy 180: 10 runs
Reflex flick easy: 5 runs
Reflex micro++ flick reload: 5 runs
This 1 hour segment goes from low FOV to high FOV helping you rest your arm/wrist better. Instead of pumping your arm by playing tf180 then wide wall for example.
Why not 20 mins of some other scenario rather than jumbo tile frenzy?
Because the targets are massive. Removes the aiming component so you can focus on speed, endurance and CPS.
Speed clicking technique:
You know dot to dot drawing thingies? Where there's dots and you draw a line from each one to create an image? I like to think of clicking this way:
Burst clicking (limits potential, easier): You rapidly go from one dot to the next, pause after a couple dots and repeat till the image is complete. https://www.youtube.com/watch?v=pgW6saUjg08
Flow clicking (maximum potential, much harder): You go from one dot to another in one smooth line, never stopping at a dot. https://www.youtube.com/watch?v=bdhMl0CYi3I (the technique in the video is pretty shitty though, but good example)
10. Air invincible small:
11. Vertical switching small lg:
Might be worth doing some pokeball scenarios too
*5-10 min per scenario.