QuickStart Guide

FungoMan Wireless Remote Android FM-GB-4.1.2 App

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Table of Contents

Getting Started

QuickPick Page

Throwing a Ball from the QuickPick Page

QuickPick Buttons

Throw Button

Advance Button

Ball Enabled Button

Repeat Ball

Lights

Ball Page

Ball Name Button

Repeat Ball Button

Elevation Buttons

Spin Button

Position Buttons

Power Button

Advance Button

Previous and Next Buttons

Position, Elevation, Power and Spin Settings

Routine Page

Factory Installed Routines

User Created Routines

Routine Menu

Rename a Routine

Create a New Routine

Copy an Existing Routine

Delete a Routine

Play Page

Play/Pause Button

Advance Button

Throw Button

Ball Enabled Button

Menu Options

Add Ball

Shuffle

Warning Horn

Horn Timer

Auto Fire Time

Delete Ball

Profile

Getting Started

Connect to Wi-Fi

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  • Turn on the FungoMan FM-250 Automated Practice Machine.
  • Turn on the Wireless Remote.

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  • Press the Wi-Fi Settings button
  • If the Wi-Fi adapter has not already been enabled, press the Check Box to turn on WiFi

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  • The wireless controller will find the FM-250 and obtain the proper settings to connect.
  • If the Wi-Fi doesn’t automatically find the FungoMan network (name of network will start with FM150-), find the FungoMan network in the list of available networks.
  • Press on the FungoMan Wi-Fi network
  • Press connect

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  • The wireless controller should now be connected to the FM-250.
  • Press the Back button to return to the Home Screen.

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Starting the FungoMan Remote Application

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  • Press the FungoMan icon to start the FungoMan Wireless Remote application

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  • Choose the appropriate base path size.

Select Base Path

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  • Select Base Path: 60, 70, 75, 80, or 90 ft base paths are available.
  • Each base path has factory installed routines that are unique to that base path distance.
  • Each base path saves user created routines that are only accessible if that base path is selected.


Select a Routine

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Select the appropriate routine to practice.

Routine One

  • Used to build a routine from one ball at a time
  • Used when GO PRACTICE! is selected

Factory Installed Routines (Read Only)

  • Routines revert back to the original Routine when Exiting to Main Menu
  • Changes will only be saved if the routine is copied to become a User Routine
  • Team
  • Infield
  • Outfield
  • Catcher
  • Hitting

User Routines

  • Can be copied from a Factory Routine and resaved as a User Routine.
  • Created from Routine One (building a routine from scratch).
  • User routines reside in the base path selected. User routines can only be accessed if the proper base path is selected.
  • The last change made to routine is saved.

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Go Practice! Button 

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The Go Practice Button gives the user the ability to control the FungoMan FM-250 with a simple “QuickPick” screen.

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QuickPick Page

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Throwing a Ball from the QuickPick Page

  1. Choose a POSITION (P, C, 1b, 2b, 3b, SS, LF, CF or RF)
  2. Choose an ELEVATION (GROUND BALL, LINE DRIVE, or FLY BALL)
  3. Choose a SPEED (SLOW, REGULAR, or HARD)
  4. Press the THROW button to throw the ball.

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QuickPick Buttons

Positions are preset according to degrees on the field. -45 degrees represents the 3rd base line, 45 degrees represents the right field line, and 0 represents the middle of the diamond. Each position has a specified starting position. For instance, the Left Fielder has a starting position of -30 degrees. When LF is selected along with an elevation and speed, the FM-250 will move to -30 degrees. The FM-250 will also move to a pre-programmed elevation and speed that has been calibrated at the FungoMan factory.

Position

Position

Position

Elevation

Speed

LF

 -30 degrees

CF

0 degrees

RF

30 degrees

FB

Fly Ball

Hard

3b

-36 degrees

P

Pitcher 0 degrees

2b

16 degrees

LD

Line Drive

Regular

SS

-16 degrees

C

Catcher 0 degrees

1b

36 degrees

GB

Ground Ball

Slow

Throw Button

The Throw button starts the launch sequence for the FM-250. The launch sequence is: Yellow light (.4 seconds), White light (.4 seconds) and then the ball is launched from the FM-250.

Advance Button

When The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball. The FM-250 will wait for the user to press the Throw button before starting the launch sequence again.  From the Play page, the FM-250 will automatically throw the highlighted ball in the list, advance and then throw the next ball in the list.

Ball Enabled Button

Ball is enabled when ball is "On." If ball is "Off" it will be skipped in AutoPlay or when Advance button is activated on Quick Pick page

Repeat Ball

Sets the number of repeated balls thrown to the selected ball. Press Repeat# button. Set number of repeated balls.

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Lights

Launch Sequence

Yellow, White, Ball

Red

Illuminated when Auto Play is enabled

Yellow

Part of the Launch Sequence. First light to come on for .4 seconds.

The warning horn can be enabled to give an audible sound at the same time as the yellow light.

White

Part of the Launch Sequence. Second light to come on for .4 seconds

The warning horn can be enabled to give an audible sound at the same time as the white light.

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Ball Page

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Ball Name Button

Brings up a keypad to change the Ball name.

Repeat Ball Button

Sets the number of repeated balls thrown to the selected ball. Press Repeat button. Set number of repeated balls.

Elevation Buttons

Use the ELEVATION Buttons to move the head of the machine 1° per click. Click the ELEVATION Value to type in a value using the keypad.

Spin Button

Sets the spin ratio for the ball. Various degrees of Top Spin and Back Spin are available, as well as KnuckleBall (no spin) for individual balls in the routine list.

Position Buttons

Use the POSITION Buttons to move the head of the machine 1° per click. Click the POSITION Value to type in a value using the keypad.  

Power Button

Use the POWER Buttons to move the head of the machine 1% of power per click. Click the POWER Value to type in a value using the keypad.  


Advance Button

When The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball. The FM-250 will wait for the user to press the Throw button before starting the launch sequence again.  From the Play page, the FM-250 will automatically throw the highlighted ball in the list, advance and then throw the next ball in the list.

Previous and Next Buttons

The PREVIOUS and NEXT BALL Buttons allow user to navigate quickly to the ball desired in the routine list without changing screens.

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Position, Elevation, Power and Spin Settings

Position, Elevation and Power Limits

Position

Elevation

Power

-55 to 55 degrees

Starting Position = 0 degrees

-7 to 90 degrees

Horizontal = 0 degrees

6% to 100% of motor power

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Select Spin (Spin Settings)

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Top Spin

+1 TS (Top Spin)

+2 TS (Top Spin)

+3 TS (Top Spin)

+4 TS (Top Spin)

+5 TS (Top Spin)

+6 TS (Top Spin)

+7 TS (Top Spin)

+8 TS (Top Spin)

+9 TS (Top Spin)

+10 TS (Top Spin)

+11 TS (Top Spin)

+12 TS (Top Spin)

+13 TS (Top Spin)

+14 TS (Top Spin)

+15 TS (Top Spin)

+16 TS (Top Spin)

+17 TS (Top Spin)

+18 TS (Top Spin)

+19 TS (Top Spin)

Top Spin

+20 TS (Top Spin)

+21 TS (Top Spin)

+22 TS (Top Spin)

+23 TS (Top Spin)

+24 TS (Top Spin)

+25 TS (Top Spin)

+26 TS (Top Spin)

+27 TS (Top Spin)

+28 TS (Top Spin)

+29 TS (Top Spin)

+30 TS (Top Spin)

+31 TS (Top Spin)

+32 TS (Top Spin)

+33 TS (Top Spin)

MX TS (Max Top Spin)

Knuckle Ball

No Spin on Ball

Back Spin

MX BS (Max Back Spin)

+9 BS (Back Spin)

+8 BS (Back Spin)

+7 BS (Back Spin)

+6 BS (Back Spin)

+5 BS (Back Spin)

+4 BS (Back Spin)

+3 BS (Back Spin)

+2 BS (Back Spin)

+1 BS (Back Spin)

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Routine Page

Factory Installed Routines

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The Factory Installed Routines are designed to give coaches and players a quick, pre-programmed drill that they can easily load and run. These drills also offer a starting point for the creation of other User Created Routines.

Factory Installed Routine Notes:

Read Only - Factory Installed Routines will revert back to their original settings when the Red “F” is pressed.

Editable - Factory Installed Routines can be changed, but need to placed in a User Created Routine in order to be saved for future use.

Unique to the Base Path Selected - Each base path has unique Factory Installed Routines. These routines have different settings based on the base path distance.

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User Created Routines

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How to create a User Routine:

  1. From the Routine page, press and hold down on any routine (Factory Installed or User Routine) to bring up the Routine Menu.

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  1. Choose New from the popup window.
  2. Navigate to the Ball Screen to adjust the balls in the routine to the position, elevation, speed, and spin you desire. Delete balls that you don’t want or edit them into what you desire. Add balls. Once satisfied with the routine, go to the Routines page and hold down on the highlighted routine you have created. Choose Rename. Rename the routine. At this point, you will have a new user routine that will be available under the User Created Routines area in the Routines Page.
  3. From the Routines page, select a Factory Installed Routine. Press and Hold the desired Factory Installed Routine. Press Copy. Press the Back button on your wireless device. You should see a copy of the Factory Installed Routine now listed in the User Created Routines area of the Routines Page. Edit the routine until the routine has the desired balls in the ball list.

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Routine Menu

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Rename a Routine

Navigate to the Routines Page. Navigate to a Factory Installed or User Created Routine. Hold down on the Routine until a dialog box opens. Press Rename. Rename the routine using the touchpad on your wireless controller.

Create a New Routine

Navigate to the Routines Page. Press and hold any routine on the Routines Page. Press “NEW”. Go to the QuickPick Page, add and customize the balls, then go back and rename the routine in the Routines Page.

Copy an Existing Routine

Navigate to the Routines Page. Navigate to an existing Factory Installed or User Created Routine that you want to copy. Hold down on the Routine until a dialog box opens. Press Copy. Go to the QuickPick Page, add and customize the balls, then go back and rename the routine in the Routines Page.

Delete a Routine

Navigate to the Routines Page. Navigate to an existing routine that you want to copy. This routine must be a User Created Routine (Factory Installed Routines are Read Only). Hold down on the Routine until a dialog box opens. Press Delete.

Clear Balls (adhoc only)

From the Routine Page, select Routine One. Hold down on the routine until the Routines Properties Page appears. Press Clear Balls (adhoc only) to clear all of the balls in the routine except Ball One.

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Play Page

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Play/Pause Button

When pressed, the Play/Pause button initializes an automated sequence of balls. The routine will continue playing until the Play/Pause button is pressed again. The FM-250 will automatically throw the highlighted ball in the list.

Advance Button

When The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball.  

Throw Button

The Throw button starts the launch sequence for the FM-250. The launch sequence is: Yellow light (.4 seconds), White light (.4 seconds) and then the ball is launched from the FM-250.

Ball Enabled Button

Ball is enabled when ball is "On." If ball is "Off" it will be skipped when the Advance button is active.

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Menu Options

By Clicking on the MENU Button, additional options are available.

Add Ball

The add ball feature adds a ball immediately after the selected ball in the routine ball list. This ball is named using the initial Position, Elevation, and Power settings. Example: -36 24° 25% (-36-Position, 24°-Elevation,  25% Power).

Shuffle

The shuffle feature will “shuffle” the routine order. This feature puts a randomness to the routine. The routine will not save the shuffled order once the app is restarted.

Warning Horn

The warning horn feature enables a short .4 second buzzer sound at the specified light it is attached to. The warning horn gives the fielder or hitter an audible buzzer sound that warns the player that a ball is about to be fired.

Horn Timer

The horn timer enables a two second horn to sound at a specified time set by the user. The horn timer feature can be enabled or disabled through the menu options.

Auto Fire Time

Ball list will be played at whatever time interval has been set using the Play/Pause button. The default time interval is 3 seconds. Auto Fire Time can be set from 3 - 10 seconds or to Rapid Fire

  • Rapid Fire: The FM-250 will throw a ball as soon as the ball is loaded, and to position, and elevation.

Delete Ball

The delete ball feature deletes a ball from the routine. This ball is permanently deleted.

Profile

Version 

The current software version is displayed.

Number of Balls Thrown

The current cumulative number of balls is displayed.

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Contact Information

Please contact FungoMan LLC by email, phone, or through the web.

FungoMan LLC

P.O. Box 29336, Shreveport, LA 71149

318.775.0000

info@fungoman.com

www.fungoman.com

© 2015 FungoMan LLC, All Rights Reserved

 Quick Start Guide | Version FM-GB-4.1.2 © 2015 FungoMan LLC, All Rights Reserved