QuickStart Guide
FungoMan Wireless Remote Android FM-GB-4.1.3 App
Table of Contents Throwing a Ball from the QuickPick Page Position, Elevation, Power and Spin Settings |
Connect to Wifi
Starting the FungoMan Remote Application
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Select Base Path
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Select a Routine
Select the appropriate routine to practice.
Routine One
| Factory Installed Routines (Read Only)
| User Routines
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Go Practice! Button
The Go Practice Button gives the user the ability to control the FungoMan FM-250 with a simple “QuickPick” screen.
Positions are preset according to degrees on the field. -45 degrees represents the 3rd base line, 45 degrees represents the right field line, and 0 represents the middle of the diamond. Each position has a specified starting position. For instance, the Left Fielder has a starting position of -30 degrees. When LF is selected along with an elevation and speed, the FM-250 will move to -30 degrees. The FM-250 will also move to a pre-programmed elevation and speed that has been calibrated at the FungoMan factory.
Position | Position | Position | Elevation | Speed |
LF -30 degrees | CF 0 degrees | RF 30 degrees | FB Fly Ball | Hard |
3b -36 degrees | P Pitcher 0 degrees | 2b 16 degrees | LD Line Drive | Regular |
SS -16 degrees | C Catcher 0 degrees | 1b 36 degrees | GB Ground Ball | Slow |
The Throw button starts the launch sequence for the FM-250. The launch sequence is: Yellow light (.4 seconds), White light (.4 seconds) and then the ball is launched from the FM-250.
When The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball. The FM-250 will wait for the user to press the Throw button before starting the launch sequence again. From the Play page, the FM-250 will automatically throw the highlighted ball in the list, advance and then throw the next ball in the list.
Ball is enabled when ball is "On." If ball is "Off" it will be skipped in AutoPlay or when Advance button is activated on Quick Pick page
Sets the number of repeated balls thrown to the selected ball. Press Repeat# button. Set number of repeated balls.
Launch Sequence Yellow, White, Ball Red Illuminated when Auto Play is enabled Yellow Part of the Launch Sequence. First light to come on for .4 seconds. The warning horn can be enabled to give an audible sound at the same time as the yellow light. White Part of the Launch Sequence. Second light to come on for .4 seconds The warning horn can be enabled to give an audible sound at the same time as the white light. |
Ball Name ButtonBrings up a keypad to change the Ball name. | Repeat Ball ButtonSets the number of repeated balls thrown to the selected ball. Press Repeat button. Set number of repeated balls. | Elevation ButtonsUse the ELEVATION Buttons to move the head of the machine 1° per click. Click the ELEVATION Value to type in a value using the keypad. |
Spin ButtonSets the spin ratio for the ball. Various degrees of Top Spin and Back Spin are available, as well as KnuckleBall (no spin) for individual balls in the routine list. | Position ButtonsUse the POSITION Buttons to move the head of the machine 1° per click. Click the POSITION Value to type in a value using the keypad. | Power ButtonUse the POWER Buttons to move the head of the machine 1% of power per click. Click the POWER Value to type in a value using the keypad. |
When The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball. The FM-250 will wait for the user to press the Throw button before starting the launch sequence again. From the Play page, the FM-250 will automatically throw the highlighted ball in the list, advance and then throw the next ball in the list.
The PREVIOUS and NEXT BALL Buttons allow user to navigate quickly to the ball desired in the routine list without changing screens.
Position, Elevation and Power Limits
Position | Elevation | Power |
-55 to 55 degrees Starting Position = 0 degrees | -7 to 90 degrees Horizontal = 0 degrees | 6% to 100% of motor power |
Select Spin (Spin Settings)
Top Spin +1 TS (Top Spin) +2 TS (Top Spin) +3 TS (Top Spin) +4 TS (Top Spin) +5 TS (Top Spin) +6 TS (Top Spin) +7 TS (Top Spin) +8 TS (Top Spin) +9 TS (Top Spin) +10 TS (Top Spin) +11 TS (Top Spin) +12 TS (Top Spin) +13 TS (Top Spin) +14 TS (Top Spin) +15 TS (Top Spin) +16 TS (Top Spin) +17 TS (Top Spin) +18 TS (Top Spin) +19 TS (Top Spin) | Top Spin +20 TS (Top Spin) +21 TS (Top Spin) +22 TS (Top Spin) +23 TS (Top Spin) +24 TS (Top Spin) +25 TS (Top Spin) +26 TS (Top Spin) +27 TS (Top Spin) +28 TS (Top Spin) +29 TS (Top Spin) +30 TS (Top Spin) +31 TS (Top Spin) +32 TS (Top Spin) +33 TS (Top Spin) MX TS (Max Top Spin) | Knuckle Ball No Spin on Ball | Back Spin MX BS (Max Back Spin) +9 BS (Back Spin) +8 BS (Back Spin) +7 BS (Back Spin) +6 BS (Back Spin) +5 BS (Back Spin) +4 BS (Back Spin) +3 BS (Back Spin) +2 BS (Back Spin) +1 BS (Back Spin) |
The Factory Installed Routines are designed to give coaches and players a quick, pre-programmed drill that they can easily load and run. These drills also offer a starting point for the creation of other User Created Routines. Factory Installed Routine Notes: Read Only - Factory Installed Routines will revert back to their original settings when the Red “F” is pressed. Editable - Factory Installed Routines can be changed, but need to placed in a User Created Routine in order to be saved for future use. Unique to the Base Path Selected - Each base path has unique Factory Installed Routines. These routines have different settings based on the base path distance. |
How to create a User Routine:
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Rename a RoutineNavigate to the Routines Page. Navigate to a Factory Installed or User Created Routine. Hold down on the Routine until a dialog box opens. Press Rename. Rename the routine using the touchpad on your wireless controller. Create a New RoutineNavigate to the Routines Page. Press and hold any routine on the Routines Page. Press “NEW”. Go to the QuickPick Page, add and customize the balls, then go back and rename the routine in the Routines Page. Copy an Existing RoutineNavigate to the Routines Page. Navigate to an existing Factory Installed or User Created Routine that you want to copy. Hold down on the Routine until a dialog box opens. Press Copy. Go to the QuickPick Page, add and customize the balls, then go back and rename the routine in the Routines Page. Delete a RoutineNavigate to the Routines Page. Navigate to an existing routine that you want to copy. This routine must be a User Created Routine (Factory Installed Routines are Read Only). Hold down on the Routine until a dialog box opens. Press Delete. Clear Balls (adhoc only) From the Routine Page, select Routine One. Hold down on the routine until the Routines Properties Page appears. Press Clear Balls (adhoc only) to clear all of the balls in the routine except Ball One. |
Play/Pause ButtonWhen pressed, the Play/Pause button initializes an automated sequence of balls. The routine will continue playing until the Play/Pause button is pressed again. The FM-250 will automatically throw the highlighted ball in the list. Advance ButtonWhen The Advance button is enabled (Green Line on button is lit), the FM-250 will throw the ball that is highlighted in the list, and then advance to the next ball. Throw ButtonThe Throw button starts the launch sequence for the FM-250. The launch sequence is: Yellow light (.4 seconds), White light (.4 seconds) and then the ball is launched from the FM-250. Ball Enabled ButtonBall is enabled when ball is "On." If ball is "Off" it will be skipped when the Advance button is active. |
By Clicking on the MENU Button, additional options are available.
Add BallThe add ball feature adds a ball immediately after the selected ball in the routine ball list. This ball is named using the initial Position, Elevation, and Power settings. Example: -36 24° 25% (-36-Position, 24°-Elevation, 25% Power). ShuffleThe shuffle feature will “shuffle” the routine order. This feature puts a randomness to the routine. The routine will not save the shuffled order once the app is restarted. Warning HornThe warning horn feature enables a short .4 second buzzer sound at the specified light it is attached to. The warning horn gives the fielder or hitter an audible buzzer sound that warns the player that a ball is about to be fired. Horn TimerThe horn timer enables a two second horn to sound at a specified time set by the user. The horn timer feature can be enabled or disabled through the menu options. Auto Fire TimeBall list will be played at whatever time interval has been set using the Play/Pause button. The default time interval is 3 seconds. Auto Fire Time can be set from 3 - 10 seconds or to Rapid Fire
Delete BallThe delete ball feature deletes a ball from the routine. This ball is permanently deleted. Profile
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Contact Information
Please contact FungoMan LLC by email, phone, or through the web.
FungoMan LLC
P.O. Box 29336, Shreveport, LA 71149
318.775.0000
To submit a support ticket:
http://fungoman.com/customer-care/#cust-care-submit-case
© 2019 FungoMan LLC, All Rights Reserved
Quick Start Guide | Version FM-GB-4.1.3 © 2019 FungoMan LLC, All Rights Reserved