Disclaimer
These cheat sheets are just a personal collection of zone layouts and small pointers to try to speed up my leveling. I got the info from Engineering Eternity’s videos. You can find his channel here and the playlist for this specific subject here, or click the title for each act to get the link to the videos. I thought some of you might like this to use it as well, so I shared it here after asking for permission, thank you for this!
The images provided are all Engineering Eternity’s (except the monstrosity in act 10 for The Ravaged Square, that’s my creation), I did not make these as they were readily available (thanks for this!) and better than what I could do. Should any info be outdated or wrong, this is more than likely all on me as the first videos are almost a year old, so I might have missed changes made to the game after the video, or I might have made a personal error. I will read constructive criticism to try to get most of this corrected and/or to improve this in general.
There are many pages, but there are many blank spaces as I prefer a clean look with uninterrupted tables, but I hope it’s useful. Enjoy this and have fun in the Flashback Event and maybe for however long this collection could be relevant.
If you need more in-depth info, check out the videos linked in the act titles. In the description there is also a written guide if you prefer that format, or want it after watching the video.
Explanation
The notes are mostly just personal notes, these might require some basic understanding of the game and/or zones in it to make sure the notes didn’t get too long.
The Coast | Mud Flats | Tidal Island |
Green circles indicate the area in which the quest items are grouped. Little rivers connect the three items. | This layout is always a circle. | |
Note: Stick to the right side, following the wall. | Note: I do this first for an easier Hailrake, claim flask at level four. | Note: The side without a cliff is the shortest way. |
Submerged Passage | The Ledge | Flooded Depths |
This layout is always linear, there are little totems on one side of the waypoint, this side will always be the side at which the exit is located. | ||
Note: Find the bridge and place a portal. | Note: Go to the town at the waypoint, take the portal and find the Flooded Depths. | Note: Go to town for rewards after killing the Deep Dweller. |
The Climb | The Lower Prison | The Upper Prison |
Note: Run top right and free Navali. | Note: Usually go right to find the exit, there is a trial in this zone that you can do later thanks to the waypoint. | Note: More linear, almost 50/50 with advantage for left side, log out after Brutus. We do this because as soon as you kill Brutus, the waypoint is unlocked, when you log out and back in, you log in in the town and you can take the waypoint back (after doing your business in town if needed), this is faster than running out and saves a scroll. |
The Prisoner’s Gate | The Ship Graveyard | The Cavern of Wrath |
Note: Look for the side of the road that has the ledge down, usually on the right side. | Note: Look for waypoint first, then find Fairgraves, and move away from the plateau, generally up or down. | Note: At waypoint, port back to The Ship Graveyard to either find the cave or hand in Allflame and get rewards. |
The Cavern of Anger | ||
Note: Often bottom right, you can follow the spirits, if you see piles of gold you’re close to Merveil. |
The Southern Forest | The Old Fields | The Crossroads |
Linear layout. | Linear layout. | Linear layout. |
Note: Follow the right wall. | Note: Follow the road. | Note: Follow the road. |
Chamber of Sins 1 | Chamber of Sins 2 | Broken Bridge |
Linear layout. | ||
Note: Go to the center of the zone, always left or right. Activate waypoint and follow the hallway next to the waypoint. The gray circles indicate the center area. | Note: Always go up and right, do the trial in top left or do it later when you need it and are faster. | Note: Follow the road to the right. |
The Riverways | The Western Forest | Weaver’s Chambers |
Linear layout. | Linear layout. | |
Note: Follow the road, have mobility skills to jump over bridges, activate waypoint. The entrance to the Wetlands is always on the opposite side of the road from the waypoint. | Note: Follow the road, Alira is on the side of the waypoint where the road has a broken section. Go back to the road for The Way Forward quest. The entrance to The Weaver's Chambers can be found on the opposite side of the road from Alira, trees covered in spiderwebs indicate that you're close to the entrance. | Note: Go left when the left path spawns, otherwise loop around right side. Kill Weaver for the reward, then claim The Way Forward skillpoint. |
The Wetlands | The Vaal Ruins | The Northern Forest |
Linear layout. | ||
Note: Kill Oak in center, then go to the left side until the Waypoint is visible with the passage next to it, sometimes it’s on the right side. Oftentimes the side at which you enter Oak’s fort will tell you that the waypoint is on the opposite side of the fort. | Note: Try to determine the direction, then zig and zag accordingly through the ruins. | Note: Go to the top right by following the shoreline. |
The Caverns | Ancient Pyramid | |
Somewhat linear layout. | ||
Note: Pretty much guessing where the exit spawned. | Note: Exits are usually diagonal from entrance. |
The City of Sarn | The Slums | The Crematorium |
Linear layout. | ||
Note: Don’t forget to talk to Clarissa. | Note: Find the grates to the sewers, then take the stairs down, follow it until you have stairs up, then it’s fairly linear. | Note: Going left generally has a higher chance of success. There is a trial here. |
The Sewers | The Marketplace | The Battlefront |
Note: Pick up the bust before the waypoint, after it is another, up and left is the last bust, up and right is the exit. | Note: Usually up and right, go through the statue hall, check the waypoint (trial nearby it) and move on to find the exit. | Note: First image is to spool and docks, second to Solaris. |
The Docks | The Solaris Temple 1 | The Solaris Temple 2 |
Note: Usually left side, sulphite is down some stairs. | Note: Linear layout, follow the carpet until the exit. | Note: Somewhat linear, follow carpet, can have dead ends. |
The Ebony Barracks | Lunaris Temple 1 | Lunaris Temple 2 |
Note: First image is to Lunaris, second to The Sceptre of God. | Note: Pretty linear, follow the carpet, don’t forget waypoint. | Note: Layout differs a lot, very generic map drawing. If you see stairs, go up these as this is the right path, then find more stairs, until you reach a larger area, there will be carts on both sides, pick the side where there is only one. |
Imperial Gardens | The Sceptre of God | Upper Sceptre of God |
Layout is generally always the same looking, but exits spawn in a random corner. | Layout is generally always the same looking, but exits spawn in a random corner. | |
Note: Follow the road until the end. | Note: The exits can often be found by travelling diagonally. | Note: Go up diagonally until you spot barricades at exit. |
The Aqueduct | The Dried Lake | The Mines 1 |
Pretty much linear. | ||
Note: Go upstream and cross over when the path ends. | Note: Kill Voll on one of the three spawns | Note: Fairly linear, exit is usually in top left corner. |
The Mines 2 | The Crystal Veins | Daresso’s Dream |
Fairly linear. | ||
Note: Varied layout, and many dead ends and you should look for the spirit too, if you found the exit before the spirit, leave a portal and continue. | Note: Loop around bottom right to go to the top left end. Use waypoint to go to Highgate if you made a portal to search for the spirit. | Note: Move towards the top right, some dead ends. |
The Grand Arena | Kaom’s Dream | Kaom’s Stronghold |
Linear layout. | ||
Note: Move down left from waypoint, then follow path. | Note: Look for passages and bridges, follow those. | Note: Look for stairs and bridges, follow those. |
Belly of the Beast 1 | Belly of the Beast 2 | The Harvest |
Note: Aim for top left, many dead ends. | Note: Aim for top left, many dead ends. | Note: Always one boss on right side, two on the left, random boss position, waypoint is number 1, bosses are 2, 3 and 4. |
The Ascent | ||
Note: Go up and right, cross the bridge and follow the road to a small passage to the exit. |
The Slave Pens | The Control Blocks | Oriath Square |
Note: Go all the way down, then left. | Note: Go top left for the miasmeter, then up and right. | Note: Go top right until you cross the bridge, then down. |
The Templar Courts | Chamber of Innocence | The Torched Courts |
Note: Loop around clockwise. | Note: Go up and left, and spiral counterclockwise. | Note: Loop around counterclockwise. |
The Ruined Square | The Ossuary (1) | The Reliquary (2) |
Note: One layout, multiple stops, in following steps. | Note: Loop around clockwise. | Note: Find multiple quest items in corners of the zone. |
Cathedral Rooftop (3) and the End of Part 1 | |
Linear zone, run top left and kill Kitava. | |
Note: Before accessing this, and killing Kitava, consider running your first labyrinth before the resistance penalty, making sure your fire resistances will be (close to) capped for act six is recommended as well. |
The Twilight Strand | The Coast | The Mud Flats |
Linear layout with some small rooms in the cliffs possible. | ||
Note: This area and doing the quest is optional, this opens a level 1 gem vendor, I suggest to skip this unless you are solo self-found or do not want to trade for some gems. | Note: Go to the right side of the zone, and go to the top right corner of the zone. You might need to go up or down a bit. | Note: Kill the Dishonoured Queen (1) on the right side to get the key to open the gate to the next zone (2) on the left side. |
The Karui Fortress | The Ridge | The Lower Prison |
Note: Follow the right hand side if you feel ready for Tukohama, capped fire resistance is suggested, alongside a good life pool. If you wish to take on Tukohama for the passive point and pantheon power later, follow the left hand side. | Note: Follow the path until you can go right, then follow that path until you have a long path up left. | Note: You usually want to go down or left towards the exit, there is a trial here, but it is fairly close to the waypoint if you want to do it later. |
Shavronne’s Tower | Prisoner’s Gate | The Western Forest |
This zone has multiple variations, but they’re all fairly linear, made up out of four mini zones.
| Follow the road to the Riverways. | |
Note: Capped lightning resistance and a good life pool is strongly suggested to fight Brutus and Shavronne, having physical mitigation helps as well. | Note: If you want to fight the Aberrath, go down the side of the road that has the cliff, otherwise follow the road into the next area. | Note: There is a waypoint in this zone, this is optional but might be useful. |
The Riverways | The Wetlands | The Southern Forest |
Linear zone. | ||
Note: Follow the road and when you reach the encampment, go down and right. If you want to kill Ryslatha, follow the path up at the waypoint. | Note: Stick to the left hand side and find the entrance to the Spawning Ground. Having some physical mitigation and good life flasks is useful. | Note: Follow the right hand wall until you find The Cavern of Anger. |
The Cavern of Anger | The Beacon | The Brine King’s Reef |
Linear zone. | ||
Note: Don’t forget the black flag upon entering this zone. Head down then up first, then go right, the exit can be up or down. | Note: Follow the shoreline until you reach the beacons. | Note: Follow the left hand shoreline to the boss arena. Capped cold and lightning resistance is strongly recommended. Physical mitigation is very useful too. |
The Broken Bridge | The Crossroads | The Fellshrine Ruins |
Linear layout. | Linear layout. | |
Note: Follow the road to the left to the exit. | Note: Don’t forget the waypoint, this zone leads to two new zones. Go to The Fellshrine Ruins (1) first. | Note: Follow the road, down right until then end, then go up right. |
The Crypt 1 | The Crypt 2 | The Chamber of Sins 1 |
Note: There is a trial in this zone. Open the sarcophagus for the exit. | Note: The layouts for 1 and 2 are connected, use the same map seed, eg. if you have the second layout in The Crypt 1, use the second image in The Crypt 2. When you find the map, use go to the town and use the waypoint to The Crossroads. | Note: This is works just like in act two, loop around to the center, then activate the waypoint and use your map in the map device and continue through the portals. After killing Maligaro, you return here and go through the hall behind the waypoint to find the exit. |
Maligaro’s Sanctum | Chamber of Sins 2 | The Den |
Somewhat linear. | There is another less common layout explained in bold text in the notes. | |
Note: Follow the edges of the zone, and cross the bridges you encounter until you find the arena (Maligaro’s Workshop). Capped lightning resistance is recommended. Use a portal scroll to port out to Silk. | Note: There is a trial in this zone on the left side. Go to the top right side, until you find the narrow long hallway, move to the end where you fought Fidelitas in act two, then go right up and right down afterwards.
| Note: Fairly simple, you will usually want to go to the top left or right to find the exit to The Ashen Fields. |
The Ashen Fields | The Northern Forest | The Dread Thicket |
Linear layout. | Linear layout. | Varied zone with dead ends. |
Note: Follow the road to the left. Physical mitigation and bleed removal are recommended. | Note: Wall-follow the left side for The Dread Thicket, wall-follow the right side for The Causeway. | Note: Explore the zone and find the fireflies, Gruthkul is in this zone, physical mitigation recommended. |
The Causeway | The Vaal City | The Temple of Decay |
Linear layout. | Long zone, with multiple levels. | |
Note: Go top right to the exit, loot Kishara’s star near the exit. | Note: Find and follow the thick walls to guide you to the exit. | Note: Just like the pyramid in act two, go diagonally to exits. Boss fight at the end, capped lightning resistance is recommended. |
The Sarn Ramparts | The Toxic Conduits | Doedre’s Cesspool |
Linear layout. | ||
Note: Left hand wall-follow to the stairs, go up the stairs and follow the wall to the end. | Note: Watch the black paint on the floor as you enter the zone to see in which direction it points you. | Note: Try to find the path that doesn’t have a dead end, this should lead you all the way to the exit. |
Toxic Conduits (Waypoint) | The Grand Promenade | The Bath House |
Fairly static and linear zone. | ||
Note: Static layout, direction depends on which side you want to do first. The Grand Promenade is on the left, The Quay on the right. This guide will go left first. | Note: Wall-follow the right hand side. | Note: There is a trial here, and ther Wings of Vastiri quest, there is also a way to the Yugul god fight (2), but I would suggest doing this later. The exit is always on the right side. |
The Lunaris Concourse | The Lunaris Temple 1 | The Lunaris Temple 2 |
Note: Go up and right for the waypoint, then up and left for the entrance. | Note: Follow the carpets until the end, activate the waypoint. | Note: Just like in act three, look for staircases and go up these, when you reach the larger area again, look for the vases on the opposite wall and pick the side where there is only one. At the end of this is the quest boss Dusk, capped cold resistance is recommended. |
Toxic Conduits (Waypoint) | The Quay | The Grain Gate |
Note: Same as previously, but now we take the right side. | Note: Pick up the quest item at (1), to use in the arena (2), then leave the arena and find the exit at (3). | Note: This zone has many buildings, only enter and leave buildings through openings that have a guard’s corpse next to it, they lead the way, kill the gemlings. |
The Imperial Fields | Solaris Temple 1 | Solaris Temple 2 |
Linear layout. | ||
Note: Follow the road until the end, then keep on going that direction. | Note: Go down and left, then up and left, there is a waypoint on the path. | Note: Follow the carpets, quest boss Dawn at the end, capped fire resistance is recommended. |
The Lunaris Concourse | The Harbour Bridge |
Linear layout. | |
Note: Go down and right to the exit. | Note: Go top right to find the arena with Solaris and Lunaris, capped fire and cold resistance is recommended. |
The Blood Aqueduct | The Descent | The Vastiri Desert |
Linear layout. | ||
Note: Go to the top left, cross the bridges on dead ends. This zone might be worth farming for Humility cards on your leaguestarter. | Note: Go up right to the supply hoist, then down left to another hoist, then up right to The Vastiri Desert. | Note: Go right to the waypoint, then top left (1) for the Foothills. If you want to kill Shakari, go right to (2) for the Oasis, then get the quest item in town and enter the zone. |
The Oasis | The Foothills | The Boiling Lake |
Linear layout. | ||
Note: Left or right hand wall follow, depending on bottom or top being the dead end at the entrance. Physical mitigation recommended. | Note: Head up to find the waypoint, go to (1) to get the quest item in The Boiling Lake, then to (2) for The Tunnel to continue the story. | Note: Go to the top right zone for the quest boss, if you spot petrified men, you are close. After killing the Basilisk, go to town and teleport to the waypoint in The Foothills and go to the top left corner of the zone. |
The Tunnel | The Quarry | Shrine of The Winds |
Boss arena only. | ||
Note: There is a trial in this zone. Go up left, if you come across the waypoint you’re on the right path. | Note: Activate the waypoint at the center, go to Shrine of the Winds first (2), then the refinery (1). | Note: Physical mitigation is recommended, alongside a good life pool and movement speed/skills. |
The Refinery | The Belly of the Beast | |
Note: Follow the cart tracks to the building top right for the quest boss, capped lightning resistance is recommended. Portal to town and waypoint back to The Quarry. | Note: Try to reach the top left part of the zone in The Belly of The Beast, this leads to The Rotting core which is fairly static, and where you will want to go top left again, then you have The Black Heart where there are three boss zones with a linear path to them. Kill ‘em all, then fight the Depraved Trinity act boss after entering at the center. |
The Cathedral Rooftop | The Ravaged Square | The Ossuary |
Linear layout. | Linear layout. | |
Note: Go up to save Bannon, back to town, then go to down right. | Note: Left hand wall-follow, skip the first opening, take the second and cross the bridge (red part), left hand wall-follow to the waypoint. Then go to the Ossuary (1), after that the Torched Courts (2). Optional are the Reliquary (3, quest for rare belt) and the Control Blocks (4), quest with boss for a passive point. Finish by going through The Canals (5). Do your cruel labyrinth before going to the Canals as killing Kitava will lower your resistances. | Note: There is a trial here. Left hand wall follow to find the quest item and trial. The trial entrance is in the opening in the wall, the quest item is close to that opening, but you move away from the wall to find it. |
The Torched Courts | The Desecrated Chambers | The Reliquary |
Large fairly static layout, random quest item spawn location, movement skills that can cross gaps recommended. | ||
Note: Left hand wall-follow. | Note: Right hand wall-follow until you come to a crossroads with four pillars, then go straight and up. | Note: The item is always on the edge or a corner, to my experience it’s mostly the right side. |
The Control Blocks | The Canals | The Feeding Trough |
Optional, static layout, quest boss for a skill point. | Fairly linear layout. | Linear layout. |
Note: Right hand wall-follow all the way to the end. Use movement skills to jump through fences. | Note: Move top left, follow the road, cross bridges when you see them. | Note: Move top left, there shouldn’t be any diversions, kill Kitava at the end to unlock maps. |
Congratulations!