CORAL ISLAND
~info & tips~
~by & compiled by apotheosizd~
has not been updated for full release, info may have changed
BEWARE OF SPOILERS
GENERAL
TOOLS
LINKS
GENERAL
- You’ll need to raise your town rank to unlock many things within the town. You do this by donating items to the museum, completing the offerings at the temple, and progressing through the diving quest by activating all of the coral shrines (40 Total).
- The magic numbers for C rank (currently the highest) seems to be:
- 41 coral shrines + 5/6 offering bundles + 95 museum donations
- 41 coral shrines + 4/6 offering bundles + 110 museum donations
- This information is going by my own rank up and the information provided by others in the discord, don’t hold me to it 100%.
- You can change your game speed in the settings to make the days longer. Setting it to 50% makes the days twice as long.
- As you do things like mine, chop down trees, farm, etc, you’ll acquire skill exp and then level up those skills. If you’ve leveled up, there will be a popup when you sleep telling you what skill you leveled up and if you’ve unlocked a recipe. You can go into the “Mastery” tab to unlock a perk in whatever skill you leveled up.
- With the diving mechanic in this game, you have 3 turtles that you need to give items to to get past. The crops change depending on what season you're in, so you won't be locked out of getting past the turtles no matter the season. You can also give them higher star ratings of the item they’re looking for (this also goes for shipping bronze crops/animal products for Sam).
- It is recommended to buy a cow as soon as possible for the 3rd turtle, which requires a bronze large milk. You can get this by petting your cow daily and upgrading the feed at the lab.
- You can dash by hitting space, which gets you much closer to bugs without their panic meter going up. You can also dash through crates and barrels in/around the mine to break them, and dash to vault over fencing on your farm.
- When diving, you can summon the anchor to your location by pressing X.
- You get off your horse (once you buy it) by pressing K.
- Though difficult, you can chase after most bugs and catch them while they’re fleeing from you.
- Scrap/trash will eventually be hard to come by. Save your trash to make into scrap for processors and buildings, and buy glass from the lab when needed.
- Trash cans are littered throughout the town, mostly around people's houses/shops, and can be rummaged through once a day. The villagers do not get mad at you for rummaging through the trash. You can get anything from fish, bugs, literal trash, gems, compost, etc.
- Crops, fish, bugs, foragables, and animal products all are either basic or have a star rating, going bronze > silver > gold > osmium. Higher star ratings sell for higher, and if you process the item (such as jam or butter) you'll get the product at the same star rating.
- The blacksmith is closed on Sundays, so don't go to him to get a tool upgrade if your pickup day would be Sunday!
- You can get the hot springs open fairly early on by completing two bundles to the goddess temple, once that’s available in the story. The resource and the spring bundle will be easiest.
- To make hay in the mill, hold fiber and click on it, for a 1:1 instant conversion. The hay will teleport into the box inside of your coop/barns, and you can click on that box to take hay out to put in the feeders. Do not buy the silo unless you have the mill. All the silo does is expand the space within the mill.
- The price you get from putting stuff in the shipping bin and the price you get from selling straight to a store (such as Sam) is the same. Sam buys crops and plant based forage items. The beach shack buys bugs, fish, and most sea shells.
- Once you’ve donated artifacts or gems, if you get any duplicates you can sell or gift them.
- You get the recipe to make the “makeshift scarecrow” early on, but Ben has a van where he sells items on the weekends at the north of the map, where he sells improved scarecrows.
- At night you might get a random event of “an impact on your farm.” Explore your farm and look for anything out of place :) Either keep what you’ve found there for decoration, or smack it with your pickaxe (bronze pickaxe might be required, unsure at the moment).
- Giant crops may form if you have 3x3 of the same crop ready to be harvested at the same time. You can break these with your axe to get a large amount of that crop. Unlike stardew valley, these giant crops *will* die if the season changes.
- In Spring, you should get a letter about the lighthouse. From here you can go to the lighthouse at 20:00 on Mondays, Tuesdays, and Thursdays in order to buy special items from the boat at the pier. The boat can be very hard to interact with, just keep running up and down the side and clicking it. The stock changes weekly.
- There are four mines: the earth, the water, and the wind. You will unlock the water mine by getting to floor 40 of the earth mine, etc. Earth mine has bronze, water mine has silver, wind has gold, and fire has osmium.
- You cannot cook until you have upgraded your house and bought cooking utensils from the shop located to the right of the lab, which is not marked on the map. You can learn recipes by befriending villagers.
- You can give 2 gifts a week to each character, and this excludes birthday gifts, meaning you can give a character 3 gifts during the week of their birthday (the date of their birthday + 2 more times).
- Up on the north east of the map, next to a house, there’s a large ore-looking boulder. You can break this and get ore from it by hitting one of the sides with a bronze+ pickaxe. If you’re doing it correctly, you’ll hear the same sound you hear when hitting ores.
- You pass out at 1am, so try to get to sleep before that! While there is a letter in the mail when you wake up in the morning, so far I haven't seen anyone get charged anything (likely not implemented?), but it’s better to be safe than sorry.
TOOLS
- Upgrade your pickaxe to bronze first, that way you can get ores faster. Bronze pickaxe also can destroy the large boulders on your farm. The bronze and silver pickaxe will one shot all of the rocks in the earth mine, while the gold pickaxe will one shot all of the rocks in the water mine, including the ores.
- You can harvest crops with your scythe - the double crop chance will also apply. It will use energy though.
- The gold axe will break the large fallen logs on your farm for hardwood, but so will any rank explosive.
- The upgraded watering can and hoe can be charged to cover more space.
- You get the bug net and fishing rod on day 3 of spring. Bugs are a great source for museum donations early game. Fishing is a little harder because the fish don't seem to be very consistent, and a lot of people report finding a wider variety of fish from the trash cans.
- At some point you will be given a bristle brush, which allows you to find torn pages and fossil nodes while digging. This is a passive item and does not have to be ‘used’ to work.
LINKS
Coral Guide is located here (created by Koenig)
Megasheet for items is located here (maintained by those in the wikieditors channel on CI discord).
Wiki for lots of stuff is located here (maintained by those in the wikieditors channel on CI discord). Note that information is still being added.
Map of the diving area is located here (created by Triforce#9024). Make sure to open the link in the tweet, as there’s a shrine that is missing on the image in the tweet itself.
Spreadsheet layout of the farm for planning located here (created by Fury Fairy#0927).
Master Tweet for all of the links above, plus the pages to purchase the game, is located here.
Discord invite link here for the Coral Island discord.
My Discord is here :D