IOC 5179: User-Centered Interaction Design
Meeting Times & Locations:
Wednesday, BCD (9am-12pm), ED302
Instructor:
Yung-Ju (Stanley) Chang, Assistant Professor, armuro@cs.nctu.edu.tw
Office Hours & Locations:
Wednesday 1:30-3:30pm, EC443
The Course Schedule - TBD
Students in this course will learn to:
There’s no prerequisite of this course. It is designed to give you fundamental concepts and hands-on experience of interaction design. Any undergraduate and graduate students with different backgrounds are welcome to take this course. In fact, it’s better to have a diverse group of students in this class. However, due to the policy, students from the College of Computer Science will be granted higher priority for taking this course.
This course teaches skills and concepts that most UX designers will apply on a daily basis. In this course you learn how to design an interactive system based on target users’ needs and context :
You will apply these skills and concepts to a single design project you and your project group propose. By applying these skills and concepts, you will learn a typical interaction design process that most HCI and UX professionals excel.
The course ties together learning and doing. We will give background on these skills and concepts, teach how to apply them, have you try them out in class, and then you will use them on your own design project. Throughout the semester, you will accomplish in total six milestones, for each of which you will present your current progress of the project to your peer classmates and the instructor. This way you learn to communicate your project and your rationale underlying important design decisions This is a very useful skill in your future career.
The class meets once a week. Most of the classes will consist of a mixture of student presentations, lecture, exercises (with instructors consulting), and possibly also group work time (again, with instructors available to help out with various issues).
There are two required texts for this class:
In addition, several individual readings and websites will be made available. Lecture slides will be made available by the start of each class session.
Assignments are products that show the results of your applying the methods taught.
Milestones | Type | Due | % of Grade |
Project design problem (Milestone 1) | Group | 9/21 | 5% |
User research (Milestone 2) | Group | 10/12 | 15% |
Personas and Scenarios (Milestone 3) | Group | 10/19 | 10% |
Sketches | Individual | 10/26 | 10% |
Paper prototype (Milestone 4) | Group | 11/2 | 10% |
Interactive prototype (Milestone 5) | Group | 11/23 | 15% |
Design examples (extra credits) | Individual | TBD | 5% |
System Evaluation (Milestone 6) | Group | 12/21 | 15% |
Final project presentation | Group | 1/11 | 15% |
Class Participation | Individual | 10% | |
Total | 105% |
Note that 10% of your grade will be based on class participation. Participating in the class will take a number of forms, including in-class presentations, class discussions, in-class exercises, and participation in your group's activities (as assessed through peer evaluation). You can earn up to 5 “bonus points” by delivering bad and good design examples.
* "Legitimate reasons" for late assignments include circumstances beyond your control such as unusual challenges with participant recruiting. Be sure to identify these problems as soon as possible and bring them to the attention of the instructor so that we can try to find a solution that will keep you on schedule. "Legitimate reasons" can also include illness, family emergencies, job duties, and significant emotional distress, though the group nature of the work should be able to absorb some of the impacts of these individual issues.The legitimacy of each specific instance is at the discretion of the instructors and should be brought to their attention as soon as possible. All late requests must be accompanied by appropriate documentation such as doctor's notes etc.
We will form the project groups in the first class activity. You will provide “peer evaluation” periodically, to assess the participation of the individual group members toward the assignments handed in. The end-of-semester peer assessments will be employed when calculating class participation grades.
Your first task after the groups have been formed will be to propose an existing important problem that you aim to solve through an interactive system (a website, device, or software application). You may generate several candidates, and you will meet with me for determining the focus of the project with an appropriate scope. You may select to participate in a CHI2017 Student Design Competition with your project. This part is totally optional, but I would encourage you to do so.
If you think you need an accommodation for a disability, please let me know at your earliest convenience. Some aspects of this course, the assignments, the in-class activities, and the way we teach may be modified to facilitate your participation and progress. I will treat any information you provide as private and confidential.