BALANS DOC
Strinova Test Server Balans Doc
Currently updated for 26SP5 Test Server - original CN notes here
All complaints and criticisms should be directed to agentraf
Any text marked in red are speculations/info from the test server itself and not things actually in the patch notes.
TL:DR
- New Primary
- Mara completely reworked into what the devs call a “team primary carry.”
- Michele and Yugiri buffed
- Flavia, Kanami, and Ming adjusted
- Lawine and Nora minorly nerfed
New Role: Assault - “Attract enemy fire, close the distance, and lead the team to break through enemy lines.”
- Current characters: Cielle, Flavia, Mara, Ming
- All other roles (Duelist, Controller, Support, Sentinel, Vanguard) are the same.
GLOBAL CHANGES:
- Primary weapon can now be swapped with a pool of universal primary weapons.
- Seems to also work between rounds.
- New Primary Weapon - Silent Wind (Repeating Crossbow)
- “Full-auto, high handling, low headshot multipliers”
- Has to deal with travel time and arrow drop
- Can swap to explosive arrows on a cooldown
- Currently available for ALL characters - may be changed to only be usable by certain characters (Chiyo at minimum, snipers highly likely)
- In the current test server, is basically a souped-up DMR with no spread and instant ADS (potentially a bug?)
CROSSBOW TEST SERVER STATS:
| 10m | 30m | 50m |
Head | 58 | 55 | 42 |
Body | 40 | 38 | 29 |
Lower Limbs | 28 | 26 | 20 |
Rate of Fire: 390 RPM
Scope: 1.25x
Spread Control: 73
Recoil Handling: 72
Magazine Size: 22
Reload Speed: 24
ADS Speed: 45
Movement Speed: 50
Stringified Damage: 67
Upgrades:
CORE - Precision Bolts*, Scatter Bolts**
CRIT - Headshot Damage, Stringified Damage
FUNCTIONS - Magazine Capacity, Reload Speed
ACCURACY - Sprint Speed, ADS Speed and Weapon Switch
*Precision Bolts is, effectively, your Base Damage upgrade, giving +1-2 DMG
**Scatter Bolts is, effectively, Reiichi shotgun upgrade (4-shot shotgun spread in the same Y pattern as Reiichi). Also gives +1 DMG per bolt.
PRECISION BOLTS
| 10m | 30m | 50m |
Head | 60 | 57 | 44 |
Body | 42 | 39 | 30 |
Lower Limbs | 29 | 27 | 21 |
SCATTER BOLTS (all 4 pellets hit)
| 10m | 30m | 50m |
Head | 64 | 44 | 44 |
Body | 44 | 30 | 30 |
Lower Limbs | 30 | 21 | 21 |
Explosive Arrow: 35 sec CD, deals 10 direct DMG + 10-30 explosive DMG
Cielle
- Role changed from Duelist to Assault.
Flavia
- Role changed from Duelist to Assault.
- Primary weapon rate of fire increased from 870 RPM to 1080 RPM.
- Primary weapon base damage reduced from 21 to 17.
- Actually results in a worse TTK for Flavia.
- Primary weapon base magazine capacity increased from 26 to 32.
- Awakening 3 new effect: Now grants invisibility in addition to invincibility.
Kanami
- Passive Skill can now be triggered with any weapon.
- Passive Skill now has an internal cooldown.
- Passive Skill new effect: Sonar Zone now deals a flat 5 DMG to enemies.
- Awakening 1 changed - Sonar Zone now Slows and decreases weapon handling.
- Old Awakening 1 - Primary weapon shots create a Sonar Zone, dealing extra DMG and revealing enemies.
- Effectively: Old A1 is now in the Passive Skill, but deals far less damage and no longer scans for the entire team. A1 is new. Can no longer one-shot kill with a full-charge body shot.
Lawine
- Active Skill scan duration reduced from 1.8s -> 1.6s.
Mara
- Role changed from Duelist to Assault.
- Primary weapon rate of fire decreased from 740 RPM -> 720 RPM.
- Primary weapon base damage increased from 24 -> 25.
Kit basically ENTIRELY reworked:
- Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage.
- Old Active Skill (Phantom Grip) - Cast a phantom hand to target the nearest standing enemy, extracting a Soul Orb and slowing them. Only you can hit the Soul Orb, dealing armor-ignoring HP DMG to the enemy.
- Based on test server gameplay, this creates basically a “cage” that slows and prevents exit. Think a buffed version of old Mara A2 (which Stunned and Slowed but could be broken by leaving the AoE)
- Duration is ~5 sec.
- Orb health is 160.
- Seems to have similar hit detection to the old Active Skill.
- Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.
- Old Passive Skill (Soul Reaver) - Deal DMG to non-full-HP enemies to inflict extra armor-ignoring HP DMG and restore your own HP.
- Healing = restores missing HP or Armor if HP is full.
- Lifesteal/armorsteal numbers based on test server seem to be ~10% (half of Mara’s old Passive at 20%).
- Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death Mark and temporarily reveals remaining targets.
- Old Ultimate Skill (Grim Reaper) - Mark the nearest enemy, silencing them and revealing their location to you. If you knock down or kill the target, the mark transfers to the nearest standing enemy within range and resets its duration.
- Still casts in a rectangular AoE, but much wider than the old Ult.
- Effectively changes Ultimate from a single-target silencing tool to a large-area disruption tool for team duels.
- Tactical Skill remains completely unchanged.
- Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.
- Old Awakening 1 (Soul Harvest) - Mara gains 1 stack of Soul for knocking down or eliminating an enemy. Soul can be stacked throughout the match while persistently using Mara, which increases primary weapon's fire rate and performance, up to a certain limit. A portion of stacks is lost upon death.
- Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.
- Old Awakening 2 (Soul Shackles) - The Soul Orb no longer follows enemies or applies a slow effect. Enemies within its range are stunned but can escape, destroying the orb if they do.
- Is nothing like the old A1 (does not stack/persist between rounds - it just makes Mara even more lethal after using Active Skill)
- Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.
- Old Awakening 3 (Phantom Ripple) - When a Soul Orb is destroyed by taking down an enemy, it transfers to the nearest standing enemy within range.
- Based on test server, 40% of received damage is applied as a DoT. Seems to tick at a rate of -2 HP/s and does not interrupt any other passive healing effects.
- Passive HP regen seems ~1.5 HP/sec.
Michele
- Passive Skill new effect: Active Pawtectors now give armor regeneration.
- Active Skill cooldown reduced from 45s -> 30s.
- Awakening 2 new effect - Active Pawtectors increase maximum armor.
- Note: Must be within 45m of a Pawtector to gain the new Passive/A2 effects (the minimum distance for a Pawtector to actually be active).
Ming
- Role changed from Duelist to Assault.
- Primary weapon base damage increased from 27 to 28.
- Primary weapon spread slightly optimized.
- Passive Skill now only gives bonus armor damage against Summons.
- Awakening 3 base charging rate increased from 16s -> 18s.
Nora
- Active Skill Darkstring Missile damage reduced from 10 -> 5.
Yugiri
- Primary weapon base rate of fire increased from 720 RPM -> 740 RPM.
- Primary weapon base damage reduced from 24 -> 23.
- Primary weapon damage drop-off with range reduced.
- Primary weapon recoil reduced.
- Passive Skill HP damage trigger reduced from 50 -> 1.
- Passive Skill toxic mist duration increased from 4s -> 5s.
- Passive Skill toxic mist now only deals DoT while enemies are inside its radius. (it used to just apply a DoT to anyone passing through)
- Active Skill activation speed increased by 10%.
- Active Skill throwing speed increased by 30%.
- Active Skill flight speed increased from 33 m/s -> 50 m/s.
- Active Skill activation time on impact reduced from 1s -> 0.5s.
- [Reduce Damage Needed to Trigger] upgrade replaced with [Cooldown -4s].
- In short: Primary weapon tweaked, Passive tweaked, Active Skill is now just snappier and faster to use