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DW: Negative Zone Ursula
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From another dimension: Fantastic Four integration

Ursula at Sea

At about 6 pm on November 12th, the placid Virginia coastline is disturbed by a violent green storm in the sky above. Like the Chitauri attack of over three years prior, the other side of the universe disturbs the Virginia Beach coastline, drawing in over 10 miles of coastland outside of Hampton and taking out half of the Chesapeake Bay Bridge Tunnel. Agencies on hand head towards the area nearly as soon as news breaks, but the Army seems to have had a heads up

As dawn breaks on the Virginia coastline, a maelstrom obscures the settling sea, pulling under any ships that can't get out of the water. From the sea emerge an army of humanoids which proceed to overrun first responding agencies on scene. But what's in the water is far worse.


Main characters (damage range): Ororo (carrying a 1 from before, 1-5)

Monster in Question: Ursula (The Little Mermaid)

Threat level: Physically moderate, Magical moderate, Environmental complication

Location: Atlantic Ocean

Timeline:

  • 6 pm 11/12 -- A portal to the negative zone
  • 6 am 11/13 -- Water orcs climb out of the water and attack first responders and military agents in the area. Ursula attacks ships in the area with massive tentacles but manages to retreat out into the deeper sea before being destroyed.

PREMISE

Ursula led the attack on the Virginia coastline, but when the coast mustered up enough power to fight back, she retreated to the ocean. Your team will team up with a local boat that was not destroyed and give chase. You may even be able to negotiate tracking equipment or weapons from agencies in attendance.

Ursula wouldn't be so difficult a fight, particularly with shoulder mounted rocket launchers instead of wooden boat parts. But, her control of the sea and weather will cause some tricky sailing. Team members not capable of independent flight may wish to avoid this mission, or make damn quick work of it

However, if you guys do want to wreck your boat, we can arrange helicarrier pickup.

DAMAGE ROLLS

Damage Chart

 0 - No injury

 1 - some scrapes and bruises, nothing horrific

 2 - blood, major bruises, general owwieness for a day or two

 3 - broken bones but nothing especially crippling(fingers, toes, ribs, etc); blood, bruises, still functional 

4 - organ damage, hinders fighting slightly, something that will require recovery 

5 - more severe damage,  difficulty continuing to fight

6 - even worse still, internal and external, broken bones; cannot continue to fight

7 - permanent damage

8 - Whelp you’re dead

Damage Roll

Name

Range (will be edited when we get a roll)

Xavin

(1-5) -- 1 - scrapes & bruises. Take that, seawitch.

Just don't turn into the Thing on the open sea.

Johnny

(1-4) -- 2

Ororo

(1-5) -- 3

Sue

(0-3) - 2

Wanda

(0-3) -- 2