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Michael Hamilton Resume 2023
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Michael Hamilton      

247 South Crimson Clover Ct, The Woodlands, TX, 77381 • 310.866.1023 •


I am a technical leader with over ten years of experience in the gaming industry, specializing in software engineering. I have worked in AAA, mobile, and indie studios. I have a mixture of IC and management experience and regardless of my role, I love to help my team succeed and multiply their efforts with a proactive and positive approach to collaboration.

Some highlights of my personal experience include:

My leadership approach focuses on clear expectations and open communication, ensuring that engineering efforts are aligned with overall goals and needs. I am dedicated to helping teams grow and creating a supportive environment that encourages individual development and career advancement.

In my personal time, I enjoy programming, reading, drawing, and gaming. I prioritize staying up-to-date with the latest technical trends and language updates in C++, allowing me to stay at the forefront of my craft and effectively mentor my team.


C++ (Expert), Unity (Expert), C# (Expert), Solidity (Experienced), Cocos2dx (Experienced), Objective C (Experienced), PHP (Proficient), JavaScript (Proficient), HTML/CSS (Proficient), SQL (Capable).

Programming, Sculpting, 2d Illustration, Gaming (Was Diamond League of Legends)

Released Titles (Old -> New)
Vampirism Beast, Need For Speed: Most Wanted, Dragon Age 2, Tiny Pets, Tiny Monsters, Tiny Village, Family Guy: Quest For Stuff, Big Win Sports (Amazon Ports), Boom Boom Soccer, Boom Boom Football, Tap My Katamari, Taste Buds, Charm King (Unity Port), Icons: Combat Arena, Covet Fashion, Rushdown Revolt

 Work Experience

Vortex Games, (Remote while in Texas)

Software Architect Consultant

July 2022 -> February 2023 (8 Months, Studio Ran out of Funding)

Snap Jaw, (Hayward CA -> The Woodlands TX)


June 2021 -> Present

Glu, (San Francisco CA: 800 Howard Street, 94103)

Lead Client Engineer -> Client Engineering Manager (Promoted)

November 2018 - June 2021 (2 years 8 months)

Wavedash, (Oakland CA: 344 20th Street, 94612)

Senior Software Engineer

December 2017 - Oct 2018 (11 Months, Studio Shut Down)

PlayQ, (Santa Monica CA: 1540 2nd Street, 90401)

Senior Software Engineer

March 2015 - December 2017 (1 year 11 months)

Bandai Namco Vancouver, (Vancouver BC)

Senior Software Engineer

March 2015 - February 2016 (1 year 1 month)

Hothead Games, (Vancouver BC)

Software Engineer

November 2013 - March 2015 (1 year 5 months)

TinyCo, (San Francisco CA, Vancouver BC)

Senior Software Engineer -> Lead Software Engineer (Promoted)

July 2011 - October 2013 (2 years 4 months)

BioWare (EA), (Edmonton AB)

Software Engineer

May 2010 - May 2011 (1 year 1 month)

Squareflo New Media, (Regina SK)

Lead Programmer

May 2008 - Oct 2009 (1 year 6 months)

BlackBox (EA), (Vancouver BC)

Co-op Software Engineer

October 2005 - May 2006 (8 months)

 Personal Projects

SnapJaw LLC Games (Unity, C#, Solidity, Javascript/PHP/HTML/CSS)
I developed a match 3 blockchain game called Crypto Dungeon in preparation for launch on the Polygon Blockchain. This is an NFT driven play-to-earn title with its own custom token. This game has a Unity 3D WebGL client and a Solidity contract based back-end, all interactions with game state occur on the blockchain including anti-cheat verification on-chain for the match 3 implementation itself. A simple unrelated working web game called double up is currently live and working, the main game is not yet up.

SnapJaw LLC Art Studio (ZBrush, 3D Printing, Javascript/PHP/HTML/CSS)
A collaboration with my wife, Jaclyn to create custom tailored latex masks. I designed and implemented our entire fabrication process with 3D Printed molds for the masks, worked with ZBrush to fine tune the mask designs, and created our website. Jaclyn focuses on the entire artistic process from design to painting. Our business has over 9000 followers on Twitter and a growing community of enthusiastic collectors.

Bindstone  (C++, SDL, OpenGL)
I have been developing this tug of war mobile game in my spare time over the past few years with my wife, most recently we’ve adopted the banner of Snap Jaw which is the studio name we will release it under, it features a custom game engine built on low level libraries in C++ and target platforms will be iOS, Android, and Windows:

Vampirism Beast (Jass/WC3 World Editor) (2007-2009)
Warcraft 3 map (mod) which reached the top 5 most hosted maps when it first came out on Blizzard's western server out of over 10,000 (according to  I originally developed this project on my own under the pseudonym M2tM. I created most of the original items and game modes using the scripting language JASS.  After achieving popularity I transitioned support to two other developers so that I could focus on my career and other projects.

Dark Sky Fire (C++, SDL, OpenGL) (2007)
This project started life as a very simple missile command style game and gathered some popularity on free game sites after I posted it online.  Most of the scores for the older version were very positive hovering around or over 80%.  The highest review scored the game at 91%.  The game is available on my portfolio:


University of Regina
Acted as Computer Science Student Society (CSSS) president