Michael Hamilton                MichaelHamilton.com

25431 Soto Rd, Hayward, CA, 94544 • 310.866.1023 • mike@m2tm.net

 Profile


I am an enthusiastic experienced software developer and spend most of my spare time programming, reading, drawing, or gaming.  I have a decade of experience in the game industry and am looking to further my career pursuing leadership positions which still require strong technical skills.  I prefer to lead by example with enthusiasm and genuine care.

 Skills


Languages/Frameworks
C++ (Expert), Unity (Expert), C# (Skilled), Cocos2dx (Experienced), Objective C (Experienced), PHP (Proficient), JavaScript (Proficient), HTML/CSS (Proficient), SQL (Capable).

Activities
Programming, Sculpting, 2d Illustration, Gaming (Was Diamond League of Legends)

Released Titles (Old -> New)
Vampirism Beast, Need For Speed: Most Wanted, Dragon Age 2, Tiny Pets, Tiny Monsters, Tiny Village, Family Guy: Quest For Stuff, Big Win Sports (Amazon Ports), Boom Boom Soccer, Boom Boom Football, Tap My Katamari, Taste Buds, Charm King (Unity Port), Icons: Combat Arena

 Work Experience


Wavedash, (Oakland CA: 344 20th Street, 94612)

Senior Software Engineer

December 2017 - Present

PlayQ, (Santa Monica CA: 1540 2nd Street, 90401)

Senior Software Engineer

March 2015 - December 2017 (1 year 11 months)

Bandai Namco Vancouver, (Vancouver BC)

Senior Software Engineer

March 2015 - February 2016 (1 year 1 month)

Hothead Games, (Vancouver BC)

Software Engineer

November 2013 - March 2015 (1 year 5 months)

TinyCo, (San Francisco CA, Vancouver BC)

Lead Software Engineer

July 2011 - October 2013 (2 years 4 months)

BioWare (EA), (Edmonton AB)

Software Engineer

May 2010 - May 2011 (1 year 1 month)

Squareflo New Media, (Regina SK)

Lead Programmer

May 2008 - Oct 2009 (1 year 6 months)

BlackBox (EA), (Vancouver BC)

Co-op Software Engineer

October 2005 - May 2006 (8 months)

 Personal Projects


Bindstone  (C++, SDL, OpenGL)
I have been developing this tug of war mobile game in my spare time over the past 4 years with my fiancée, it features a custom game engine built on low level libraries in C++ and target platforms will be iOS, Android, and Windows: http://bindstone.online

Vampirism Beast (Jass/WC3 World Editor) (2007-2009)
Warcraft 3 map (mod) which reached the top 5 most hosted maps when it first came out on Blizzard's western server out of over 10,000 (according to mapgnome.org).  I originally developed this project on my own under the pseudonym M2tM. I created most of the original items and game modes using the scripting language JASS.  After achieving popularity I transitioned support to two other developers so that I could focus on my career and other projects.

Dark Sky Fire (C++, SDL, OpenGL) (2007)
This project started life as a very simple missile command style game and an gathered some popularity on free game sites after I posted it online.  Most of the scores for the older version were very positive hovering around or over 80%.  The highest review scored the game at a 91%.  The game is available on my portfolio: http://MichaelHamilton.com

 Education


University of Regina
Acted as Computer Science Student Society (CSSS) president