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Michael Hamilton Resume 2022 SnapJaw Project
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Michael Hamilton                MichaelHamilton.com

247 South Crimson Clover Ct, TX, 77381 • 310.866.1023 • mike@m2tm.net

 Profile


I am a motivated and people-focused software engineer and spend most of my spare time programming, reading, drawing, or gaming. I have an entrepreneurial spirit and love to collaborate to find creative solutions to difficult problems.  I have over a decade of experience in the game industry and am looking to further my career pursuing leadership positions which still require strong technical skills.  I prefer to lead by example with enthusiasm and genuine care.

I love to help my teams and the people on my teams achieve success and growth.

 Skills


Languages/Frameworks
C++ (Expert), Unity (Expert), C# (Expert), Solidity (Experienced), Cocos2dx (Experienced), Objective C (Experienced), PHP (Proficient), JavaScript (Proficient), HTML/CSS (Proficient), SQL (Capable).

Activities
Programming, Sculpting, 2d Illustration, Gaming (Was Diamond League of Legends)

Released Titles (Old -> New)
Vampirism Beast, Need For Speed: Most Wanted, Dragon Age 2, Tiny Pets, Tiny Monsters, Tiny Village, Family Guy: Quest For Stuff, Big Win Sports (Amazon Ports), Boom Boom Soccer, Boom Boom Football, Tap My Katamari, Taste Buds, Charm King (Unity Port), Icons: Combat Arena, Rushdown Revolt, Covet Fashion, Ronday App

 Work Experience


Snap Jaw, (Hayward CA -> The Woodlands TX)

CTO/Co-Founder

June 2021 -> June 2022 (1 year)

Ronday, (Remote while in Texas)

Senior Software Engineer

September 2021 -> February 2022 (6 months)

Glu, (San Francisco CA: 800 Howard Street, 94103)

Lead Client Engineer -> Client Engineering Manager (Promoted)

November 2018 - June 2021 (2 years 8 months)

Wavedash, (Oakland CA: 344 20th Street, 94612)

Senior Software Engineer

December 2017 - Oct 2018 (Wavedash Studio Shut Down)

PlayQ, (Santa Monica CA: 1540 2nd Street, 90401)

Senior Software Engineer

March 2015 - December 2017 (1 year 11 months)

Bandai Namco Vancouver, (Vancouver BC)

Senior Software Engineer

March 2015 - February 2016 (1 year 1 month)

Hothead Games, (Vancouver BC)

Software Engineer

November 2013 - March 2015 (1 year 5 months)

TinyCo, (San Francisco CA, Vancouver BC)

Senior Software Engineer -> Lead Software Engineer (Promoted)

July 2011 - October 2013 (2 years 4 months)

BioWare (EA), (Edmonton AB)

Software Engineer

May 2010 - May 2011 (1 year 1 month)

Squareflo New Media, (Regina SK)

Lead Programmer

May 2008 - Oct 2009 (1 year 6 months)

BlackBox (EA), (Vancouver BC)

Co-op Software Engineer

October 2005 - May 2006 (8 months)

 Personal Projects


SnapJaw LLC Games (Unity, C#, Solidity, Javascript/PHP/HTML/CSS)
I developed a match 3 blockchain game called Crypto Dungeon in preparation for launch on the Polygon Blockchain. This is an NFT driven play-to-earn title with its own custom token. This game has a Unity 3D WebGL client and a Solidity contract based back-end, all interactions with game state occur on the blockchain including anti-cheat verification on-chain for the match 3 implementation itself. A simple unrelated working web game called double up is currently live and working, the main game is not yet up. https://cryptodungeon.online

SnapJaw LLC Art Studio (ZBrush, 3D Printing, Javascript/PHP/HTML/CSS)
A collaboration with my wife, Jaclyn to create custom tailored latex masks. I designed and implemented our entire fabrication process with 3D Printed molds for the masks, worked with ZBrush to fine tune the mask designs, and created our website. Jaclyn focuses on the entire artistic process from design to painting. Our business has over 7000 followers on Twitter and a growing community of enthusiastic collectors. https://snapjaw.net

Bindstone  (C++, SDL, OpenGL)
I have been developing this tug of war mobile game in my spare time over the past few years with my wife, most recently we’ve adopted the banner of Snap Jaw which is the studio name we will release it under, it features a custom game engine built on low level libraries in C++ and target platforms will be iOS, Android, and Windows: http://bindstone.online

Vampirism Beast (Jass/WC3 World Editor) (2007-2009)
Warcraft 3 map (mod) which reached the top 5 most hosted maps when it first came out on Blizzard's western server out of over 10,000 (according to mapgnome.org).  I originally developed this project on my own under the pseudonym M2tM. I created most of the original items and game modes using the scripting language JASS.  After achieving popularity I transitioned support to two other developers so that I could focus on my career and other projects.

Dark Sky Fire (C++, SDL, OpenGL) (2007)
This project started life as a very simple missile command style game and gathered some popularity on free game sites after I posted it online.  Most of the scores for the older version were very positive hovering around or over 80%.  The highest review scored the game at 91%.  The game is available on my portfolio: http://MichaelHamilton.com

 Education


University of Regina
Acted as Computer Science Student Society (CSSS) president