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Michael Hamilton Resume 2025
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 Michael Hamilton                The Woodlands, TX, 77381 • 310.866.1023 • mike@m2tm.net

Personal GitHub | https://github.com/Devacor | Recent Work has been in professional/hidden GitLab or P4 Repositories

 Profile


Technical leader and mentor with 15 years in game development, combining deep gameplay engineering expertise with a strong track record of building and inspiring high-performing teams. Proven ability to guide cross-functional teams in delivering scalable gameplay systems, high-performance netcode, and optimized game architecture. Extensive experience across AAA, mobile, and indie projects.

Key Highlights of My Experience:

My leadership philosophy is built on identifying clear goals and desired outcomes, reducing ambiguity through open communication, and aligning individual contributors with stakeholder objectives. I strive to create a supportive environment where developers can grow their skills, take ownership, and advance their careers while working toward a shared vision.

In my personal time, I enjoy programming, reading, sculpting, and gaming. I stay up-to-date with modern C++ advancements and industry trends, ensuring that I remain at the forefront of my craft and can effectively mentor my team in best practices.

 Skills


Languages/Frameworks
Unreal Engine, C++, Unity, C#, Solidity, Cocos2dx, Objective C, PHP, JavaScript, HTML/CSS, SQL.

Activities
Programming, Sculpting, 2d Illustration, Gaming (Was Diamond League of Legends, and Grand Master in Wild Rift)

Released Titles (Old -> New)
Vampirism Beast, Need For Speed: Most Wanted, Dragon Age 2, Tiny Pets, Tiny Monsters, Tiny Village, Family Guy: Quest For Stuff, Big Win Sports (Amazon Ports), Boom Boom Soccer, Boom Boom Football, Tap My Katamari, Taste Buds, Charm King (Unity Port), Icons: Combat Arena, Covet Fashion, Rushdown Revolt, MultiVersus

 Work Experience


Player First Games / Warner Bros. Games, (Remote while in Texas)

Senior Software Engineer

June 2023 -> Present

Vortex Games, (Remote while in Texas)

Software Architect Consultant

July 2022 -> February 2023 (8 Months, Studio Ran out of Funding)

Snap Jaw, (Hayward CA -> The Woodlands TX)

CTO/Co-Founder

June 2021 -> Present

Glu, (San Francisco CA: 800 Howard Street, 94103)

Lead Client Engineer -> Client Engineering Manager (Promoted)

November 2018 - June 2021 (2 years 8 months)

Wavedash, (Oakland CA: 344 20th Street, 94612)

Senior Software Engineer - Gameplay | Tools Lead

December 2017 - Oct 2018 (11 Months, Studio Shut Down)

PlayQ, (Santa Monica CA: 1540 2nd Street, 90401)

Senior Software Engineer

March 2015 - December 2017 (1 year 11 months)

Bandai Namco Vancouver, (Vancouver BC)

Senior Software Engineer

March 2015 - February 2016 (1 year 1 month)

Hothead Games, (Vancouver BC)

Software Engineer

November 2013 - March 2015 (1 year 5 months)

TinyCo, (San Francisco CA, Vancouver BC)

Senior Software Engineer -> Lead Software Engineer (Promoted)

July 2011 - October 2013 (2 years 4 months)

BioWare (EA), (Edmonton AB) - Software Engineer - May 2010 - May 2011 (1 year 1 month)

Squareflo New Media, (Regina SK) - Lead Programmer - May 2008 - Oct 2009 (1 year 6 months)

BlackBox (EA), (Vancouver BC) - Co-op Software Engineer - October 2005 - May 2006 (8 months)

 Personal Projects


SnapJaw LLC Art Studio (ZBrush, 3D Printing, Javascript/PHP/HTML/CSS)
Co-founded Snap Jaw, a successful independent art studio and game development project, managing operations, payroll, and team leadership in my off-hours. Developed and launched a fabrication pipeline for 3D-printed latex masks. https://snapjaw.net

Bindstone  (C++, SDL, OpenGL)
Built a custom C++ game engine from scratch using low-level libraries, targeting iOS, Android, and Windows. Developed a working prototype with core gameplay mechanics. While not in active development, this project reinforced my expertise in engine architecture, cross-platform development, and low-level optimization.: http://bindstone.online
https://github.com/Devacor/Bindstone

Vampirism Beast (Jass/WC3 World Editor) (2007-2009)
Warcraft 3 map (mod) which reached the top 5 most hosted maps when it first came out on Blizzard's western server out of over 10,000 (according to mapgnome.org). 

 Education


University of Regina
Acted as Computer Science Student Society (CSSS) president