Minecrafting Opportunities

ISTE Standards for Students:

1. Creativity and Innovation:

  • Create original works as a means of personal or group expression.
  • Use models and simulations to explore complex issues and systems.

2. Communication and Collaboration:

  • Interact, collaborate and publish with peers, experts or others employing a variety of media and formats.
  • Develop cultural understanding and global awareness by engaging with learners of other cultures
  • Contribute to project teams to produce original works or solve problems.

4. Critical Thinking, Problem-solving and Decision-making:

  • Identify and define authentic problems and significant questions for investigation.
  • Plan and manage activities to develop a solution or complete a project.
  • Use multiple processes and diverse perspectives to explore alternative solutions.

5. Digital Citizenship:

  • Exhibit a positive attitude towards using technology that supports collaboration, learning and productivity
  • Exhibit leadership for digital citizenship.

6. Technology Operations and Concepts:

  • Understand and use technology systems.

ISTE Standards for Teachers:

1. Facilitate and Inspire Student Learning and Creativity:

  • Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
  • Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.

2. Design and Develop Digital Age Learning Experiences and Assessments:

  • Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

3. Model Digital Age Work and Learning:

  • Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

5. Engage in Professional Growth and Leadership:

  • Participate in local and global learning communities to explore creative applications of technology to improve student learning.
  • Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

Enduring Understanding:

  • Students will understand that access to opportunities can be determined by borders, physical geography and citizenship.
  • Students will understand that there are factors that increase or decrease opportunities.
  • These factors are: wealth, education, employment, family/birth, location, natural resources, gender, government and personal grit, among others.
  • Students will understand that the majority of people on Earth are not born with the access to opportunities they have been born with.
  • Students will understand that peoples’ lives vary greatly around the world depending on where they live.

Essential Questions:

  • How does the family you are born into affect access to opportunities?
  • How does citizenship and the country you are born into affect the opportunities you are exposed to?
  • How might it feel to be born into a life with little to no opportunities?
  • How can individuals increase opportunities if you are born without them?
  • How can a country increase the opportunities of its entire citizenry?
  • How can individuals born into wealth retain the opportunities they have been afforded?
  • How do gender and government affect the lives of citizens?

GRASPS Task:

Goal: Students will be able to empathize with those who have fewer opportunities and appreciate what it is like to be born into wealth, while navigating the ethical and moral considerations of increasing their own opportunities as an individual within a society.

Role: Students will be born into a virtual world, which mirrors the real world, so as to experience how family wealth can affect opportunities one has.

Audience: Students will be co-participants and co-creators of the virtually world they inhabit.

Situation: Students will be born into a virtual country, within a virtual world, that has certain governmental and gender rights. Within that country, there will be socioeconomic inequality that will provide different levels of wealth upon birth. Students will have to increase their opportunities through education, employment and wealth.

Product: Students will not have a finished product upon completion, but will become a more empathetic “product” by understanding directly what it feels like to be born into different circumstances and opportunities.

Six Facets of Understanding:

Explain:  Students will explain how various factors (wealth, education, employment, government, family, location, physical geography) increase or decrease opportunities.

Interpret: Students will interpret how being born into, or out of, wealth greatly affects every other aspect of their lives.

Apply: Students will apply the emotions they experience in the virtual world to their actual lives so as to live with greater empathy, appreciation, integrity and respect. They will then transfer these emotions into action.

Have perspective: Students will have perspective on how citizenship and governments facilitate or reduce opportunities within their borders.

Empathize: Students will empathize with those in the world who do not have access to wealth, education and quality employment.

Have self-knowledge: Students will understand and appreciate their in the world in regards to the opportunities they have been afforded at birth.