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The UNIX Time- Sharing System
Dennis M. Ritchie and Ken Thompson Bell Laboratories
UNIX is a general-purpose, multi-user, interactive operating system for the Digital Equipment Corpora- tion
-11/40 and 11/45 computers. It offers a number of features seldom found even in larger operating sys- tems, including: (1) a hierarchical file system incorpo- rating demountable volumes; (2) compatible file, device, and inter-process
; (3) the ability to initiate asynchro- nous processes; (4) system command language select- able on a per-user basis; and (5) over 100 subsystems including a dozen languages. This paper discusses the nature and implementation of the file system and of the user command interface.
Key Words and Phrases: time-sharing, operating system, file system, command language, PDP-11
CR Categories: 4.30, 4.32
Copyright © 1974, Association for Computing Machinery, Inc. General permission to republish, but not for profit, all or part of this material is granted provided that ACM’s copyright notice is given and that reference is made to the publication, to its date of issue, and to the fact that reprinting privileges were granted by permission of the Association for Computing Machinery.
This is a revised version of a paper presented at the Fourth ACM Symposium on Operating Systems Principles, IBM Thomas J. Watson Research Center, Yorktown Heights. New York, Octo- ber 15–17, 1973. Authors’ address: Bell Laboratories, Murray Hill, NJ 07974.
The electronic version was recreated by Eric A. Brewer, Uni- versity of California at Berkeley, email@example.com. Please notify me of any deviations from the original; I have left errors in the original unchanged.
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There have been three versions of UNIX. The earliest version (circa 1969–70) ran on the Digital Equipment Cor- poration PDP-7 and -9 computers. The second version ran on the unprotected PDP-11/20 computer. This paper describes only the
-11/40 and /45 [l] system since it is more modern and many of the differences between it and older
systems result from redesign of features found to be deficient or lacking.
became operational in February 1971, about 40 installations have been put into service; they are generally smaller than the system described here. Most of them are engaged in applications such as the preparation and formatting of patent applications and other textual material, the collection and processing of trouble data from various switching machines within the Bell System, and recording and checking telephone service orders. Our own installation is used mainly for research in operating sys- tems, languages, computer networks, and other topics in computer science, and also for document preparation. Perhaps the most important achievement of
is to demonstrate that a powerful operating system for interac- tive use need not be expensive either in equipment or in human effort: UNIX can run on hardware costing as little as $40,000, and less than two man years were spent on the main system software. Yet UNIX contains a number of fea- tures seldom offered even in much larger systems. It is hoped, however, the users of UNIX will find that the most important characteristics of the system are its simplicity, elegance, and ease of use.
Besides the system proper, the major programs avail- able under
are: assembler, text editor based on
QED , linking loader, symbolic debugger, compiler for a lan- guage resembling
 with types and structures (C), interpreter for a dialect of
, text formatting program, Fortran compiler, Snobol interpreter, top-down compiler- compiler (TMG) , bottom-up compiler-compiler (YACC), form letter generator, macro processor (M6) , and per- muted index program.
There is also a host of maintenance, utility, recreation, and novelty programs. All of these programs were written locally. It is worth noting that the system is totally self-sup- porting. All
software is maintained under
; like- wise,
documents are generated and formatted by the UNIX
editor and text formatting program.
2. Hardware and Software Environment
-11/45 on which our
installation is imple- mented is a 16-bit word (8-bit byte) computer with 144K bytes of core memory; UNIX occupies 42K bytes. This sys- tem, however, includes a very large number of device driv- ers and enjoys a generous allotment of space for I/O buffers and system tables; a minimal system capable of running the
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software mentioned above can require as little as 50K bytes of core altogether.
The PDP-11 has a 1M byte fixed-head disk, used for file system storage and swapping, four moving-head disk drives which each provide 2.5M bytes on removable disk car- tridges, and a single moving-head disk drive which uses removable 40M byte disk packs. There are also a high- speed paper tape reader-punch, nine-track magnetic tape, and D-tape (a variety of magnetic tape facility in which individual records may be addressed and rewritten). Besides the console typewriter, there are 14 variable-speed communications interfaces attached to 100-series datasets and a 201 dataset interface used primarily for spooling printout to a communal line printer. There are also several one-of-a-kind devices including a Picturephone
interface, a voice response unit, a voice synthesizer, a phototypesetter, a digital switching network, and a satellite PDP-11/20 which generates vectors, curves, and characters on a Tektronix 611 storage-tube display.
The greater part of
software is written in the above-mentioned C language . Early versions of the operating system were written in assembly language, but during the summer of 1973, it was rewritten in C. The size of the new system is about one third greater than the old. Since the new system is not only much easier to understand and to modify but also includes many functional improve- ments, including multiprogramming and the ability to share reentrant code among several user programs, we considered this increase in size quite acceptable.
3. The File System
The most important job of UNIX is to provide a file sys- tem. From the point of view of the user, there are three kinds of files: ordinary disk files, directories, and special files.
3.1 Ordinary Files
A file contains whatever information the user places on it, for example symbolic or binary (object) programs. No particular structuring is expected by the system. Files of text consist simply of a string of characters, with lines demarcated by the new-line character. Binary programs are sequences of words as they will appear in core memory when the program starts executing. A few user programs manipulate files with more structure: the assembler gener- ates and the loader expects an object file in a particular for- mat. However, the structure of files is controlled by the programs which use them, not by the system.
Directories provide the mapping between the names of files and the files themselves, and thus induce a structure on the file system as a whole. Each user has a directory of his
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own files; he may also create subdirectories to contain groups of files conveniently treated together. A directory behaves exactly like an ordinary file except that it cannot be written on by unprivileged programs, so that the system controls the contents of directories. However, anyone with appropriate permission may read a directory just like any other file.
The system maintains several directories for its own use. One of these is the root directory. All files in the sys- tem can be found by tracing a path through a chain of direc- tories until the desired file is reached. The starting point for such searches is often the root. Another system directory contains all the programs provided for general use; that is, all the commands. As will be seen however, it is by no means necessary that a program reside in this directory for it to be executed.
Files are named by sequences of 14 or fewer charac- ters. When the name of a file is specified to the system, it may be in the form of a path name, which is a sequence of directory names separated by slashes “/” and ending in a file name. If the sequence begins with a slash, the search begins in the root directory. The name /alpha/beta/gamma causes the system to search the root for directory alpha, then to search alpha for beta, finally to find gamma in beta. Gamma may be an ordinary file, a directory, or a special file. As a limiting case, the name “/” refers to the root itself. A path name not starting with “/” causes the system to begin the search in the user’s current directory. Thus, the name alpha/beta specifies the file named beta in subdirec- tory alpha of the current directory. The simplest kind of name, for example alpha, refers to a file which itself is found in the current directory. As another limiting case, the null file name refers to the current directory.
The same nondirectory file may appear in several directories under possibly different names. This feature is called linking; a directory entry for a file is sometimes called a link.
differs from other systems in which link- ing is permitted in that all links to a file have equal status. That is, a file does not exist within a particular directory; the directory entry for a file consists merely of its name and a pointer to the information actually describing the file. Thus a file exists independently of any directory entry, although in practice a file is made to disappear along with the last link to it.
Each directory always has at least two entries. The name in each directory refers to the directory itself. Thus a program may read the current directory under the name “.” without knowing its complete path name. The name “..” by convention refers to the parent of the directory in which it appears, that is, to the directory in which it was created.
The directory structure is constrained to have the form of a rooted tree. Except for the special entries “.” and “..”, each directory must appear as an entry in exactly one other, which is its parent. The reason for this is to simplify the writing of programs which visit subtrees of the directory
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structure, and more important, to avoid the separation of portions of the hierarchy. If arbitrary links to directories were permitted, it would be quite difficult to detect when the last connection from the root to a directory was severed.
3.3 Special Files
Special files constitute the most unusual feature of the UNIX file system. Each I/O device supported by UNIX is associated with at least one such file. Special files are read and written just like ordinary disk files, but requests to read or write result in activation of the associated device. An entry for each special file resides in directory /dev, although a link may be made to one of these files just like an ordi- nary file. Thus, for example, to punch paper tape, one may write on the file /dev/ppt. Special files exist for each com- munication line, each disk, each tape drive, and for physical core memory. Of course, the active disks and the core spe- cial file are protected from indiscriminate access.
There is a threefold advantage in treating I/O devices this way: file and device I/O are as similar as possible; file and device names have the same syntax and meaning, so that a program expecting a file name as a parameter can be passed a device name; finally, special files are subject to the same protection mechanism as regular files.
3.4 Removable File Systems
Although the root of the file system is always stored on the same device, it is not necessary that the entire file sys- tem hierarchy reside on this device. There is a mount sys- tem request which has two arguments: the name of an existing ordinary file, and the name of a direct-access spe- cial file whose associated storage volume (e.g. disk pack) should have the structure of an independent file system con- taining its own directory hierarchy. The effect of mount is to cause references to the heretofore ordinary file to refer instead to the root directory of the file system on the remov- able volume. In effect, mount replaces a leaf of the hierar- chy tree (the ordinary file) by a whole new subtree (the hierarchy stored on the removable volume). After the mount, there is virtually no distinction between files on the removable volume and those in the permanent file system. In our installation, for example, the root directory resides on the fixed-head disk, and the large disk drive, which con- tains user’s files, is mounted by the system initialization program, the four smaller disk drives are available to users for mounting their own disk packs. A mountable file system is generated by writing on its corresponding special file. A utility program is available to create an empty file system, or one may simply copy an existing file system.
There is only one exception to the rule of identical treatment of files on different devices: no link may exist between one file system hierarchy and another. This restric- tion is enforced so as to avoid the elaborate bookkeeping which would otherwise be required to assure removal of the links when the removable volume is finally dismounted. In
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particular, in the root directories of all file systems, remov- able or not, the name “..” refers to the directory itself instead of to its parent.
Although the access control scheme in
is quite simple, it has some unusual features. Each user of the sys- tem is assigned a unique user identification number. When a file is created, it is marked with the user ID of its owner. Also given for new files is a set of seven protection bits. Six of these specify independently read, write, and execute per- mission for the owner of the file and for all other users.
If the seventh bit is on, the system will temporarily change the user identification of the current user to that of the creator of the file whenever the file is executed as a pro- gram. This change in user
is effective only during the execution of the program which calls for it. The set-user-
ID feature provides for privileged programs which may use files inaccessible to other users. For example, a program may keep an accounting file which should neither be read nor changed except by the program itself. If the set-user- identification bit is on for the program, it may access the file although this access might be forbidden to other pro- grams invoked by the given program’s user. Since the actual user
of the invoker of any program is always available, set-user-
programs may take any measures desired to satisfy themselves as to their invoker’s creden- tials. This mechanism is used to allow users to execute the carefully written commands which call privileged system entries. For example, there is a system entry invocable only by the “super-user” (below) which creates an empty direc- tory. As indicated above, directories are expected to have entries for “.” and “..”. The command which creates a direc- tory is owned by the super user and has the set-user-ID bit set. After it checks its invoker’s authorization to create the specified directory, it creates it and makes the entries for “.” and “..”.
Since anyone may set the set-user-
bit on one of his own files, this mechanism is generally available with- out administrative intervention. For example, this protection scheme easily solves the
accounting problem posed in .
The system recognizes one particular user ID (that of the “super-user”) as exempt from the usual constraints on file access; thus (for example) programs may be written to dump and reload the file system without unwanted interfer- ence from the protection system.
3.6 I/O Calls
The system calls to do I/O are designed to eliminate the differences between the various devices and styles of access. There is no distinction between “random” and sequential
, nor is any logical record size imposed by the system. The size of an ordinary file is determined by the
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highest byte written on it; no predetermination of the size of a file is necessary or possible.
To illustrate the essentials of I/O in UNIX, Some of the basic calls are summarized below in an anonymous lan- guage which will indicate the required parameters without getting into the complexities of machine language program- ming. Each call to the system may potentially result in an error return, which for simplicity is not represented in the calling sequence.
To read or write a file assumed to exist already, it must be opened by the following call:
filep = open (name, flag)
Name indicates the name of the file. An arbitrary path name may be given. The flag argument indicates whether the file is to be read, written, or “updated”, that is read and written simultaneously.
The returned value filep is called a file descriptor. It is a small integer used to identify the file in subsequent calls to read, write, or otherwise manipulate it.
To create a new file or completely rewrite an old one, there is a create system call which creates the given file if it does not exist, or truncates it to zero length if it does exist. Create also opens the new file for writing and, like open, returns a file descriptor.
There are no user-visible locks in the file system, nor is there any restriction on the number of users who may have a file open for reading or writing; although it is possible for the contents of a file to become scrambled when two users write on it simultaneously, in practice, difficulties do not arise. We take the view that locks are neither necessary nor sufficient, in our environment, to prevent interference between users of the same file. They are unnecessary because we are not faced with large, single-file data bases maintained by independent processes. They are insufficient because locks in the ordinary sense, whereby one user is prevented from writing on a file which another user is read- ing, cannot prevent confusion when, for example, both users are editing a file with an editor which makes a copy of the file being edited.
It should be said that the system has sufficient internal interlocks to maintain the logical consistency of the file sys- tem when two users engage simultaneously in such incon- venient activities as writing on the same file, creating files in the same directory or deleting each other’s open files.
Except as indicated below, reading and writing are sequential. This means that if a particular byte in the file was the last byte written (or read), the next
call implic- itly refers to the first following byte. For each open file there is a pointer, maintained by the system, which indi- cates the next byte to be read or written. If n bytes are read or written, the pointer advances by n bytes.
Once a file is open, the following calls may be used:
n = read(filep, buffer, count) n = write(filep, buffer, count)
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Up to count bytes are transmitted between the file specified by filep and the byte array specified by buffer. The returned value n is the number of bytes actually transmitted. In the write case, n is the same as count except under exceptional conditions like I/O errors or end of physical medium on spe- cial files; in a read, however, n may without error be less than count. If the read pointer is so near the end of the file that reading count characters would cause reading beyond the end, only sufficient bytes are transmitted to reach the end of the file; also, typewriter-like devices never return more than one line of input. When a read call returns with n equal to zero, it indicates the end of the file. For disk files this occurs when the read pointer becomes equal to the cur- rent size of the file. It is possible to generate an end-of-file from a typewriter by use of an escape sequence which depends on the device used.
Bytes written on a file affect only those implied by the position of the write pointer and the count; no other part of the file is changed. If the last byte lies beyond the end of the file, the file is grown as needed.
To do random (direct access)
, it is only necessary to move the read or write pointer to the appropriate location in the file.
location = seek(filep, base, offset)
The pointer associated with filep is moved to a position off- set bytes from the beginning of the file, from the current position of the pointer, or from the end of the file, depend- ing on base. Offset may be negative. For some devices (e.g. paper tape and typewriters) seek calls are ignored. The actual offset from the beginning of the file to which the pointer was moved is returned in location.
3.6.1 Other I/O Calls. There are several additional sys- tem entries having to do with
and with the file system which will not be discussed. For example: close a file, get the status of a file, change the protection mode or the owner of a file, create a directory, make a link to an existing file, delete a file.
4. Implementation of the File System
As mentioned in §3.2 above, a directory entry contains only a name for the associated file and a pointer to the file itself. This pointer is an integer called the i-number (for index number) of the file. When the file is accessed, its i- number is used as an index into a system table (the i-list) stored in a known part of the device on which the directory resides. The entry thereby found (the file’s i-node) contains the description of the file as follows.
1. Its owner. 2. Its protection bits. 3. The physical disk or tape addresses for the file
contents. 4. Its size.
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5. Time of last modification 6. The number of links to the file, that is, the number of
times it appears in a directory. 7. A bit indicating whether the file is a directory. 8. A bit indicating whether the file is a special file. 9. A bit indicating whether the file is “large” or “small.”
The purpose of an open or create system call is to turn the path name given by the user into an i-number by searching the explicitly or implicitly named directories. Once a file is open, its device, i-number, and read/write pointer are stored in a system table indexed by the file descriptor returned by the open or create. Thus the file descriptor supplied during a subsequent call to read or write the file may be easily related to the information necessary to access the file.
When a new file is created, an i-node is allocated for it and a directory entry is made which contains the name of the file and the i-node number. Making a link to an existing file involves creating a directory entry with the new name, copying the i-number from the original file entry, and incre- menting the link-count field of the i-node. Removing (deleting) a file is done by decrementing the link-count of the i-node specified by its directory entry and erasing the directory entry. If the link-count drops to 0, any disk blocks in the file are freed and the i-node is deallocated.
The space on all fixed or removable disks which con- tain a file system is divided into a number of 512-byte blocks logically addressed from 0 up to a limit which depends on the device. There is space in the i-node of each file for eight device addresses. A small (nonspecial) file fits into eight or fewer blocks; in this case the addresses of the blocks themselves are stored. For large (nonspecial) files, each of the eight device addresses may point to an indirect block of 256 addresses of blocks constituting the file itself. These files may be as large as 8\256\512, or l,048,576 (2
The foregoing discussion applies to ordinary files. When an I/O request is made to a file whose i-node indi- cates that it is special, the last seven device address words are immaterial, and the list is interpreted as a pair of bytes which constitute an internal device name. These bytes spec- ify respectively a device type and subdevice number. The device type indicates which system routine will deal with I/ O
on that device; the subdevice number selects, for exam- ple, a disk drive attached to a particular controller or one of several similar typewriter interfaces.
In this environment, the implementation of the mount system call (§3.4) is quite straightforward. Mount maintains a system table whose argument is the i-number and device name of the ordinary file specified during the mount, and whose corresponding value is the device name of the indi- cated special file. This table is searched for each (i-number, device)-pair which turns up while a path name is being scanned during an open or create; if a match is found, the i- number is replaced by 1 (which is the i-number of the root
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directory on all file systems), and the device name is replaced by the table value.
To the user, both reading and writing of files appear to be synchronous and unbuffered. That is immediately after return from a read call the data are available, and con- versely after a write the user’s workspace may be reused. In fact the system maintains a rather complicated buffering mechanism which reduces greatly the number of I/O opera- tions required to access a file. Suppose a write call is made specifying transmission of a single byte.
will search its buffers to see whether the affected disk block currently resides in core memory; if not, it will be read in from the device. Then the affected byte is replaced in the buffer, and an entry is made in a list of blocks to be written. The return from the write call may then take place, although the actual I/O may not be com- pleted until a later time. Conversely, if a single byte is read, the system determines whether the secondary storage block in which the byte is located is already in one of the system’s buffers; if so, the byte can be returned immediately. If not, the block is read into a buffer and the byte picked out.
A program which reads or writes files in units of 512 bytes has an advantage over a program which reads or writes a single byte at a time, but the gain is not immense; it comes mainly from the avoidance of system overhead. A program which is used rarely or which does no great vol- ume of I/O may quite reasonably read and write in units as small as it wishes.
The notion of the i-list is an unusual feature of UNIX. In practice, this method of organizing the file system has proved quite reliable and easy to deal with. To the system itself, one of its strengths is the fact that each file has a short, unambiguous name which is related in a simple way to the protection, addressing, and other information needed to access the file. It also permits a quite simple and rapid algorithm for checking the consistency of a file system, for example verification that the portions of each device con- taining useful information and those free to be allocated are disjoint and together exhaust the space on the device. This algorithm is independent of the directory hierarchy, since it need only scan the linearly-organized i-list. At the same time the notion of the i-list induces certain peculiarities not found in other file system organizations. For example, there is the question of who is to be charged for the space a file occupies, since all directory entries for a file have equal sta- tus. Charging the owner of a file is unfair, in general, since one user may create a file, another may link to it, and the first user may delete the file. The first user is still the owner of the file, but it should be charged to the second user. The simplest reasonably fair algorithm seems to be to spread the charges equally among users who have links to a file. The current version of UNIX avoids the issue by not charging any fees at all.
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4.1 Efficiency of the File System
To provide an indication of the overall efficiency of UNIX
and of the file system in particular, timings were made of the assembly of a 7621-line program. The assembly was run alone on the machine; the total clock time was 35.9 sec, for a rate of 212 lines per sec. The time was divided as fol- lows: 63.5 percent assembler execution time, 16.5 percent system overhead, 20.0 percent disk wait time. We will not attempt any interpretation of these figures nor any compari- son with other systems, but merely note that we are gener- ally satisfied with the overall performance of the system.
5. Processes and Images
An image is a computer execution environment. It includes a core image, general register values, status of open files, current directory, and the like. An image is the current state of a pseudo computer.
A process is the execution of an image. While the pro- cessor is executing on behalf of a process, the image must reside in core; during the execution of other processes it remains in core unless the appearance of an active, higher- priority process forces it to be swapped out to the fixed- head disk.
The user-core part of an image is divided into three logical segments. The program text segment begins at loca- tion 0 in the virtual address space. During execution, this segment is write-protected and a single copy of it is shared among all processes executing the same program. At the first 8K byte boundary above the program text segment in the virtual address space begins a non-shared, writable data segment, the size of which may be extended by a system call. Starting at the highest address in the virtual address space is a stack segment, which automatically grows down- ward as the hardware’s stack pointer fluctuates.
Except while UNIX is bootstrapping itself into opera- tion, a new process can come into existence only by use of the fork system call:
processid = fork (label)
When fork is executed by a process, it splits into two inde- pendently executing processes. The two processes have independent copies of the original core image, and share any open files. The new processes differ only in that one is considered the parent process: in the parent, control returns directly from the fork, while in the child, control is passed to location label. The processid returned by the fork call is the identification of the other process.
Because the return points in the parent and child pro- cess are not the same, each image existing after a fork may determine whether it is the parent or child process.
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Processes may communicate with related processes using the same system read and write calls that are used for file system I/O. The call
filep = pipe( )
returns a file descriptor filep and creates an interprocess channel called a pipe. This channel, like other open flies, is passed from parent to child process in the image by the fork call. A read using a pipe file descriptor waits until another process writes using the file descriptor for the same pipe. At this point, data are passed between the images of the two processes. Neither process need know that a pipe, rather than an ordinary file, is involved.
Although interprocess communication via pipes is a quite valuable tool (see §6.2), it is not a completely general mechanism since the pipe must be set up by a common ancestor of the processes involved.
5.3 Execution of Programs
Another major system primitive is invoked by
, ..., arg
which requests the system to read in and execute the pro- gram named by file, passing it string arguments arg
, ..., arg
. Ordinarily, arg
should be the same string as file, so that the program may determine the name by which it was invoked. All the code and data in the process using exe- cute is replaced from the file, but open files, current direc- tory, and interprocess relationships are unaltered. Only if the call fails, for example because file could not be found or because its execute-permission bit was not set, does a return take place from the execute primitive; it resembles a “jump” machine instruction rather than a subroutine call.
5.4 Process Synchronization
Another process control system call
processid = wait( )
causes its caller to suspend execution until one of its chil- dren has completed execution. Then wait returns the pro- cessid of the terminated process. An error return is taken if the calling process has no descendants. Certain status from the child process is also available. Wait may also present status from a grandchild or more distant ancestor; see §5.5.
terminates a process, destroys its image, closes its open files, and generally obliterates it. When the parent is noti- fied through the wait primitive, the indicated status is avail- able to the parent; if the parent has already terminated, the status is available to the grandparent, and so on. Processes
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may also terminate as a result of various illegal actions or user-generated signals (§7 below).
6. The Shell
For most users, communication with UNIX is carried on with the aid of a program called the Shell. The Shell is a command line interpreter: it reads lines typed by the user and interprets them as requests to execute other programs. In simplest form, a command line consists of the command name followed by arguments to the command, all separated by spaces:
\ \ \ arg
The Shell splits up the command name and the arguments into separate strings. Then a file with name command is sought; command may be a path name including the “/” character to specify any file in the system. If command is found, it is brought into core and executed. The arguments collected by the Shell are accessible to the command. When the command is finished, the Shell resumes its own execu- tion, and indicates its readiness to accept another command by typing a prompt character.
If file command cannot be found, the Shell prefixes the string /bin/ to command and attempts again to find the file. Directory /bin contains all the commands intended to be generally used.
6.1 Standard I/O
The discussion of I/O in §3 above seems to imply that every file used by a program must be opened or created by the program in order to get a file descriptor for the file. Pro- grams executed by the Shell, however, start off with two open files which have file descriptors 0 and 1. As such a program begins execution, file 1 is open for writing, and is best understood as the standard output file. Except under circumstances indicated below, this file is the user’s type- writer. Thus programs which wish to write informative or diagnostic information ordinarily use file descriptor 1. Con- versely, file 0 starts off open for reading, and programs which wish to read messages typed by the user usually read this file.
The Shell is able to change the standard assignments of these file descriptors from the user’s typewriter printer and keyboard. If one of the arguments ‘to a command is pre- fixed by “)”, file descriptor 1 will, for the duration of the command, refer to the file named after the “)”. For exam- ple,
ordinarily lists, on the typewriter, the names of the files in the current directory. The command
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creates a file called there and places the listing there. Thus the argument “)there” means, “place output on there.” On the other hand,
ordinarily enters the editor, which takes requests from the user via his typewriter. The command
interprets script as a file of editor commands; thus “(script” means, “take input from script.”
Although the file name following “(” or “)” appears to be an argument to the command, in fact it is interpreted completely by the Shell and is not passed to the command at all. Thus no special coding to handle
redirection is needed within each command; the command need merely use the standard file descriptors 0 and 1 where appropriate.
An extension of the standard
notion is used to direct output from one command to the input of another. A sequence of commands separated by vertical bars causes the Shell to execute all the commands simultaneously and to arrange that the standard output of each command be delivered to the standard input of the next command in the sequence. Thus in the command line
ls | pr –2 | opr
ls lists the names of the files in the current directory; its out- put is passed to pr, which paginates its input with dated headings. The argument “–2” means double column. Like- wise the output from pr is input to opr. This command spools its input onto a file for off-line printing.
This process could have been carried out more clum- sily by
ls )temp1 pr –2 (temp1 )temp2 opr (temp2
followed by removal of the temporary files. In the absence of the ability to redirect output and input, a still clumsier method would have been to require the ls command to accept user requests to paginate its output, to print in multi- column format, and to arrange that its output be delivered off-line. Actually it would be surprising, and in fact unwise for efficiency reasons, to expect authors of commands such as ls to provide such a wide variety of output options.
A program such as pr which copies its standard input to its standard output (with processing) is called a filter. Some filters which we have found useful perform character transliteration, sorting of the input, and encryption and decryption.
372 Electronic version recreated by Eric A. Brewer University of California at Berkeley
6.3 Command Separators: Multitasking
Another feature provided by the Shell is relatively straightforward. Commands need not be on different lines; instead they may be separated by semicolons.
will first list the contents of the current directory, then enter the editor.
A related feature is more interesting. If a command is followed by “&”, the Shell will not wait for the command to finish before prompting again; instead, it is ready imme- diately to accept a new command. For example,
as source )output &
causes source to be assembled, with diagnostic output going to output; no matter how long the assembly takes, the Shell returns immediately. When the Shell does not wait for the completion of a command, the identification of the pro- cess running that command is printed. This identification may be used to wait for the completion of the command or to terminate it. The “&” may be used several times in a line:
as source )output & ls )files &
does both the assembly and the listing in the background. In the examples above using “&”, an output file other than the typewriter was provided; if this had not been done, the out- puts of the various commands would have been intermin- gled.
The Shell also allows parentheses in the above opera- tions. For example,
(date; ls) )x &
prints the current date and time followed by a list of the cur- rent directory onto the file x. The Shell also returns immedi- ately for another request.
6.4 The Shell as a Command: Command files
The Shell is itself a command, and may be called recur- sively. Suppose file tryout contains the lines
as source mv a.out testprog testprog
The mv command causes the file a.out to be renamed testprog. a.out is the (binary) output of the assembler, ready to be executed. Thus if the three lines above were typed on the console, source would be assembled, the resulting pro- gram named testprog, and testprog executed. When the lines are in tryout, the command
would cause the Shell sh to execute the commands sequen- tially.
The Shell has further capabilities, including the ability to substitute parameters and to construct argument lists from a specified subset of the file names in a directory. It is
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also possible to execute commands conditionally on charac- ter string comparisons or on existence of given files and to perform transfers of control within filed command sequences.
6.5 Implementation of the Shell
The outline of the operation of the Shell can now be understood. Most of tile time, the Shell is waiting for the user to type a command. When the new-line character end- ing the line is typed, the Shell’s read call returns. The Shell analyzes the command line, putting the arguments in a form appropriate for execute. Then fork is called. The child pro- cess, whose code of course is still that of the Shell, attempts to perform an execute with the appropriate arguments. If successful, this will bring in and start execution of the pro- gram whose name was given. Meanwhile, the other process resulting from the fork, which is the parent process, waits for the child process to die. When this happens, the Shell knows the command is finished, so it types its prompt and reads the typewriter to obtain another command.
Given this framework, the implementation of back- ground processes is trivial; whenever a command line con- tains “&”, the Shell merely refrains from waiting for the process which it created to execute the command.
Happily, all of this mechanism meshes very nicely with the notion of standard input and output files. When a pro- cess is created by the fork primitive, it inherits not only the core image of its parent but also all the files currently open in its parent, including those with file descriptors 0 and 1. The Shell, of course, uses these files to read command lines and to write its prompts and diagnostics, and in the ordinary case its children—the command programs—inherit them automatically. When an argument with “(” or “)” is given however, the offspring process, just before it performs exe- cute, makes the standard I/O file descriptor 0 or 1 respec- tively refer to the named file. This is easy because, by agreement, the smallest unused file descriptor is assigned when a new file is opened (or created); it is only necessary to close file 0 (or 1) and open the named file. Because the process in which the command program runs simply termi- nates when it is through, the association between a file specified after “(” or “)” and file descriptor 0 or 1 is ended automatically when the process dies. Therefore the Shell need not know the actual names of the files which are its own standard input and output since it need never reopen them.
Filters are straightforward extensions of standard I/O redirection with pipes used instead of files.
In ordinary circumstances, the main loop of the Shell never terminates. (The main loop includes that branch of the return from fork belonging to the parent process; that is, the branch which does a wait, then reads another command line.) The one thing which causes the Shell to terminate is discovering an end-of-file condition on its input file. Thus,
373 Electronic version recreated by Eric A. Brewer University of California at Berkeley
when the Shell is executed as a command with a given input file, as in
the commands in comfile will be executed until the end of comfile is reached; then the instance of the Shell invoked by sh will terminate. Since this Shell process is the child of another instance of the Shell, the wait executed in the latter will return, and another command may be processed.
The instances of the Shell to which users type com- mands are themselves children of another process. The last step in the initialization of
is the creation of a single process and the invocation (via execute) of a program called init. The role of init is to create one process for each type- writer channel which may be dialed up by a user. The vari- ous subinstances of init open the appropriate typewriters for input and output. Since when init was invoked there were no files open, in each process the typewriter keyboard will receive file descriptor 0 and the printer file descriptor 1. Each process types out a message requesting that the user log in and waits, reading the typewriter, for a reply. At the outset, no one is logged in, so each process simply hangs. Finally someone types his name or other identification. The appropriate instance of init wakes up, receives the log-in line, and reads a password file. If the user name is found, and if he is able to supply the correct password, init changes to the user’s default current directory, sets the process’s user ID
to that of the person logging in, and performs an execute of the Shell. At this point the Shell is ready to receive com- mands and the logging-in protocol is complete.
Meanwhile, the mainstream path of init (the parent of all the subinstances of itself which will later become Shells) does a wait. If one of the child processes terminates, either because a Shell found an end of file or because a user typed an incorrect name or password, this path of init simply rec- reates the defunct process, which in turn reopens the appro- priate input and output files and types another login message. Thus a user may log out simply by typing the end- of-file sequence in place of a command to the Shell.
6.7 Other Programs as Shell
The Shell as described above is designed to allow users full access to the facilities of the system since it will invoke the execution of any program with appropriate protection mode. Sometimes, however, a different interface to the sys- tem is desirable, and this feature is easily arranged.
Recall that after a user has successfully logged in by supplying his name and password, init ordinarily invokes the Shell to interpret command lines. The user’s entry in tile password file may contain the name of a program to be invoked after login instead of the Shell. This program is free to interpret the user’s messages in any way it wishes.
For example, the password file entries for users of a secretarial editing system specify that the editor ed is to be
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used instead of the Shell. Thus when editing system users log in, they are inside the editor and can begin work imme- diately; also, they can be prevented from invoking UNIX programs not intended for their use. In practice, it has proved desirable to allow a temporary escape from the edi- tor to execute the formatting program and other utilities.
Several of the games (e.g. chess, blackjack, 3D tic-tac- toe) available on UNIX illustrate a much more severely restricted environment. For each of these an entry exists in the password file specifying that the appropriate game- playing program is to be invoked instead of the Shell. Peo- ple who log in as a player of one of the games find them- selves limited to the game and unable to investigate the presumably more interesting offerings of
as a whole.
The PDP-11 hardware detects a number of program faults, such as references to nonexistent memory, unimple- mented instructions, and odd addresses used where an even address is required. Such faults cause the processor to trap to a system routine. When an illegal action is caught, unless other arrangements have been made, the system terminates the process and writes the user’s image on file core in the current directory. A debugger can be used to determine the state of the program at the time of the fault.
Programs which are looping, which produce unwanted output, or about which the user has second thoughts may be halted by the use of the interrupt signal, which is generated by typing the “delete” character. Unless special action has been taken, this signal simply causes the program to cease execution without producing a core image file.
There is also a quit signal which is used to force a core image to be produced. Thus programs which loop unex- pectedly may be halted and the core image examined with- out prearrangement.
The hardware-generated faults and the interrupt and quit signals can, by request, be either ignored or caught by the process. For example, the Shell ignores quits to prevent a quit from logging the user out. The editor catches inter- rupts and returns to its command level. This is useful for stopping long printouts without losing work in progress (the editor manipulates a copy of the file it is editing). In sys- tems without floating point hardware, unimplemented instructions are caught, and floating point instructions are interpreted.
Perhaps paradoxically, the success of
is largely due to the fact that it was not designed to meet any pre- defined objectives. The first version was written when one of us (Thompson), dissatisfied with the available computer
374 Electronic version recreated by Eric A. Brewer University of California at Berkeley
-7 facilities, discovered a little-used system
and set out to create a more hospitable environment. This essentially personal effort was sufficiently successful to gain the inter- est of the remaining author and others, and later to justify the acquisition of the PDP-11/20, specifically to support a text editing and formatting system. Then in turn the 11/20 was outgrown, UNIX had proved useful enough to persuade management to invest in the PDP-11/45. Our goals through- out the effort, when articulated at all, have always con- cerned themselves with building a comfortable relationship with the machine and with exploring ideas and inventions in operating systems. We have not been faced with the need to satisfy someone else’s requirements, and for this freedom we are grateful.
Three considerations which influenced the design of UNIX are visible in retrospect.
First, since we are programmers, we naturally designed the system to make it easy to write, test, and run programs. The most important expression of our desire for program- ming convenience was that the system was arranged for interactive use, even though the original version only sup- ported one user. We believe that a properly designed inter- active system is much more productive and satisfying to use than a “batch” system. Moreover such a system is rather easily adaptable to noninteractive use, while the converse is not true.
Second there have always been fairly severe size con- straints on the system and its software. Given the partiality antagonistic desires for reasonable efficiency and expres- sive power, the size constraint has encouraged not only economy but a certain elegance of design. This may be a thinly disguised version of the “salvation through suffer- ing” philosophy, but in our case it worked.
Third, nearly from the start, the system was able to, and did, maintain itself. This fact is more important than it might seem. If designers of a system are forced to use that system, they quickly become aware of its functional and superficial deficiencies and are strongly motivated to cor- rect them before it is too late. Since all source programs were always available and easily modified on-line, we were willing to revise and rewrite the system and its software when new ideas were invented, discovered, or suggested by others.
The aspects of
discussed in this paper exhibit clearly at least the first two of these design considerations. The interface to the file system, for example, is extremely convenient from a programming standpoint. The lowest possible interface level is designed to eliminate distinctions between the various devices and files and between direct and sequential access. No large ‘‘access method” routines are required to insulate the programmer from the system calls; in fact, all user programs either call the system directly or use a small library program, only tens of instruc- tions long, which buffers a number of characters and reads or writes them all at once.
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Another important aspect of programming conve- nience is that there are no “control blocks” with a compli- cated structure partially maintained by and depended on by the file system or other system calls. Generally speaking, the contents of a program’s address space are the property of the program, and we have tried to avoid placing restric- tions on the data structures within that address space.
Given the requirement that all programs should be usable with any file or device as input or output, it is also desirable from a space-efficiency standpoint to push device-dependent considerations into the operating system itself. The only alternatives seem to be to load routines for dealing with each device with all programs, which is expen- sive in space, or to depend on some means of dynamically linking to the routine appropriate to each device when it is actually needed, which is expensive either in overhead or in hardware.
Likewise, the process control scheme and command interface have proved both convenient and efficient. Since the Shell operates as an ordinary, swappable user program, it consumes no wired-down space in the system proper, and it may be made as powerful as desired at little cost, In par- ticular, given the framework in which the Shell executes as a process which spawns other processes to perform com- mands, the notions of
redirection, background pro- cesses, command files, and user-selectable system interfaces all become essentially trivial to implement.
The success of
lies not so much in new inventions but rather in the full exploitation of a carefully selected set of fertile ideas, and especially in showing that they can be keys to the implementation of a small yet powerful operat- ing system.
The fork operation, essentially as we implemented it, was present in the Berkeley time-sharing system . On a number of points we were influenced by Multics, which suggested the particular form of the
system calls  and both the name of the Shell and its general functions, The notion that the Shell should create a process for each com- mand was also suggested to us by the early design of Mul- tics, although in that system it was later dropped for efficiency reasons. A similar scheme is used by TENEX .
The following statistics from UNIX are presented to show the scale of the system and to show how a system of this scale is used. Those of our users not involved in docu- ment preparation tend to use the system for program devel- opment, especially language work. There are few important “applications” programs.