DragonSoul 2.3 Patch Notes

Welcome to DragonSoul 2.3! There’s a lot of goodies in here… feel free to read it all or jump ahead with the Table of Contents.

Team Level Cap Increases

Notes:

Chat Improvements

Friends List:

Private Chat:

Guild Wall in Chat:

Push notifs for chat rooms:

Other settings:

Rune Update

War Improvements

War Retries

Fairer Minion Levels

Lower Team Level Requirement

Lower Max Tickets

Server Updates

New Heroes

New Legendary Skills

Hero Balancing

Hero Location Updates

Other Updates

Better Gold Chests

New VIP Perks for Mountain/Challenges

FASTER Forward

Max Crypt Attacks (Optional)

Lower Coliseum Team Level Unlock

Update Difficulty Selector

Team Level Cap Increases

Server

New Level Cap

New Promotion

New Campaign Chapter

New Chapter Hero

1

100

n/a

Ch.15: “Pirate Port”

King Kaiju

2

100

n/a

Ch.15 “Pirate Port”

King Kaiju

3

90

Orange +0

Ch.13: “Mount Drakken Summit”

Storm Drake

4

85

Purple +4

Ch.12: “Mount Drakken”

Rabid Dragon

5

75

Purple +2

Ch.10: “Titan Canyon”

Savage Cutie

6

n/a

n/a

n/a

n/a

Notes:


Chat Improvements

Working with your guild and being social is a big part of what makes DragonSoul fun! We decided it was time to take the in-game chat experience to the next level, so we added some big new features. This is an area where want to continue to improve in, so we look forward to your feedback on chat!

Friends List:

Private Chat:

Guild Wall in Chat:

Push notifs for chat rooms:

Other settings:


Rune Update

Runes are getting a sizable update this release. Sizable enough that we wrote up a whole separate description of the Rune Update in 2.3. We also have an updated Rune Guide that reflects these changes. Runes are going to remain in Beta on Server 1 for now while we gather another round of feedback.


War Improvements

With Runes moving along well, we've had some time to improve War. The changes in this update are just the start of our quest to keep War fresh and fun for everyone. We’re working to make War something that’s both accessible for more casual players and challenging for the most hardcore battlers.

We currently see a bit of a split in players’ experience of War: some lower level/more casual Guilds can struggle to get even a few wins each week; the top guilds, on the other hand, want more tactics and more challenge to differentiate winners on skill (versus pure participation or luck of the draw).

To address this, we’re working on a two-pronged plan: first, in 2.3, we’re making some changes that make War less punitive and more accessible. In the next release, we plan to add a system where each week different global buffs/debuffs are active. These effects will require guilds to respond tactically by tweaking lineups to meet the specific conditions. An example: “Heavy rain is plaguing the battlefield. All Heroes’ movement speed is reduced by X% and their dodge is reduced by Y%. Electrical and water damage is increased by Z%.”

Last but not least, we’re also auditing War scoring and rewards based on great feedback from the player community. We’ll share more directly later.

War Retries

This is a key part of making War less punitive for new/casual players. Everyone will be able to try 3 times with each lineup to get a win. This will give folks some breathing room for mistakes, lost attacks or more-powerful-than-expected minions. Going forward it will also let us have more fun with minion compositions and then let players explore the effects of the week’s global buffs/debuffs once they’re added.

Fairer Minion Levels

Sometimes people don't have enough high-level Heroes to fill out their War defenses. In those cases, the current system gives them minions that are at the player's team level. This can create some towers where the minions are way harder than the Heroes. To help with this we are changing it so that minion levels are now the average Hero level of the lineup they are in front of.

Lower Team Level Requirement

To make War accessible to more players, it will now unlock at Team Level 50 instead of 60. (Note that Server 6 still has Guild War turned off for now until enough players are at TL50+.)

Lower Max Tickets

We’re currently seeing too many guilds hoard their Battle Tickets during the week. Doing this gives them a slight advantage with how Crowns are currently calculated. As this “sandbagging” spreads, more and more players find 12 Battles jammed into two or three days, which is generally not a fun experience for anyone.

To help discourage this behavior, we have lowered the maximum number of Battle Tickets a guild can hold to 3, down from 6. We will continue to monitor the situation closely.


Server Updates

On release day, we pushed live some big improvements to our server architecture. Basically, we more cleanly split each game server so that we can direct more capacity to it when it’s busy and less when it isn’t. This also means that when an individual server has issues, we can take just that server down for maintenance instead of the entire game. This should result in overall better performance and less downtime for everyone.

PerBlue is still a small, independent game dev and DragonSoul has grown beyond our wildest expectations. A huge thanks to all of our players who have made this possible. Thanks for your patience when we need to do a bit of “remodeling” to accommodate everyone!


New Heroes

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King Kaiju

Back-line dragon who deals fiery damage-over-time and has a vendetta against Heavy foes (looking at you, Tanks!).

Found in Chapter 15 and Gold Chests.

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Goblin Trio

Front-line damage hero who can separate into three attackers and fight independently. Heals fully before separating. Can also block attacks.

Found in the War Shop and Gold Chests.

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Rot Beard

Mid-line damage hero who specializes in True and Water damage. Can block attacks/debuffs and stun foes with his anchor.

Found in the Soul Chest only. Not in Gold or Silver Chests.

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Cyclops Shaman

Back-line support hero who wields AoE electrical magic to stun, weaken and slow foes. Can also channel energy to allies.

Will be July's Sign-In Hero. Not in any Chests.


New Legendary Skills

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Hydra

Green now: his attacks/skills cause damage-over-time. Orange: stronger friendly damage-over-time. Purple: Gains Fury.

The Hydra hass been sstruggling to sseem competitive for awhile. He also isss too ssimilar to Csssentaur to really feel unique. In thiss update we are fixing both. Hydra isss now all about damage-over-time (DoT) and about getting hiss active off more quickly.

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Orange - Sharpened Fangs

New Legendary: His sharpened fangs increase the potency of his and his allies damage-over-time (DoT) effects.

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Purple - Cobra's Dance

Old skill replaced with: “His slithery dancing skills grant him fury.” (Fury increases the energy a hero gets when attacked)

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Green - Deadly Poison

Old skill replaced with: “Foes damaged by Hydra are poisoned, taking physical damage each second for 4 seconds. The poison does not stack.”

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Aquatic Man

Orange: Allies deal more Water Damage and receive less Fire Damage.

In an effort to upgrade Aquatic Man from a drizzle to a downpour, we are giving him a legendary that counters fire Heroes and synergizes with other water Heroes. His new role as fire fighter should help dampen King Kaiju's reign.

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Orange - Deluge

New Legendary: He and his allies do more Water Damage and take less Fire Damage.

Position

Moved from Front Line to Mid Line. (His basic attacks are still melee.)

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Pixie Queen

Orange: She and her clones regenerate health over time.

Pixie's dream has always been of getting her clone out and letting it tank while she wails on her foes. Her new legendary skill should make that more feasible.

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Orange - Source of Life

New Legendary: Absorbing the energy of the Sun, Pixie Queen and her clone regenerate health every second.


Hero Balancing

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Brozerker

Orange: Reworked to provide larger shields for him and his allies.

Bro’s old Orange skill was pretty broken. We tried to tweak its parameters, but it still resulted in immortal Bro. So we chose to rework the skill to now massively increase the size of his and his allies’ shields.

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Orange - True Brovado

Old skill replaced with: The magic from his thick skull gives him and his allies larger shields.

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Golden Genie

Active: More self damage. Masochist.

The high DPS of Genie’s Fowl Frontal Assault was supposed to be balanced by the damage he dealt to himself, but it didn’t keep up with his health and armor at high levels. The damage the chickens deal to him has been increased to compensate.

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White - Fowl Frontal Assault

Damage per level: 6 ⇒ 8

Skill Power Ratio: 0.3 ⇒ 0.4


     Hero Location Updates


Other Updates

Better Gold Chests

Gold Chests just got better! We got some good player feedback that getting a blue item as a high-level player sucked. So now Gold Chests drop Purple and/or Orange Scraps instead of Blue Items once you reach Team Level 40. Here’s a handy chart:

Team Level

Blue Items

Purple Scraps

Purple Items

Orange Scraps

Orange Items

1 to 39

Yes

Yes

Yes

40 to 79

Yes

Yes

Yes

Yes

80 and up

Yes

Yes

Yes

New VIP Perks for Mountain/Challenges

We are making Mountain and Challenges less of a chore for our dedicated players by adding the following perks:

FASTER Forward

Fast Forward in all modes now unlocks for free at Team Level 30! The perk that was at VIP Level 3 now allows you to Fast Forward in all modes before you’ve 3 starred them. Great for leveling up those alt accounts!

Max Crypt Attacks (Optional)

Most guilds have house rules for how many Crypt attacks each member can do daily. Enforcing these rules on the rogue elements of the guild can be annoying. To make this easier, guild Leaders and Champions can now set a maximum number of attacks that each guild member can do. The default is no limit. Check out the settings button in the Crypt to use this new feature.

Lower Coliseum Team Level Unlock

With Guild War now unlocked at Team Level 50, we are are making Coliseum unlock at Team Level 44 so new players don't get overwhelmed at Team Level 50. ;

Update Difficulty Selector

We updated modes that have difficult selectors to make it easier to see all the loot drops and their quantities at different levels.