A mash-up of my favourite two Sims 4 Challenges - enjoy!
Written by Jordan / Twentiethcenturysims
Background: The Sims 4 Random Legacy Challenge was posted on Mod The Sims by tigger89. The Sims 4 Decade Challenge was posted by CuteCoffeeGal as a Google Doc. I have now played both these challenges (though admittedly - only reached Gen8 of the random legacy) and I think it would be fun to combine the two. As the rules draw heavily from the work of these two initial creators, I owe them a lot of thanks.
The draw of the Random Legacy Challenge for me has always been the unplannable nature of it, which reflects the reality of life. The Decade Challenge has recently added a new level of realism, with the passage of time visibly marked through changing technologies and attire.
The decades element will apply to the randomization - for example, as it was far more common to have larger families in the 1890s, the odds will change to reflect this. Additionally, the challenges that a family may face will be inspired by the real challenges faced by our ancestors.
Each ‘decade’ will last for a generation: From the time your heir comes of age, to the time that the next heir comes of age. I’d recommend playing on normal life span.
The rules for holidays will follow those laid out by CuteCoffeeGal in her rules here.
The Sims is your game, and you choose how you play. Although you may wish to follow the rules regarding relationship and marriage rights suggested by CuteCoffeeGal in her rules, you may also choose to disregard these aspects of the challenge, or explore the political issues of interraccial and queer romances in your gameplay. Queer and interracial romances have always existed, whether they were legally permitted or not. I encourage you to research the topic if it interests you, and have a good time with your gameplay!
Throughout the span of the Random Decades Challenge, Sims will be involved in wars. The rules will largely be the same as the Decades Challenge Rules, though the odds of survival will vary with each war. Though the cowplant method described does work, it is recommended you use Kuttoe’s Enlist in War mod.
Parents should be elders. Once they pass away, they will not be replaced with new helpers, unlike the original Decades Challenge.
Couple (Married) | 1-15 |
Couple (Married) with help (1 parent) | 16-20 |
Couple (Married) with help (2 parents) | 21-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
2 Children | 1 |
3 Children | 2, 3 |
4 Children | 4, 5, 6, 7 |
5 Children | 8, 9, 10 |
This roll is exclusively for your male head of the family.
Conventional Career (Refer to C1) | 1-5 |
Unconventional Career (Roll C2) | 6-9 |
Career Hopper (see rules) | 10 |
1890 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1890 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
1890 C3: Use the Perchance Random Decades Challenge Career Generator. |
Help can be parents or siblings. If the number of helpers + children rolled exceeds the number of allowed sims in a household (8), and the helpers do not pass away before it is time for the pregnancy of these children to commence, the helper may be moved out.
Couple (Married) | 1-18 |
Couple (Married) with 1 help | 18-23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
2 Children | 1 |
3 Children | 2, 3, 4, 5 |
4 Children | 6, 7, 8 |
5 Children | 9, 10 |
This roll is exclusively for your male head of the family.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1900 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1900 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-8 |
Unemployed | 9-10 |
In this decade, women cannot work, unless they are widowed or divorced. If widowed or divorced, refer to C3.
1900 C3: Use the Perchance Random Decades Challenge Career Generator. |
Help can be parents or siblings. If the number of helpers + children rolled exceeds the number of allowed sims in a household (8), and the helpers do not pass away before it is time for the pregnancy of these children to commence, the helper may be moved out.
Couple (Married) | 1-18 |
Couple (Married) with 1 help | 18-23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
1 Child | 1 |
2 Children | 2 |
3 Children | 3, 4, 5 |
4 Children | 6, 7, 8 |
5 Children | 9, 10 |
This roll is exclusively for your male head of the family.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1910 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1910 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-8 |
Unemployed | 9-10 |
In this decade, women cannot work, unless they are widowed or divorced. If widowed or divorced, refer to C3.
1910 C3: Use the Perchance Random Decades Challenge Career Generator. |
All male sims (T, YA, A) at the start of the decade are enlisted in war. Male sims who become teens during the decade are also enlisted. For each enlisted sim, roll to determine their fate. ‘Wounds’ can be simulated using custom content. Suggestions are linked below as examples. The enlist in war mod can still be used, as the odds of living and dying are still 50/50.
Unwounded (Roll W1) | 1 |
Wounded (Roll W1 and W2) | 2-5 |
Killed at war | 6-10 |
1910 W1: Roll 1-8 for a trait representing the soldier's trauma | |||
1. Gloomy | 2. Hot-Headed | 3. Clumsy | 4. Insane |
5. Lazy | 6. Mean | 7. Paranoid | 8. Noncommittal |
1910 W2. Roll 1-4 for an injury sustained at war. | |||
1. Burns | 2. Blindness | 4. Amputation |
Help can be parents or siblings. If the number of helpers + children rolled exceeds the number of allowed sims in a household (8), and the helpers do not pass away before it is time for the pregnancy of these children to commence, the helper may be moved out.
Couple (Married) | 1-18 |
Couple (Married) with 1 help | 18-23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
1 Child | 1 |
2 Children | 2 |
3 Children | 3, 4, 5, 6 |
4 Children | 7, 8, 9 |
5 Children | 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1920 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1920 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-8 |
Unemployed | 9-10 |
In this decade, women can work if they are widowed, divorced, single, or if their husband does not bring in enough money. If these apply, refer to C3.
1920 C3: Use the Perchance Random Decades Challenge Career Generator. |
Help can be parents or siblings. If the number of helpers + children rolled exceeds the number of allowed sims in a household (8), and the helpers do not pass away before it is time for the pregnancy of these children to commence, the helper may be moved out.
Couple (Married) | 1-18 |
Couple (Married) with 1 help | 18-23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
1 Child | 1, 2 |
2 Children | 3, 4, 5 |
3 Children | 6, 7, 8 |
4 Children | 9, 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-4 |
Unconventional Career (Roll C2) | 5-6 |
Career Hopper (see rules) | 7-10 |
1930 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1930 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-4 |
Unemployed | 5-10 |
In this decade, women can work if they are widowed, divorced, single, or if their husband does not bring in enough money. If these apply, refer to C3.
1930 C3: Use the Perchance Random Decades Challenge Career Generator. |
Roll to determine what percentage you must reduce your household funds by at the start of the decade, to simulate the stock market crash.
10% | 1 |
20% | 2 |
30% | 3 |
40% | 4 |
50% | 5 |
60% | 6 |
70% | 7 |
80% | 8 |
90% | 9 |
100% (good luck haha) | 10 |
Help can be parents or siblings. If the number of helpers + children rolled exceeds the number of allowed sims in a household (8), and the helpers do not pass away before it is time for the pregnancy of these children to commence, the helper may be moved out.
Couple (Married) | 1-18 |
Couple (Married) with 1 help | 18-23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
1 Child | 1, 2, 3, 4 |
2 Children | 5, 6 |
3 Children | 7, 8 |
4 Children | 9, 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1940 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1940 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-8 |
Unemployed | 9-10 |
In this decade, women MUST have a career. Once they marry, they can keep their career or leave to become a housewife. Refer to C3.
1940 C3: Use the Perchance Random Decades Challenge Career Generator. |
All male sims (YA, A) at the start of the decade are enlisted in war. Male sims who become teens during the decade are NOT enlisted. For each enlisted sim, roll to determine their fate. ‘Wounds’ can be simulated using custom content. Suggestions are linked below as examples. The enlist in war mod can still be used, as the odds of living and dying are still 50/50.
Unwounded (Roll W1) | 1 |
Wounded (Roll W1 and W2) | 2-5 |
Killed at war | 6-10 |
1940 W1: Roll 1-8 for a trait representing the soldier's trauma | |||
1. Gloomy | 2. Hot-Headed | 3. Clumsy | 4. Insane |
5. Lazy | 6. Mean | 7. Paranoid | 8. Noncommittal |
1940 W2. Roll 1-4 for an injury sustained at war. | |||
1. Burns | 2. Blindness | 4. Amputation |
View the Random Legacy Challenge Rules for explanations of each.
Couple (Married) | 1-18 |
Mixed Couple (Married) | 19 |
Second Chance | 20 |
Couple (Married) with 1 help | 21-22 |
Mixed Couple (Married) with 1 help | 23 |
Couple (Married) with 2 help | 24-25 |
Since your sims can only Try for a Baby, not Woohoo, once you reach your child number...sorry!
1 Child | 1 |
2 Children | 2, 3, 4 |
3 Children | 5, 6, 7 |
4 Children | 8, 9 |
5 Children | 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1950 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1950 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Male helpers younger than elders (ie. siblings) may roll for a secondary career. Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1) | 1-8 |
Unemployed | 9-10 |
In this decade, women may have a career. They must quit their jobs when they have babies, toddlers, or children. Once their children are teens they may return to their career. Refer to C3.
1950 C3: Use the Perchance Random Decades Challenge Career Generator. |
The eldest son of this generation is enlisted in the war when he becomes a young adult. The eldest daughter is enlisted as a volunteer nurse when she becomes a young adult. For each enlisted sim, roll to determine their fate. ‘Wounds’ can be simulated using custom content. Suggestions are linked below as examples. The enlist in war mod can still be used, as the odds of living and dying are still 50/50.
Unwounded (Roll W1) | 1 |
Wounded (Roll W1 and W2) | 2-5 |
Killed at war | 6-10 |
1950 W1: Roll 1-8 for a trait representing the soldier's trauma | |||
1. Gloomy | 2. Hot-Headed | 3. Clumsy | 4. Insane |
5. Lazy | 6. Mean | 7. Paranoid | 8. Noncommittal |
1950 W2. Roll 1-4 for an injury sustained at war. | |||
1. Burns | 2. Blindness | 4. Amputation |
View the Random Legacy Challenge Rules for explanations of each.
Couple (Married) | 1-18 |
Mixed Couple (Married) | 19 |
Second Chance | 20 |
Couple (Married) with 1 help | 21-22 |
Mixed Couple (Married) with 1 help | 23 |
Couple (Married) with 2 help | 24-25 |
2 Children | 1 |
3 Children | 2, 3, 4, 5 |
4 Children | 6, 7, 8 |
5 Children | 9, 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1960 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1960 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Women and male helpers younger than elders may roll for a secondary career.
Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1 for male, C3 (below) for female) | 1-8 |
Unemployed | 9-10 |
In this decade, women may have a career. They can take maternity leave in the third trimester and after the baby is born. Refer to C3.
1960 C3: Use the Perchance Random Decades Challenge Career Generator. |
The first two children drafted for the Vietnam War when they become a Young Adult, regardless of gender. For each enlisted sim, roll to determine their fate. ‘Wounds’ can be simulated using custom content. Suggestions are linked below as examples. The enlist in war mod can still be used, as the odds of living and dying are still 50/50.
Unwounded (Roll W1) | 1 |
Wounded (Roll W1 and W2) | 2-5 |
Killed at war | 6-10 |
1960 W1: Roll 1-8 for a trait representing the soldier's trauma | |||
1. Gloomy | 2. Hot-Headed | 3. Clumsy | 4. Insane |
5. Lazy | 6. Mean | 7. Paranoid | 8. Noncommittal |
1960 W2. Roll 1-4 for an injury sustained at war. | |||
1. Burns | 2. Blindness | 4. Amputation |
View the Random Legacy Challenge Rules for explanations of each.
Single | 1-3 |
Couple | 4-15 |
Mixed Single | 16 |
Mixed Couple | 17 |
Second Chance | 18 |
Single with 1 help | 19 |
Couple with 1 help | 21 |
Mixed Couple with 1 help | 22 |
Single with 2 help | 23 |
Mixed single with 2 help | 24 |
Full house | 25 |
1 Children | 1, 2 |
2 Children | 3, 4 |
3 Children | 5, 6, 7 |
4 Children | 8, 9, 10 |
This roll is for the man of the house, be he the heir or the husband of the female heir.
Conventional Career (Refer to C1) | 1-7 |
Unconventional Career (Roll C2) | 8-9 |
Career Hopper (see rules) | 10 |
1960 C1: Use the Perchance Random Decades Challenge Career Generator. | |||
1960 C2: Roll 1-4. | |||
1. Woodworking | 2. Painting | 3. Gardening | 4. Fishing |
Women and male helpers younger than elders may roll for a secondary career.
Male helpers who are elders may have an unconventional career (Roll C2).
Conventional Career (Refer to C1 for male, C3 (below) for female) | 1-8 |
Unemployed | 9-10 |
In this decade, women may have a career. Refer to C3.
1960 C3: Use the Perchance Random Decades Challenge Career Generator. |