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Catch the Cupcake Hopscotch Instructions
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Catch the Cupcake Hopscotch Program

1. Create a new program in Hopscotch by pressing “New Project”

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2. Add the orange dragon sprite (named Dino).

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2. Rename your project “Catch the Cupcake” by “Acadecap??” where ?? are YOUR initials.

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Can you find the spelling mistake on this page?

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4. Using the Starting Position grid, put Dino in the middle of the screen:

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5. Add instructions to have Dino move when the iPad is tilted up and down.

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6. Add instructions to have Dino move when the iPad is tilted left and right.

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7. Add the cupcake sprite.

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8. Make the cupcake move randomly around the screen, and shrink when Dino touches it.

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9. Make the cupcake grow when the stage is tapped, and bounce off the edge. image.png

9. Bonus Challenges:

a. Can you make Cupcake move faster?

b. Can you make Dino move faster?

c. Can you add a sprite that GROWS when Dino catches it?