Nicolas Hognon

3 bis rue Pasteur, 93330 Neuilly sur Marne, France

nicolas.hognon@gmail.com / http://nicolas.hognon.com/

Lead Software Engineer

› Professional Experience

January 2024 - Present (Senior engine programmer) : Ubisoft Paris  – Montreuil, France

Member of the Snowdrop de Paris team. Snowdrop is an Ubisoft engine used for games like Tom Clancy’s The Division (1 & 2), Avatar: Frontiers of Pandora, Mario + Rabbids (Kingdom Battle & Sparks of Hope), Star Wars Outlaws, ...

Technologies : C++ / C# / Perforce / Git&Gitlab


February 2019 – December 2023 (Lead programmer) : Ubisoft Paris Mobile  – Montreuil, France

Technologies : Unity3D (C#) / C# Assembly / NavMesh, Addressables, Asset Bundles / Store, Gacha and In-App purchases / Tracking / Unity UI / Unity UI Toolkit / Perforce / Git /GitLab / Android / iOS


January 2016 – February 2019 (Senior Gameplay Developer) : Novaquark – Paris, France

Novaquark is developing the next generation of MMO games, and new revolutionary technologies for massively parallel online experiences: Dual Universe.

Technologies : Microsoft Visual C++ / Unigine / 3D / Animation / Character / Camera / Dead Reckoning


January 2012 – January 2016 (Lead Software Engineer) : ePawn – Paris, France

ePawn provides an affordable solution to integrate real-world objects into video games. I manage the development of our SDK (iOS/Windows/Android). I also develop POC and applications using ePawn technologies (mainly under iOS and Windows). Videos showing ePawn technology are available here (https://www.youtube.com/user/epawnvideo).

Technologies : Microsoft Visual C++/GCC/XCode, SVN, iOS, Android SKD/NDK, Cocos2d/Cocos2d-x, Unity3D, TCP/IP, USB


March 2008 – December 2011 (R&D Project Manager) : Total Immersion – Suresnes, France

Technologies : Microsoft Visual C++/GCC/XCode, Win32/POSIX, HTTP, HTML, Javascript, SourceControl.


July 2000 – February 2008 (Senior Software Engineer) : Virtools – Paris, France

Technologies : Microsoft Visual C++ et GCC, Win32/POSIX, Multithreading, TCP/IP, HTTP, HTML, Javascript, XML, Source Control.


October 1999 – June 2000 (Software Engineer) : Pacte Novation – Issy les Moulineaux, France


April 1999 – September 1999 (Internship) : Virtools – Paris, France

Development of a multiuser API used for 3d real time applications (TCP/IP, Dead Reckoning, Multicast).


› Computer Skills


› Languages


› Education

1993 – 1999        DESS in Computer Science (Université de Marne la Vallée)


› Hobby