Big thanks to Massive for putting out a proper set of patch notes:
You can view their OFFICIAL patch notes here
I hope our rough breakdown on data numbers has generated some inspiration :)
Dataminers patch notes - The Division Public Test Server
Created by /u/spydr101 (reddit) and /u/unwind (reddit) for the division discord:
discord.gg/thedivision
Discord usernames: spydr101#5067 and Total#3514
If users experience data that does not match what we have written below, please send us a message on reddit (or discord) and let us know. Things like skill interaction and some other items are not able to be discovered through our means of data-mining, and need to be manually tested.
Disclaimer:
These notes are based on files datamined on 2016-09-22, the PTS release date. We do not have PTS access, but from user feedback it appears that the data we have presented here is indeed the live data used currently on the PTS. This may not include all the changes that are present in this beta. When we receive PTS access on Monday (9/26), we will verify any outstanding data and update this sheet as required.
If Massive has a chance to read this, please reach out to us as we can provide valuable feedback as we are the few people who have spent more time looking at the games formulas than actually playing. We have a clear understanding of the game mechanics, and a more open conversation with dataminers can lead to better balancing of the game in the future.
For data on the current patch, the following data sheets were created for reference:
Skill Calculator - PTS Calculator is currently a WIP
The Division 1.3 Gearing Cheat Sheet
The following data are the changes to the PTS as compared to the live game.
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Weapon Changes
Weapon Scaling Changes:
- G36 family scaling factor reduced from 1.4 to 1.33. (-5% reduction)
- M249 family scaling factor increased from 115 to 143. (+24.3% increase)
- RPK-74 family scaling factor increased from 1.15 to 1.25. (+8.6% increase)
- M60 family scaling factor increased from 1.24 to 1.6. (+29% increase)
- L86 family scaling factor increased from 1.35 to 1.45. (+7.4% increase)
- Px4 family scaling factor increased from 1 to 1.25. (+25% increase)
- M9 family scaling factor increased from 1.2 to 1.32. (+10% increase)
- X45 family scaling factor decreased from 1.9 to 1.14. (-40% decrease)
- Unchanged, but the +30% damage added (+1% per player level) was removed and this puts them back at a pre-1.3 level.
- Scar-H family scaling factor increased from 3.5 to 4.5. (+28.5% increase)
- SVD family scaling factor reduced from 4.05 to 3.85. (-5% decrease)
- M1A family scaling factor reduced from 6.2 to 4.0. (-35.5% decrease)
- SRS family scaling factor increased from 6.5 to 7.8. (+20% increase)
- M44 family
- Custom M44 scaling factor increased from 7 to 8.4. (+20% increase)
- Classic M44 scaling factor increased from 8 to 9.2. (+15% increase)
- Hunting M44 scaling factor increased from 8 to 9. (+12.5% increase)
- SMG-9 family scaling factor reduced from 1.3 to 1.04. (-20% decrease)
- Burst MP5 scaling factor increased from 1.35 to 1.5. (+11% increase)
- Other MP5 scaling factor reduced from 1.35 to 1.1. (-18.6% decrease)
- PP-19 family scaling factor reduced from 1.45 to 1.1. (-24.2% decrease)
- AUG family scaling factor reduced from 1.45 to 1.16. (-20% decrease)
- Vector family scaling factor reduced from 1.45 to 1.16. (-20% decrease)
- MP7 Scaling factor reduced from 1.45 to 1. (-31.1% decrease)
- T821 family scaling factor reduced from 1.5 to 1.15. (-23.4% decrease)
Weapon Talents:
The following weapon talents have been changed to be a flat value at all items levels:
- Accurate: Accuracy bonus reduced from 45-48% to 25%
- Adept: Critical hit chance set from 7.5-9% to 9%, duration increased from 5 seconds to 15 seconds
- Brutal: Headshot damage from 23.5%-25% to 12%
- Capable: Duration increased from 12.5-14s to 15s, handling bonus reduced from 50% to 25%
- Commanding: Bonus duration increased from 18-19.5% to 20%
- Competent: Weapon damage reduced from 12.5-14% to 10%, duration increased from 10 seconds to 15 seconds.
- Coolheaded: Skill cooldown reduction reduced from 5-6.5% to 5%
- Deadly: Critical hit damage bonus reduced from 25-28% to 15%
- Determined: Skill cooldown reduction reduced from 8-9.5 seconds to 7.5 seconds
- Destructive: Enemy armor value reduced from 17-18.5% to 15%
- Dominant: Skill cooldown reduction increased from 7.5-9 to 10%
- Ferocious: Elite damage bonus increased from 12.5-14% to 15%
- Fierce: Critical hit chance bonus reduced from 7.5-9% to 5%
- Harmful: Bleed chance increased from 12.5-14% to 15%
- Intense: Burn chance increased from 13% to 25%
- Meticulous: Refill chance increased from 22.5-24% to 25%
- Prepared: Damaged bonus increased from 12.5-14% to 15%, required range from 40 meters to 30 meters
- Provident: Bonus damage increased from 55-58% to 60%
- Proficient: Bonus critical hit chance increased from 45-48% to 50%
- Predatory: Health on kill increased from 12.5-14% to 50%, duration increased from 5 seconds to 20 seconds.
- Responsive: Damage bonus increased from 12.5-14% to 15%
- Stable: Stability bonus reduced from 45-48% to 35%
- Swift: Reload speed bonus increased from 12.5-14% to 15%
- Steady: Duration changed from 6.5-8 seconds to 8 seconds
- Sustained: Health on kill changed to flat value of 6% rather than a formula, but ends up being the same.
- Talented: Skill power bonus increased from 7.5-9% to 15%, duration increased from 14 seconds to 20 seconds
- Toxic: Blind chance increased from 12.5-14% to 15%
- Unforgiving: 1 missing segment from 9-10% to 10%, 2 segments from 22-24% to 25%
- Vicious: Critical hit chance bonus reduced from 12.5-14% to 10%, requirements changed from full health to greater than 2 segments.
The following talents have not been modified:
- Balanced
- Decisive
- Expert
- Focused
- Hurried
- Restored
- Skilled
- Trained
Attribute requirements for weapon talents have changed at the following levels:
- Old Range: 1301 / 1734 / 2167
- New Range: 1355 / 1806 / 2258
- Old Range: 1418 / 1890 / 2363
- New Range: 1512 / 2015 / 2519
- Old Range: 1548 / 2064 / 2580
- New Range: 1874 / 2499 / 3123
- Old Range: 1695 / 2260 / 2825
- New Range: 2324 / 3099 / 3873
- Incendiary ammo no longer ignites targets, but instead adds 15% of bullet damage as fire damage type.
- Explosive ammo no longer adds explosions that stagger targets, but instead adds 15% of bullet damage as explosive damage type.
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Gear
Armor mitigation
- Mitigation cap has been reduced from 75% to 60%.
- The formula for mitigation has changed. Armor caps can be hit with the following stats:
- Formula is: Armor / 12764
- Formula is: Armor / 15543
- Formula is: Armor / 19276
- Not a change, but here are the following caps on other forms of damage reduction:
- Protection from elites: 20% cap
- Exotic Damage Resistance: 95%
- All damage resistance: 90%
Ammo capacities have been increased for players at level 30:
- Assault Rifle: increased to 1080 from 540
- LMG: increased to 1200 from 600
- MMR: increased to 160 from 80
- Shotgun: increased to 192 from 9
- SMG: Increased to 1200 from 600
Gear Attributes:
- Skill power is now calculated as (electronics * 30) + SP on gear.
- Changed the scaling for gear item level. The lowest attribute low of a higher gearscore item will now always be higher than the previous tier.
- Scavenging has been removed from the game.
- Gear sets have been substantially rebalanced. Refer to the gear set section below for updates.
Gear Set Updates
- Please note that only changes to the sets are listed below.
- Set Bonus (2): +20% Stability
- Set Bonus (3): +10% Enemy Armor Damage
- Set Bonus (2): +30% Increased Aiming Accuracy
- Set Bonus (4): Talent Unlock: Sentry’s Call: Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.
- Set Bonus (4): Talent Unlock: Tactician's Authority - Every bullet your group hit enemies with adds .2% skill power to you for a max of 30% bonus. Bonus disappears after 10 seconds of not being updated or after 10 seconds at full power.
- Set Bonus (2): +20% health on kill
- Set Bonus (3): Health can regen past the first health segment.
- Set Bonus (4): Talent Unlock: Path of the Nomad: When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.
- Set Bonus (2): +5% Rate of Fire
- Set Bonus (2): +20% Optimal Range
- Set Bonus (3): +20% Headshot Damage
- Set Bonus (4): Talent Unlock: Hunters Faith:Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.
- Set Bonus (4): Talent Unlock: Final Measure: Automatically defuse enemy grenades and mortars in range. Can occur once every 4 seconds.
- Set has remained the same from 1.3.
- Set Bonus (2): +100% Health Regen
- Set Bonus (3): +5% Weapon Damage
- Set Bonus (2): +100% Blind/Deaf Resistance
- Set Bonus (3): +10% Pulse Crit Hit Damage
- Set Bonus (4): Currently Disabled.
- Set Bonus (2): +40% Initial Bullet Stability
- Set Bonus (3): +20% Marksman Rifle Critical Hit Damage
- Set Bonus (4): Talent Unlock: DeadEYE: When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance.
- Set Bonus (2): +3 Incendiary grenade capacity
- Set Bonus (3): +50% Flame Turret Range, +30% Flame Turret Damage
- Set Bonus (4): Talent Unlock: FireCrest: Your damage is increased by 15% against burning targets.
- Set Bonus (4): Currently Disabled.
Gear Talents
The following gear talents have been changed to be flat at all item levels:
- Tenacious: Damage increased changed from 9-10% to 10%
- Forceful: Armor bonus increased from 12.5-14% to 15%
- Rapid: Healing skill cooldown reduction increased from 12.5-14% to 15%
- Reckless: Increased damage done increased from 12.5-14% to 15%, increased damage taken increased from 10% to 15%
- Robust: Armor bonus reduced from 45-48% to 30%
- Inventive: Skill power bonus increased from 12.5-14% to 15%
- Specialized: Skill power bonus from firearms and stamina increased from 15% to 200%
- Technical: Skill power bonus increased from 12.5-14% to 15%
- Astute: Critical hit chance bonus reduced from 9-10% to 5%
- Cunning: Critical hit chance bonus changed from 9-10% to 10%
- Decisive: Pistol headshot bonus damage increased from 25% to 35%
- Savage: Critical hit chance bonus reduced from 12.5-14% to 10%
- Sturdy: Armor bonus has been increased from 12.5-14% to 15%, time in cover requirement reduced from 10 seconds to 4 seconds.
The following gear talents have not been modified:
- Enduring
- Rehabilitated
- Rejuvenated
- Vigorous
- Relentless
- Resourceful
- Accomplished
- Nimble
- Recovered
- Steadfast
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Skills
- Unless specifically mentioned all skill mods inherent changes from the base skill
- Specific skill effect changes are not included as they cannot be datamined
- Since skill power scaling was drastically scaled, changes in modifiers do not give a 1:1 comparison in terms of effectiveness at any skillpower
- Many skills, for example turret and seeker mine have changed in ways greater than described here
- Base Duration increased from 17.5 to 25 seconds
- Crit Chance modifier decreased from .1 to .06
- Crit Damage modifier decreased from .2 to .06
- Crit Chance modifier increased from .05 to .06
- Crit Damage modifier decreased from .125 to .06
- Crit Chance modifier decreased from .125 to .06
- Crit Damage modifier decreased from .250 to .06
- The delay on healing has been removed and should feel more instantaneous.
- Base
- Self heal modifier increased from 550 to 1000
- Ally heal modifier increased from 550 to 1000
- Self heal modifier increased from 550 to 750
- Ally heal modifier increased from 550 to 1500
- Base cooldown reduced from 60 seconds to 45 seconds
- Self heal modifier increased from 550 to 1500
- Ally heal modifier increased from 550 to 750
- Self heal modifier increased from 440 to 900
- Ally heal modifier increased from 600 to 900
- Heal rate (hp/tick) modifier increased from 30 to 50
- Lifetime reduced from 30 to 20
- Station health increased from 400 to 800
- Support station lifetime gear mod removed
- Revive time reduced from 5 to 3 seconds
- Lifetime reduced from 24 to 16 seconds
- Heal rate increased from 24 to 60
- Added .9 PVP damage multiplier
- Increased cooldown from 50 to 90 seconds
- Increased cooldown from 70 to 105 seconds
- Radius reduced from 8m to 6m
- Cooldown increased from 45 to 50 seconds
- <to do>
- Formula for turret has changed drastically making the changes difficult to describe
- Increased damage modifier from 1000 to 2000
- Reduced explosion radius from 6m to 5m
- Increased health from 150 to 300
- Reduced cooldown from 70 to 50
- Increased damage modifier from 300 to 600
- Increased damage modifier from 300 to 600
- Doubled the health across all mods
- This was through a multiplier, not changing the base health value
- Cooldown decreased from 45 to 40
- Cooldown reduced from 60 to 40
- Reduced damage resistance factor
- Removed damage multiplier
- Added stability effect
- Added in proper skill scaling for damage
- Damage min modifier set at 500
- Damage max modifier set at 2500
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Dark Zone:
- The maximum required DZ rank for items sold by DZ vendors has been reduced to 80 from 90.
- PVP damage scaling increased from .48 to .4 (reverting to the pre-1.3 PVP damage multiplier).
- Sticky bomb has a 0.9x scaling vs players in the DZ.
World Changes:
- Heroic mode has been removed from all activities with the exception of incursions.
- Enemies of all types can now drop gear (possibly 16% drop chance, need confirmation).
- Selectable world tiers are available at agent level 30.
- XP multiplier: 1x
- Enemy NPC Level: 30
- GS Drop Pool of 163
- XP multiplier: 1.12x
- Enemy NPC Level: 31
- GS Drop Pool of 182
- Unlocks Challenge Difficulty and Incursions
- XP multiplier: 1.24x
- Enemy NPC Level: 32
- GS Drop Pool of 204
- XP multiplier: 1.36x
- Enemy NPC Level: 33
- GS Drop Pool of 229
Vendor/General:
- A buyback option has been introduced. The last 10 items sold are available to buy back if sold.
- Vanity Item Inventory space has been increased to 8000 items from 600.
- XP generated once a player has reached level 30 continues to accumulate. Filling the experience bar will grant a bonus item cache.
- Health will regenerate up to full when not in combat.
- Crafting materials gathered in the base of operations after a player has reached level 30 will now always be High-End crafting material.
- Running between the base of operations and underground is now possible.
- A recalibration vendor has been added in the Underground base.
- Crafting materials can be made in bulk quantities.
- New Crafting Recipes have been added (most are found in the DZ):
- Recipe_Vendor_Blueprints_WeaponMod_Pool30
- Recipe_Vendor_Blueprints_WeaponMod_Pool31
- Recipe_Vendor_Blueprints_WeaponMod_Pool33
- Recipe_Vendor_Blueprints_GearMod_Pool30
- Recipe_Vendor_Blueprints_GearMod_Pool31
- Recipe_Vendor_Blueprints_GearMod_Pool32
- Recipe_Vendor_Blueprints_GearMod_Pool33
- Recipe_Vendor_Blueprints_GearSet_Pool30
- Recipe_Vendor_Blueprints_GearSet_Pool31
- Recipe_Vendor_Blueprints_GearSet_Pool32
- Recipe_Vendor_Blueprints_GearSet_Pool33
- Recipe_Vendor_Blueprints_Gear_Pool30
- Recipe_Vendor_Blueprints_Gear_Pool31
- Recipe_Vendor_Blueprints_Gear_Pool33
- Recipe_Vendor_Blueprints_Weapon_Pool30
- Recipe_Vendor_Blueprints_Weapon_Pool31
- Recipe_Vendor_Blueprints_Weapon_Pool33
UI Changes:
- Added ability to report players from the user interface.
- Added PC option for Aim Assistance
- Added option for Automatic Group Refill. This option will automatically matchmake if a party member leaves a matchmaking group.
- The ability to lock items has been added. This prevents selling or deconstructing the item.
- An icon has been added to items to indicate that they have had stats recalibrated.
- The UI formula for DPS has been changed.
- Can now preview vanity items before equipping.
- Added option for server switching.
- Weapon skins no longer take up inventory space (Collect them all!)