Soccer Tournament Rules

(Revised 07/17)

We want to stress the importance of safety and fair play. It is far more important that play be safe than the team wins. We will instruct referees to make a call that enforces safety even if it costs a goal or penalizes the offended team by stopping play. Advantage should be used judiciously by the referee for the more experienced players. Red cards for fouls/abusive language (even aimed at own team members), taunting, and serious foul play will be used.

  1. KEY POINTS
  1. 8v8 PLAYERS ON THE FIELD
  1. Men's: 8m (min 5), Coed: 5 M/3 F (Min 4M/1F)
  1. ALL GOALS ARE WORTH ONE POINT
  2. THROW-IN'S ARE USED FOR BALLS OUT OF BOUNDS
  3. TIES DURING POOL PLAY STAY AS A TIE
  4. NO OFFSIDES
  5. REGULATION SIZE 5 BALL WILL BE USED. THE LEAGUE DOES NOT PROVIDE THE BALLS.
  1. EQUIPMENT
  1. Club Sport does not issue team shirts for tournaments. Teams must bring 2 sets of their own jerseys/shirts. One shirt of any color they choose and the second one being white to avoid conflicts.
  2. All players MUST wear commercially purchased shin guards.
  3. No sharp or metal cleats are allowed.
  4. No jewelry is allowed (wedding bands and stud earrings are ok).
  5. All upper extremity braces & casts must be padded or covered to use on the field.
  6. Any knee or other braces that may be an issue can be banned per the coordinator's judgment.
  1. ROSTERS AND TEAM SIZE
  1. A minimum of 5 players for 8v8 must be present or the team will forfeit the game. Anything less is up to the opposing captain and/or staff member as to what will be allowable.
  2. There is no maximum limit to the amount of females which can be on the field.
  3. Everyone must sign in on your team's roster to be eligible and players may NOT play for more than one team in each division unless approved by Club Sport Staff.
  4. To be eligible player's names must be listed on a roster prior to the start of a team's 2nd game and any player not SIGNED by the start of the 3rd game is ineligible.
  5. A forfeit win is counted as 5-0.
  1. GAME PLAY/KICKOFF
  1. COIN FLIP/BEGINNING OF GAME
  2. The team that wins the coin toss at the start of the game will have first choice to kick-off or choose a goal to defend.
  3. Consists of the ball being placed at midfield.  At the start of the game the ball does not have to travel forward.
  4. Play will be divided into (2)  25-minute halves separated by a brief halftime.  There will be a running clock maintained by a referee who will advise both teams when there is one minute remaining in each half.  Any delay tactics, (kicking the ball out of bounds on purpose) will allow the referee (at his/her discretion) to stop the clock.   If for any reason the game should be cancelled with more than half of the game played, the game and the score is considered final.
  1. THE GAMES/SCORING
  1. Pool play games ending in a tie score will be recorded as tie games.  
  2. During playoffs & finals, a game tied after regulation will go into overtime.  Overtime will consist of (2) 5-minute sudden death periods.  If neither team scores after the overtime periods, teams will go into a shootout.
  1. SHOOTOUT SPECIFICS
  1. Each team selects 5 players (Coed is 3 males, 2 females) - players don’t have to have been playing at the end of regulation.  A coin toss will decide which team shoots first.  The referee will decide which goal to shoot at.  Shots will be placed and not dribbled.
  2. Teams will alternate taking direct penalty shots from 12 paces off the goal line. (No guy/ girl shooting order is necessary)
  3.  The 2nd round is SUDDEN DEATH i.e. 1st player from Team A scores & 1st player from Team B misses - Team A wins.        
  1. SLIDE TACKLING
  1. There IS slide tackling in MEN's or WOMEN's ONLY - not in coed. The only time sliding is permitted in COED is to save or stop the ball but only when another player is not (in the eyes of the referee) in “harm's way” of the slide. In coed, CS defines a slide as going down with one or both legs to the ground to get the ball - it does not have to be a slide “tackle” and the ball does not have to be in possession of an opponent. If a slide is near a player, intentional or not, a foul will be called. The result will be a direct kick if outside the penalty area, and a penalty kick inside the area. If the referee calls you for a slide "tackle" and issues a yellow card you may receive a 2 minute yellow card. The goalie in goal at the time of the foul must face the kick. The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. Slide tackles do apply to Goalkeepers. Coed goalies must lead with the hands or body when going for the ball near another player.   
  1. SUBSTITUTIONS
  1. Substitutions may occur at ANY TIME (on the fly)… They must be made near mid field and cannot result in an advantageous play on the ball. If it results in an advantage the play can be whistled dead and a free kick will be called for the other team.
  1. FREE KICKS
  1. DIRECT KICKS
  1. The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team.  No opposing player is allowed to be within 8 paces of ball prior to kick.  Goals may be scored on direct kicks.  A direct kick is to follow these infractions:   (1) Charging  (2) Roughness (3) Handball (4) Slide-tackles.  Penalties incurred inside the goal box by the defense will result in a penalty kick 12 paces/yards out.  Penalties incurred outside but within close proximity to the goal box will be kicked from the point of infraction.  The defense must stand 8 paces/yards away from the point of infraction (where the ball is being kicked from).
  1. INDIRECT KICKS
  1. Indirect kicks will occur when:  1.) the goalkeeper touches the ball with his/her hands after it has been deliberately kicked to him/her by a teammate   2.) drop kicks/punts    3.) Dangerous play/kick.  The indirect kick will be taken by the opposing team from the place where the infringement occurred.
  1. GOAL KICKS
  1. GOAL KICKS are taken from within the penalty area and must leave the area before being touched by another player. The opposing players do not have to give any room off the ball as long as they are outside of the box - it is up to the goalie to back the ball off any required distance.
  1. GOALKEEPERS        
  1. GOALKEEPERS MAY NOT DIRECTLY CATCH A THROW-IN or KICK-IN FROM THEIR OWN TEAM…  
  2. GOALKEEPERS MAY NOT PUNT OR DROP KICK THE BALL… Keepers must throw the ball or play it to the ground.
  3. GOALKEEPERS MAY NOT HOLD THE BALL FOR LONGER THAN 6 SECONDS.
  1. OFFSIDES
  1. There are no offsides rules in this competition. 
  1. OUT OF BOUNDS
  1. Anytime the ball goes over either sideline, out of bounds, a throw- in will ensue.  The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds until the ball is released.
  2. Anytime the ball crosses an end line, a corner kick or goal kick will ensue.
  1. a.  Last touched by a defender- a corner kick.  Ball is placed on nearest corner and kicked in by offensive team.  Goals may be scored on corner kicks.
  2. b.  Last touched by attacker.   A goal kick by the defense.
  1. REFEREES
  1. Referees enforce the rules and maintain safety. They will have the last word along with the league coordinator.
  2. Excessive arguing will result in a yellow card being issued. Cursing at or disparaging the official can result in a red card.
  1. PLAYER CONDUCT
  1. Club Sport issues yellow cards as a warning and "cooling" off for players. If a yellow card is issued, the player (even the keeper) is sent off and cannot return for 2 minutes.  The team must play a man down, no matter if a goal is scored during the 2 minutes. 
  1. Should a player off the field receive a yellow, the team must play down a player for 2 minutes.
  1. If the referee deems a player's repeated misconduct to warrant a red card, it will be issued. If a red card is issued the team has to play a man down for the remainder of the game (in coed the team must play down a player of the same gender that was red carded).
  1. Should a player off the field receive a red card, the team will have to play down a player of that sex for the remainder of the game.
  1. DURING THE TOURNAMENT, Any player or fan is encouraged to rout for their own team but routing against teams or use of disparaging language is discouraged and could result in penalties of players or dismissals of fans. Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games.
  2. A RED CARDED PLAYER WILL NOT BE ELIGIBLE TO PLAY FOR THE FOLLOWING GAME (or longer based on staff review. Red cards resulting in fighting, extreme abuse, or rough play will result in dismissal from the tournament). IF A PLAYER ACCUMULATES TWO YELLOW CARDS DURING POOL PLAY, THEY WILL NOT BE ELIGIBLE TO PLAY IN FOLLOWING GAME (or longer based on staff review).
  1. PLAYOFFS & FINALS: 
  1. Top two teams from each division will advance to a single elimination playoff bracket.
  2. Tournament seeding is based on the following criteria:
  1. 1) most total points (with 3 for win and 1 for tie)
  2. 2) highest goal differential (The maximum goal differential for a single game will be capped at +5)  
  3. 3) fewest goals allowed
  4. 4) most goals scored
  5. 5) head-to-head play (if any)
  6. 7) coin toss.