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Rocket League [DEFAULT] Settings
Updated automatically every 5 minutes

[SystemSettings]

UseDirectSound=True

StaticDecals=True

DynamicDecals=True

UnbatchedDecals=True

DecalCullDistanceScale=1.000000

DynamicLights=True

DynamicShadows=True

LightEnvironmentShadows=True

CompositeDynamicLights=True

SHSecondaryLighting=True

DirectionalLightmaps=True

MotionBlur=True

MotionBlurPause=True

MotionBlurSkinning=1

DepthOfField=True

AmbientOcclusion=True

Bloom=True

bAllowLightShafts=False

Distortion=True

FilteredDistortion=True

DropParticleDistortion=False

bAllowDownsampledTranslucency=False

SpeedTreeLeaves=True

SpeedTreeFronds=True

OnlyStreamInTextures=False

LensFlares=True

FogVolumes=True

FloatingPointRenderTargets=True

OneFrameThreadLag=True

UseVsync=False

UpscaleScreenPercentage=True

Fullscreen=True

AllowOpenGL=False

AllowRadialBlur=True

AllowSubsurfaceScattering=True

AllowImageReflections=True

AllowImageReflectionShadowing=True

bAllowSeparateTranslucency=False

bAllowPostprocessMLAA=False

bAllowHighQualityMaterials=True

MaxFilterBlurSampleCount=16

SkeletalMeshLODBias=0

ParticleLODBias=0

DetailMode=2

MaxDrawDistanceScale=1

ShadowFilterQualityBias=0

MaxAnisotropy=4

MaxMultiSamples=1

bAllowD3D9MSAA=False

bAllowTemporalAA=False

TemporalAA_MinDepth=500.000000

TemporalAA_StartDepthVelocityScale=100.000000

MinShadowResolution=64

MinPreShadowResolution=8

MaxShadowResolution=1120

MobileShadowTextureResolution=1120

MaxWholeSceneDominantShadowResolution=1344

ShadowFadeResolution=32

PreShadowFadeResolution=16

ShadowFadeExponent=0.250000

ResX=1920

ResY=1080

AutoDetectDesktopResolution=False

Borderless=False

AllowApexCloth=true

ScreenPercentage=100.000000

SceneCaptureStreamingMultiplier=1.000000

ShadowTexelsPerPixel=1.273240

PreShadowResolutionFactor=0.500000

bEnableBranchingPCFShadows=False

bAllowHardwareShadowFiltering=False

TessellationAdaptivePixelsPerTriangle=48.000000

bEnableForegroundShadowsOnWorld=True

bEnableForegroundSelfShadowing=False

bAllowWholeSceneDominantShadows=True

bUseConservativeShadowBounds=False

ShadowFilterRadius=2.000000

ShadowDepthBias=0.012000

PerObjectShadowTransition=60.000000

PerSceneShadowTransition=600.000000

CSMSplitPenumbraScale=0.500000

CSMSplitSoftTransitionDistanceScale=4.000000

CSMSplitDepthBiasScale=0.500000

CSMMinimumFOV=40.000000

CSMFOVRoundFactor=4.000000

UnbuiltWholeSceneDynamicShadowRadius=20000.000000

UnbuiltNumWholeSceneDynamicShadowCascades=3

WholeSceneShadowUnbuiltInteractionThreshold=50

bAllowFracturedDamage=True

NumFracturedPartsScale=1.000000

FractureDirectSpawnChanceScale=1.000000

FractureRadialSpawnChanceScale=1.000000

FractureCullDistanceScale=1.000000

bForceCPUAccessToGPUSkinVerts=false

bDisableSkeletalInstanceWeights=false

HighPrecisionGBuffers=False

AllowSecondaryDisplays=False

SecondaryDisplayMaximumWidth=1280

SecondaryDisplayMaximumHeight=720

AllowPerFrameSleep=True

AllowPerFrameYield=True

MobileFeatureLevel=0

MobileFog=True

MobileHeightFog=False

MobileSpecular=True

MobileBumpOffset=True

MobileNormalMapping=True

MobileEnvMapping=True

MobileRimLighting=True

MobileColorBlending=True

MobileColorGrading=False

MobileVertexMovement=True

MobileOcclusionQueries=False

MobileGlobalGammaCorrection=False

MobileAllowGammaCorrectionWorldOverride=False

MobileAllowDepthPrePass=False

MobileGfxGammaCorrection=False

MobileLODBias=-0.5

MobileBoneCount=75

MobileBoneWeightCount=2

MobileUsePreprocessedShaders=True

MobileFlashRedForUncachedShaders=False

MobileWarmUpPreprocessedShaders=True

MobileCachePreprocessedShaders=False

MobileProfilePreprocessedShaders=False

MobileUseCPreprocessorOnShaders=True

MobileLoadCPreprocessedShaders=True

MobileSharePixelShaders=True

MobileShareVertexShaders=True

MobileShareShaderPrograms=True

MobileEnableMSAA=False

MobileContentScaleFactor=1.0

MobileVertexScratchBufferSize=150

MobileIndexScratchBufferSize=10

MobileLightShaftScale=2.0

MobileLightShaftFirstPass=0.5

MobileLightShaftSecondPass=1.0

MobileModShadows=True

MobileTiltShift=False

MobileMaxMemory=300

MobilePostProcessBlurAmount=32.0

bMobileUsingHighResolutionTiming=True

MobileTiltShiftPosition=0.5

MobileTiltShiftFocusWidth=0.3

MobileTiltShiftTransitionWidth=0.5

MobileMaxShadowRange=500.0

MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)

MobileClearDepthBetweenDPG=False

MobileSceneDepthResolveForShadows=TRUE

MobileLandscapeLodBias=0

MobileUseShaderGroupForStartupObjects=FALSE

MobileMinimizeFogShaders=FALSE

MobileFXAAQuality=0

ApexLODResourceBudget=1000000000000000000000.0

ApexDestructionMaxChunkIslandCount=2500

ApexDestructionMaxShapeCount=0

ApexDestructionMaxChunkSeparationLOD=1.0

ApexDestructionMaxActorCreatesPerFrame=-1

ApexDestructionMaxFracturesProcessedPerFrame=-1

ApexDestructionSortByBenefit=True

ApexGRBEnable=false

ApexGRBGPUMemSceneSize=128

ApexGRBGPUMemTempDataSize=128

ApexGRBMeshCellSize=7.5

ApexGRBNonPenSolverPosIterCount=9;

ApexGRBFrictionSolverPosIterCount=3;

ApexGRBFrictionSolverVelIterCount=3;

ApexGRBSkinWidth=0.025

ApexGRBMaxLinearAcceleration=1000000.0

bEnableParallelAPEXClothingFetch=True

bApexClothingAsyncFetchResults=False

ApexClothingAvgSimFrequencyWindow=60

ApexClothingAllowAsyncCooking=True

ApexClothingAllowApexWorkBetweenSubsteps=FALSE

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

bAllowBetterModulatedShadows=FALSE

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[SystemSettingsBucket1]

BasedOn=SystemSettings

[SystemSettingsBucket2]

BasedOn=SystemSettings

[SystemSettingsBucket3]

BasedOn=SystemSettings

[SystemSettingsBucket4]

BasedOn=SystemSettings

[SystemSettingsBucket5]

BasedOn=SystemSettings

[SystemSettingsScreenshot]

BasedOn=SystemSettings

MaxAnisotropy=16

ShadowFilterQualityBias=1

MinShadowResolution=16

ShadowFadeResolution=1

MinPreShadowResolution=16

PreShadowFadeResolution=1

ShadowTexelsPerPixel=4.0f

PreShadowResolutionFactor=1.0

MaxShadowResolution=4096

MaxWholeSceneDominantShadowResolution=4096

CompositeDynamicLights=FALSE

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)

[SystemSettingsEditor]

BasedOn=SystemSettings

ResX=1280

ResY=720

[SystemSettingsSplitScreen2]

BasedOn=SystemSettings

bAllowWholeSceneDominantShadows=False

bAllowLightShafts=False

DetailMode=1

[SystemSettingsMobile]

BasedOn=SystemSettings

Fullscreen=True

DirectionalLightmaps=False

DynamicLights=False

SHSecondaryLighting=False

StaticDecals=True

DynamicDecals=False

UnbatchedDecals=False

MotionBlur=FALSE

MotionBlurPause=FALSE

DepthOfField=FALSE

AmbientOcclusion=FALSE

Bloom=FALSE

Distortion=FALSE

FilteredDistortion=FALSE

DropParticleDistortion=TRUE

FloatingPointRenderTargets=FALSE

MaxAnisotropy=2

bAllowLightShafts=FALSE

MobileModShadows=False

MobileClearDepthBetweenDPG=False

MaxFilterBlurSampleCount=4

DynamicShadows=False

MobileMaxMemory=300

MobileLandscapeLodBias=0

AllowRadialBlur=False

[SystemSettingsMobilePreviewer]

BasedOn=SystemSettingsMobile

Fullscreen=False

[SystemSettingsMobileTextureBias]

BasedOn=SystemSettingsMobile

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)

[SystemSettingsAndroid]

BasedOn=SystemSettingsMobileTextureBias

[SystemSettingsAndroid_Performance1_MemoryLow]

BasedOn=SystemSettingsMobileTextureBias

MobileFeatureLevel=1

MobileFog=False

MobileSpecular=False

MobileBumpOffset=False

MobileNormalMapping=False

MobileEnvMapping=False

MobileRimLighting=False

MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_MemoryLow]

BasedOn=SystemSettingsMobileTextureBias

MobileBumpOffset=False

MobileNormalMapping=False

MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance1_Memory1024]

BasedOn=SystemSettingsMobile

MobileFeatureLevel=1

MobileFog=False

MobileSpecular=False

MobileBumpOffset=False

MobileNormalMapping=False

MobileEnvMapping=False

MobileRimLighting=False

MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_Memory1024]

BasedOn=SystemSettingsMobile

MobileBumpOffset=False

MobileNormalMapping=False

MobileContentScaleFactor=0.9375

[SystemSettingsFlash]

BasedOn=SystemSettingsMobileTextureBias

MotionBlur=FALSE

MotionBlurPause=FALSE

DepthOfField=FALSE

AmbientOcclusion=FALSE

Bloom=FALSE

Distortion=FALSE

FilteredDistortion=FALSE

bAllowLightShafts=FALSE

MobileModShadows=True

DynamicShadows=True

MobileClearDepthBetweenDPG=True

DirectionalLightmaps=False

MobileHeightFog=False

[SystemSettingsIPhone]

BasedOn=SystemSettingsMobileTextureBias

bMobileUsingHighResolutionTiming=False

[SystemSettingsIPhone3GS]

BasedOn=SystemSettingsMobileTextureBias

LensFlares=False

DetailMode=1

MobileEnableMSAA=True

MobileMaxMemory=100

bMobileUsingHighResolutionTiming=False

MobileLandscapeLodBias=2

[SystemSettingsIPhone4]

BasedOn=SystemSettingsMobile

MobileContentScaleFactor=2.0

LensFlares=False

bMobileUsingHighResolutionTiming=False

MobileLandscapeLodBias=1

[SystemSettingsIPhone4S]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=True

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=False

ShadowDepthBias=0.025

MobileContentScaleFactor=2.0

MaxShadowResolution=256

MobileShadowTextureResolution=256

[SystemSettingsIPhone5]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=True

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=False

ShadowDepthBias=0.025

MobileContentScaleFactor=2.0

MaxShadowResolution=256

MobileShadowTextureResolution=1024

AllowRadialBlur=True

[SystemSettingsIPodTouch4]

BasedOn=SystemSettingsMobileTextureBias

MobileContentScaleFactor=2.0

LensFlares=False

MobileMaxMemory=100

bMobileUsingHighResolutionTiming=False

MobileLandscapeLodBias=2

[SystemSettingsIPodTouch5]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=True

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=False

ShadowDepthBias=0.025

MobileContentScaleFactor=2.0

MaxShadowResolution=256

MobileShadowTextureResolution=256

[SystemSettingsIPad]

BasedOn=SystemSettingsMobileTextureBias

MobileFeatureLevel=1

MobileFog=False

MobileSpecular=False

MobileBumpOffset=False

MobileNormalMapping=False

MobileEnvMapping=False

MobileRimLighting=False

MobileMaxMemory=100

bMobileUsingHighResolutionTiming=False

MobileLandscapeLodBias=1

MobileContentScaleFactor=0.9375

[SystemSettingsIPad2]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=False

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=False

ShadowDepthBias=0.016

MobileContentScaleFactor=1.0

MaxShadowResolution=256

MobileShadowTextureResolution=256

[SystemSettingsIPad3]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=False

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=True

ShadowDepthBias=0.016

MobileContentScaleFactor=1.40625

MaxShadowResolution=256

MobileShadowTextureResolution=256

MobileMaxMemory=500

[SystemSettingsIPad4]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=False

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=True

ShadowDepthBias=0.016

MobileContentScaleFactor=2.0

MaxShadowResolution=512

MobileShadowTextureResolution=512

MobileMaxMemory=500

AllowRadialBlur=True

[SystemSettingsIPadMini]

BasedOn=SystemSettingsMobile

MobileEnableMSAA=False

bAllowLightShafts=True

MobileModShadows=True

DynamicShadows=False

ShadowDepthBias=0.016

MobileContentScaleFactor=1.0

MaxShadowResolution=256

MobileShadowTextureResolution=256

[SystemSettingsIPad2_Detail]

BasedOn=SystemSettingsIPad2

[Configuration]

[SystemSettingsTexturesDerp]

BasedOn=SystemSettings

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)

[SystemSettingsTexturesLow]

BasedOn=SystemSettings

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)

[SystemSettingsTexturesMedium]

BasedOn=SystemSettings

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

[SystemSettingsTexturesHigh]

BasedOn=SystemSettings

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

[SystemSettingsTexturesHigher]

BasedOn=SystemSettings

TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

[IniVersion]

0=1489785603.000000

1=1489785602.000000